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As a mid-range Summoner, Azir's DPS and contribution to the fight is highly tied to his positioning and attack speed. He is a Quicksilver item Quicksilver due his gameplay begin DPS-Bases instead of Burst, he needs to keep constantly attacking to deal damage, his damage can be amplified in a plethora of ways, turning him into a Blademaster TFT icon Blademaster easily ramps-up his damage, however, spatulas are highly difficult to come by. On more normal comps, Azir is better off with a Rapid Firecannon item Rapid Firecannon and Guinsoo's Rageblade item Guinsoo's Rageblade and a Karma DawnbringerSquare Karma on his side to increase his Attack-Speed for maximum efficiency and remove his downtime when he has to reposition himself to attack other units.

Spear of Shojin item Spear of Shojin / Seraph's Embrace item Seraph's Embrace is good to keep his uptime. As for his survivability, Dragon's Claw item Dragon's Claw it's just as good of an option.


Desert TFT icon Desert
Azir OriginalSquareKha'Zix GuardianoftheSandsSquareRenekton OriginalSquareSivir OriginalSquare
Summoner TFT icon Summoner
Annie OriginalSquareAzir OriginalSquareMalzahar OverlordSquareYorick ArclightSquareZed ShockbladeSquareZyra WildfireSquare


Patch History

  • Ability damage increased to 150 / 275 / 450 from 125 / 250 / 375.
  • Bug Fix: No longer summons soldiers adjacent to untargetable units like Zyra WildfireSquare Zyra plants.
V9.22 - Added
  • Azir OriginalCircle Original Azir
    • Tier 3 Desert TFT icon Desert Summoner TFT icon Summoner.
    • Arise! Active - Arise!: After a 0.75 seconds of cast, Azir Summons a Sand Soldier near a random enemy that lasts 6 seconds. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing 125 / 250 / 375 magic damage in a line.
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