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(5.1 Corrected spelling/grammar)
(these are targeted abilities, not unstoppable basic attacks)
 
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{{redirect|AA|the item|Archangel's Staff}}
 
   
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[[File:Basic_attack_icon.png|right]]
An '''autoattack''' (also called '''standard''', '''normal''', or '''basic attack''') is the attack performed by a [[champion]] when right-clicking an enemy unit. Autoattacks are also performed by an idle champion when an enemy unit ventures too close to it, or when the "attack move" function is used (default <span style="font-family:monospace">Shift + right-click</span>). Autoattacks are also performed by [[monsters]], [[minions]] and [[turrets]].
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A '''basic attack''' (also called a '''standard''', '''normal''', or '''auto attack''') is the default means by which a unit deals damage. Champions perform basic attacks when an enemy unit is right-clicked; basic attacks are also performed by an idle champion when an enemy unit ventures too close to it (if the option to basic attack when idling is enabled), or when the "attack move" function is used (default {{sbc|Shift + Right Click}}).
   
==Behavior==
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Most [[monster]]s and [[minion]]s perform basic attacks as their only method of dealing damage.
===Champion===
 
When using attack-move, the champion stops to attack any hostile that gets in their way en-route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the '''S''' key or by specifying another move order), or they lose vision of the target.
 
   
===Minions===
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A '''basic attack''', under normal circumstances, deals {{as|100% of [[attack damage]]}} physical damage, and can occur whenever the unit's '''attack timer''' is over, which is reduced by [[attack speed]] and reset by basic attack resets.
The [[Minions#Behavior|behavior of minions]] is described under behavior on the minions page.
 
   
===Turrets===
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== Option ==
The [[Turret#Attack_Prioritization|behavior of turrets]] is described on the corresponding page as well as the [[Turret#Damage|damage of turrets]] autoattacks.
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By default, a champion will automatically basic attack nearby enemy units. This feature can be turned off in the options menu. Auto attacking can be momentarily disabled by using the "stop" command (default {{sbc|S}}).
   
===Vision===
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== Behaviour ==
Autoattacking when hiding in the [[brush]] or in [[fog of war]] will reveal the attacking unit for a few seconds. Autoattacking while in [[stealth]] mode will break the stealth.
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=== General ===
  +
Basic attacks cannot be dodged under normal circumstances. That is to say, once a basic attack has been issued from the attacker, it cannot miss the target and will follow the target despite any subsequent changes in position. Certain abilities will cause basic attacks to fail, whether by dodging, disabling, blocking, negating, missing or parrying. ''See {{tip|Blind}}, {{tip|Disarm}}, {{tip|Untargetable}}, {{cai|Counter Strike|Jax}}, {{cai|Spirit's Refuge|Shen}}.''
   
==Damage==
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Certain basic attacks can be physically dodged (by using mobility spells or walking out of the way) as they don't follow their target after their fired, but will travel fast enough that they're unlikely to be dodged. ''See {{cai|New Destiny|Graves}}, {{cai|Spray and Pray|Twitch}}.''
Autoattacks always deal [[physical damage]] unless one of the following abilities is used, in which case the whole damage of the autoattack will be magic damage.
 
*{{cai|Devastating Blow|Poppy}}
 
*{{cai|Mace of Spades|Mordekaiser}}
 
However, certain [[item]]s, [[abilities]] or [[Passive ability|passives]] may cause them to deal additional [[magic damage]] on top of their base physical damage. Damage from autoattacks benefits from the [[attack damage]] stat on the attacker and are reduced by [[armor]] on the target.
 
   
When autoattacking a [[turret]], the damage is based on the base attack damage added to either the bonus attack damage or 40% of a champion's [[ability power]], depending on which one is higher.
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=== Champion ===
  +
When using attack-move, the champion stops to attack any hostile that gets in their way en route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the '''S''' key or by specifying another move order), or they lose vision of the target.
   
==Attack rate==
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Many champions also have abilities that will affect their basic attacks in some way or form. Such abilities are treated like basic attacks, are said to apply [[on-hit effect]]s and will also apply [[Ability effects]].
The rate at which a champion attacks is called [[attack speed]] and is capped at 2.5; this means that a champion can attack at most 5 times in a 2 seconds period.
 
