6,745 Pages

Bard OriginalCentered.jpg
Bard
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

Edit
Traveler's Call
Traveler's Call.png

Innate - Ancient Chimes: Bard's presence causes sacred chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants Bard Movement speed icon.png 24% bonus movement speed out of combat for 7 seconds, stacking up to 5 times, with every other chime collected beyond the first granting an additional 14% bonus movement speed, up to a total of 80% bonus movement speed, Experience icon.png 20 + (1 per minute after 5 minutes) experience, and Mana icon.png 12% maximum mana. Bard empowers his Meeps each time he collects 5 chimes.

Traveler's Call 2.png

Innate - Meeps: Bard's presence attracts small spirits known as Meeps to his side. Pix, Faerie Companion.png On-attack he consumes a Meep, dealing 40 (+ 12 per 5 chimes collected) (+ 30% AP) bonus magic damage.

  • At 5 chimes, Meeps start Slow icon.png slowing damaged enemies by 25% − 75% (based on number of Chimes) for 1 second.
  • At 15 chimes, Meeps deal splash damage to enemies within 150 units of his target as well as those in a cone behind them.
  • At 35 chimes, the cone's radius increases.

Meeps spawn every 8 − 4 (based on number of Chimes) seconds and Bard can keep up to 1 − 9 (based on number of Chimes) of them at a time.

Info
Notes
  • Primary target takes Disintegrate.png spell damage, while secondary ones take Death Lotus.png area damage.
  • Meeps grant additional stacks of Electrocute Electrocute, Phase Rush Phase Rush and Conqueror Conqueror.
  • Chime spawns are weighted towards the areas of the map that Bard is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on Summoner's Rift icon.png Summoner's Rift, which spawn only one.
    • Chimes will not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.
  • Only Bard can see a chime that is in the fog of war. All other players must have Sight icon.png sight of a chime for it to be visible to them.
    • Only Bard can see a minimap icon for an uncollected chime, regardless of whether other players have vision on it or not. The minimap icon will turn red when the chime is one minute away from expiration.
    • Bard cannot see chimes while Nearsight icon.png nearsighted.
  • Only Meep cone attacks are absorbed by Spell Shield.png spell shields. Those that deal damage together with the basic attack don't.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : On-attack interaction with parrying effects (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind).
Minimum Time Chimes Effects Base Damage
3:20 5 New Meeps now Slow icon.png Slow by 25%. 52
5:00 10 Meep limit increased to 2. 64
7:30 15 New Meeps now deal splash damage. 76
9:10 20 Recharge time reduced to 7 seconds. 88
11:40 25 Slow icon.png Slow increased to 35%. 100
13:20 30 Meep limit increased to 3. 112
15:50 35 Splash damage area increased. 124
17:30 40 Recharge time reduced to 6 seconds. 136
20:00 45 Slow icon.png Slow increased to 45%. 148
21:40 50 Meep limit increased to 4. 160
24:10 55 Recharge time reduced to 5 seconds. 172
25:50 60 Slow icon.png Slow increased to 55%. 184
28:20 65 Meep limit increased to 5. 196
30:00 70 Recharge time reduced to 4 seconds. 208
32:30 75 Slow icon.png Slow increased to 65%. 220
34:10 80 Meep limit increased to 6. 232
36:40 85 Slow icon.png Slow increased to 75%. 244
38:20 90 Meep limit increased to 7. 256
40:50 95 Meep limit increased to 8. 268
42:30 100 Meep limit increased to 9. 280
Every 5 thereafter only grants 12 bonus damage.

Map-Specific Differences
Howling Abyss icon.png Howling Abyss differences edit
  • Chime spawn rate changed to every 40 seconds instead of 50 seconds (initial spawn unchanged).
Nexus Blitz icon.png Nexus Blitz differences edit
  • Increased chime spawn rate.
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Meeps thresholds reduced to one each 2 Chimes from each 5 Chimes.
  • Meep respawn time set to 6 seconds.

Video

Edit
Cosmic Binding
TARGET RANGE: 850
SPEED: 1500
CAST TIME: 0.25
COST: 60 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Cosmic Binding.png

Active: Bard fires an energy bolt in the target direction, dealing magic damage to the first enemy hit and Slow icon.png slowing them by 60% for a duration.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 65% AP)
Disable Duration:
1 / 1.2 / 1.4 / 1.6 / 1.8

After Cosmic Binding hits an enemy, the bolt continues behind them for 300 units. If the bolt hits terrain or a second enemy, it Stun icon.png stuns both targets for the same duration, dealing the same magic damage to the second target as well.

