- For the removed item, see
Recipe
Cost Analysis
Gold Value
- 75 ability power =
1631.25
- 10% cooldown reduction =
266.67
- 60 magic resistance =
1080
Gold Efficiency*
- 99.26% gold efficient. is
Similar Items
Notes

- An ability will break all spell shields on a target (i.e [2]
- The expection is when an ability that deals no damage (i.e , ) is used against . When this happens all shields will break other than Void Shift. If the ability does damage it will also break Void Shift.
, , , ). - passive will block the vision-based components of or .
- can negate effects from items such as and .
- summoner spells ( , ) does not negate
- area of effect abilities ( , ) will not block damage from persistent
- passive carries over to clones, like .
- Dominion counterpart was .
- Some of abilities and the attacks will pop the shield.
Strategy
Main article: Crowd control
- magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like and . Combined with , will make you very resilient to both magic and physical damage. is a strong item against
- During the late game, crowd control abilities (e.g. , , ), or in other words, it can prevent the enemy from initiating on you. is a great addition for AP carries because it can block important
Patch History
- Unique passive is now named Spell Shield.
- New spell shield VFX.
- Ability power increased to 75 from 70.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
- New Recipe: + + +
500 =
2500
- Ability power increased to 70 from 0.
- Magic resistance reduced to 45 from 70.
- Health reduced to 0 from 300.
- Base health regeneration reduced to 0% from 100%.
- Total cost increased to
2900 from
2700.
- Health increased to 500 from 450.
- Magic resistance increased to 70 from 60.
- Combine cost increased to
1150 from
950.
- Now grants 100% base health regeneration.
- No longer grants 45 flat health regeneration per 5 for 10 seconds upon taking damage from champions or breaking the spell shield.
- Passive cooldown increased to 40 seconds from 25 seconds.
- New recipe:
875 =
2750
+ + - Health increased to 450 from 400.
- Magic resist increased to 55 from 45.
- Mana reduced to 0 from 300.
- New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
- Item cost increased to
2610 from
2500.
- Combine cost increased to
600 from
490.
- Health increased to 400 from 300.
- Item cost reduced to
2500 from
2715.
- Combine cost reduced to
490 from
650.
- Mana reduced to 300 from 375.
- Health reduced to 300 from 375.
- Magic resist reduced to 45 from 50.
- Passive cooldown changed to 25 seconds after not taking damage from champions instead of a flat 45 seconds.
- Now displays its cooldown on the item itself rather than with a buff.
- Shield refresh time increased to 45 seconds from 30.
- Health reduced to 375 from 450.
- Mana reduced to 375 from 400.
- Magic resistance reduced to 50 from 57.
- Will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their states to the main champion when created.
- Passive cooldown increased to 30 from 25.
- New recipe: Now requires .
- Fixed a bug where certain item effects would persist past selling the item.
- May 9, 2009 Patch Added
- Mid tier legendary Health / Mana / Magic Resist item.
- Unique passive: Block one negative spell every 25 seconds.
References
- ↑ Itemlist on leagueoflegends.com
- ↑ RiotDaemon's post about shields interactions
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