Image
Bard
Bard is a champion in League of Legends.[1]
Abilities[]
- Primary target takes
spell damage, while secondary ones take
area damage.
- Meeps grant additional stacks of , and .
- Chime spawns are weighted towards the areas of the map that Bard is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on
Summoner's Rift, which spawn only one.
- Chimes will not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.
- Only Bard can see a chime that is in the fog of war. All other players must have
sight of a chime for it to be visible to them.
- Only Bard can see a minimap icon for an uncollected chime, regardless of whether other players have vision on it or not. The minimap icon will turn red when the chime is one minute away from expiration.
- Bard cannot see chimes while
nearsighted.
- Only Meep cone attacks are absorbed by
spell shields. Those that deal damage together with the basic attack don't.
- If a Meep empowered auto attack is
dodged,
blocked or when Bard is
blinded, the basic attack itself will deal no damage, but the Meep damage will still be applied.
- The empowered attack will not trigger against structures and wards.
Minimum Time | Chimes | Effects | Base Damage |
---|---|---|---|
3:20 | 5 | ![]() |
49 |
5:00 | 10 | Meep limit increased to 2. | 63 |
7:30 | 15 | 77 | |
9:10 | 20 | Recharge time reduced to 7 seconds. | 91 |
11:40 | 25 | ![]() |
105 |
13:20 | 30 | Meep limit increased to 3. | 119 |
15:50 | 35 | Splash damage area increased. | 133 |
17:30 | 40 | Recharge time reduced to 6 seconds. | 147 |
20:00 | 45 | ![]() |
161 |
21:40 | 50 | Meep limit increased to 4. | 175 |
24:10 | 55 | Recharge time reduced to 5 seconds. | 189 |
25:50 | 60 | ![]() |
203 |
28:20 | 65 | Meep limit increased to 5. | 217 |
30:00 | 70 | Recharge time reduced to 4 seconds. | 231 |
32:30 | 75 | ![]() |
245 |
34:10 | 80 | Meep limit increased to 6. | 259 |
36:40 | 85 | ![]() |
273 |
38:20 | 90 | Meep limit increased to 7. | 287 |
40:50 | 95 | Meep limit increased to 8. | 301 |
42:30 | 100 | Meep limit increased to 9. | 315 |
Every 5 thereafter only grants 14 bonus damage. |
Howling Abyss differences edit
- Chime spawn rate changed to every 30 seconds (initial spawn unchanged).
Nexus Blitz differences edit
- Increased chime spawn rate. First chime spawns at 30 seconds, and spawns 2 new ones every 20 seconds.
Ultra Rapid Fire differences edit
- Meeps thresholds changed to one each 2 Chimes.
- Meep respawn time set to 6 seconds.
- Increased Chime spawn rate during combat.
- Chimes per upgrade changed to 4.
- AP ratio changed to 50% AP.
- Cosmic Binding's interaction with
spell shields:
- If the first target has a spell shield, they will block the damage but the bolt will still pass through them.
- If the bolt hits a second target, only they will be stunned.
- If the bolt hits terrain, the first target will be stunned.
- If the second target has a spell shield, they will block the stun and damage.
- The first target will still be stunned.
- If the first target gains a spell shield after being hit, the stun will not be blocked.
- If the first target has a spell shield, they will block the damage but the bolt will still pass through them.
- The
stun will apply even if the first target becomes
untargetable.
- Cosmic Binding can interact with player-generated terrain.
- The
stun is still applied even if the first or second target dies to the ability itself or before the projectile can bind them.
- Cosmic Binding does not grant
sight of enemies hit, but a hit can be seen and heard to indicate that at least one enemy is there.
- This ability will cast from wherever the caster is at the end of the cast time.
- Caretaker's Shrine can be cast directly on an ally and it will be treated as a unit-targeted ability for effects such as .
- If Bard has 3 shrines on the map and creates a new one that is cast directly on himself or an ally, the oldest shrine will not be destroyed. This is because the shrine is used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 may stay.
- The spell indicator of Caretaker's Shrine shows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.
- Leveling up Caretaker's Shrine will update the healing of existing shrines.
- Terrain also includes structures.
- Magical Journey's tunnel has a max range of 2600 units (about two screens long)[2].
