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Abilities

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Traveler's Call
Traveler's Call

Innate - Ancient Chimes: Bard's presence causes sacred chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants Bard Movement speed icon 24% bonus movement speed out of combat for 7 seconds, stacking up to 5 times, with every other chime collected beyond the first granting an additional 14% bonus movement speed, up to a total of 80% bonus movement speed, Experience icon 20 + (1 per minute after 5 minutes) experience, and Mana icon 12% maximum mana. Bard empowers his Traveler's Call 2 Meeps each time he collects 5 chimes.

Traveler's Call 2

Innate - Meeps: Bard's presence attracts small spirits known as Meeps to his side. On-attack he consumes a Meep, dealing 40 (+ 12 per 5 chimes collected) (+ 30% AP) bonus magic damage.

  • At 5 chimes, Meeps start Slow icon slowing damaged enemies by 25% − 75% (based on number of Chimes) for 1 second.
  • At 15 chimes, Meeps deal splash damage to enemies within 150 units of his target as well as those in a cone behind them.
  • At 35 chimes, the cone's radius increases.

Meeps spawn every 8 − 4 (based on number of Chimes) seconds and Bard can keep up to 1 − 9 (based on number of Chimes) of them at a time.

Info
Notes
  • Primary target takes Disintegrate spell damage, while secondary ones take Death Lotus area damage.
  • Meeps grant additional stacks of Electrocute rune Electrocute, Phase Rush rune Phase Rush and Conqueror rune Conqueror.
  • Chime spawns are weighted towards the areas of the map that Bard is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on Summoner's Rift icon Summoner's Rift, which spawn only one.
    • Chimes will not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.
  • Only Bard can see a chime that is in the fog of war. All other players must have Sight icon sight of a chime for it to be visible to them.
    • Only Bard can see a minimap icon for uncollected chimes, regardless of whether other players have vision on it or not. The minimap icon will turn red when the chime is one minute away from expiration.
    • Bard cannot see chimes while Nearsight icon nearsighted.
  • Only Meep cone attacks are absorbed by Spell Shield spell shields. Those that deal damage together with the basic attack don't.
  • PENDING FOR TEST: On-attack interaction with parrying effects (Counter Strike dodge, Spirit's Refuge block, Blind icon blind).
Minimum Time Chimes Effects Base Damage
3:20 5 New Meeps now Slow icon Slow by 25%. 52
5:00 10 Meep limit increased to 2. 64
7:30 15 New Meeps now deal splash damage. 76
9:10 20 Recharge time reduced to 7 seconds. 88
11:40 25 Slow icon Slow increased to 35%. 100
13:20 30 Meep limit increased to 3. 112
15:50 35 Splash damage area increased. 124
17:30 40 Recharge time reduced to 6 seconds. 136
20:00 45 Slow icon Slow increased to 45%. 148
21:40 50 Meep limit increased to 4. 160
24:10 55 Recharge time reduced to 5 seconds. 172
25:50 60 Slow icon Slow increased to 55%. 184
28:20 65 Meep limit increased to 5. 196
30:00 70 Recharge time reduced to 4 seconds. 208
32:30 75 Slow icon Slow increased to 65%. 220
34:10 80 Meep limit increased to 6. 232
36:40 85 Slow icon Slow increased to 75%. 244
38:20 90 Meep limit increased to 7. 256
40:50 95 Meep limit increased to 8. 268
42:30 100 Meep limit increased to 9. 280
Every 5 thereafter only grants 12 bonus damage.

Map-Specific Differences
Howling Abyss icon Howling Abyss differences:
  • Chime spawn rate changed to every 40 seconds instead of 50 seconds (initial spawn unchanged).
Nexus Blitz icon Nexus Blitz differences:
  • Increased chime spawn rate.
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Meeps thresholds reduced to one each 2 Chimes from each 5 Chimes.
  • Meep respawn time set to 6 seconds.

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Cosmic Binding
TARGET RANGE: 850
SPEED: 1500
CAST TIME: 0.25
COST: 60 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Cosmic Binding

Active: Bard fires a burst of spirit energy in the target direction, dealing magic damage to the first enemy struck and Slow icon slowing them by 60% for a duration.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 65% AP)
Disable Duration:
1 / 1.2 / 1.4 / 1.6 / 1.8

After Cosmic Binding hits an enemy, the energy continues behind them for 300 units. If the burst hits terrain or a second enemy, it Stun icon stuns both targets for the same duration, dealing the same magic damage to the second target as well.

