watch 02:39
The Loop (Games)
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Bard
Abilities
- Notes
- Primary target takes
spell damage, while secondary ones take
area damage.
- Meeps grant additional stacks of , and .
- Chime spawns are weighted towards the areas of the map that Bard is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on
Summoner's Rift, which spawn only one.
- Chimes will not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.
- Only Bard can see a chime that is in the fog of war. All other players must have
sight of a chime for it to be visible to them.
- Only Bard can see a minimap icon for an uncollected chime, regardless of whether other players have vision on it or not. The minimap icon will turn red when the chime is one minute away from expiration.
- Bard cannot see chimes while
nearsighted.
- Only Meep cone attacks are absorbed by
spell shields. Those that deal damage together with the basic attack don't.
- PENDING FOR TEST: On-attack interaction with parrying effects (
dodge,
block,
blind).
Minimum Time | Chimes | Effects | Base Damage |
---|---|---|---|
3:20 | 5 | ![]() |
52 |
5:00 | 10 | Meep limit increased to 2. | 64 |
7:30 | 15 | 76 | |
9:10 | 20 | Recharge time reduced to 7 seconds. | 88 |
11:40 | 25 | ![]() |
100 |
13:20 | 30 | Meep limit increased to 3. | 112 |
15:50 | 35 | Splash damage area increased. | 124 |
17:30 | 40 | Recharge time reduced to 6 seconds. | 136 |
20:00 | 45 | ![]() |
148 |
21:40 | 50 | Meep limit increased to 4. | 160 |
24:10 | 55 | Recharge time reduced to 5 seconds. | 172 |
25:50 | 60 | ![]() |
184 |
28:20 | 65 | Meep limit increased to 5. | 196 |
30:00 | 70 | Recharge time reduced to 4 seconds. | 208 |
32:30 | 75 | ![]() |
220 |
34:10 | 80 | Meep limit increased to 6. | 232 |
36:40 | 85 | ![]() |
244 |
38:20 | 90 | Meep limit increased to 7. | 256 |
40:50 | 95 | Meep limit increased to 8. | 268 |
42:30 | 100 | Meep limit increased to 9. | 280 |
Every 5 thereafter only grants 12 bonus damage. |
Howling Abyss differences edit
- Chime spawn rate changed to every 40 seconds instead of 50 seconds (initial spawn unchanged).
Nexus Blitz differences edit
- Increased chime spawn rate.
Ultra Rapid Fire differences edit
- Meeps thresholds reduced to one each 2 Chimes from each 5 Chimes.
- Meep respawn time set to 6 seconds.
- Notes
Spell shielding the ability as the first target will still have the energy pass through them, and, upon hitting a second target, only the second target will be stunned.
- If the ability is only spell shielded by the second target, the first target will still be stunned.
- If the ability hit the first target and then they activate a spell shield, the stun will not be blocked.
- The
stun will apply even if the first target becomes
untargetable.
- Cosmic Binding can interact with player-generated terrain.
- The
stun is still applied even if the first or second target dies to the ability itself or before the projectile can bind them.
- In
Summoner's Rift, the allied base entrance gates will not interact with Cosmic Binding as they are only considered terrain to the enemy.
- Cosmic Binding does not grant
sight of enemies hit, but a hit can be seen and heard to indicate that at least one enemy is there.
- Notes
- Caretaker's Shrine can be cast directly on an ally and it will be treated as a unit-targeted ability for effects such as .
- If Bard has 3 shrines on the map and creates a new one that is cast directly on himself or an ally, the oldest shrine will not be destroyed. This is because the shrine is used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 may stay.
- The spell indicator of Caretaker's Shrine shows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.
- Leveling up Caretaker's Shrine will update the healing of existing shrines.
- Notes
- Terrain also includes structures.
- Magical Journey's tunnel has a max range of 2600 units (about two screens long)[2].
- Magical Journey will score assists for Bard if an ally that uses it scores a kill or assist shortly after.
- Magical Journey cannot be taken while
grounded or
rooted. Bard can still cast the ability.
- There is no limit to how many times a given instance of Magical Journey may be used.
- Magical Journey cannot interact with player-created terrain due to its short lifespan.[3]
- Any abilities that continue during normal movement, such as point blank area of effects and various forms of
stealth, will continue during the travel within Magical Journey.
- If a champion's
dash is
interrupted while inside terrain using Magical Journey, they will be immediately displaced out to the nearest open space, but are not rendered
airborne.
- Taking Magical Journey is considered a
dash, and so will interact with effects such as and
knockdown.
- Notes
- Tempered Fate will affect all targetable
champions,
minions,
monsters,
turrets,
wards, and jungle plants.
