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Azir OriginalCentered
Azir
Azir (Universe)Azir (Universe)
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Azir (Esports)Azir (Esports)
Azir (Teamfight Tactics)Azir (Teamfight Tactics)
Azir (Legends of Runeterra)Azir (Legends of Runeterra)
Azir (Development)Azir (Development)
Azir (Trivia)Azir (Trivia)

Azir is a champion in League of Legends.[1]

Abilities

Edit

Shurima's Legacy

Innate: Whenever a Turret icon turret outside the enemy team's base is destroyed, a marker is placed above its ruins which can be targeted by Azir.

Shurima's Legacy

Innate - Disc of the Sun: Azir can select a marker to construct the Sun Disc above the ruins after a 0.5-second cast time. The Sun Disc will activate after being assembled over 5 seconds.

The Sun Disc functions the same as a standard inner turret but deals magic damage, gains 40% AP Attack damage icon bonus attack damage, and grants its kill credit to Azir. The Sun Disc's Health icon health decays over 45 seconds and loses Armor icon 100 armor and Magic resistance icon 100 magic resistance while Azir is not alive or is too far away.

Azir cannot construct a Sun Disc with the marker while he is unable to cast abilities.

See Pets for more details about the Sun Disc.

▶️   "Return!"

Info
  • No additional notes.

Map-Specific Differences
Shuriman Ascendant profileicon Ascension differences
  • Azir can summon a Sun Disc in the center of the map provided the Ancient Ascended Ancient Ascended is dead. The Sun Disc will be destroyed if the Ancient Ascended respawns while active.

Edit

Conquering Sands

Conquering Sands

Active: Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and Slow icon slowing them by 25% for 1 second. They also hit enemies in front of them when they come to a halt.

Magic Damage:
60 / 80 / 100 / 120 / 140 (+ 35% AP)

Enemies hit by subsequent soldiers take no additional damage and are instead Slow icon slowed by an additional 25% per soldier.

Conquering Sands will cast at max range if cast beyond that.

▶️   "Conquer!"

Info
  • Sand Soldiers dash about 50 units further away from Azir than the target location, making them stab targets slightly further away.
  • Sand Soldiers will stop their movement upon colliding with Wind Wall Wind Wall but not with Unbreakable Unbreakable.

Edit

Arise!

Arise!

Active: Azir summons a Sand Soldier at the target location that is Untargetable icon untargetable, lasts 10 seconds, and grants Sight icon sight of its surroundings. The Sand Soldier expires twice as fast while within range of an enemy Turret icon turret, and does so instantly if Azir is too far away.

Azir periodically stocks a Sand Soldier, up to a maximum of 2.

When Azir declares a basic attack against an enemy in a soldier's Range icon attack range, the Sand Soldier attacks in his stead, thrusting their spear in the target's direction to deal magic damage to enemies struck in a line and applying On-hit icon on-hit and on-attack effects against the primary target at 50% effectiveness. Targets hit beyond the closest take 25 / 50 / 75 / 100% (based on level) damage. Subsequent Sand Soldiers against the same target deal 25% damage.

Magic Damage:
0 − 77 (based on level) (+ 50 / 65 / 80 / 95 / 110) (+ 55% AP)

Sand Soldiers cannot attack Turret icon structures, Ward icon wards, nor Noxious Trap traps.

Arise! will cast at max range if cast beyond that. See Pets for more details about Sand Soldiers.

Info
  • Nearsight icon Nearsighting effects will only allow Azir to perform attacks from soldiers within his own sight radius.
  • Azir must rank Arise! as his first ability, and will do so automatically if he reaches level 2 before ranking an ability.
  • Azir can only command his soldiers to attack if he is able to declare basic attack commands himself, meaning Stun icon crowd control effects that disable attacking, such as Disarm icon disarm, do not allow him to order his soldiers to attack in his stead.
  • Damage to enemy champions from Sand Soldier stabs will draw minion aggro even if the enemy champion was not the primary target.(bug)
  • Commanding a soldier to attack will trigger on-attack effects, but will not apply any of these effects to the target hit.
  • Sand Soldiers will attack the closest enemy to Azir when using attack move (or A + RMB / Shift + RMB) or Acquisition range auto-attack.
Azir Sand Soldier screenshot

An exclamation mark (!) will appear above the Sand Soldier's head when within the range of an enemy Turret icon turret.

