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This article or section may contain obsolete information, but exists here for historical purposes.
For the removed mastery, see  Bandit (Season 2016 Mastery).

Bandit mastery 2016.png Bandit was a passive effect granted by some items.

It granted 1 Gold 1 for each nearby minion killed by an ally within a 1400 range. Melee role.png Melee Champions gained 10 Gold 10 when hitting an enemy champion with a basic attack or an ability that applies on-hit effects, while Ranged role.png ranged champions only gained 3 Gold 3. This had a 5-second per-target cooldown.

The gold generated by Bandit counted towards the Quest.

Patch History

V8.6 - Removed
  • Twisted Treeline support items no longer grant Bandit mastery 2016.png Bandit.
V8.5 - March 8th Hotfix
  • Summoner's Rift support items no longer grant Bandit mastery 2016.png Bandit.
V7.24
  • Bug Fix: Fixed a bug where it was generating gold from pet's basic attacks, as opposed to just champion basic attacks.
V7.23
  • Bug Fix: No longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22 Added
  • Passive effect granted on support items.
    • Gain 1 Gold 1 for each nearby minion killed by an ally (1400 range).
    • Gain gold Gold gold when hitting an enemy champion with a basic attack or an ability that applies on-hit effects. This has a 5 second per-target cooldown.

References

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