   
Some abilities refresh the attack timer and allow a champion to attack again immediately if they use the ability after their autoattack.
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=== Minions ===
  +
Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets. For more information see the [[Minion#AI Behavior|behavior of minions page]].
   
A list of abilities that refresh the attack timer:
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=== Monsters ===
*{{cai|Power Fist|Blitzcrank}}
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Almost all monsters only use basic attacks and only deal physical damage, the exceptions are:
*{{cai|Crippling Strike|Darius}}
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* {{ui|Baron Nashor}} which also casts abilities.
*{{cai|Decisive Strike|Garen}}
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* {{ui|Rift Herald}} which also casts abilities.
*{{cai|Empower|Jax}}
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* {{ui|Dragon}} whose basic attacks are considered as abilities.
*{{cai|Shield of Daybreak|Leona}}
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* {{ui|Gromp}} whose basic attacks deal magic damage.
*{{cai|Mace of Spades|Mordekaiser}}
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* {{ui|Rift Scuttler}} which do not attack at all.
*{{cai|Siphoning Strike|Nasus}}
 
*{{cai|Titan's Wrath|Nautilus}}
 
*{{cai|Takedown|Nidalee}}
 
*{{cai|Devastating Blow|Poppy}}
 
*{{cai|Ruthless Predator|Renekton}}
 
*{{cai|Twin Bite|Shyvana}}
 
*{{cai|Ricochet|Sivir}}
 
*{{cai|Power Chord|Sona}}
 
*{{cai|Noxian Diplomacy|Talon}}
 
*{{cai|Blinding Dart|Teemo}}
 
*{{cai|Rabid Bite|Trundle}}
 
*{{cai|Rolling Thunder|Volibear}}
 
*{{cai|Crushing Blow|Wukong}}
 
*{{cai|Three Talon Strike|Xin Zhao}}
 
*{{cai|Omen of War|Yorick}}
 
   
There are a more abilities refreshing the attack timer, but require a casting animation, so the resulting attack rate is much lower (compared to above abilities) and may become slower than just auto attacking when having a high attack speed.
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=== Turrets ===
*{{cai|Tumble|Vayne}}
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{{main|Turret}}Turret basic attacks deal physical damage and each consecutive attack deals more damage, up to a cap.
   