Map-Specific Differences
Howling Abyss icon Howling Abyss differences edit
  • Azir will start the game with one point already ranked in Arise!, allowing him to allocate the other two to his other abilities.
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Limited to 3 Sand Soldiers active.
  • Charge cooldown set to 4.8 / 4.4 / 4 / 3.6 / 3.2 seconds.
Arena icon Arena differences edit
  • On-hit and on-attack effectiveness changed to 100%.

Edit

Shifting Sands

Shifting Sands

Active: Azir grants himself a Hybrid resistances icon shield for 1.5 seconds and Dash dashes to the target Sand Soldier, dealing magic damage to enemies within his path.

Shield Strength:
70 / 110 / 150 / 190 / 230 (+ 60% AP)
Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 40% AP)

If Azir dashes into an enemy Champion icon champion, he stops and gains a charge of Arise! Arise!.

Azir can cast of any of his abilities during the dash.

Info
  • Azir will track the Sand Soldier if they change locations, such as by Conquering Sands Conquering Sands.

Edit

Emperor's Divide

Emperor's Divide

Active: Azir calls forth a phalanx of soldiers from 175 units behind him, catching enemies from up to 325 units behind him and charging forward 575 units in the target direction.

Width:
6 / 7 / 8 soldiers
Width (charge):
Range model 620 / 720 / 820
Width (impassable wall):
Pathing radius 750 / 850 / 950

Enemies impacted by the charge are dealt magic damage and Airborne icon knocked away over 1 second to a line 650 units in front of Azir.

Magic Damage:
200 / 400 / 600 (+ 75% AP)

Upon finishing their charge, the soldiers stand as a wall for 5 seconds, acting as impassible terrain against enemies and granting Sight icon sight of their surroundings. Azir and his allies can move through these soldiers.

▶️   "My soldiers march on!"

Info
  • The soldier units are spawned only 175 units behind Azir, but do not control the Airborne icon knock back directly. Each comes with a missile that travels the same path and conveys the damage and knockback effect.
    • The furthest area (from 325 to 175 units behind Azir) is covered by a separate set of missiles with the same effects.
    • All of the soldiers and their missiles will end the charge prematurely when one encounters Wind Wall Wind Wall / Unbreakable Unbreakable / Blade Whirl Blade Whirl or upon colliding with terrain that they cannot charge through.
  • The charge starts at 0.25 seconds into the cast time.
  • This ability will cast from wherever the caster is at the start of the cast time.
  • When the dash of the soldiers comes to a halt, all not-yet-affected enemies on top of the soldiers' landing locations (125 radius) are also knocked back.
  • Emperor's Divide will not be canceled if Azir dies during the cast time.
  • While the soldiers are charging forward, the wall is not impassable terrain.
    • This means enemies that are immune to Airborne icon airborne effects can pass through the wall while its moving.
  • The wall will count as terrain for the purposes of 'into terrain' effects (e.g. Condemn Condemn, Dredge Line Dredge Line, Heroic Charge Heroic Charge). This will only affect enemies, allies will pass through the wall in all circumstances, even if knocked into it by an enemy.

Summoned Units

Control type Turret AI
Target type Structure
Spell effects Applies effects as Attack damage physical damage, such as Death's Dance Death's Dance and The Black Cleaver The Black Cleaver.
Protection

Armor icon Armor, most sources of Damage Reduction, Untargetable icon Untargetability and Cosmic Radiance Invulnerability.

Abilities

Will of the Emperor

Contrary to traditional Turret icon Turrets, the stats of Sun Discs do not have an upper limit based on game time. Additionally, the stats and effects of Sun Discs are irrelevant to its spawn location.

