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(added chimes bonus)
Tags: Visual edit apiedit
(This should make it more clear how the chimes affect the passive.)
Tags: Visual edit apiedit
Line 30: Line 30:
 
|icon = Traveler's Call.png
 
|icon = Traveler's Call.png
 
|description = {{sbc|Ancient Chimes:}} '''Bard's''' presence causes sacred chimes to randomly appear on the field, lasting up to 10 minutes. Collecting a chime grants '''Bard''' a brief burst of movement speed out of combat, experience, and restores 15 {{as|(+ 8% missing mana)}} mana.
 
|description = {{sbc|Ancient Chimes:}} '''Bard's''' presence causes sacred chimes to randomly appear on the field, lasting up to 10 minutes. Collecting a chime grants '''Bard''' a brief burst of movement speed out of combat, experience, and restores 15 {{as|(+ 8% missing mana)}} mana.
|description2 = {{MiniAbility|icon=Bard_Meeps.png|description={{sbc|Meeps:}} '''Bard's''' presence attracts small spirits known as meeps to his side. Whenever '''Bard''' attacks, a ''Meep'' throws itself at his target, dealing {{ap|30}} {{as|(+ 30% AP)}} bonus magic damage before disappearing back to the spirit world. A new ''Meep'' appears every few seconds, up to X}}
+
|description2 = {{MiniAbility|icon=Bard_Meeps.png|description={{sbc|Meeps:}} '''Bard's''' presence attracts small spirits known as meeps to his side. Whenever '''Bard''' attacks, a ''Meep'' throws itself at his target, dealing {{ap|30}} {{as|(+ 30% AP)}} bonus magic damage before disappearing back to the spirit world. At 0 chimes, a new ''Meep'' appears every 12 seconds and '''Bard'' can hold 1.}}
 
|description3 = As '''Bard''' collects more ''Ancient Chimes'', the ''Meeps'' that follow him grow in power, gaining bonus effects.
 
|description3 = As '''Bard''' collects more ''Ancient Chimes'', the ''Meeps'' that follow him grow in power, gaining bonus effects.
 
{{lc|5 Chimes}} "Meeps" now apply a 25% {{cctip|slow}} for 1 sec
 
{{lc|5 Chimes}} "Meeps" now apply a 25% {{cctip|slow}} for 1 sec
{{lc|10 Chimes}} "Meeps" now deal 25 more damage on-hit
+
{{lc|10 Chimes}} "Meeps" now deal 25 more damage on-hit. (55)
{{lc|15 Chimes}} "Meeps" stock limit increased by 1
+
{{lc|15 Chimes}} "Meeps" stock limit is increased to 2.
{{lc|20 Chimes}} "Meeps" now deal 25 more damage on-hit
+
{{lc|20 Chimes}} "Meeps" now deal 25 more damage on-hit. (80)
 
{{lc|25 Chimes}} "Meeps" now Strike through target in a cone.
 
