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Bard OriginalCentered.jpg
Bard
Bard (Universe)Bard (Universe)
Bard (League of Legends)Bard (League of Legends)
Bard (Esports)Bard (Esports)
Bard (Teamfight Tactics)Bard (Teamfight Tactics)
Bard (Legends of Runeterra)Bard (Legends of Runeterra)
Bard (Development)Bard (Development)
Bard (Trivia)Bard (Trivia)

Bard is a champion in League of Legends.[1]

Abilities

Edit

Traveler's Call

Traveler's Call.png

Innate - Ancient Chimes: Bard's presence causes sacred Traveler's Call Minimap.png chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants Bard Movement speed icon.png 24% bonus movement speed out of combat for 7 seconds, stacking up to 5 times, with every other chime collected beyond the first granting an additional 14% bonus movement speed, up to a total of 80% bonus movement speed, Experience icon.png 20 + (1 per minute after 5 minutes) experience, and Mana icon.png 12% maximum mana. Bard empowers his Meeps each time he collects 5 chimes.

Traveler's Call 2.png

Innate - Meeps: Bard's presence attracts small spirits known as Meeps to his side. Pix, Faerie Companion.png On-attack he consumes a Meep, dealing 35 (+ 14 per 5 chimes collected) (+ 30% AP) bonus magic damage.

  • At 5 chimes, Meeps start Slow icon.png slowing damaged enemies by 25% − 75% (based on number of Chimes) for 1 second.
  • At 15 chimes, Meeps deal splash damage to enemies within 150 units of his target as well as those in a cone behind them.
  • At 35 chimes, the cone's radius increases.

Meeps spawn every 8 − 4 (based on number of Chimes) seconds and Bard can keep up to 1 − 9 (based on number of Chimes) of them at a time.

Info
  • Primary target takes Disintegrate.png spell damage, while secondary ones take Death Lotus.png area damage.
  • Meeps grant additional stacks of Electrocute Electrocute, Phase Rush Phase Rush and Conqueror Conqueror.
  • Chime spawns are weighted towards the areas of the map that Bard is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on Summoner's Rift icon.png Summoner's Rift, which spawn only one.
    • Chimes will not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.
  • Only Bard can see a chime that is in the fog of war. All other players must have Sight icon.png sight of a chime for it to be visible to them.
    • Only Bard can see a minimap icon for an uncollected chime, regardless of whether other players have vision on it or not. The minimap icon will turn red when the chime is one minute away from expiration.
    • Bard cannot see chimes while Nearsight icon.png nearsighted.
  • Only Meep cone attacks are absorbed by Spell Shield.png spell shields. Those that deal damage together with the basic attack don't.
  • If a Meep empowered auto attack is Counter Strike.png dodged, Spirit's Refuge.png blocked or when Bard is Blind icon.png blinded, the basic attack itself will deal no damage, but the Meep damage will still be applied.
  • The empowered attack will not trigger against structures and wards.
Minimum Time Chimes Effects Base Damage
3:20 5 New Meeps now Slow icon.png Slow by 25%. 49
5:00 10 Meep limit increased to 2. 63
7:30 15 New Meeps now deal splash damage. 77
9:10 20 Recharge time reduced to 7 seconds. 91
11:40 25 Slow icon.png Slow increased to 35%. 105
13:20 30 Meep limit increased to 3. 119
15:50 35 Splash damage area increased. 133
17:30 40 Recharge time reduced to 6 seconds. 147
20:00 45 Slow icon.png Slow increased to 45%. 161
21:40 50 Meep limit increased to 4. 175
24:10 55 Recharge time reduced to 5 seconds. 189
25:50 60 Slow icon.png Slow increased to 55%. 203
28:20 65 Meep limit increased to 5. 217
30:00 70 Recharge time reduced to 4 seconds. 231
32:30 75 Slow icon.png Slow increased to 65%. 245
34:10 80 Meep limit increased to 6. 259
36:40 85 Slow icon.png Slow increased to 75%. 273
38:20 90 Meep limit increased to 7. 287
40:50 95 Meep limit increased to 8. 301
42:30 100 Meep limit increased to 9. 315
Every 5 thereafter only grants 14 bonus damage.

