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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Aurelion Sol
Aurelion Sol (Universe)Aurelion Sol (Universe)
Aurelion Sol (League of Legends)Aurelion Sol (League of Legends)
Aurelion Sol (Esports)Aurelion Sol (Esports)
Aurelion Sol (Teamfight Tactics)Aurelion Sol (Teamfight Tactics)
Aurelion Sol (Legends of Runeterra)Aurelion Sol (Legends of Runeterra)
Aurelion Sol (Wild Rift)Aurelion Sol (Wild Rift)
Aurelion Sol (Development)Aurelion Sol (Development)
Aurelion Sol (Trivia)Aurelion Sol (Trivia)
 Patch history

Current version[]

V5.1b
  • Breath of Light Breath of Light
    • Maximum range reduced from 750 − 920 (based on level) to 750 − 848 (based on level).
  • Singularity Singularity
    • Maximum range reduced from 750 − 920 (based on level) to 750 − 848 (based on level).
V5.1
  • Cosmic Creator Cosmic Creator
    • Stardust granted from minions and small monsters reduced from 2 to 1.
    • Stardust granted from siege minions, cannon minions and large monsters increased from 3 to 5.
  • Singularity Singularity
    • Bugfix: Fixed an issue where Singularity could unnaturally kill a summoned Rift Herald Rift Herald.
V5.0b
  • Cosmic Creator Cosmic Creator
    • Stardust health ratio reduced from Champions killed with Comeuppance (R)3% target's maximum health Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust to inherit2.5%.
  • Singularity Singularity
    • AP ratio per 0.2 seconds increased from Multiple champions hit with Between Worlds (R)5% AP to Multiple champions hit with Between Worlds (R)3% AP.
      • Total AP ratio increased from Multiple champions hit with Between Worlds (R)125% AP to Multiple champions hit with Between Worlds (R)75% AP.
V5.0a
  • Astral Flight Astral Flight
    • New effect: Movement commands will no longer interrupt the dash.
V5.0 - January 25 Hotfix
  • Breath of Light Breath of Light
    • Base damage per 0.2 seconds increased from 8 / 11 / 14 / 17 to 11 / 14 / 17 / 20.
    • Burst base damage increased from 45 / 55 / 65 / 75 to 55 / 65 / 75 / 85.
    • Mana cost per 0.5 seconds reduced from 10 / 14 / 18 / 22 to 10 / 12 / 14 / 16.
  • Astral Flight Astral Flight
    • Cooldown reduced from 22 / 20 / 18 / 16 seconds to 18 / 17 / 16 / 15.
  • Singularity Singularity
    • Base damage per 0.2 seconds increased from 2 / 3.5 / 5 / 6.5 to 4 / 5.5 / 7 / 8.5.
      • Total base damage increased from 50 / 87.5 / 125 / 162.5 to 100 / 137.5 / 175 / 212.5.
V5.0
  • General
  • Cosmic Creator Cosmic Creator (Innate)
    • Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Sweet spot hits on champions with The Darkin Blade (Q)Stardust, which improve each of his abilities. The amount of Sweet spot hits on champions with The Darkin Blade (Q)Stardust collected by each ability may vary by target.
      • Breath of Light Breath of Light: Bursts deal Damage mitigated with Shifting Sands (E)bonus magic damage based on the Champions killed with Comeuppance (R)target's maximum health.
      • Astral Flight Astral Flight: Range is increased by 62.5% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust.
      • Singularity Singularity: Radius is increased by 15% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust, and execution threshold is increased.
      • Falling Star Falling Star/The Skies Descend The Skies Descend: Impact radius is increased by 15% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust.
  • Breath of Light Breath of Light (1)
    • Active: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, reveals them, and deals them 0.5 − 7.5 (based on level) (+ 11 / 14 / 17 / 20) Multiple champions hit with Between Worlds (R)(+ 12% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.2 seconds, reduced to 50% for other surrounding enemies hit by the beam.
    • Breath of Light can be recast within the duration, and does so automatically afterwards.
    • For every continuous second that the beam damages the same enemy, it bursts to deal 15 / 20 / 25 / 30 (based on level) (+ 45 / 55 / 65 / 75) Multiple champions hit with Between Worlds (R)(+ 35% AP) Sweet spot hits on champions with The Darkin Blade (Q)((+ 3% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust) target's maximum health) Damage mitigated with Shifting Sands (E)bonus magic damage and generates Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust if the target is a champion. The damage based on the target's health ratio is capped at 100 against monsters.
    • Recast: Aurelion Sol ends Breath of Light early. If he charged less than 0.25 seconds, it will incur a 1-second static cooldown.
    • At rank 4, Breath of Light's channel duration lasts indefinitely. Breath of Light deals 40% damage against monsters.
    • Mana Cost: 10 / 14 / 18 / 22 per 0.5 seconds.
    • Cooldown: 3 seconds.
    • Cast Time: None, Range: 750 − 920 (based on level).
  • Astral Flight Astral Flight (2)