==See also==
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The [[Turret#Attack Prioritization|behavior of turrets]] is described on the corresponding page as well as the [[Turret#Turrets|damage of turret]] basic attacks.
*[[Critical strike]]
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[[Category:Gameplay elements]]
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The only exception to the above is the [[Nexus Obelisk]] (also called the ''Fountain Laser''), which deals [[True damage#Notes|a special type of true damage]] that ignores all kinds of damage reduction, untargetability and immunity effects and doesn't have missile travel speed.
[[Category:Gameplay elements]]
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  +
=== Structures ===
  +
In normal circumstances, structures can only be damaged by basic attacks.
  +
  +
=== Vision ===
  +
Basic attacking while hiding in [[brush]] or in [[Sight|fog of war]] will reveal the attacking unit. If in brush, basic attacking will reveal allies nearby while basic attacking.
  +
  +
== Damage ==
  +
Basic attacks always deal [[physical damage]] unless one of the following abilities is used, in which case the whole damage of the basic attack will be magic damage.
  +
  +
{{column|2|
  +
* {{cai|Colossal Smash|Galio}}
  +
* {{cai|Takedown|Nidalee}}
  +
* {{cai|Petricite Burst|Sylas}}
  +
* {{cai|Pick a Card|Twisted Fate}}
  +
* {{cai|Discharge|Viktor}}
  +
* {{cai|Stretching Strikes|Zac}}
  +
}}
  +
  +
However, certain [[item]]s, [[Champion ability|abilities]] or [[Champion ability|passives]] may cause them to deal additional [[magic damage]] on top of their base physical damage. Damage from basic attacks benefits from the [[attack damage]] stat on the attacker and are reduced by [[armor]] on the target.
  +
  +
When basic attacking a [[turret]], your basic attack deals:
  +
* If {{as|(100% '''bonus''' AD)}} is higher than {{as|(60% AP)}} (or by default):
  +
** Deals {{as|100% '''base''' AD}} {{as|(+ 100% '''bonus''' AD)}} physical damage.
  +
* If {{as|(60% AP)}} is higher than {{as|(100% '''bonus''' AD)}}:
  +
** Deals {{as|100% '''base''' AD}} {{as|(+ 60% AP)}} magic damage.
  +
  +
== Attack speed ==
  +
{{main|Attack speed}}
  +
:See also: [[List of champions/Basic attacks]]
  +
The rate at which a champion attacks is called attack speed, and is by default capped at {{fd|2.5}} attacks per second, though some champions and runes can remove the cap.
  +
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=== Windup ===
  +
{{Tip info|Attack windup}}
  +
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=== Resets ===
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Certain abilities can ''"reset"'' the basic attack timer, causing the basic attack to queue in prematurely before the second basic attack initiates the queue, resulting in a faster second attack rather than basic attacking twice normally. {{ri|Hail of Blades}} gains an additional [[stack]] from resets.
  +
  +
[[File:Attack Resets|thumb|center|550 px]]
  +
  +
A list of actives and abilities that refresh the attack timer:
  +
  +
{{Column|2|
  +
* {{cai|Umbral Dash|Aatrox}}
  +
* {{cai|Ranger's Focus|Ashe}}
  +
* {{cai|Power Fist|Blitzcrank}}
  +
* {{cai|Precision Protocol|Camille}}
  +
* {{cai|Vorpal Spikes|Cho'Gath}}
  +
* {{cai|Crippling Strike|Darius}}
  +
* {{cai|Masochism|Dr. Mundo}}
  +
* {{cai|Phase Dive|Ekko}} {{tt|*|This ability has a fixed dash distance which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high. The delay can be bypassed by casting the ability towards unpassable terrain.}}
  +
* {{cai|Skittering Frenzy|Elise}}
  +
* {{cai|Bladework|Fiora}}
  +
* {{cai|Seastone Trident|Fizz}}
  +
* {{cai|Decisive Strike|Garen}}
  +
* {{cai|Quickdraw|Graves}}
  +
* {{cai|Devastating Charge|Hecarim}}
  +
* {{cai|Harsh Lesson|Illaoi}}
  +
* {{cai|Empower|Jax}}
  +
* {{cai|Hyper Charge|Jayce}}
  +
* {{cai|Nether Blade|Kassadin}}
  +
* {{cai|Shunpo|Katarina}}
  +
* {{cai|Starfire Spellblade|Kayle}}
  +
* {{cai|Dance of Arrows|Kindred}} {{tt|*|This ability has a fixed casting animation which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high.}}
  +
* {{cai|Shield of Daybreak|Leona}}
  +
* {{cai|Relentless Pursuit|Lucian}}
  +
* {{cai|Thunderclap|Malphite}}
  +
* {{cai|Sap Magic|Maokai}}
  +
* {{cai|Meditate|Master Yi}}
  +
* {{cai|Siphoning Strike|Nasus}}
  +
* {{cai|Titan's Wrath|Nautilus}}
  +
* {{cai|Takedown|Nidalee}}
  +
* {{cai|Shield Vault 2|Pantheon|Empowered Shield Vault}}
  +
* {{cai|Queen's Wrath|Rek'Sai}}
  +
* {{cai|Ruthless Predator|Renekton}}
  +
* {{cai|Savagery|Rengar}}
  +
* {{cai|Permafrost|Sejuani}}
  +
* {{cai|Knuckle Down|Sett}}
  +
* {{cai|Twin Bite|Shyvana}}
  +
* {{cai|Ricochet|Sivir}}
  +
* {{cai|Power Chord|Sona}}
  +
* {{cai|Noxian Diplomacy|Talon}}
  +
* {{cai|Chomp|Trundle}}
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* {{cai|Tumble|Vayne}} {{tt|*|This ability has a fixed dash distance which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high. The delay can be bypassed by casting the ability towards unpassable terrain.}}
