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Azir WarringKingdomsCentered.jpg
Azir
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Synergy

Warlord Warlord
Azir WarringKingdomsSquare.png
Garen WarringKingdomsSquare.png
Jarvan IV WarringKingdomsSquare.png
Katarina WarringKingdomsSquare.png
Nidalee WarringKingdomsSquare.png
Vi WarringKingdomsSquare.png
Xin Zhao WarringKingdomsSquare.png
Warlord's Banner TFT item.png
Keeper Keeper
Azir WarringKingdomsSquare.png
Elise BloodMoonSquare.png
Jarvan IV WarringKingdomsSquare.png
Kennen OriginalSquare.png
Riven SpiritBlossomSquare.png
Emperor Emperor
Azir WarringKingdomsSquare.png

Trivia

Synergy

Desert Desert
Azir OriginalSquare.png
Kha'Zix GuardianoftheSandsSquare.png
Renekton OriginalSquare.png
Sivir OriginalSquare.png
Summoner Summoner
Annie OriginalSquare.png
Azir OriginalSquare.png
Malzahar OverlordSquare.png
Yorick ArclightSquare.png
Zed ShockbladeSquare.png
Zyra WildfireSquare.png

Gameplay

As a mid-range Summoner, Azir's DPS and contribution to the fight is highly tied to his positioning and attack speed. He is a Quicksilver Quicksilver due his gameplay begin DPS-Bases instead of Burst, he needs to keep constantly attacking to deal damage, his damage can be amplified in a plethora of ways, turning him into a Blademaster Blademaster easily ramps-up his damage, however, spatulas are highly difficult to come by. On more normal comps, Azir is better off with a Rapid Firecannon Rapid Firecannon and Guinsoo's Rageblade Guinsoo's Rageblade and a Karma Karma on his side to increase his Attack-Speed for maximum efficiency and remove his downtime when he has to reposition himself to attack other units. Spear of Shojin Spear of Shojin / Seraph's Embrace Seraph's Embrace is good to keep his uptime. As for his survivability, Dragon's Claw Dragon's Claw it's just as good of an option.

Trivia

Patch History

V10.24
  • Starting mana increased to 75 from 50.
  • Maximum mana increased to 150 from 125.
V10.21
  • Ability damage increased to 200 / 350 / 8888 from 200 / 350 / 2000.
  • Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
V10.19 - Returning
V10.6 - Disabled
  • Disabled due to Set 3.
V10.4
  • Starting mana reduced to 50 from 75.
V10.1
  • Ability damage increased to 150 / 275 / 450 from 125 / 250 / 375.
V9.23
  • Bug Fix: No longer summons soldiers adjacent to untargetable units like Zyra Zyra plants.
V9.22 - Added
  • Original Azir Original Azir
    • Tier 3 Desert Desert Summoner Summoner.
    • Arise!.png Active - Arise!: After a 0.75 seconds of cast, Azir Summons a Sand Soldier near a random enemy that lasts 6 seconds. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing 125 / 250 / 375 magic damage in a line.
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