Info
Notes
  • Spell Shield.png Spell shielding the ability as the first target will still have the energy pass through them, and, upon hitting a second target, only the second target will be stunned.
    • If the ability is only spell shielded by the second target, the first target will still be stunned.
    • If the ability hit the first target and then they activate a spell shield, the stun will not be blocked.
  • The Stun icon.png stun will apply even if the first target becomes Playful.png untargetable.
  • Cosmic Binding can interact with player-generated terrain.
  • The Stun icon.png stun is still applied even if the first or second target dies to the ability itself or before the projectile can bind them.
  • Cosmic Binding does not grant Sight icon.png sight of enemies hit, but a hit can be seen and heard to indicate that at least one enemy is there.

Video

Edit
Caretaker's Shrine
TARGET RANGE: 800
CAST TIME: 0.25
COST: 70 Mana
COOLDOWN: 14
Caretaker's Shrine.png

Active: Bard conjures a shrine at the target location that builds up in power over 10 seconds, granting Sight icon.png sight of a small area around it for 1.8 seconds. Up to 3 shrines can be active at once, which last until they are consumed by champions stepping on them.

If the champion was an ally or Bard himself, they are Heal power icon.png healed for an amount based on the shrine's power and gain Movement speed icon.png 30% bonus movement speed that decays over 1.5 seconds.

Minimum Heal:
30 / 60 / 90 / 120 / 150 (+ 30% AP)
Maximum Heal:
55 / 95 / 135 / 175 / 215 (+ 60% AP)

If the champion was an enemy, the shrine is destroyed.

Info
Notes
  • Caretaker's Shrine can be cast directly on an ally and it will be treated as a unit-targeted ability for effects such as Guardian Guardian.
    • If Bard has 3 shrines on the map and creates a new one that is cast directly on himself or an ally, the oldest shrine will not be destroyed. This is because the shrine is used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 may stay.
    • The spell indicator of Caretaker's Shrine shows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.
  • Leveling up Caretaker's Shrine will update the healing of existing shrines.

Video

Edit
Magical Journey
TARGET RANGE: 900
SPEED: 900 / 1197
CAST TIME: 0.25
COST: 30 Mana
COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16
Magical Journey.png

Active: Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds. Magical Journey will not cast unless it can open a corridor.

Both allies and enemies can Dash.png pass through the corridor by clicking on it or its exit, with allies and Bard travelling at 33% increased speed.

All units are Sight icon.png revealed while taking Magical Journey.

Info
Notes
  • Terrain also includes structures.
  • Magical Journey's tunnel has a max range of 2600 units (about two screens long)[2].
  • Magical Journey will score assists for Bard if an ally that uses it scores a kill or assist shortly after.
  • Magical Journey cannot be taken while Grounded icon.png grounded or Root icon.png rooted. Bard can still cast the ability.
  • There is no limit to how many times a given instance of Magical Journey may be used.
  • Magical Journey cannot interact with player-created terrain due to its short lifespan.[3]
  • Any abilities that continue during normal movement, such as point blank area of effects and various forms of Guerrilla Warfare.png stealth, will continue during the travel within Magical Journey.
  • If a champion's Dash.png dash is Silence icon.png interrupted while inside terrain using Magical Journey, they will be immediately displaced out to the nearest open space, but are not rendered Airborne icon.png airborne.
  • Taking Magical Journey is considered a Dash.png dash, and so will interact with effects such as Sudden Impact Sudden Impact and Knockdown icon.png knockdown.

Video

Edit
Tempered Fate
TARGET RANGE: 3400
EFFECT RADIUS: 350
CAST TIME: 0.5
COST: 100 Mana
COOLDOWN: 110 / 95 / 80
Tempered Fate.png

Active: Bard sends magical energy arcing to the target location, granting Sight icon.png sight of the area before putting all units inside into Stasis icon.png stasis for 2.5 seconds upon impact. Enemies hit are Sight icon.png revealed for the duration.

Despite normally being Cc-immune icon.png crowd control immune, Monster icon.png epic monsters and Turret icon.png turrets also enter Stasis icon.png stasis.