  +
* {{cai|Excessive Force|Vi}}
  +
* {{cai|Thundering Smash|Volibear}}
  +
* {{cai|Crushing Blow|Wukong}}
  +
* {{cai|Three Talon Strike|Xin Zhao}}
  +
* {{cai|Last Rites|Yorick}}
  +
* {{ii|Hextech Protobelt-01}} {{tt|*|This active has a fixed dash distance which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high. The delay can be bypassed by casting the ability towards unpassable terrain.}}
  +
* {{ii|Titanic Hydra}} (active)}}
  +
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=== Special Cases ===
  +
{{cai|Broken Wings|Riven}} and {{cai|Killer Instinct|Kai'Sa}} causes their next basic attack to occur more quickly. This is not considered a basic attack reset for {{ri|Hail of Blades}}.
  +
  +
== Unstoppable Basic Attack ==
  +
A basic attack that is not {{tip|interrupt|interruptible}} is classified as an {{tip|unstoppable basic attack}}. It is only stopped by {{tip|death}} and {{tip|polymorph}}. The following use this mechanic:
  +
  +
{{column|2|
  +
* {{cai|Power Fist|Blitzcrank}}
  +
* {{cai|Headshot|Caitlyn}}
  +
* {{cai|Precision Protocol|Camille}}
  +
* {{cai|Crippling Strike|Darius}}
  +
* {{cai|Seastone Trident|Fizz}}
  +
* {{cai|Colossal Smash|Galio}}
  +
* {{cai|Decisive Strike|Garen}}
  +
* {{cai|Drunken Rage|Gragas}}
  +
* {{cai|Harsh Lesson|Illaoi}} (only within her base {{sti|attack range}})
  +
* {{cai|Whisper|Jhin|fourth shot}}
  +
* {{cai|Martial Poise|Kalista}}
  +
* {{cai|Nether Blade|Kassadin}}
  +
* {{cai|Starfire Spellblade|Kayle}}
  +
* {{cai|Siphoning Strike|Nasus}}
  +
* {{cai|Sap Magic|Maokai}}
  +
* {{cai|Takedown|Nidalee}}
  +
* {{cai|Ruthless Predator|Renekton}}
  +
* {{cai|Savagery|Rengar}}
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* {{cai|Petricite Burst|Sylas}}
  +
* {{cai|Chomp|Trundle}}
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* {{cai|Bear Stance|Udyr}}
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* {{cai|Excessive Force|Vi}}
  +
* {{cai|Crushing Blow|Wukong}}
  +
* {{cai|Three Talon Strike|Xin Zhao}}
  +
* {{cai|Last Rites|Yorick}}
  +
* {{cai|Bop 'n' Block|Yuumi}}
  +
* {{cai|Stretching Strikes|Zac}}
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}}
  +
  +
== Empowered Basic Attack ==
  +
''To see the items and runes that deal bonus damage with basic attack, see [[attack effects]].''
  +
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=== Modified Damage ===
  +
The following champion abilities have their basic attack dealing modified damage:
  +
  +
{{column|2|
  +
* {{cai|Ranger's Focus|Ashe}}
  +
* {{cai|Hextech Munitions|Corki}}
  +
* {{cai|Devastating Charge|Hecarim}}
  +
* {{cai|Hyper Charge|Jayce}}
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* {{cai|Martial Poise|Kalista}}
  +
* {{cai|Takedown|Nidalee}}
  +
* {{cai|Shield Vault 2|Pantheon|Shield Vault}}
  +
* {{cai|Ruthless Predator|Renekton}}
  +
* {{cai|Pick a Card|Twisted Fate}}
  +
* {{cai|Discharge|Viktor}}
  +
}}
  +
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=== Bonus Damage ===
  +
The following champion abilities will empower their basic attack to deal bonus damage:
  +
  +
{{column|3|
  +
* {{cai|Deathbringer Stance|Aatrox}}
  +
* {{cai|Assassin's Mark|Akali}}
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* {{cai|Frost Shot|Ashe}}
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* {{cai|Power Fist|Blitzcrank}}
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* {{cai|Concussive Blows|Braum}}
  +
* {{cai|Headshot|Caitlyn}}
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* {{cai|Precision Protocol|Camille}}
  +
* {{cai|Vorpal Spikes|Cho'Gath}}
  +
* {{cai|Masochism|Dr. Mundo}}
  +
* {{cai|Crippling Strike|Darius}}
  +
* {{cai|Moonsilver Blade|Diana}}
  +
* {{cai|Spinning Axe|Draven}}
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* {{cai|Z-Drive Resonance|Ekko}}
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* {{cai|Duelist's Dance|Fiora}} and {{ai|Bladework|Fiora}}
  +
* {{cai|Seastone Trident|Fizz}}
  +
* {{cai|Decisive Strike|Garen}}
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* {{cai|Hyper|Gnar}}
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* {{cai|Drunken Rage|Gragas}}
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* {{cai|Ionian Fervor|Irelia}}
  +
* {{cai|Martial Cadence|Jarvan IV}}
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* {{cai|Empower|Jax}} and {{ais|Grandmaster's Might|Jax}} passive
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* {{cai|Transform Mercury Hammer|Jayce}}
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* {{cai|Switcheroo!|Jinx|Fishbones}}
  +
* {{cai|Nether Blade|Kassadin}}
  +
* {{cai|Starfire Spellblade|Kayle}}
  +
* {{cai|Electrical Surge|Kennen}}
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* {{cai|Unseen Threat|Kha'Zix}}
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* {{cai|Bio-Arcane Barrage|Kog'Maw}}