- Tempered Fate has no effect on allied or enemy champions that have
displacement immunity or
crowd control immunity.
- An allied
- An allied will not resist Tempered Fate at the very start of its channel. It will otherwise resist it.
, , , or will not resist Tempered Fate.
- Tempered Fate cannot put an allied nor enemy
stasis while she is winding up her leap attack and during her leap.
into
- An allied
- All
champions (including allies) during the
stasis are prohibited from activating
cleansing effects for its duration.
- It will not disable
Quicksilver and instead put it on a 3-second
cooldown.
- It will not disable
- Tempered Fate deals 0
proc
true damage, which triggers in-combat effects such as drawing turret aggro and monster aggression, or applying .
- deals damage before the target is put into stasis.
- Tempered Fate's travel time varies between ~0.65 at point blank and ~1.8 at max range, resulting in an overall delay of ~1.15-2.3 seconds including the cast time depending on distance covered.
Patch history
- See here for the complete patch history.
- Bug Fix: Attacking a target multiple times with Meeps now properly reapplies .
- Stats
- Base health reduced to 560 from 575.
- Maximum base heal reduced to 55 / 95 / 135 / 175 / 215 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Name and description are no longer missing in Death Recap.
- Bonus movement speed reduced to 30% from 50%.
- Cooldown increased to 14 seconds from 12.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
- Damage per 5 chimes reduced to 12 from 15.
- Bug Fix: Meep cone attacks now properly break spell shields.
- Stats
- Base health increased to 575 from 535.
- Base health regeneration reduced to 5.5 from 7.5.
- Travel speed increased to 900 from 800.
- Ally bonus speed changed to 33% at all ranks from 10 / 20 / 30 / 40 / 50%.
- Cooldown reduced to 110 / 95 / 80 seconds from 130 / 115 / 90.
- Bug Fix: Can no longer stun units against with his Cosmic Binding.
- Mana cost reduced to 70 from 90.
- General
- Bug Fix: No longer T-poses when laughing.
- Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
- and
- Bug Fix: No longer use base VFX when placing Caretaker's Shrine.
-
- Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
- Stats
- Base health regeneration increased to 7.5 from 5.4.
- Meep base damage increased to 40 from 30.
- Stats
- Base armor increased to 34 from 25.
-
- General
- Bug Fix: Reattached a penguin's leg in recall and joke.
- Bug Fix: No longer has a higher volume level compared to his classic skin.
- General
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 thereafter).
- Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%.
- Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
- Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
- Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes).
- Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
- Base movement speed bonus when picking up chimes increased to 24% from 18%.
- Movement speed bonus per stack when picking up chimes increased to 14% from 12%.
- Maximum bonus movement speed at 5 chimes increased to 80% from 66%.
- Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
- Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
-
- Bug Fix: Singing VO during his dance animation is no longer delayed.
- Bug Fix: Restored the pathing indicator line that appears between clicking on Snow Day Bard's Magical Journey and entering it to become a penguin.
- Howling Abyss only:
- Chime spawn rate changed to every 40 seconds instead of 50 seconds. (initial spawn unchanged)
- Bug Fix: Traveling through the portal no longer rarely takes you in the wrong direction.
- New Effect: The 「 25 milestone 」「 area of effect damage improvement 」 now also makes the strike in a 150-unit-radius area around the target in addition to the cone behind them.
- basic recharge timer reduced to 8 seconds from 10.
- Uncharged shrine AP ratio increased to 30% AP from 20% AP
- Fully-charged shrine AP ratio increased to 60% AP from 45% AP
- Mana cost reduced to 90 at all ranks from 100 / 105 / 110 / 115 / 120.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
- Stats
- Health growth increased to 89 from 85.
- No longer spawn in the enemy team's jungle before the 5 minute mark.
- New Effect: Experience gain increases by 1 per minute after the 5 minute mark.
- Tooltip now displays the current amount of active shrines.
- Stats
- Attack damage increased to 52 from 46.
- Armor increased to 25 from 21.
- Mana restoration changed to (12% max mana) from 15 (+ 8% of missing mana).
- Spawn time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to (+ 65% AP) from (+ 50% AP).
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 75 / 100 / 145 / 180 / 215.
- No longer can it tether to unusual units such as , , , and wards.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18.
- Clicking on a Magical Journey portal is now more forgiving.
- Bard will now score an assist if allies who use the portal score a kill shortly thereafter.
- Clones (such as those created by , , , and ) can now be commanded to use the portal.
- Neutral monsters will no longer have their health reset while in stasis.
- Added
See also
Cancelled Champions |
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References
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