Penetrating Bullets
  • +30% Armor penetration icon Armor Penetration
  • Passive: Attacks cannot be dodged except through Untargetable icon untargetability.
  • Passive: Turrets gain 40% increased damage each time they attack a Champion icon champion, stacking up to 3 times.
Warden's Eye
Deserter

If Azir is not within ~2000 units, the turret loses 100 Armor.

Additional Notes

Control type Controlled by Azir's attack commands
Target type Untargetable
On-hit effects Do not apply On-hit icon on-hit effects; bypasses Jax Counter Strike old dodging and Spirit's Refuge blocking effects. Attacks are unaffected while Azir is Blind icon blinded.
Spell effects Deals Magic damage magic damage as Death Lotus area damage.
Protection

Spell Shield Spell shield will block an attack.

Abilities

  • Their basic attacks:
    • Are linear area of effect, meaning they will affect all enemies in the same line as the primary target across their full range (spear pass-through range: 50)
    • Dodgeable since there is a brief delay between the command and the actual attack.
Imperative
  • Whenever Azir declares an attack on a target within 375 units of one of his soldiers, he instead commands all soldiers in range to attack.



Patch history

For the expanded patch notes, see here.
V14.6
  • Shifting Sands Shifting Sands
    • Bug Fix: No longer freezes Azir's position and animations at the point of casting Conquering Sands Conquering Sands when buffering his Shifting Sands combo.
V14.5
  • Shurima's Legacy Shurima's Legacy
    • Bug Fix: Tower creation SFX and VFX no longer incorrectly play repeatedly upon spawning the tower.
V14.3
  • Stats
    • Base health regeneration reduced to 5 from 7.
V14.2
  • Arise! Arise!
    • Bug Fix: Summoned Rift Herald's Rift Herald's emergence distance post-charge against a turret no longer scales with the ability's internal attack range modifier.
V13.24
  • Arise! Arise!
    • Base damage increased to 50 / 67 / 84 / 101 / 118 from 50 / 65 / 80 / 95 / 110.
V13.23
  • Arise! Arise!
    • Base damage reduced to 50 / 65 / 80 / 95 / 110 from 50 / 67 / 84 / 101 / 118.
    • Base damage per level reduced to 0 − 77 (based on level) from 0 − 92 (based on level).
    • AP ratio reduced to 55% AP from 60% AP.
    • New Effect: Soldiers' attacks now apply and trigger On-hit icon on-hit and on-attack effects against the primary target at 50% effectiveness.
V13.19
  • Conquering Sands Conquering Sands
    • Cooldown increased to 14 / 12 / 10 / 8 / 6 seconds from 12 / 10.5 / 9 / 7.5 / 6.
V13.11
  • Conquering Sands Conquering Sands
    • Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 14 / 12 / 10 / 8 / 6.
  • Arise! Arise!
    • AP ratio increased to 60% AP from 55% AP.
    • Cast range increased to 525 units from 500.
V13.10
V13.7
  • General
  • Stats
    • Base armor increased to 22 from 19.
    • Attack speed growth increased to 6% from 5%.
  • Shurima's Legacy Shurima's Legacy
    • Turret duration increased to 45 seconds from 30.
    • Turret cast range increased to 700 units from 500.
  • Conquering Sands Conquering Sands
    • Mana cost increased to 70 / 80 / 90 / 100 / 110 from 65 / 70 / 75 / 80 / 85.
    • Effect range reduced to 325 units from 370.
  • Arise! Arise!
    • Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
    • Base damage increased to 50 / 67 / 84 / 101 / 118 from 50 / 60 / 70 / 80 / 90.
    • Base damage per level reduced to 0 − 92 (based on level) from 0 − 110 (based on level).
V13.5
  • General
    • Bug Fix: Now properly plays his voiceover interaction with Sivir Sivir.
  • Stats
    • Base health reduced to 550 from 622.
    • Armor growth increased to 5 from 4.2.
    • Attack damage growth increased to 3.5 from 2.8.
    • Base mana reduced to 320 from 380.
    • Mana growth increased to 40 from 36.
    • Attack speed ratio increased to 0.694 from 0.625.
    • Attack speed growth increased to 5% from 3%.
  • Shurima's Legacy Shurima's Legacy
