Image
Azir
Synergy[]
Trivia[]
- Azir appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Azir appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
- The base damage of his ability when he is 3-starred is 8888, a reference to eight being a lucky number in some Asian cultures.
Synergy[]
Trivia[]
- His ability is based on his League of Legends ability .
- Azir appears as instead of due to the skin being best suited for the origin in his kit.
- The base damage of his ability when he is 3-starred is 8888, a reference to eight being a lucky number in some Asian cultures.
Synergy[]
Sand Soldier[]
Sand Soldier | |
---|---|
Health | 0 |
Attack damage | 150 / 275 / 450 |
Attack range | 2 |
Damage type | Magic |
Player damage | 0 |
Gameplay[]
As a mid-range Summoner, Azir's DPS and contribution to the fight is highly tied to his positioning and attack speed. He is a Blademaster easily ramps-up his damage, however, spatulas are highly difficult to come by. On more normal comps, Azir is better off with a and and a on his side to increase his Attack-Speed for maximum efficiency and remove his downtime when he has to reposition himself to attack other units. / is good to keep his uptime. As for his survivability, it's just as good of an option.
due his gameplay begin DPS-Bases instead of Burst, he needs to keep constantly attacking to deal damage, his damage can be amplified in a plethora of ways, turning him into aTrivia[]
- His ability is based on his League of Legends ability .
Patch History[]
- V11.9 - Disabled
- Disabled due to Set 5.
- Ability damage increased to 225 / 375 / 18888 from 200 / 350 / 8888.
- V11.2 - Returning
- Knock up duration reduced to 1.5 seconds from 2.
- Slow duration reduced to 3 from 4.
- Bug Fix: Fixed an issue where some champions would fail to cast when affected by the slow from Emperor's Divide.
- Starting mana increased to 75 from 50.
- Maximum mana increased to 150 from 125.
- Ability damage increased to 200 / 350 / 8888 from 200 / 350 / 2000.
- Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
- V10.19 - Returning
-
- Tier 5 Warlord Keeper Emperor.
- Active - Emperor's Divide: Calls forth a wall of charging soliders from behind him, dealing 200 / 350 / 2000 (× AP) magic damage and slowing all enemies hit for 4 seconds. Enemies close to him are knocked back, while enemies further away are knocked up for 2 seconds.
- V10.6 - Disabled
- Disabled due to Set 3.
- Starting mana reduced to 50 from 75.
- Ability damage increased to 150 / 275 / 450 from 125 / 250 / 375.
- Bug Fix: No longer summons soldiers adjacent to untargetable units like plants.
- V9.22 - Added