{{lc|25 Chimes}} "Meeps" now Strike through target in a cone.
{{lc|30 Chimes}} "Meeps" now deal 30 more damage on-hit
+
{{lc|30 Chimes}} "Meeps" now deal 30 more damage on-hit. (110)
{{lc|35 Chimes}} "Meeps recharge time is reduced by 1 second
+
{{lc|35 Chimes}} "Meeps recharge time is reduced to 11 seconds.
{{lc|40 Chimes}} "Meeps" now deal 30 more damage on-hit
+
{{lc|40 Chimes}} "Meeps" now deal 30 more damage on-hit. (140)
{{lc|45 Chimes}} "Meeps" {{cctip|slow}} increased to 45%
+
{{lc|45 Chimes}} "Meeps" {{cctip|slow}} increased to 45%.
{{lc|50 Chimes}} "Meeps" now deal 35 more damage on-hit
+
{{lc|50 Chimes}} "Meeps" now deal 35 more damage on-hit. (175)
{{lc|55 Chimes}} "Meeps" stock limit increased by 1
+
{{lc|55 Chimes}} "Meeps" stock limit is increased to 3.
{{lc|60 Chimes}} "Meeps" now deal 35 more damage on-hit
+
{{lc|60 Chimes}} "Meeps" now deal 35 more damage on-hit. (210)
{{lc|65 Chimes}} "Meeps" strike through cone size increased
+
{{lc|65 Chimes}} "Meeps" strike through cone size increased.
{{lc|70 Chimes}} "Meeps" now deal 35 more damage on-hit
+
{{lc|70 Chimes}} "Meeps" now deal 35 more damage on-hit. (245)
{{lc|75 Chimes}} "Meeps recharge time is reduced by 1 second
+
{{lc|75 Chimes}} "Meeps recharge time is reduced to 10 seconds.
{{lc|80 Chimes}} "Meeps" now deal 35 more damage on-hit
+
{{lc|80 Chimes}} "Meeps" now deal 35 more damage on-hit. (280)
{{lc|85 Chimes}} "Meeps" {{cctip|slow}} increased to 60%
+
{{lc|85 Chimes}} "Meeps" {{cctip|slow}} increased to 60%.
{{lc|90 Chimes}} "Meeps" now deal 35 more damage on-hit
+
{{lc|90 Chimes}} "Meeps" now deal 35 more damage on-hit. (315)
{{lc|95 Chimes}} "Meeps" stock limit increased by 1
+
{{lc|95 Chimes}} "Meeps" stock limit is increased to 4.
{{lc|100 Chimes}} "Meeps" now deal 30 more damage on-hit
+
{{lc|100 Chimes}} "Meeps" now deal 30 more damage on-hit. (345)
{{lc|105 Chimes}} "Meeps recharge time is reduced by 1 second
+
{{lc|105 Chimes}} "Meeps recharge time is reduced to 9 seconds.
{{lc|110 Chimes}} "Meeps" now deal 30 more damage on-hit
+
{{lc|110 Chimes}} "Meeps" now deal 30 more damage on-hit. (375)
 
{{lc|115 Chimes}} "Meeps" {{cctip|slow}} increased to 70%
 
{{lc|115 Chimes}} "Meeps" {{cctip|slow}} increased to 70%
{{lc|120 Chimes}} "Meeps" now deal 25 more damage on-hit
+
{{lc|120 Chimes}} "Meeps" now deal 25 more damage on-hit. (400)
{{lc|125 Chimes}} "Meeps recharge time is reduced by 1 second
+
{{lc|125 Chimes}} "Meeps recharge time is reduced by to 8 seconds.
{{lc|130 Chimes}} "Meeps" now deal 25 more damage on-hit
+
{{lc|130 Chimes}} "Meeps" now deal 25 more damage on-hit. (425)
{{lc|135 Chimes}} "Meeps" {{cctip|slow}} increased to 75%
+
{{lc|135 Chimes}} "Meeps" {{cctip|slow}} increased to 75%.
{{lc|140 Chimes}} "Meeps" now deal 20 more damage on-hit
+
{{lc|140 Chimes}} "Meeps" now deal 20 more damage on-hit. (445)
{{lc|145 Chimes}} "Meeps" {{cctip|slow}} increased to 80%
+
{{lc|145 Chimes}} "Meeps" {{cctip|slow}} increased to 80%.
{{lc|150 Chimes}} "Meeps" now deal 20 more damage on-hit
+
{{lc|150 Chimes}} "Meeps" now deal 20 more damage on-hit. (465)
{{lc|Every 5 additional Chimes}} "Meeps" now deal 20 more damage on-hit
+
{{lc|Every 5 additional Chimes}} "Meeps" now deal 20 more damage on-hit.
   
 
|customlabel = {{tt|Recharge Time|This is not affected by cooldown reduction. Begins after the Meep is consumed.}}
 
|customlabel = {{tt|Recharge Time|This is not affected by cooldown reduction. Begins after the Meep is consumed.}}

Revision as of 08:44, 25 February 2015

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An editor has marked this article or section as being actively worked on. Please be patient to avoid edit-conflicts. Please consider contacting the last editor or replacing this notice with {{ToDo}} when its expiration date has passed: 25-Aug-2015 08:44.

This article was last edited by Pldl on 25-Feb-2015 08:44.
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Template:C-topTemplate:Champion info

Traveler's Call

Ancient Chimes: Bard's presence causes sacred chimes to randomly appear on the field, lasting up to 10 minutes. Collecting a chime grants Bard a brief burst of movement speed out of combat, experience, and restores 15 (+ 8% missing mana) mana.

