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For the removed item, see Odyn's Veil Odyn's Veil

Banshee's Veil is a finished item in League of Legends icon.png League of Legends.

Recipe

Banshee's Veil item.png
3000 Gold 3000 (800 Gold 800)
Fiendish Codex item.png
900 Gold 900 (465 Gold 465)

Cost Analysis

Gold Value

Gold Efficiency*

  • Banshee's Veil Banshee's Veil is 99.26% gold efficient.

Visual appearance

Similar Items

Notes

  • Banshee's Veil's passive will carry over to Command Hallucinate.png clones if it was created while the spell shield was active.
  • Banshee's Veil's passive will block the vision-based components of Nocturne's Nocturne's Paranoia Paranoia or Twisted Fate's Twisted Fate's Destiny Destiny.
  • Banshee's Veil's goes on cooldown if the user dies.

Strategy

  • Banshee's Veil is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like Enchanted Crystal Arrow Enchanted Crystal Arrow and Rocket Grab Rocket Grab. Combined with Guardian Angel Guardian Angel, Banshee's Veil Banshee's Veil will make you very resilient to both magic and physical damage.
  • During the late game, Banshee's Veil is a great addition for AP carries because it can block important crowd control abilities (e.g. Impale Impale, Bandage Toss Bandage Toss, Rocket Grab Rocket Grab), or in other words, it can prevent the enemy from initiating on you.

Trivia

Patch History

V9.23
  • Unique passive is now named Spell Shield.
  • New spell shield VFX.
V8.9
  • Ability power increased to 75 from 70.
V7.19
  • Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
V7.11
  • Total cost increased to 3000 Gold 3000 from 2700 Gold 2700.
    • Combine cost increased to 800 Gold 800 from 500 Gold 500.
  • Magic resistance increased to 60 from 45.
V7.9
V6.9
V5.22
  • Total cost increased to 2900 Gold 2900 from 2700 Gold 2700.
  • Health increased to 500 from 450.
  • Magic resistance increased to 70 from 60.
V5.16
V4.20
  • Combine cost increased to 1150 Gold 1150 from 950 Gold 950.
  • Now grants 100% base health regeneration.
  • No longer grants 45 flat health regeneration per 5 for 10 seconds upon taking damage from champions or breaking the spell shield.
V4.13
  • Passive cooldown increased to 40 seconds from 25 seconds.
V4.3
  • Combine cost increased to 950 Gold 950 from 875 Gold 875 (total cost remains the same due to Ruby Crystal's Ruby Crystal's price being reduced).
V3.10
  • New recipe: Spectre's Cowl Spectre's Cowl + Ruby Crystal Ruby Crystal + 875 Gold 875 = 2750 Gold 2750
  • Health increased to 450 from 400.
  • Magic resist increased to 55 from 45.
  • Mana reduced to 0 from 300.
  • New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
V3.02
  • Item cost decreased to 2520 Gold 2520 from 2610 Gold 2610.
V1.0.0.154
  • Item cost increased to 2610 Gold 2610 from 2500 Gold 2500.
  • Combine cost increased to 600 Gold 600 from 490 Gold 490.
  • Health increased to 400 from 300.
V1.0.0.152
  • Item cost reduced to 2500 Gold 2500 from 2715 Gold 2715.
  • Combine cost reduced to 490 Gold 490 from 650 Gold 650.
  • Mana reduced to 300 from 375.
  • Health reduced to 300 from 375.
  • Magic resist reduced to 45 from 50.
  • Passive cooldown changed to 25 seconds after not taking damage from champions instead of a flat 45 seconds.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.113
  • Shield refresh time increased to 45 seconds from 30.
V1.0.0.107
  • Health reduced to 375 from 450.
  • Mana reduced to 375 from 400.
  • Magic resistance reduced to 50 from 57.
V1.0.0.94(b)
  • Will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Banshee's Veil Banshee's Veil states to the main champion when created.
V0.9.25.24
  • Passive cooldown increased to 30 from 25.
July 10, 2009 Patch
May 15, 2009 Patch
  • Fixed a bug where certain item effects would persist past selling the item.
May 9, 2009 Patch Added
  • Mid tier legendary Health / Mana / Magic Resist item.
  • Unique passive: Block one negative spell every 25 seconds.

References

List of Items

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