    • Cooldown reduced to 90 seconds from 180.
    • Turret duration reduced to 30 seconds from 60.
    • Turret damage type changed to magic from physical.
    • Turret base attack damage increased to 230 − 410 (based on level) from 150.
    • Turret attack damage AP ratio increased to 40% AP from 15% AP.
    • Removed: Turret attack damage is no longer increased by 4 per minute.
    • Removed: No longer deals 37.5% bonus damage against champions.
    • New Effect: Damage now applies spell effects.
    • Turret health increased to 1750 − 3000 (based on enemy champions in the game) (always 3000 in matchmade games) from 1300 − 2550 (based on enemy champions in the game) (always 2550 in matchmade games).
    • Turret armor changed to 30 − 90 (based on level) from 60 at all levels.
    • Turret magic resistance reduced to 30 − 90 (based on level) from 100 at all levels.
    • Removed: Turret armor is no longer increased by 1 per minute.
    • Removed: Turret magic resistance is no longer increased by 1 per minute.
    • New Effect: Turret magic resistance is now reduced by 100 if Azir is either dead or away from it.
    • Bug Fix: Turret no longer loses resistances while Azir is untargetable.
  • Conquering Sands Conquering Sands
    • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
    • AP ratio increased to 35% AP from 30% AP.
    • Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 at all ranks.
  • Arise! Arise!
    • Removed: No longer passively grants 15 / 25 / 35 / 45 / 55% bonus attack speed, doubled for 5 seconds if he summons a third concurrent soldier.
    • Base damage per level reduced to 0 − 110 (based on level) from 50 − 150 (based on level).
    • New Effect: Soldiers now have an additional base damage of 50 / 60 / 70 / 80 / 90.
    • Bug Fix: Range indicator now displays correctly while controlling the soldiers to attack.
  • Shifting Sands Shifting Sands
    • Damage AP ratio reduced to 40% AP from 55% AP.
V13.4
  • Stats
    • Base mana reduced to 380 from 480.
    • Mana growth increased to 36 from 21.
  • Arise! Arise!
    • Recharge time increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8.25 / 7.5 / 6.75 / 6.
  • Shifting Sands Shifting Sands
    • Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 90 / 120 / 150 / 180.
    • Damage AP ratio increased to 55% AP from 40% AP.
  • Emperor's Divide Emperor's Divide
    • Base damage increased to 200 / 400 / 600 from 175 / 325 / 475.
    • AP ratio increased to 75% AP from 60% AP.
V13.3
  • Shurima's Legacy Shurima's Legacy
    • Bug Fix: Turret spawn marker on the turret and its minimap icon are not visible to all other players once more.
  • Emperor's Divide Emperor's Divide
    • Bug Fix: Soldiers will now properly collide with and knock back enemies even if Azir dies during the first 0.25 seconds of the ability's cast time.
V13.1
  • Shurima's Legacy Shurima's Legacy
    • Bug Fix: While the Sun Disc is summoned over the turret rubble in the Howling Abyss, it can now be properly targeted and no longer sometimes appears to be invisible in the enemy's perspective.
V12.17
  • Arise! Arise!
    • Recharge timer increased to 9 / 8.25 / 7.5 / 6.75 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    • AP ratio reduced to 55% AP from 60% AP.
  • Shifting Sands Shifting Sands
    • Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 19 / 18 / 17 / 16 / 15.
V12.10
  • Stats
    • Base health increased to 622 from 552.
    • Health growth increased to 119 from 105.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Shifting Sands Shifting Sands
    • Base shield reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
    • Shield AP ratio reduced to 60% AP from 70% AP.
V12.6
  • Stats
    • Health growth increased to 105 from 92.
V11.22
V11.11
V11.5 - March 4th Hotfix
  • Emperor's Divide Emperor's Divide
    • Bug Fix: Fixed a bug where the ability would fail to hit the champions behind him, even if they are visually in the ability's range