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* {{cai|Shield of Daybreak|Leona}}
  +
* {{cai|Lightslinger|Lucian}}
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* {{cai|Pix, Faerie Companion|Lulu}}
  +
* {{cai|Illumination|Lux}}
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* {{cai|Thunderclap|Malphite}}
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* {{cai|Double Strike|Master Yi}} and {{ai|Wuju Style|Master Yi}}
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* {{cai|Love Tap|Miss Fortune}}
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* {{cai|Darkness Rise|Mordekaiser}}
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* {{cai|Tidecaller's Blessing|Nami}}
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* {{cai|Siphoning Strike|Nasus}}
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* {{cai|Staggering Blow|Nautilus}}
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* {{cai|Umbra Blades|Nocturne}}
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* {{cai|Clockwork Winding|Orianna}}
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* {{cai|Harrier|Quinn}}
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* {{cai|Queen's Wrath|Rek'Sai}}
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* {{cai|Savagery|Rengar}}
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* {{cai|Runic Blade|Riven}}
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* {{cai|Junkyard Titan 3|Rumble|Junkyard Titan}}
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* {{cai|Backstab|Shaco}}
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* {{cai|Twilight Assault 2|Shen|Twilight Asssault}}
  +
* {{cai|Twin Bite|Shyvana}} and {{ai|Flame Breath|Shyvana}}
  +
* {{cai|Glory in Death|Sion}}
  +
* {{cai|Ricochet|Sivir}}
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* {{cai|Crystal Venom|Skarner}}
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* {{cai|Power Chord|Sona}}
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* {{cai|An Acquired Taste|Tahm Kench}}
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* {{cai|Bravado|Taric}}
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* {{cai|Toxic Shot|Teemo}}
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* {{cai|Flay|Thresh}}
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* {{cai|Explosive Charge|Tristana}}
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* {{cai|Chomp|Trundle}}
  +
* {{cai|Stacked Deck|Twisted Fate}}
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* {{cai|Phoenix Stance|Udyr}}
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* {{cai|Blighted Quiver|Varus}}
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* {{cai|Tumble|Vayne}} and {{ai|Silver Bolts|Vayne}}
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* {{cai|Denting Blows|Vi}} and {{ai|Excessive Force 2|Vi|Excessive Force}}
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* {{cai|The Relentless Storm|Volibear}} and {{ai|Thundering Smash|Volibear}}
  +
* {{cai|Eternal Hunger|Warwick}}
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* {{cai|Crushing Blow|Wukong}}
  +
* {{cai|Determination|Xin Zhao}} and {{ai|Three Talon Strike|Xin Zhao}}
  +
* {{cai|Last Rites|Yorick}}
  +
* {{cai|Contempt for the Weak|Zed}}
  +
* {{cai|Short Fuse|Ziggs}}
  +
}}
  +
  +
=== Damage over Time ===
  +
The following champion abilities will empower their basic attack to deal additional damage over time:
  +
* {{cai|Hemorrhage 2|Darius|Hemorrhage}}
  +
* {{cai|Seastone Trident|Fizz}}
  +
* {{cai|Trial by Fire|Gangplank}}
  +
* {{cai|Titan's Wrath|Nautilus}}
  +
* {{cai|Toxic Shot|Teemo}}
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* {{cai|Deadly Venom|Twitch}}
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* {{cai|Tiger Stance|Udyr}}
  +
  +
=== Others ===
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The following champion abilities will empower their basic attack to give another bonus:
  +
  +
{{column|2|
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* {{cai|Deathbringer Stance|Aatrox}}
  +
* {{cai|Cursed Touch|Amumu}}
  +
* {{cai|Ionian Fervor|Irelia}}
  +
* {{cai|Relentless Assault|Jax}}
  +
* {{cai|Lightning Field|Jayce}} and {{ai|Transform Mercury Cannon|Jayce}}
  +
* {{cai|Pow-Pow|Jinx}}
  +
* {{cai|Nether Blade|Kassadin}}
  +
* {{cai|Fleet of Foot|Sivir}}
  +
* {{cai|Turtle Stance|Udyr}}
  +
* {{cai|Frenzy|Volibear}}
  +
* {{cai|Eternal Hunger|Warwick}}
  +
* {{cai|Mana Surge|Xerath}}
  +
* {{cai|Determination|Xin Zhao}}
  +
}}
  +
  +
== Trivia ==
  +
* In the initial iteration, the icon used to denote basic attacks is reused from an [[alpha items|alpha item]] with unknown effects called {{cci|Long_Staff_item.png||Long Staff}}.
  +
  +
{{Clr}}
  +
  +
== References ==
  +
{{Reflist}}
  +
  +
  +
{{Gameplay elements}}
  +
  +
[[de:Normaler Angriff]]
  +
[[es:Ataque básico]]
  +
[[ru:Автоатака]]
  +
[[zh:普通攻击]]
 
