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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Azir
Azir (Universe)Azir (Universe)
Azir (League of Legends)Azir (League of Legends)
Azir (Esports)Azir (Esports)
Azir (Teamfight Tactics)Azir (Teamfight Tactics)
Azir (Legends of Runeterra)Azir (Legends of Runeterra)
Azir (Development)Azir (Development)





Skins[]

Original Azir: Base Skin
1 Wildcards 1 / 03-Mar-2021
Level 1

"When 3Azir took up the mantle as emperor of Shurima, he was arrogant. Blind. He accumulated power and planned his Ascension so that he might stand as ruler over not just Shurima, but the entire world." - Scribe Kah'nir, History of the Ascended Host

Level 2

"Short of fulfilling his destiny, 3Azir's 4lifelong friend - and newly named brother - hatefully cast him off the dais. In that fateful moment Shurima was cursed, doomed to ruin for thousands of years to follow." - Scribe Kah'nir, History of the Ascended Host

Level 3

"The Emperor 3Azir, though haughty, is generous. Above all, he cares deeply for those who would march alongside him into Shurima's golden future, as the nation rises anew, its people once again united under his rule."
- Scribe Kah'nir, History of the Ascended Host

Azir's Arise!

"The order is given." - 3Azir


Edit

Corrupted Azir: Epic Skin

Pride before the corruption.

Features:
This skin is available for purchase.
1290 Coins 1290 / 07-Dec-2022
Level 1

"People of Shurima--my people! I have been granted power beyond your imagining. A power beyond the strength of the Ascended."

Level 2

"The Sun Disc is a symbol of the past. Its golden light has faded; its shining surface overtaken by rust. I will destroy it and make it anew! I will lead us into a new era!"

Level 3

"SHURIMA! YOU ARE MINE TO COMMAND! SURRENDER YOURSELF TO ME--TOGETHER, WE WILL LIVE FOREVER!"

Azir's Arise!

"BOW TO YOUR ONLY TRUE EMPEROR! SERVE HIM FOR ETERNITY!" - Corrupted Azir

Sand Soldier

Though his sand soldiers' warped forms were a clear indicator of Azir's descent into madness, the emperor could no longer see how far he'd gone. Xolaani had conquered him, completely and irreversibly.

Sandstone Charger

What springs forth from the deser't sands is a reflection of its emperor's mind--mindless violence, desperate and crumbling.

Buried Sun Disc

"The Sun Disc is no more! I am Shurima's past, present, and future!" - Corrupted Azir

Restored Sun Disc

"WITNESS: A NEW LOCUS OF DIVINE POWER! THE BLOOD OF SHURIMA!" - Corrupted Azir


Edit

Trivia[]

Quotes[]

Summoned[]

Allied 4Xerath present

Enemy 4Xerath present

Allied 4Xerath (Level 3) present

Allied 4Ekko present

Allied 3Irelia present

Allied 6Jarvan IV present

Enemy 6Jarvan IV present

Enemy 2Jax present

Enemy 4Kindred present

Enemy 6Nasus present

Enemy 6Nasus (Level 3) present

Allied 2Neeko present

Enemy 5Pyke present

Allied 4Renekton present

Enemy 4Renekton present

Enemy 4Renekton (Level 3) present

Allied 4Sivir present

Enemy 4Sivir present

Allied 5Taliyah present

Enemy 5Taliyah present

Allied 3 Devoted Council present

Allied 7 Eternal Gladiator present

Allied 4 Golden Ambassador present

Allied 2 Soothsayer present

Sees a Unit Summoned[]

Allied 4Ekko

Allied 3Irelia

  • ▶️   Irelia: "No mercy for those who desecrate our home."
    • ▶️   Azir: "They will find our lands do not take well to intruders."

Enemy 3Irelia

  • ▶️   Azir: "War is an instrument that can make or destroy its leaders."

Allied 6Jarvan IV

Allied 5Leona

Allied 6Nasus

Enemy 6Nasus

Enemy 5Pyke

Allied 4Renekton

Enemy 4Renekton

Enemy 4Renekton (Level 3)

Allied 4Sivir

Enemy 4Sivir

Allied 5Taliyah

Enemy 5Taliyah

Allied 4 Golden Ambassador

  • ▶️   Golden Ambassador: "Let me hear you call our emperor's name!"
    • ▶️   Azir: "Shurimans! I have waited millennia to hear your cheers!"

Allied 1 Dunekeeper

Allied 3 Devoted Council

Allied 3 Esteemed Hierophant

  • ▶️   Azir: "You would give me the allegiance of your city?"
    • ▶️   Esteemed Hierophant: "You have given us something to believe in."

Allied 4 Sandcrafter

  • ▶️   Sandcrafter: "Emperor, you taught me to command the sands."
  • ▶️   Sandcrafter: "I'd raise a thousand soldiers to fight for Shurima!"

Allied 6 Inspiring Marshal

  • ▶️   Inspiring Marshal: "To the streets! Show them the might of our army!"
    • ▶️   Azir: "Shows of power excite the people and quell our enemies!"

Allied 2 Soothsayer

Allied 4 Voice of the Risen

Allied 1 Buried Sun Disc

Allied 2 Emperor's Dais

Allied 5 Sandswept Tomb

Ability effect[]

Level Up[]

Level 2

Level 3

Sees a Spell or Skill Resolve[]

Allied 3 Arise!

Allied 3 Desert's Wrath

Allied 7 Emperor's Divide

Allied 6 Shifting Sands

Attack Declared[]

Block Declared[]

Sees a Unit Die[]

Allied 1 Sand Soldier

Death[]

Turn timer appears[]

Allied turn timer

Enemy turn timer

Chosen[]

Removed from Choice[]

Victory[]

Defeat[]

Summoned[]

Enemy 4Renekton present

Sees a Unit Summoned[]

Allied 6Nasus (Level 3)

Enemy 6Nasus

  • ▶️   Azir: "You would face me? I once thought you wise."
    • ▶️   Nasus: "Wise enough to know your ambition must be stopped."

Allied 4Renekton (Level 3)

Allied 4Sivir

Allied 2 Emperor's Guard

Allied 7 Eternal Gladiator

Allied 5 Golden Herald

Allied 1 Exalted Poro

Allied 5 General's Palace

Sees a Spell or Skill Resolve[]

Allied 10 Ascended's Call

Allied 4 Crumbling Sands

Allied 9 Sandstorm

Allied 3 Shimmering Mirage

Attack Declared[]

Block Declared[]

Death[]

Turn timer appears[]

Allied turn timer

Enemy turn timer

Victory[]

Defeat[]

Change Log[]

Azir
V4.5
V4.4
  • Level Up becomes: "You've summoned 12+ allies or landmarks."
    • Old Level Up: "You've summoned 13+ allies or landmarks."
V3.4
  • Level Up becomes: "You've summoned 13+ allies or landmarks."
    • Old Level Up: "You've summoned 13+ allies ."
V2.11
  • Level Up becomes: "You've summoned 13+ allies."
    • Old Level Up: "You've summoned 10 units."
V2.3
  • Added.
Azir (Level 2)
V4.5
V2.3
  • Added.
Azir (Level 3)
V4.5
V2.3
  • Added.
Azir's Arise!
V2.3
  • Added.