- Magical Journey will score assists for Bard if an ally that uses it scores a kill or assist shortly after.
- Bard can cast Magical Journey while
grounded or
rooted.
- There is no limit to how many times a given instance of Magical Journey may be used.
- Magical Journey cannot interact with player-created terrain due to its short lifespan.[3]
- Any abilities that continue during normal movement, such as point blank area of effects and various forms of
stealth, will continue during the travel within Magical Journey.
- If a champion's
dash is
interrupted while inside terrain using Magical Journey, they will be immediately displaced out to the nearest open space, but are not rendered
airborne.
- Taking Magical Journey is considered a
dash, and so will interact with effects such as and
knockdown.
- Tempered Fate's
stun is affected by
Tenacity.
- The
stasis is unaffected.
- The
- Tempered Fate will affect all targetable
champions,
minions,
monsters,
turrets,
wards, and jungle plants.
- Tempered Fate has no effect on enemies that have
displacement immunity or
total crowd control immunity, and allies that are immune from using an ability that preloads UnstoppableForceMarker.
- All
champions (including allies) during the
stasis are prohibited from activating
cleansing effects for its duration.
- It will not disable
Quicksilver and instead put it on a 3-second
cooldown.
- It will not disable
- Tempered Fate deals 0
proc
true damage, which triggers in-combat effects such as drawing turret and monster aggression, or applying .
- deals damage before the target is put into stasis.
- Tempered Fate's travel time varies between ~0.65 at point blank and ~1.8 at max range, resulting in an overall delay of ~1.15-2.3 seconds including the cast time depending on distance covered.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Bard (Collection).
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good… in his own odd way.




Patch history[]
- For the expanded patch notes, see here.
- General
- Bug Fix: Abilities SFX are no longer audible through the Fog of War.
- Stats
- Selection radius increased to 130 units from 88.8889007568359.
- Stats
- Armor growth reduced to 5 from 5.2.
- Base attack speed increased to 0.658 from 0.625.
- Attack speed ratio increased to 0.658 from 0.625.
- Damage per 5 chimes reduced to 10 from 14.
- AP ratio increased to 40% AP from 30% AP.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
- AP ratio increased to 80% AP from 65% AP.
- Bug Fix: Preparation time of the shrine is now properly synced with the VFX of the ability.
- This also means the animation is no longer partially skipped when transitioning to the fully charged version.
- Bug Fix: Can no longer be cast without going on cooldown.
- Bug Fix: Preparation time of the shrine is now properly synced with the VFX of the ability.
- Bug Fix: Stasis effect now properly disables ability to move.
- V13.18 - September 14th Hotfix
- Bug Fix: No longer loses a charge if he casts it outside of range and cancels the ability.
- Movement speed duration increased to 20 seconds from 7.
- Maximum number of stacks increased to 10 from 5.
- New Effect: Now stores 2 charges of the ability with an 18 second recharge timer.
- Bonus movement speed reduced to 20 / 22.5 / 25 / 27.5 / 30% from 30% at all ranks.
- New Effect: Bonus movement speed now scales with 5% per 100 AP.
- Shrine charge timer reduced to 5 seconds from 10.
- Cooldown reduced to 0 seconds from 14.
- V13.15 - August 3rd Hotfix
- Bug Fix: Fixed a bug causing it to heal either the maximum or minimum amount.
- V13.15 - August 2nd Hotfix
- Bug Fix: Now properly heals allies.
- Bug Fix: Enemies now properly can see chimes through the fog of war.
- Bug Fix: Location of chimes on the mini-map are not visible to all other players once more.
- Bug Fix: Can no longer cast the spell twice in a row when targeting an ally and a location each in quick succession.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 103 from 89.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Minimum base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
- Maximum base heal reduced to 50 / 87.5 / 125 / 162.5 / 200 from 60 / 105 / 150 / 195 / 240.
- Base damage increased to 35 from 30.
- Damage per 5 chimes increased to 14 from 12.
- Maximum base heal increased to 60 / 105 / 150 / 195 / 240 from 55 / 95 / 135 / 175 / 215.
- Bug Fix: Fixed a bug where the Meeps would become targetable after he traveled through Hexgates.
- Bug Fix: Fixed a bug where it did not interact with correctly.