Map-Specific Differences
Howling Abyss icon.png Howling Abyss differences edit
  • Chime spawn rate changed to every 40 seconds instead of 50 seconds (initial spawn unchanged).
Nexus Blitz icon.png Nexus Blitz differences edit
  • Increased chime spawn rate.
ProfileIcon0785 The Thinking Manatee.png Ultra Rapid Fire differences edit
  • Meeps thresholds reduced to one each 2 Chimes from each 5 Chimes.
  • Meep respawn time set to 6 seconds.

Edit

Cosmic Binding

Cosmic Binding.png

Active: Bard fires an energy bolt in the target direction that deals magic damage to the first enemy hit and Slow icon.png slows them by 60% for a duration.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 65% AP)
Disable Duration:
1 / 1.2 / 1.4 / 1.6 / 1.8

After Cosmic Binding hits an enemy, the bolt continues behind them for 300 units. If the bolt hits terrain or a second enemy, it Stun icon.png stuns both targets for the same duration, dealing the same magic damage to the second target.

Info
  • Cosmic Binding's interaction with Spell Shield.png spell shields:
    • If the first target has a spell shield, they will block the damage but the bolt will still pass through them.
      • If the bolt hits a second target, only they will be stunned.
      • If the bolt hits terrain, the first target will be stunned.
    • If the second target has a spell shield, they will block the stun and damage.
      • The first target will still be stunned.
    • If the first target gains a spell shield after being hit, the stun will not be blocked.
  • The Stun icon.png stun will apply even if the first target becomes Untargetable icon.png untargetable.
  • Cosmic Binding can interact with player-generated terrain.
  • The Stun icon.png stun is still applied even if the first or second target dies to the ability itself or before the projectile can bind them.
  • Cosmic Binding does not grant Sight icon.png sight of enemies hit, but a hit can be seen and heard to indicate that at least one enemy is there.
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Caretaker's Shrine

Caretaker's Shrine.png

Active: Bard conjures a shrine at the target location that builds up in power over 10 seconds, granting Sight icon.png sight of a small area around it for 1.8 seconds. Up to 3 shrines can be active at once, which last until they are destroyed by champions stepping on them.

If the champion was an ally or Bard himself, they are Heal power icon.png healed for an amount based on the shrine's power and gain Movement speed icon.png 30% bonus movement speed that decays over 1.5 seconds.

Minimum Heal:
25 / 50 / 75 / 100 / 125 (+ 30% AP)
Maximum Heal:
50 / 87.5 / 125 / 162.5 / 200 (+ 60% AP)

Info
  • Caretaker's Shrine can be cast directly on an ally and it will be treated as a unit-targeted ability for effects such as Guardian Guardian.
    • If Bard has 3 shrines on the map and creates a new one that is cast directly on himself or an ally, the oldest shrine will not be destroyed. This is because the shrine is used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 may stay.
    • The spell indicator of Caretaker's Shrine shows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.
  • Leveling up Caretaker's Shrine will update the healing of existing shrines.

Edit

Magical Journey

Magical Journey.png

Active: Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds. Magical Journey will not cast unless it can open a corridor.

A champion can Dash.png pass through the corridor by selecting it, becoming Reveal icon.png revealed during the travel. Bard and allies travel through the portal at 33% increased speed.

Magical Journey cannot be taken while Stun icon.png immobilized or Grounded icon.png grounded.