      • Back missiles restored.
V11.5
  • Arise! Arise!
    • Soldier base damage reduced to 50 − 150 (based on level) from 60 − 160 (based on level).
  • Emperor's Divide Emperor's Divide
    • Undocumented: No longer spawns the missiles that hit targets in the area between 325 and 175 units behind Azir.(bug)
    • Undocumented: No longer stops short of its normal range if cast very close to Azir's own location.
V11.2
V11.1
  • Stats
    • Base armor reduced to 19 from 19.04.
V10.19
  • Arise! Arise!
    • Bonus attack speed reduced to 15 / 25 / 35 / 45 / 55% from 20 / 30 / 40 / 50 / 60%.
V10.9
  • General
    • New voice lines from Ascension added.
V10.7 - April 1st Hotfix
  • Shurima's Legacy Shurima's Legacy
    • Bug Fix: Sun Disc now properly targets enemies standing within it's range.
V10.5
  • Shifting Sands Shifting Sands
    • Bug Fix: Now reliably detects collision with enemies it passes through.
    • New Effect: If cast while hovering your cursor over a soldier out of cast range but another soldier is within cast range, Azir will now walk in range of the hovered soldier to dash towards.
V10.3
  • Stats
    • Base mana increased to 480 from 438.
  • Emperor's Divide Emperor's Divide
    • Soldier count increased to 6 / 7 / 8 from 5 / 6 / 7.
V10.1
  • Emperor's Divide Emperor's Divide
    • Base damage increased to 175 / 325 / 475 from 150 / 250 / 450.
    • Wall duration increased to 5 seconds from 3.
V9.16
  • Conquering Sands Conquering Sands
    • Cooldown increased to 15 / 13 / 11 / 9 / 7 seconds from 15 / 12.5 / 10 / 7.5 / 5.
V9.14 - July 24th Hotfix
  • Shurima's Legacy Shurima's Legacy
    • Bug Fix: Turrets now deal the proper amount of damage to targets.
V9.14 - July 19th Hotfix
  • Shurima's Legacy Shurima's Legacy
    • Bug Fix: Disc of the Sun turrets now properly use its full damage, both base and scaling, against enemies.
V9.7
  • Stats
    • Health regeneration growth increased to 0.75 from 0.55.
  • Conquering Sands Conquering Sands
    • Base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
V9.4
  • Stats
    • Attack speed growth increased to 3% from 1.5%.
V8.22
  • Arise! Arise!
    • Bug Fix: Soldiers no longer play their respective champion's death audio instead of their own.
V8.9
  • Stats
    • Base mana increased to 438 from 350.56.
    • Mana growth reduced to 21 from 42.
    • Base mana regeneration increased to 8 from 6.
  • Emperor's Divide Emperor's Divide
    • Bug Fix: Is no longer missing VO lines.
    • Bug Fix: VO lines have been added that are now consistent on all skins and base.
V8.8
  • Arise! Arise!
    • Damage to secondary targets reduced to 25 / 50 / 75 / 100% (based on level) from 40 / 70 / 100% (based on level).
V8.5
  • Conquering Sands Conquering Sands
    • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 95 / 120 / 145 / 170.
V8.3
  • Stats
    • Base health regeneration increased to 7 from 6.9.
  • Conquering Sands Conquering Sands
    • Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 11 / 9.5 / 8 / 6.5 / 5.
  • Arise! Arise!
    • New Effect: Soldier attacks now draw minion aggro to Azir.
V7.24b
  • Arise! Arise!
    • Soldier base damage reduced to 60 − 160 (based on level) from 60 − 180 (based on level).
V7.23
  • Arise! Arise!
    • Bug Fix: Champion-created units with ward-style health (ex. Gangplank's Gangplank's Powder Keg Powder Keg) can now properly be attacked by his soldiers.
V7.22
  • Stats
    • Base health increased to 552 from 540.
    • Health growth increased to 92 from 80.
V7.21
  • Conquering Sands Conquering Sands
    • Base damage reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
  • Arise! Arise!
    • Soldier damage reduced to 60 − 180 (based on level) from 60 − 185 (based on level).
V7.20
  • General
    • VFX for his attack speed bonus upon summoning a third soldier have been improved for Azir's base and all skins.
V7.19
  • Stats
    • Base health increased to 540 from 524.4.
