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This article or section may contain obsolete information, but exists here for historical purposes.
For the removed mastery, see Bandit mastery 2016 Bandit (Season 2016 Mastery).

Bandit mastery 2016 Bandit was a passive effect granted by some items.

It granted 1 Gold 1 for each nearby minion killed by an ally within a 1400 range. Melee role Melee Champions gained 10 Gold 10 when hitting an enemy champion with a basic attack or an ability that applies on-hit effects, while Ranged role ranged champions only gained 3 Gold 3. This had a 5-second per-target cooldown.

The gold generated by Bandit counted towards the Quest.

Patch History[]

V8.6 - Removed
  • Twisted Treeline support items no longer grant Bandit mastery 2016 Bandit.
V8.5 - March 8th Hotfix
  • Summoner's Rift support items no longer grant Bandit mastery 2016 Bandit.
V7.24
  • Bug Fix: Fixed a bug where it was generating gold from pet's basic attacks, as opposed to just champion basic attacks.
V7.23
  • Bug Fix: No longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22 Added
  • Passive effect granted on support items.
    • Gain 1 Gold 1 for each nearby minion killed by an ally (1400 range).
    • Gain gold Gold gold when hitting an enemy champion with a basic attack or an ability that applies on-hit effects. This has a 5 second per-target cooldown.

References[]

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