Info
  • Terrain also includes structures.
  • Magical Journey's tunnel has a max range of 2600 units (about two screens long)[2].
  • Magical Journey will score assists for Bard if an ally that uses it scores a kill or assist shortly after.
  • Bard can cast Magical Journey while Grounded icon.png grounded or Root icon.png rooted.
  • There is no limit to how many times a given instance of Magical Journey may be used.
  • Magical Journey cannot interact with player-created terrain due to its short lifespan.[3]
  • Any abilities that continue during normal movement, such as point blank area of effects and various forms of Guerrilla Warfare.png stealth, will continue during the travel within Magical Journey.
  • If a champion's Dash.png dash is Silence icon.png interrupted while inside terrain using Magical Journey, they will be immediately displaced out to the nearest open space, but are not rendered Airborne icon.png airborne.
  • Taking Magical Journey is considered a Dash.png dash, and so will interact with effects such as Sudden Impact Sudden Impact and Knockdown icon.png knockdown.

Edit

Tempered Fate

Tempered Fate.png

Active: Bard sends magical energy arcing to the target location, granting Sight icon.png sight of the area during travel. Upon impact, it puts all units within into Stasis icon.png stasis for 2.5 seconds, as well as Stun icon.png stunning all enemy Champion icon.png champions, Minion icon.png minions, and Turret icon.png turrets struck for the same duration. Enemies hit are Reveal icon.png revealed for the duration.

Epic Monster icon.png monsters and Turret icon.png turrets are affected by Tempered Fate despite being Cc-immune icon.png immune to crowd control.

Info

Champion skins

This article section only contains champion skins. For all associated collection items, see Bard (Collection).
Bard OriginalSkin.jpg
Original
RP 975
12.03.2015
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good… in his own odd way.
Separator.png
Actor.pngN/A; Utora, Sebastien 'Chemicalseb' Najand
Artist.pngEvan 'Somnicidal' Monteiro
Loot eligible.png Loot eligible
Chromas available.png
Chromas
Original Bard Chromas
Information.svg