Info
Notes
  • Spell Shield Spell shielding the ability as the first target will still have the energy pass through them, and, upon hitting a second target, only the second target will be stunned.
    • If the ability is only spell shielded by the second target, the first target will still be stunned.
    • If the ability hit the first target and then they activate a spell shield, the stun will not be blocked.
  • The Stun icon stun will apply even if the first target becomes Playful untargetable.
  • Cosmic Binding will take into account player-created terrain such as Cataclysm Cataclysm and Crystallize Crystallize.
  • The Stun icon stun is still applied even if the first or second target dies to the ability itself or before the projectile can bind them.
  • In Summoner's Rift icon Summoner's Rift, the allied base entrance gates will not interact with Cosmic Binding as they are only considered terrain to the enemy.
  • Cosmic Binding does not grant Sight icon sight of enemies hit, but a hit can be seen and heard to indicate that at least one enemy is there.

Video
Bard QVideo

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Caretaker's Shrine
TARGET RANGE: 800
CAST TIME: 0.25
COST: 70 Mana
COOLDOWN: 14
Caretaker's Shrine

Active: Bard conjures a shrine at the target location that builds up in power over 10 seconds, granting Sight icon sight of a small area around it for 1.8 seconds. Up to 3 shrines can be active at once, which last until they are consumed by champions stepping on them.

If the champion was an ally or Bard himself, they are Heal power healed for an amount based on the shrine's power and gain Movement speed icon 30% bonus movement speed that decays over 1.5 seconds.

Minimum Heal:
30 / 60 / 90 / 120 / 150 (+ 30% AP)
Maximum Heal:
55 / 95 / 135 / 175 / 215 (+ 60% AP)

If the champion was an enemy, the shrine is destroyed.

Info
Notes
  • Caretaker's Shrine can be cast directly on an ally and it will be treated as a unit-targeted ability for effects such as Guardian rune Guardian.
    • If Bard has 3 shrines on the map and creates a new one that is cast directly on himself or an ally, the oldest shrine will not be destroyed. This is because the shrine is used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 may stay.
    • The spell indicator of Caretaker's Shrine shows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.
  • Leveling up Caretaker's Shrine will update the healing of existing shrines.

Video
Bard WVideo

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Magical Journey
TARGET RANGE: 900
SPEED: 900 / 1200
CAST TIME: 0.25
COST: 30 Mana
COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16
Magical Journey

Active: Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds. Magical Journey will not cast unless it can open a corridor.

Both allies and enemies can Dash pass through the corridor by clicking on it or its exit, with allies and Bard travelling at 33.3% increased speed.

All units are Sight icon revealed while taking Magical Journey.

Info
Notes
  • Terrain also includes structures.
  • Magical Journey's tunnel has a max range of 2600 units (about two screens long)[1].
  • Magical Journey will score assists for Bard if an ally that uses it scores a kill or assist shortly after.
  • Magical Journey cannot be taken while Grounded icon grounded or Root icon rooted. Bard can still cast the ability.
  • There is no limit to how many times a given instance of Magical Journey may be used.
  • Magical Journey cannot interact with player-created terrain due to its short lifespan.[2]
  • Any abilities that continue during normal movement, such as point blank area of effects and various forms of Guerrilla Warfare stealth, will continue during the travel within Magical Journey.
  • If a champion's Dash dash is Silence icon interrupted while inside terrain using Magical Journey, they will be immediately displaced out to the nearest open space, but are not rendered Airborne icon airborne.
  • Taking Magical Journey is considered a Dash dash, and so will interact with effects such as Sudden Impact rune Sudden Impact and Knockdown icon knockdown.

Video
Bard EVideo

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Tempered Fate
TARGET RANGE: 3400
EFFECT RADIUS: 350
CAST TIME: 0.5
COST: 100 Mana
COOLDOWN: 110 / 95 / 80
Tempered Fate

Active: Bard sends magical energy arcing to the target location, Sight icon revealing the area before putting all units inside into Stasis icon stasis for 2.5 seconds upon impact. Enemies hit are Sight icon revealed for the duration.

Despite normally being Cc-immune icon crowd control immune, Monster icon epic monsters and Turret icon turrets also enter Stasis icon stasis.

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Notes

Video
Bard RVideo

References

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