[[Category:Gameplay elements]]
 
[[Category:Gameplay elements]]

Latest revision as of 00:37, June 3, 2020

Basic attack icon

A basic attack (also called a standard, normal, or auto attack) is the default means by which a unit deals damage. Champions perform basic attacks when an enemy unit is right-clicked; basic attacks are also performed by an idle champion when an enemy unit ventures too close to it (if the option to basic attack when idling is enabled), or when the "attack move" function is used (default Shift + Right Click).

Most monsters and minions perform basic attacks as their only method of dealing damage.

A basic attack, under normal circumstances, deals 100% of attack damage physical damage, and can occur whenever the unit's attack timer is over, which is reduced by attack speed and reset by basic attack resets.

Option Edit

By default, a champion will automatically basic attack nearby enemy units. This feature can be turned off in the options menu. Auto attacking can be momentarily disabled by using the "stop" command (default S).

Behaviour Edit

General Edit

Basic attacks cannot be dodged under normal circumstances. That is to say, once a basic attack has been issued from the attacker, it cannot miss the target and will follow the target despite any subsequent changes in position. Certain abilities will cause basic attacks to fail, whether by dodging, disabling, blocking, negating, missing or parrying. See Blind icon Blind, Disarm icon Disarm, Playful Untargetable, Jax OriginalSquare Jax's Counter Strike Counter Strike, Shen OriginalSquare Shen's Spirit&#039;s Refuge Spirit's Refuge.

Certain basic attacks can be physically dodged (by using mobility spells or walking out of the way) as they don't follow their target after their fired, but will travel fast enough that they're unlikely to be dodged. See Graves OriginalSquare Graves' New Destiny New Destiny, Twitch OriginalSquare Twitch's Spray and Pray Spray and Pray.

Champion Edit

When using attack-move, the champion stops to attack any hostile that gets in their way en route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the S key or by specifying another move order), or they lose vision of the target.

Many champions also have abilities that will affect their basic attacks in some way or form. Such abilities are treated like basic attacks, are said to apply on-hit effects and will also apply Ability effects.

Minions Edit

Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets. For more information see the behavior of minions page.

