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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Azir ElderwoodSkin TFT
Azir
Azir (Universe)Azir (Universe)
Azir (League of Legends)Azir (League of Legends)
Azir (Esports)Azir (Esports)
Azir (Teamfight Tactics)Azir (Teamfight Tactics)
Azir (Legends of Runeterra)Azir (Legends of Runeterra)
Azir (Development)Azir (Development)
Azir (Trivia)Azir (Trivia)

Synergy[]

Dryad Dryad
Azir ElderwoodTFTSquare
Gnar ElderwoodTFTSquare
Kindred SpiritBlossomTFTSquare
Ornn ElderwoodTFTSquare
Rek'Sai ElderwoodTFTSquare
Dryad Emblem TFT item
Invoker Invoker
Alune SpiritBlossomTFTSquare
Annie PandaSquare
Azir ElderwoodTFTSquare
Janna HeavenscaleTFTSquare
Kog'Maw ShanHaiScrollsTFTSquare
Lillia ShanHaiScrollsTFTSquare
Invoker Emblem TFT item

Trivia[]

Synergy[]

Shurima Shurima
Azir OriginalTFTSquare
Cassiopeia OriginalTFTSquare
K'Sante OriginalTFTSquare
Naafiri OriginalTFTSquare
Nasus OriginalTFTSquare
Renekton OriginalTFTSquare
Taliyah OriginalTFTSquare
Shurima Emblem TFT item
Strategist Strategist
Azir OriginalTFTSquare
Jarvan IV OriginalTFTSquare
Miss Fortune OriginalTFTSquare
Swain OriginalTFTSquare
Strategist Emblem TFT item

Trivia[]

Synergy[]

Shurima Shurima
Akshan OriginalTFTSquare
Azir OriginalTFTSquare
Cassiopeia OriginalTFTSquare
K'Sante OriginalTFTSquare
Nasus OriginalTFTSquare
Renekton OriginalTFTSquare
Taliyah OriginalTFTSquare
Shurima Emblem TFT item
Strategist Strategist
Azir OriginalTFTSquare
Jarvan IV OriginalTFTSquare
Swain OriginalTFTSquare
Teemo OriginalSquare
Strategist Emblem TFT item

Trivia[]

Synergy[]

Warlord Warlord
Azir WarringKingdomsSquare
Garen WarringKingdomsSquare
Jarvan IV WarringKingdomsSquare
Katarina WarringKingdomsSquare
Nidalee WarringKingdomsSquare
Tryndamere WarringKingdomsSquare
Vi WarringKingdomsSquare
Warlord's Banner TFT item
Keeper Keeper
Azir WarringKingdomsSquare
Elise BloodMoonSquare
Jarvan IV WarringKingdomsSquare
Kennen OriginalSquare
Rakan ElderwoodSquare
Xayah ElderwoodSquare
Emperor Emperor
Azir WarringKingdomsSquare

Trivia[]

Synergy[]

Warlord Warlord
Azir WarringKingdomsSquare
Garen WarringKingdomsSquare
Jarvan IV WarringKingdomsSquare
Katarina WarringKingdomsSquare
Nidalee WarringKingdomsSquare
Vi WarringKingdomsSquare
Xin Zhao WarringKingdomsSquare
Warlord's Banner TFT item
Keeper Keeper
Azir WarringKingdomsSquare
Elise BloodMoonSquare
Jarvan IV WarringKingdomsSquare
Kennen OriginalSquare
Riven SpiritBlossomSquare
Emperor Emperor
Azir WarringKingdomsSquare

Trivia[]

Synergy[]

Desert Desert
Azir OriginalSquare
Kha'Zix GuardianoftheSandsSquare
Renekton OriginalSquare
Sivir OriginalSquare old4
Summoner Summoner
Annie OriginalSquare
Azir OriginalSquare
Malzahar OverlordSquare
Yorick ArclightSquare
Zed ShockbladeSquare
Zyra WildfireSquare

Sand Soldier[]

Arise! Sand Soldier 
Health
Attack damage 150 / 275 / 450 
Attack range Ranged role 2 
Damage type Magic 
Player damage 0

Gameplay[]

As a mid-range Summoner, Azir's DPS and contribution to the fight is highly tied to his positioning and attack speed. He is a Quicksilver Quicksilver due his gameplay begin DPS-Bases instead of Burst, he needs to keep constantly attacking to deal damage, his damage can be amplified in a plethora of ways, turning him into a Blademaster Blademaster easily ramps-up his damage, however, spatulas are highly difficult to come by. On more normal comps, Azir is better off with a Rapid Firecannon Rapid Firecannon and Guinsoo's Rageblade Guinsoo's Rageblade and a Karma Karma on his side to increase his Attack-Speed for maximum efficiency and remove his downtime when he has to reposition himself to attack other units. Spear of Shojin Spear of Shojin / Seraph's Embrace Seraph's Embrace is good to keep his uptime. As for his survivability, Dragon's Claw Dragon's Claw it's just as good of an option.

Trivia[]

Patch History[]

V11.9 - Disabled
  • Disabled due to Set 5.
V11.8
  • Ability damage increased to 225 / 375 / 18888 from 200 / 350 / 8888.
V11.2 - Returning
  • Knock up duration reduced to 1.5 seconds from 2.
  • Slow duration reduced to 3 from 4.
V11.1
  • Bug Fix: Fixed an issue where some champions would fail to cast when affected by the slow from Emperor's Divide.
V10.24
  • Starting mana increased to 75 from 50.
  • Maximum mana increased to 150 from 125.
V10.21
  • Ability damage increased to 200 / 350 / 8888 from 200 / 350 / 2000.
  • Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
V10.19 - Returning
  • Warring Kingdoms Azir Warring Kingdoms Azir
    • Tier 5 Warlord Warlord Keeper Keeper Emperor Emperor.
    • Emperor's Divide Active - Emperor's Divide: Calls forth a wall of charging soliders from behind him, dealing 200 / 350 / 2000 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage and Slow icon slowing all enemies hit for 4 seconds. Enemies close to him are Airborne icon knocked back, while enemies further away are Airborne icon knocked up for 2 seconds.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.4
  • Starting mana reduced to 50 from 75.
V10.1
  • Ability damage increased to 150 / 275 / 450 from 125 / 250 / 375.
V9.23
  • Bug Fix: No longer summons soldiers adjacent to untargetable units like Zyra Zyra plants.
V9.22 - Added
  • Original Azir Original Azir
    • Tier 3 Desert Desert Summoner Summoner.
    • Arise! Active - Arise!: After a 0.75 seconds of cast, Azir Summons a Sand Soldier near a random enemy that lasts 6 seconds. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing 125 / 250 / 375 Damage mitigated with Shifting Sands (E)magic damage in a line.
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