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Aurelion Sol
Current version[]
- Maximum range reduced from 750 − 920 (based on level) to 750 − 848 (based on level).
- Maximum range reduced from 750 − 920 (based on level) to 750 − 848 (based on level).
- Stardust granted from minions and small monsters reduced from 2 to 1.
- Stardust granted from siege minions, cannon minions and large monsters increased from 3 to 5.
- Bugfix: Fixed an issue where Singularity could unnaturally kill a summoned .
- Stardust health ratio reduced from 3% target's maximum health per 100 Stardust to 2.5%.
- AP ratio per 0.2 seconds increased from 5% AP to 3% AP.
- Total AP ratio increased from 125% AP to 75% AP.
- AP ratio per 0.2 seconds increased from 5% AP to 3% AP.
- New effect: Movement commands will no longer interrupt the dash.
- V5.0 - January 25 Hotfix
- Base damage per 0.2 seconds increased from 8 / 11 / 14 / 17 to 11 / 14 / 17 / 20.
- Burst base damage increased from 45 / 55 / 65 / 75 to 55 / 65 / 75 / 85.
- Mana cost per 0.5 seconds reduced from 10 / 14 / 18 / 22 to 10 / 12 / 14 / 16.
- Cooldown reduced from 22 / 20 / 18 / 16 seconds to 18 / 17 / 16 / 15.
- Base damage per 0.2 seconds increased from 2 / 3.5 / 5 / 6.5 to 4 / 5.5 / 7 / 8.5.
- Total base damage increased from 50 / 87.5 / 125 / 162.5 to 100 / 137.5 / 175 / 212.5.
- Base damage per 0.2 seconds increased from 2 / 3.5 / 5 / 6.5 to 4 / 5.5 / 7 / 8.5.
- General
- Removed: All skins no longer feature stars from , including , , , .
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- bonus magic damage based on the target's maximum health. : Bursts deal
- per 100 Stardust. : Range is increased by 62.5%
- per 100 Stardust, and execution threshold is increased. : Radius is increased by 15%
- per 100 Stardust. / : Impact radius is increased by 15%
(Innate)
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- Active: Aurelion Sol
charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit,
reveals them, and deals them 0.5 − 7.5 (based on level) (+ 11 / 14 / 17 / 20) (+ 12% AP) magic damage every 0.2 seconds, reduced to 50% for other surrounding enemies hit by the beam.
- Breath of Light can be recast within the duration, and does so automatically afterwards.
- For every continuous second that the beam damages the same enemy, it bursts to deal 15 / 20 / 25 / 30 (based on level) (+ 45 / 55 / 65 / 75) (+ 35% AP) ((+ 3% per 100 Stardust) target's maximum health)
bonus magic damage and generates 1 Stardust if the target is a
champion. The damage based on the target's health ratio is capped at 100 against
monsters.
- Recast: Aurelion Sol ends Breath of Light early. If he charged less than 0.25 seconds, it will incur a 1-second static cooldown.
- At rank 4, Breath of Light's channel duration lasts indefinitely. Breath of Light deals 40% damage against
monsters.
- Mana Cost: 10 / 14 / 18 / 22 per 0.5 seconds.
- Cooldown: 3 seconds.
- Cast Time: None, Range: 750 − 920 (based on level).
(1)
- Active: Aurelion Sol
- Active: Aurelion Sol
dashes in the target direction and resets
cooldown. While in flight, he has
unobstructed vision and has no cooldown and maximum channel duration and its damage is increased by 12.5 / 15 / 17.5 / 20%. Astral Flight's dash speed is reduced by 50% during the channel.
- Aurelion Sol will be
knocked down by any
immobilizing crowd control during the dash.
- Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.
- Recast: Aurelion Sol ends Astral Flight early.
- Scoring a champion
takedown within 3 seconds of damaging them will
refund 90% of the total cooldown.
- Aurelion Sol will not dash if he is
immobilized or
grounded during the cast time. He can cast abilities during the dash. channel will be interrupted if Astral Flight ends or is cast during the flight, but the ability will automatically be cast afterwards.
- Mana Cost: 80 / 85 / 90 / 95.
- Cooldown: 22 / 20 / 18 / 16 seconds.
- Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust, Speed: 300 + 100% movement speed / 150 + 50% movement speed.
(2)
- Active: Aurelion Sol
- Active: Aurelion Sol blasts the target location, conjuring a black hole after 0.5 seconds that grants
sight of the area, lasts for 5 seconds, and deals 2 / 3.5 / 5 / 6.5 (+ 5% AP) magic damage every 0.2 seconds to enemies within the area.
- Enemies in the black hole are
dragged toward the center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% per 100 Stardust) of their maximum health are also
executed. Additionally, non-champions affected have their movement speed reduced to 0.
- After Singularity ends, Aurelion Sol generates 1 Stardust for every continuous second that enemy champions were within, and a varying amount of Stardust for enemies that died within:
- Champions and epic monsters grant 5 Stardust.
- Large minions and large monsters grant 3 Stardust.
- Small minions and small monsters grant 2 Stardust.
- Mana Cost: 80 / 85 / 90 / 95.
- Cooldown: 12 seconds.
- Cast Time: 0.25 seconds, Target Range: 750 − 920 (based on level), Effect Radius:
√(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust) /
√(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust).
(3)
- Active: Aurelion Sol blasts the target location, conjuring a black hole after 0.5 seconds that grants
- Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and
stunning them for 1 second. This generates 8 Stardust for each enemy champion hit.
- Once Falling Star has been learned, gathering 65 Stardust transforms the next cast into , empowering the impact with new effects.
- Mana Cost: 100.
- Cooldown: 85 / 80 / 75 seconds.
- Cast Time: None, Target Range: 1250, Effect Radius:
√(275² + 16.93² × Stardust).
(4)
- Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and
- Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing
25% increased damage in a larger explosion, and
knocking up enemies hit for 1 second.
- This emits a massive shockwave expanding over 3 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemy
champions and epic
monsters hit, and
slowing all enemies hit by 50% for 1 second and
revealing them for 1.5 seconds.
- Effect Radius: √(388.91² + 21.85² × Stardust) / 5000.
(Enhanced 4)
- Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing
Release version[]
- Stats
- Base movement speed increased from 325 to 335.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Stats
- Base armor reduced from 35 to 30.
- Bonus movement speed reduced from 40% to 30%.
- Star base damage reduced from 18 − 130 (based on level) to 15 − 130 (based on level).
- Base damage reduced from 25 − 165 (based on level) to 25 − 170 (based on level).
- Cooldown increased from 65 / 55 / 45 seconds to 80 / 65 / 50.
- Bug Fix: No longer grants 20% movement speed when Starsurge missile is fired.
- Maximum passive movement speed reduced from 40% to 20%.
- Stats
- Base mana regeneration reduced from 12 to 9.
- Minimum stun duration reduced from 0.55 / 0.6 / 0.65 / 0.7 seconds to 0.4 / 0.45 / 0.5 / 0.55.
- Maximum stun duration reduced from 2.2 / 2.4 / 2.6 / 2.8 seconds to 1.6 / 1.8 / 2 / 2.2.
- Cooldown increased from 5 / 4 / 3 / 2 seconds to 8 / 6 / 4 / 2.
- Cooldown increased from 55 / 50 / 45 / 40 seconds to 70 / 60 / 50 / 40.