For the removed item, see
Unique – Spell Shield:
that blocks the next enemy
. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
+ + + 800
Magic › Cooldown Reduction
Banshee's Veil is a finished item in . League of Legends
* is 99. gold efficient. 26%
Banshee's Veil's passive will carry over to if it was created while the spell shield was active. clones
Banshee's Veil's passive will block the vision-based components of or . Banshee's Veil's goes on cooldown if the user dies.
Banshee's Veil is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like and . Combined with , will make you very resilient to both magic and physical damage. During the late game, Banshee's Veil is a great addition for AP carries because it can block important crowd control abilities (e.g. , , ), or in other words, it can prevent the enemy from initiating on you.
Unique passive is now named
Spell Shield. New spell shield VFX.
Ability power increased to 75 from 70.
Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
Total cost increased to
from 3000 .
2700 Combine cost increased to from 800 . 500 Magic resistance increased to 60 from 45.
New Recipe: + + + = 500
2500 Old Recipe: + + = 530 2450 Ability power increased to 70 from 0.
Magic resistance reduced to 45 from 70.
Health reduced to 0 from 300.
Base health regeneration reduced to 0% from 100%.
New recipe: + + = 530 .
2450 Old recipe: + + = 1150 . 2900 Health reduced to 300 from 500.
Total cost increased to
from 2900 . 2700 Health increased to 500 from 450.
Magic resistance increased to 70 from 60.
+ + = 900
2700 Total cost reduced to from 2700 . 2750 Magic resist increased to 60 from 55.
Combine cost increased to
from 1150 . 950 Now grants 100% base health regeneration.
No longer grants 45 flat health regeneration per 5 for 10 seconds upon taking damage from champions or breaking the spell shield.
Passive cooldown increased to 40 seconds from 25 seconds.
Combine cost increased to from 950 (total cost remains the same due to price being reduced). 875
+ + = 875
2750 Old recipe: + + = 600 2520g Health increased to 450 from 400.
Magic resist increased to 55 from 45.
Mana reduced to 0 from 300.
New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
Item cost decreased to from 2520 . 2610
Item cost increased to
from 2610 . 2500 Combine cost increased to
from 600 . 490 Health increased to 400 from 300.
Item cost reduced to
from 2500 . 2715 Combine cost reduced to
from 490 . 650 Mana reduced to 300 from 375.
Health reduced to 300 from 375.
Magic resist reduced to 45 from 50.
Passive cooldown changed to 25 seconds after not taking damage from champions instead of a flat 45 seconds.
Now displays its cooldown on the item itself rather than with a buff.
Shield refresh time increased to 45 seconds from 30.
Health reduced to 375 from 450.
Mana reduced to 375 from 400.
Magic resistance reduced to 50 from 57.
Will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their states to the main champion when created.
Passive cooldown increased to 30 from 25.
July 10, 2009 Patch
New recipe: Now requires .
May 15, 2009 Patch
Fixed a bug where certain item effects would persist past selling the item.
May 9, 2009 Patch Added Mid tier legendary Health / Mana / Magic Resist item.
Unique passive: Block one negative spell every 25 seconds.