    • Base movement speed increased to 335 from 325.
    • Base health regeneration reduced to 6.9 from 6.924.
  • Conquering Sands Conquering Sands
    • Cast range reduced to 720 from 875.
    • Spear length increased to 370 from 300.
    • Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds from 10 / 9 / 8 / 7 / 6.
    • Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 85 / 105 / 125 / 145.
    • AP ratio reduced to 30% AP from 50% AP.
    • New Effect: Soldiers clump closer together upon arrival.
  • Arise! Arise!
    • Soldier command range reduced to 660 from 800.
    • Cast range increased to 500 from 450.
    • Removed: Soldiers being able to attack wards or trinkets.
    • Soldier stab base damage changed to 60 − 185 (based on level) from 50 − 195 (based on level).
    • New Effect: Passive attack speed is now doubled to 40 / 60 / 80 / 100 / 120% while Azir has 3 soldiers active, which falls off after 5 seconds.
    • Recharge time reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • New Effect: Stabs deal 40 / 70 / 100% (based on level) damage to secondary targets.
  • Shifting Sands Shifting Sands
    • New Effect: Shield now scales with 70% AP.
    • Shield duration reduced to 1.5 seconds from 4.
    • New Effect: Shield is now granted instantly instead of only upon colliding with a champion.
    • New Effect: If Azir hits an enemy champion, he gains a charge of Arise! Arise!.
  • Emperor's Divide Emperor's Divide
    • Removed: The wall no longer knocks back any enemy who attempts to pass through once stationary, although still functions as impassable terrain. Still knocks back during the charge.
    • Wall size increased to 5 / 6 / 7 soldiers from 4 / 5 / 6.
    • Cooldown reduced to 120 / 105 / 90 seconds from 140 / 120 / 100.
V7.18
  • Emperor's Divide Emperor's Divide
    • Base damage increased to 150 / 250 / 450 from 150 / 225 / 300.
V7.15
  • Arise! Arise!
    • Soldier base damage increased to 50 − 195 (based on level) from 50 − 170 (based on level).
V7.11
V7.9 May 5th Hotfix
  • Arise! Arise!
    • Bug Fix: Fixed a bug that could cause Sand Soldier attacks to sometimes not deal damage.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.3
  • General
    • Bug Fix: Azir now correctly has a shadow during his death animation.
  • Shifting Sands Shifting Sands
    • Bug Fix: Fixed a bug where it was missing on-hit particles upon killing an enemy unit.
V7.2
  • General
    • Bug Fix: When an Azir kills another Azir with a different skin, the dying Azir no longer steals his killer's skin's death animation particles.
V6.24 December 14th Hotfix
  • Arise! Arise!
    • Soldier base damage changed to 50 − 170 (based on level) from 50 − 170 (based on level). Formula changed.
V6.24
  • Shurima's Legacy Shurima's Legacy
    • Turret AD per minute increased to 4 from 3.
    • Gold reward for enemies killing Azir's turret reduced to 50 Gold 50 from 100 Gold 100.
  • Arise! Arise!
    • Soldier recharge time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
V6.16
  • General
    • Bug Fix: Buff particles (such as Banshee's Veil Banshee's Veil shield) now properly rise with Gravelord Azir during his recall animation.
V6.14
  • Arise! Arise!
    • Soldier base damage changed to 50 − 170 (based on level) from 50 − 170 (based on level). Formula changed.
    • Soldier vision range reduced to 350 from 575.
V6.11
  • Arise! Arise!
    • Removed: Casting on top of turrets to damage them.
  • Emperor's Divide Emperor's Divide
    • Wall duration reduced to 3 seconds from 5 / 6 / 7.
    • Removed: Bonus movement speed to allies or Azir on pass-through.
V6.6
  • General
    • Bug Fix: Azir would automatically start moving after issuing a Sand Soldier attack command.
  • Arise! Arise!
March 11th Hotfix
  • Arise! Arise!
    • Bug Fix: Sand Soldiers beyond the first now properly deal less damage when attacking the same target.
    • Bug Fix: Sand Soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage)