Info
Notes

Video

Patch history

This patch box only contains the Release version. For Bard's complete patch history, see here.
V10.25
V10.16
  • Stats
    • Base health reduced to 560 from 575.
  • Caretaker's Shrine Caretaker's Shrine
    • Maximum base heal reduced to 55 / 95 / 135 / 175 / 215 from 70 / 110 / 150 / 190 / 230.
V10.12
  • Traveler's Call Traveler's Call
    • Bug Fix: Name and description are no longer missing in Death Recap.
V10.9
  • Caretaker's Shrine Caretaker's Shrine
    • Bonus movement speed reduced to 30% from 50%.
    • Cooldown increased to 14 seconds from 12.
  • Magical Journey Magical Journey
    • Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
V10.5
V9.18
  • Traveler's Call Traveler's Call
    • Bug Fix: Meep cone attacks now properly break spell shields.
V9.14
  • Stats
    • Base health increased to 575 from 535.
    • Base health regeneration reduced to 5.5 from 7.5.
  • Magical Journey Magical Journey
    • Travel speed increased to 900 from 800.
    • Ally bonus speed changed to 33% at all ranks from 10 / 20 / 30 / 40 / 50%.
V8.17
  • Tempered Fate Tempered Fate
    • Cooldown reduced to 110 / 95 / 80 seconds from 130 / 115 / 90.
V8.10
V8.7
V7.24
  • Stats
    • Base health regeneration increased to 7.5 from 5.4.
  • Traveler's Call Traveler's Call
    • Meep base damage increased to 40 from 30.
V7.22
  • Stats
    • Base armor increased to 34 from 25.
V7.15
  • Snow Day Bard Snow Day Bard
    • General
      • Bug Fix: Reattached a penguin's leg in recall and joke.
    • Caretaker's Shrine Caretaker's Shrine
      • Bug Fix: No longer has a higher volume level compared to his classic skin.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Traveler's Call Traveler's Call
    • Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 thereafter).
    • Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%.
    • Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
    • Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
    • Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes).
    • Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
V7.4
  • Traveler's Call Traveler's Call
    • Base movement speed bonus when picking up chimes increased to 24% from 18%.
    • Movement speed bonus per stack when picking up chimes increased to 14% from 12%.
      • Maximum bonus movement speed at 5 chimes increased to 80% from 66%.
V7.1
  • Cosmic Binding Cosmic Binding
    • Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
    • Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
V6.24
  • Snow Day Bard Snow Day Bard
    • Bug Fix: Singing VO during his dance animation is no longer delayed.
V6.14
  • Magical Journey Magical Journey
    • Bug Fix: Restored the pathing indicator line that appears between clicking on Snow Day Bard's Magical Journey and entering it to become a penguin.
V6.12
V6.7
  • Magical Journey Magical Journey
    • Bug Fix: Traveling through the portal no longer rarely takes you in the wrong direction.
V6.1
  • Traveler's Call Traveler's Call
    • New Effect: The 「 25 Chimes Chimes milestone 」「 area of effect damage improvement 」 now also makes the Meeps Meeps strike in a 150-unit-radius area around the target in addition to the cone behind them.
V5.24
  • Traveler's Call Traveler's Call
    • Meeps Meeps basic recharge timer reduced to 8 seconds from 10.
  • Caretaker's Shrine Caretaker's Shrine
    • Uncharged shrine AP ratio increased to 30% AP from 20% AP
    • Fully-charged shrine AP ratio increased to 60% AP from 45% AP
V5.17
  • Caretaker's Shrine Caretaker's Shrine
    • Mana cost reduced to 90 at all ranks from 100 / 105 / 110 / 115 / 120.
  • Magical Journey Magical Journey
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
V5.16
  • Stats
    • Health growth increased to 89 from 85.
V5.8
  • Traveler's Call Traveler's Call
    • Ancient Chimes Ancient Chimes
      • No longer spawn in the enemy team's jungle before the 5 minute mark.
      • New Effect: Experience gain increases by 1 per minute after the 5 minute mark.
  • Caretaker's Shrine Caretaker's Shrine
    • Tooltip now displays the current amount of active shrines.
V5.7
  • Stats
    • Attack damage increased to 52 from 46.
    • Armor increased to 25 from 21.
  • Traveler's Call Traveler's Call
    • Ancient Chimes Ancient Chimes
      • Mana restoration changed to (12% max mana) from 15 (+ 8% of missing mana).
    • Meeps Meeps
      • Spawn time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Cosmic Binding Cosmic Binding
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
    • AP ratio increased to (+ 65% AP) from (+ 50% AP).
V5.6
  • Cosmic Binding Cosmic Binding
  • Magical Journey Magical Journey
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18.
    • Clicking on a Magical Journey portal is now more forgiving.
    • Bard will now score an assist if allies who use the portal score a kill shortly thereafter.
    • Clones (such as those created by Shaco Shaco, LeBlanc LeBlanc, Mordekaiser Mordekaiser, and Yorick Yorick) can now be commanded to use the portal.
  • Tempered Fate Tempered Fate
    • Neutral monsters will no longer have their health reset while in stasis.
V5.5
  • Added

See also

References

Community content is available under CC-BY-SA unless otherwise noted.