- Enemies put into stasis are now simultaneously stunned for the same duration. This stun is affected by Tenacity, including negative Tenacity.
- Bug Fix: Fixed a bug where it did not interact with correctly.
- Undocumented/Bug Fix: Secondary targets hit by Meeps now trigger and effects.
- Base damage reduced to 30 from 40.
- Bug Fix: Attacking a target multiple times with Meeps now properly reapplies .
- Stats
- Base health reduced to 560 from 575.
- Maximum base heal reduced to 55 / 95 / 135 / 175 / 215 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Name and description are no longer missing in Death Recap.
- Bonus movement speed reduced to 30% from 50%.
- Cooldown increased to 14 seconds from 12.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
- Damage per 5 chimes reduced to 12 from 15.
- Bug Fix: Meep cone attacks now properly break spell shields.
- Stats
- Base health increased to 575 from 535.
- Base health regeneration reduced to 5.5 from 7.5.
- Travel speed increased to 900 from 800.
- Ally bonus speed changed to 33% at all ranks from 10 / 20 / 30 / 40 / 50%.
- Cooldown reduced to 110 / 95 / 80 seconds from 130 / 115 / 90.
- Bug Fix: Can no longer stun units against with his Cosmic Binding.
- Mana cost reduced to 70 from 90.
- General
- Bug Fix: No longer T-poses when laughing.
- Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
- and
- Bug Fix: No longer use base VFX when placing Caretaker's Shrine.
-
- Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
- Stats
- Base health regeneration increased to 7.5 from 5.4.
- Meep base damage increased to 40 from 30.
- Stats
- Base armor increased to 34 from 25.
-
- General
- Bug Fix: Reattached a penguin's leg in recall and joke.
- Bug Fix: No longer has a higher volume level compared to his classic skin.
- General
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 thereafter).
- Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%.
- Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
- Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
- Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes).
- Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
- Base movement speed bonus when picking up chimes increased to 24% from 18%.
- Movement speed bonus per stack when picking up chimes increased to 14% from 12%.
- Maximum bonus movement speed at 5 chimes increased to 80% from 66%.
- Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
- Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
-
- Bug Fix: Singing VO during his dance animation is no longer delayed.
- Bug Fix: Restored the pathing indicator line that appears between clicking on Snow Day Bard's Magical Journey and entering it to become a penguin.
- Howling Abyss only:
- Chime spawn rate changed to every 40 seconds instead of 50 seconds. (initial spawn unchanged)
- Bug Fix: Traveling through the portal no longer rarely takes you in the wrong direction.
- New Effect: The 「 25 milestone 」「 area of effect damage improvement 」 now also makes the strike in a 150-unit-radius area around the target in addition to the cone behind them.
- basic recharge timer reduced to 8 seconds from 10.
- Uncharged shrine AP ratio increased to 30% AP from 20% AP
- Fully-charged shrine AP ratio increased to 60% AP from 45% AP
- Mana cost reduced to 90 at all ranks from 100 / 105 / 110 / 115 / 120.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
- Stats
- Health growth increased to 89 from 85.
- No longer spawn in the enemy team's jungle before the 5 minute mark.
- New Effect: Experience gain increases by 1 per minute after the 5 minute mark.
- Tooltip now displays the current amount of active shrines.
- Stats
- Attack damage increased to 52 from 46.
- Armor increased to 25 from 21.
- Mana restoration changed to (12% max mana) from 15 (+ 8% of missing mana).
- Spawn time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to (+ 65% AP) from (+ 50% AP).
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 75 / 100 / 145 / 180 / 215.
- No longer can it tether to unusual units such as , , , and wards.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18.
- Clicking on a Magical Journey portal is now more forgiving.
- Bard will now score an assist if allies who use the portal score a kill shortly thereafter.
- Clones (such as those created by , , , and ) can now be commanded to use the portal.
- Neutral monsters will no longer have their health reset while in stasis.
- Added
Trivia[]
- Bard is one of 15 champions that have an ability that infinitely stacks an effect:
- In Bard's case, magic damage of his . infinitely stacks the base
, , , , , , , , , , , , , and .
- Curiously enough, is the antithesis of , going so far as to both having a portal-opening ability ( and ) as well as an enemy-destructible object-placing one ( and )