    • Bug Fix: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
V6.5
  • General
    • Bug Fix: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities.
    • Bug Fix: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack.
    • Bug Fix: Azir's abilities can now be queued during basic attacks.
    • Bug Fix: Sun Discs now appear on the minimap.
  • Arise! Arise!
    • Bug Fix: Now properly triggers a 1.5 second internal cooldown when used on turrets.
V5.24
  • Arise! Arise!
    • Bug Fix: Azir would perform his attack command before his soldiers had finished spawning.
    • Bug Fix: Soldiers that hadn't finished spawning would perform an attack.
  • Shifting Sands Shifting Sands
    • Azir will now move with soldiers to their endpoint even if he catches up to them while traveling.
V5.23
  • General
    • Azir's spellcasting smoothed out when rapidly chaining abilities together.
  • Arise! Arise!
    • Attack-moving will now interact with Azir's soldiers.
V5.22
  • Emperor's Divide Emperor's Divide
    • Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain.
    • Fixed a similar bug where an allied Gnar Gnar couldn't wall-stun wall-stun using the phalanx.
    • Fixed a bug where an allied Sion Sion couldn't charge charge through the phalanx.
V5.20
  • Emperor's Divide Emperor's Divide
    • Soldier starting position increased to 325 units behind Azir from 175.
V5.18
V5.17
  • Stats
    • Movement speed reduced to 325 from 335.
  • Conquering Sands Conquering Sands
    • Removed: Additional damage per soldier. The slow is still reapplied.
  • Arise! Arise!
    • Removed: Sated Devourer Sated Devourer will no longer cause a phantom attack to occur alongside his soldier attacks.
    • New Effect: Sated Devourer Sated Devourer will now cause his soldiers to attack twice.
    • Fixed a bug where two soldiers attacking slightly out of sync would each deal full damage, even on a single attack.
  • Shifting Sands Shifting Sands
    • Fixed a bug where Azir would stop dashing upon collision with the soldier even if the soldier was still moving.
  • Emperor's Divide Emperor's Divide
    • Fixed a bug where units would sometimes be knocked back too far.
    • The wall is now more forgiving to units that appear inside the wall when attempting to blink over it.
    • Soldiers not connected to the formation due to terrain causing them to be pushed to the side will now dissolve upon the wall being fully formed.
V5.16
  • General
  • Conquering Sands Conquering Sands
    • The target of Shifting Sands will now always move to the middle position.
    • Sand Soldiers will now always attempt to move the closest possible position within the formation from their current position, regardless of whether another soldier is also attempting to move there.
  • Arise! Arise!
    • Fixed a bug where Sand Soldiers would sometimes spawn when cast on a turret and viceversa.
    • Fixed a bug where Arise! could target turrets from a much further range than intended.
  • Shifting Sands Shifting Sands
    • Range reduced to 1100 from global.
    • Collision radius reduced to 150 from 200.
  • Emperor's Divide Emperor's Divide
    • Fixed a bug where enemy champions sometimes wouldn't be knocked back.
    • Fixed a bug where cloned champions ignored the wall.
V5.14
  • Shurima's Legacy Shurima's Legacy
    • Removed: Attack speed gain from cooldown reduction (Will of the Emperor)
  • Arise! Arise!
    • New Effect: Azir passively gains 20 / 30 / 40 / 50 / 60% bonus attack speed.
  • Shifting Sands Shifting Sands
    • No longer knocks up the first champion hit.
V5.5
  • General
    • Attack speed increased to 0.625 from 0.6.
    • Soldier attack range increased to 375 from 325.
      • Spear pass-through range decreased to 50 from 100. Total range unchanged.
V5.4
  • Shurima's Legacy Shurima's Legacy
    • Fixed a bug where killing Azir's Sun Disc would result in a registered turret death in Spectator mode.