'Meeps: Bard's presence attracts small spirits known as meeps to his side. Whenever Bard attacks, a Meep throws itself at his target, dealing 30 (+ 30% AP) bonus magic damage before disappearing back to the spirit world. At 0 chimes, a new Meep appears every 12 seconds and Bard can hold 1.

As Bard collects more Ancient Chimes, the Meeps that follow him grow in power, gaining bonus effects.

  • 5 Chimes: "Meeps" now apply a 25% Template:Cctip for 1 sec
  • 10 Chimes: "Meeps" now deal 25 more damage on-hit. (55)
  • 15 Chimes: "Meeps" stock limit is increased to 2.
  • 20 Chimes: "Meeps" now deal 25 more damage on-hit. (80)
  • 25 Chimes: "Meeps" now Strike through target in a cone.
  • 30 Chimes: "Meeps" now deal 30 more damage on-hit. (110)
  • 35 Chimes: "Meeps recharge time is reduced to 11 seconds.
  • 40 Chimes: "Meeps" now deal 30 more damage on-hit. (140)
  • 45 Chimes: "Meeps" Template:Cctip increased to 45%.
  • 50 Chimes: "Meeps" now deal 35 more damage on-hit. (175)
  • 55 Chimes: "Meeps" stock limit is increased to 3.
  • 60 Chimes: "Meeps" now deal 35 more damage on-hit. (210)
  • 65 Chimes: "Meeps" strike through cone size increased.
  • 70 Chimes: "Meeps" now deal 35 more damage on-hit. (245)
  • 75 Chimes: "Meeps recharge time is reduced to 10 seconds.
  • 80 Chimes: "Meeps" now deal 35 more damage on-hit. (280)
  • 85 Chimes: "Meeps" Template:Cctip increased to 60%.
  • 90 Chimes: "Meeps" now deal 35 more damage on-hit. (315)
  • 95 Chimes: "Meeps" stock limit is increased to 4.
  • 100 Chimes: "Meeps" now deal 30 more damage on-hit. (345)
  • 105 Chimes: "Meeps recharge time is reduced to 9 seconds.
  • 110 Chimes: "Meeps" now deal 30 more damage on-hit. (375)
  • 115 Chimes: "Meeps" Template:Cctip increased to 70%
  • 120 Chimes: "Meeps" now deal 25 more damage on-hit. (400)
  • 125 Chimes: "Meeps recharge time is reduced by to 8 seconds.
  • 130 Chimes: "Meeps" now deal 25 more damage on-hit. (425)
  • 135 Chimes: "Meeps" Template:Cctip increased to 75%.
  • 140 Chimes: "Meeps" now deal 20 more damage on-hit. (445)
  • 145 Chimes: "Meeps" Template:Cctip increased to 80%.
  • 150 Chimes: "Meeps" now deal 20 more damage on-hit. (465)
  • Every 5 additional Chimes: "Meeps" now deal 20 more damage on-hit.

Template:Ability2


Cosmic Bindings

Active: Bard fires out a burst of spirit energy in a line, dealing magic damage and briefly Template:Cctip the first enemy struck by 60%.

  • Magic Damage: 85 / 115 / 145 / 175 / 205 (+ 50% AP)
  • Slow/Stun Duration: 1 / 1.2 / 1.4 / 1.6 / 1.8

After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it Template:Cctip the initial target; if it hits a second enemy, it Template:Cctip both targets.

Template:Ability2


Caretaker's Shrine

Caretaker's Shrine

Active: Bard conjures a health shrine that, if an ally champion steps on it, they will be healed and gain 50% bonus movement speed for 1.5 seconds, decaying over the duration.

  • Heal: 30 / 60 / 90 / 120 / 150 (+ 20% AP)
  • Max. Heal: 70 / 140 / 210 / 280 / 350 (+ 45% AP)

Caretaker's Shrine gather energy over the next 10 seconds, increasing the heal's effectiveness over the duration. Bard can have up to 3 shrines active at once, which remain until visited by an ally or crushed by an enemy by stepping on them for a few seconds.

Template:Ability2


Magical Journey

Magical Journey

Active: Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling faster than enemies

Template:Ability2


Tempered Fate

Tempered Fate

Active: Bard sends magical energy arcing to a target location. On impact all units in a X-range targeted area - friend or foe, including champions, minions, monsters and turrets - are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.

Template:Ability2


References

Template:C-bot