Monsters Edit

Almost all monsters only use basic attacks and only deal physical damage, the exceptions are:

Turrets Edit

Turret basic attacks deal physical damage and each consecutive attack deals more damage, up to a cap.

The behavior of turrets is described on the corresponding page as well as the damage of turret basic attacks.

The only exception to the above is the Nexus Obelisk (also called the Fountain Laser), which deals a special type of true damage that ignores all kinds of damage reduction, untargetability and immunity effects and doesn't have missile travel speed.

Structures Edit

In normal circumstances, structures can only be damaged by basic attacks.

Vision Edit

Basic attacking while hiding in brush or in fog of war will reveal the attacking unit. If in brush, basic attacking will reveal allies nearby while basic attacking.

Damage Edit

Basic attacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the basic attack will be magic damage.

However, certain items, abilities or passives may cause them to deal additional magic damage on top of their base physical damage. Damage from basic attacks benefits from the attack damage stat on the attacker and are reduced by armor on the target.

When basic attacking a turret, your basic attack deals:

  • If (100% bonus AD) is higher than (60% AP) (or by default):
    • Deals 100% base AD (+ 100% bonus AD) physical damage.
  • If (60% AP) is higher than (100% bonus AD):
    • Deals 100% base AD (+ 60% AP) magic damage.

Attack speed Edit

See also: List of champions/Basic attacks

The rate at which a champion attacks is called attack speed, and is by default capped at 2.5 attacks per second, though some champions and runes can remove the cap.

Windup Edit

EditA unit's attack windup is the portion of their attack animation that must be completed in order to hit the target. Once the attack windup has been completed, the attack cannot be interrupted and you may perform other commands. Optimizing movement commands around the attack windup is known as Stutter-stepping.

Champions with a modifier listed after their attack windup have their windup time modified compared to the value you would expect given bonus attack speed. This makes the percentage inaccurate once the champion exceeds their base attack speed. To calculate a champion's windup time factoring a windup modifier, use the following formula:

((cAttackTime  ×  WindupPercent) – bWindupTime)  ×  WindupModifier + bWindupTime

If the champion's base attack speed is equal to their attack speed ratio then the formula can be simplified to:

cAttackTime  ×  WindupPercent  ×  (1 + bonus attack speed%  ×  (1 - WindupModifier))
  • cAttackTime: Current attack timer, which is equal to 1 ÷ total attack speed.
  • WindupPercent: Wind-up percentage, as a decimal (e.g. 30% == 0.3).
  • bWindupTime: Base wind-up time, which is equal to (1 ÷ base attack speed) × WindupPercent.
  • WindupModifier: The attack's wind-up modifier, as a decimal.

Resets Edit

Certain abilities can "reset" the basic attack timer, causing the basic attack to queue in prematurely before the second basic attack initiates the queue, resulting in a faster second attack rather than basic attacking twice normally. Hail of Blades rune Hail of Blades gains an additional stack from resets.

Attack Resets

Attack Resets

A list of actives and abilities that refresh the attack timer:

Special Cases Edit

Riven OriginalSquare Riven's Broken Wings Broken Wings and Kai&#039;Sa OriginalSquare Kai'Sa's Killer Instinct Killer Instinct causes their next basic attack to occur more quickly. This is not considered a basic attack reset for Hail of Blades rune Hail of Blades.

Unstoppable Basic Attack Edit

A basic attack that is not Silence icon interruptible is classified as an Excessive Force 2 unstoppable basic attack. It is only stopped by Death death and Silence icon polymorph. The following use this mechanic:

Empowered Basic Attack Edit

To see the items and runes that deal bonus damage with basic attack, see attack effects.

Modified Damage Edit

The following champion abilities have their basic attack dealing modified damage:

Bonus Damage Edit

The following champion abilities will empower their basic attack to deal bonus damage:

Damage over Time Edit

The following champion abilities will empower their basic attack to deal additional damage over time:

Others Edit

The following champion abilities will empower their basic attack to give another bonus:

Trivia Edit

  • In the initial iteration, the icon used to denote basic attacks is reused from an alpha item with unknown effects called Long Staff item Long Staff.


References Edit


Gameplay Elements
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