Patch history

For the expanded patch notes, see here.
V12.10
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 103 from 89.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Caretaker's Shrine Caretaker's Shrine
    • Minimum base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
    • Maximum base heal reduced to 50 / 87.5 / 125 / 162.5 / 200 from 60 / 105 / 150 / 195 / 240.
V12.8
  • Traveler's Call Traveler's Call
    • Base damage increased to 35 from 30.
    • Damage per 5 chimes increased to 14 from 12.
  • Caretaker's Shrine Caretaker's Shrine
    • Maximum base heal increased to 60 / 105 / 150 / 195 / 240 from 55 / 95 / 135 / 175 / 215.
V12.1
  • Traveler's Call Traveler's Call
    • Bug Fix: Fixed a bug where the Meeps would become targetable after he traveled through Hexgates.
  • Tempered Fate Tempered Fate
    • Bug Fix: Fixed a bug where it did not interact with Glacial Augment Glacial Augment correctly.
      • Enemies put into stasis are now simultaneously stunned for the same duration. This stun is affected by Tenacity, including negative Tenacity.
V11.21
V11.10
V10.25
V10.16
  • Stats
    • Base health reduced to 560 from 575.
  • Caretaker's Shrine Caretaker's Shrine
    • Maximum base heal reduced to 55 / 95 / 135 / 175 / 215 from 70 / 110 / 150 / 190 / 230.
V10.12
  • Traveler's Call Traveler's Call
    • Bug Fix: Name and description are no longer missing in Death Recap.
V10.9
  • Caretaker's Shrine Caretaker's Shrine
    • Bonus movement speed reduced to 30% from 50%.
    • Cooldown increased to 14 seconds from 12.
  • Magical Journey Magical Journey
    • Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
V10.5
V9.18
  • Traveler's Call Traveler's Call
    • Bug Fix: Meep cone attacks now properly break spell shields.
V9.14
  • Stats
    • Base health increased to 575 from 535.
    • Base health regeneration reduced to 5.5 from 7.5.
  • Magical Journey Magical Journey
    • Travel speed increased to 900 from 800.
    • Ally bonus speed changed to 33% at all ranks from 10 / 20 / 30 / 40 / 50%.
V8.17
  • Tempered Fate Tempered Fate
    • Cooldown reduced to 110 / 95 / 80 seconds from 130 / 115 / 90.
V8.10
V8.7
V7.24
  • Stats
    • Base health regeneration increased to 7.5 from 5.4.
  • Traveler's Call Traveler's Call
    • Meep base damage increased to 40 from 30.
V7.22
  • Stats
    • Base armor increased to 34 from 25.
V7.15
  • Snow Day Bard Snow Day Bard
    • General
      • Bug Fix: Reattached a penguin's leg in recall and joke.
    • Caretaker's Shrine Caretaker's Shrine
      • Bug Fix: No longer has a higher volume level compared to his classic skin.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Traveler's Call Traveler's Call
    • Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 thereafter).
    • Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%.
    • Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
    • Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
    • Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes).
    • Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
V7.4
  • Traveler's Call Traveler's Call
    • Base movement speed bonus when picking up chimes increased to 24% from 18%.
    • Movement speed bonus per stack when picking up chimes increased to 14% from 12%.
      • Maximum bonus movement speed at 5 chimes increased to 80% from 66%.
V7.1
  • Cosmic Binding Cosmic Binding
    • Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
    • Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
V6.24
  • Snow Day Bard Snow Day Bard
    • Bug Fix: Singing VO during his dance animation is no longer delayed.
V6.14
  • Magical Journey Magical Journey
    • Bug Fix: Restored the pathing indicator line that appears between clicking on Snow Day Bard's Magical Journey and entering it to become a penguin.
V6.12
V6.7
  • Magical Journey Magical Journey
    • Bug Fix: Traveling through the portal no longer rarely takes you in the wrong direction.
V6.1
  • Traveler's Call Traveler's Call
    • New Effect: The 「 25 Chimes Chimes milestone 」「 area of effect damage improvement 」 now also makes the Meeps Meeps strike in a 150-unit-radius area around the target in addition to the cone behind them.
V5.24
  • Traveler's Call Traveler's Call
    • Meeps Meeps basic recharge timer reduced to 8 seconds from 10.
  • Caretaker's Shrine Caretaker's Shrine
    • Uncharged shrine AP ratio increased to 30% AP from 20% AP
    • Fully-charged shrine AP ratio increased to 60% AP from 45% AP
V5.17
  • Caretaker's Shrine Caretaker's Shrine
    • Mana cost reduced to 90 at all ranks from 100 / 105 / 110 / 115 / 120.
  • Magical Journey Magical Journey
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
V5.16
  • Stats
    • Health growth increased to 89 from 85.
V5.8
  • Traveler's Call Traveler's Call
    • Ancient Chimes Ancient Chimes
      • No longer spawn in the enemy team's jungle before the 5 minute mark.
      • New Effect: Experience gain increases by 1 per minute after the 5 minute mark.
  • Caretaker's Shrine Caretaker's Shrine
    • Tooltip now displays the current amount of active shrines.
V5.7
  • Stats
    • Attack damage increased to 52 from 46.
    • Armor increased to 25 from 21.
  • Traveler's Call Traveler's Call
    • Ancient Chimes Ancient Chimes
      • Mana restoration changed to (12% max mana) from 15 (+ 8% of missing mana).
    • Meeps Meeps
      • Spawn time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Cosmic Binding Cosmic Binding
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
    • AP ratio increased to (+ 65% AP) from (+ 50% AP).
V5.6
  • Cosmic Binding Cosmic Binding
  • Magical Journey Magical Journey
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18.
    • Clicking on a Magical Journey portal is now more forgiving.
    • Bard will now score an assist if allies who use the portal score a kill shortly thereafter.
    • Clones (such as those created by Shaco Shaco, LeBlanc LeBlanc, Mordekaiser Mordekaiser, and Yorick Yorick) can now be commanded to use the portal.
  • Tempered Fate Tempered Fate
    • Neutral monsters will no longer have their health reset while in stasis.
V5.5
  • Added

Trivia


See also

References

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