    • Active: Aurelion Sol dashes in the target direction and resets Breath of Light's Breath of Light's  cooldown. While in flight, he has unobstructed vision and Breath of Light Breath of Light has no cooldown and maximum channel duration and its damage is increased by 12.5 / 15 / 17.5 / 20%. Astral Flight's dash speed is reduced by 50% during the channel.
    • Aurelion Sol will be knocked down by any immobilizing crowd control during the dash.
    • Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.
    • Recast: Aurelion Sol ends Astral Flight early.
    • Scoring a champion takedown within 3 seconds of damaging them will  refund 90% of the total cooldown.
    • Aurelion Sol will not dash if he is immobilized or grounded during the cast time. He can cast abilities during the dash. Breath of Light's Breath of Light's channel will be interrupted if Astral Flight ends or Singularity Singularity is cast during the flight, but the ability will automatically be cast afterwards.
    • Mana Cost: 80 / 85 / 90 / 95.
    • Cooldown: 22 / 20 / 18 / 16 seconds.
    • Cast Time: 0.4 seconds, Range: 1200 + 7.5 Sweet spot hits on champions with The Darkin Blade (Q)per Stardust, Speed: 300 + Champions killed 5s before or after using Chronobreak (R)100% movement speed / 150 + Champions killed 5s before or after using Chronobreak (R)50% movement speed.
  • Singularity Singularity (3)
    • Active: Aurelion Sol blasts the target location, conjuring a black hole after 0.5 seconds that grants sight of the area, lasts for 5 seconds, and deals 2 / 3.5 / 5 / 6.5 Multiple champions hit with Between Worlds (R)(+ 5% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.2 seconds to enemies within the area.
    • Enemies in the black hole are dragged toward the center over the duration. Non-epic monster targets within the center that are below Sweet spot hits on champions with The Darkin Blade (Q)5% (+ inherit2.6% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust) of their maximum health are also executed. Additionally, non-champions affected have their Champions killed 5s before or after using Chronobreak (R)movement speed reduced to inherit0.
    • After Singularity ends, Aurelion Sol generates Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust for every continuous second that enemy champions were within, and a varying amount of Sweet spot hits on champions with The Darkin Blade (Q)Stardust for enemies that died within:
      • Champions and epic monsters grant Sweet spot hits on champions with The Darkin Blade (Q)5 Stardust.
      • Large minions and large monsters grant Sweet spot hits on champions with The Darkin Blade (Q)3 Stardust.
      • Small minions and small monsters grant Sweet spot hits on champions with The Darkin Blade (Q)2 Stardust.
    • Mana Cost: 80 / 85 / 90 / 95.
    • Cooldown: 12 seconds.
    • Cast Time: 0.25 seconds, Target Range: 750 − 920 (based on level), Effect Radius: √(275² + 16.93²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / √(137.5² + 8.46²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / √(275² + 16.93²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / √(137.5² + 8.46²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust).
  • Falling Star Falling Star (4)
    • Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 65% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies hit and stunning them for 1 second. This generates Sweet spot hits on champions with The Darkin Blade (Q)8 Stardust for each enemy champion hit.
    • Once Falling Star has been learned, gathering Sweet spot hits on champions with The Darkin Blade (Q)65 Stardust transforms the next cast into The Skies Descend The Skies Descend, empowering the impact with new effects.
    • Mana Cost: 100.
    • Cooldown: 85 / 80 / 75 seconds.
    • Cast Time: None, Target Range: 1250, Effect Radius: √(275² + 16.93²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust).
  • The Skies Descend The Skies Descend (Enhanced 4)
    • Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing 25% increased damage in a larger explosion, and knocking up enemies hit for 1 second.
    • This emits a massive shockwave expanding over 3 seconds, dealing 150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 65% AP) Damage mitigated with Shifting Sands (E)magic damage to enemy champions and epic monsters hit, and slowing all enemies hit by 50% for 1 second and revealing them for 1.5 seconds.
    • Effect Radius: √(388.91² + 21.85²  ×  Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / 5000.

Release version[]

V4.2
  • Stats
    • Base movement speed increased from 325 to 335.
V3.3
V2.5
V2.1b
V2.0a
  • Starsurge Starsurge
    • Bug Fix: No longer grants Champions killed 5s before or after using Chronobreak (R)20% movement speed when Starsurge missile is fired.
  • Comet of Legend Comet of Legend
    • Maximum passive movement speed reduced from 40% to 20%.
V1.1
  • Stats
    • Base mana regeneration reduced from 12 to 9.
V0.5

See also[]

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