V5.3
  • Stats
    • Base attack damage increased to 52 from 49.704.
  • Conquering Sands Conquering Sands
    • Base damage reduced to 65 / 85 / 105 / 125 / 145 from 75 / 105 / 135 / 165 / 195.
  • Arise! Arise!
    • Sand Soldier auto-attack range reduced to 325 from 400.
    • Damage to turrets reduced:
      • Base damage reduced to 60 from 90.
      • Scaling per level reduced to 10 from 15.
      • AP scaling reduced to (+ 40% AP) from (+ 60% AP).
V5.2
  • Conquering Sands Conquering Sands
    • Adjusted targeting indicator to properly display the spell's actual range (875 from 800).
      • No functional changes have been made.
    • When there are 3 soldiers already out, Conquering Sands will always move the nearest soldier to where the player clicks.
V5.1
  • Arise! Arise!
    • Fixed a bug where a Sand Soldier would appear to attack but fail to do damage.
V4.21
  • Arise! Arise!
    • Fixed a bug where a soldier's attack was dealing no damage if the target moved out of range. It should now correctly deal damage to all enemies still in range.
  • Shifting Sands Shifting Sands
    • Fixed a bug where casting Shifting Sands outside of cast range would cause Azir to walk in range even if there was a soldier in range. It should now correctly use the soldiers for determining the range, not the cursor.
    • Shifting Sands will now detect soldiers in the process of being summoned and will instantly dash to them.
    • Cast range increased to Global from 1100. You can now dash to any soldier regardless of how far away it is.
  • Emperor's Divide Emperor's Divide
    • Fixed a bug where the speed boost wasn't granting assists.
V4.20
  • Conquering Sands Conquering Sands
    • Base damage increased to 75 / 105 / 135 / 165 / 195 from 60 / 90 / 120 / 150 / 180.
  • Arise! Arise!
    • AP ratio reduced to (+ 60% AP) from (+ 70% AP).
  • Shifting Sands Shifting Sands
    • Shield increased to 80 / 120 / 160 / 200 / 240 from 60 / 100 / 140 / 180 / 220.
V4.19
  • Shurima's Legacy Shurima's Legacy
    • Fixed a bug where the damage from Azir's Sun Disc would not ramp up properly like a tower.
  • Emperor's Divide Emperor's Divide
    • Fixed a number of bugs around detecting enemies that are behind Azir at cast time.
    • Fixed a number of double bounce bugs.
    • Fixed a number of bugs that allowed enemies to dash through the wall if they timed their dash correctly.
V4.18
  • Stats
    • Base attack damage increased to 47 from 43.
    • Base attack speed increased to 0.6 from 0.556
  • Shurima's Legacy Shurima's Legacy
    • Fixed a bug where two Azir could each summon a Sun Disc from the same interactive clicker.
    • Fixed a bug where some champions could use abilities on the interactive clickers.
    • Clickable size of the interactive clickers reduced by 20%
  • Conquering Sands Conquering Sands
    • Fixed a bug where Conquering Sands would make Sand Soldier attacks deal no damage.
    • Fixed a bug where Sand Soldiers would fail to pass through a wall if the dash range was a little short.
  • Arise! Arise!
    • Fixed a bug where multiple soldiers attacking multiple targets would incorrectly apply reduced damage.
    • Fixed a bug where dancing would break the soldier's basic attacks.
  • Shifting Sands Shifting Sands
    • Azir now follows his Sand Soldiers if they are currently moving via Conquering Sands Conquering Sands.
    • Fixed a bug where Azir would dash to the wrong soldier in certain situations.
    • Fixed a bug where using Shifting Shands right after using Arise! Arise! would not work.
  • Emperor's Divide Emperor's Divide
    • Bug fixes so it will no longer:
      • Deal damage multiple times
      • Multi-bounce
      • Pin targets to walls
      • Fail to bounce targets to the far side of the wall
      • Not break channels
      • Break spell shields and still knock enemies back
V4.16
  • Added

See also

References

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