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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Aurelion Sol OriginalCentered
Aurelion Sol
Aurelion Sol (Universe)Aurelion Sol (Universe)
Aurelion Sol (League of Legends)Aurelion Sol (League of Legends)
Aurelion Sol (Esports)Aurelion Sol (Esports)
Aurelion Sol (Teamfight Tactics)Aurelion Sol (Teamfight Tactics)
Aurelion Sol (Legends of Runeterra)Aurelion Sol (Legends of Runeterra)
Aurelion Sol (Wild Rift)Aurelion Sol (Wild Rift)
Aurelion Sol (Development)Aurelion Sol (Development)
Aurelion Sol (Trivia)Aurelion Sol (Trivia)

Aurelion Sol is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Cosmic Creator

Aurelion Sol Cosmic Creator WR

Innate: Aurelion Sol's damaging abilities against enemies generate him permanent stacks of Sweet spot hits on champions with The Darkin Blade (Q)Stardust, which gradually augments his abilities.

  • Breath of Light Breath of Light: Bursts deal Damage mitigated with Shifting Sands (E)bonus magic damage based on the Champions killed with Comeuppance (R)target's maximum health.
  • Astral Flight Astral Flight: Range is increased by 62.5% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust.
  • Singularity Singularity: Radius is increased by 15% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust, and execution threshold is increased.
  • Falling Star Falling Star/The Skies Descend The Skies Descend: Impact radius is increased by 15% Sweet spot hits on champions with The Darkin Blade (Q)per 100 Stardust.

Info
  • No additional details.

Breath of Light

Aurelion Sol Breath of Light WR

Active: Aurelion Sol Channeling icon charges for up to 3.25 seconds to exhale a beam of starfire that he can steer in the target direction. The beam collides with the first enemy hit to Reveal icon reveal them and deal Damage mitigated with Shifting Sands (E)magic damage every 0.2 seconds, reduced to 50% for surrounding enemies.

Magic Damage per Tick:
0.5 − 7.5 (based on level) (+ 11 / 14 / 17 / 20) Multiple champions hit with Between Worlds (R)(+ 12% AP)
Magic Damage per second:
2.5 − 37.5 (based on level) (+ 55 / 70 / 85 / 100) Multiple champions hit with Between Worlds (R)(+ 60% AP)

For every full second damaging the same enemy, the beam deals a burst of Successfully enhanced damage magic icon Damage mitigated with Shifting Sands (E)bonus magic damage to them, and also generates Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust against a Champion icon champion. The damage based on the target's health ratio is capped at 100 against Monster icon monsters.

Bonus Magic Damage:
15 / 20 / 25 / 30 (based on level) (+ 55 / 65 / 75 / 85) Multiple champions hit with Between Worlds (R)(+ 35% AP) Sweet spot hits on champions with The Darkin Blade (Q)((+ 2.5% Sweet spot hits on champions with The Darkin Blade (Q)per Aurelion Sol Cosmic Creator WR 100 Stardust) target's maximum health)

Breath of Light can be recast within the duration, and does so automatically afterwards.

Recast: Aurelion Sol ends Breath of Light. If he charged less than 0.25 seconds, it will incur a 1-second static cooldown.

Breath of Light deals 40% damage against Monster icon monsters. At rank 4, Breath of Light's channel duration lasts indefinitely.

Info
  • Applies Disintegrate spell damage on the burst and Poison Trail persistent area damage on the beam.
  • Breath of Light's bursts against an enemy champion will aggro nearby enemy minions.
  • Breath of Light places a timer on each target, which ticks in 0.2 second intervals. Thus, at 「 5 completed intervals 」「 1 full second 」, the burst damage is procced.
    • The timer's visuals themselves otherwise serve no other purpose than gameplay clarity.
    • The timer falls off and resets to zero immediately upon no longer damaging affected targets.
  • Spell Shield Spell shield will only block the burst damage.
  • The following table refers to interactions while Aurelion Sol is Channeling icon charging.
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Teleport Teleport
Interrupted by Flash Flash Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Astral Flight

    Passive: Scoring a champion Damage rating takedown within 3 seconds of damaging them will Cooldown reduction icon refund 90% of the total cooldown.

    Aurelion Sol Astral Flight WR

    Active: Aurelion Sol Dash dashes in the target direction and Cooldown reduction icon resets Breath of Light's Breath of Light's cooldown. During flight, he has Stealth Ward icon unobstructed vision and Breath of Light Breath of Light has no cooldown and maximum channel duration, and its flat damage is increased. Astral Flight's dash speed is reduced by 50% while channelling.

    Breath of Light Breath of Light Flat Damage Modifier:
    12.5 / 15 / 17.5 / 20%

    Aurelion Sol will be Knockdown icon knocked down by any Stun icon WR immobilizing crowd control during the dash.

    Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.

    Aurelion Sol Astral Flight 2 WR

    Recast: Aurelion Sol ends Astral Flight.

    Aurelion Sol will not dash if he is Stun icon WR immobilized or Root icon grounded during the cast time. He can cast abilities during the dash. Breath of Light's Breath of Light's channel will be interrupted if Astral Flight ends or Singularity Singularity is cast during the flight, but the ability will automatically be cast afterwards.

    Info
    • A Damage rating takedown scored during Astral Flight will reduce the cooldown afterwards.

    Singularity

    Aurelion Sol Singularity WR

    Active: Aurelion Sol conjures a black hole at the target location after a 0.5-second delay that lasts for 5 seconds, granting Sight icon sight of the area and dealing Damage mitigated with Shifting Sands (E)magic damage every 0.2 seconds to enemies within.

    Magic Damage per Tick:
    4 / 5.5 / 7 / 8.5 Multiple champions hit with Between Worlds (R)(+ 3% AP)
    Total Magic Damage:
    100 / 137.5 / 175 / 212.5 Multiple champions hit with Between Worlds (R)(+ 75% AP)
    Magic Damage per second:
    20 / 27.5 / 35 / 42.5 Multiple champions hit with Between Worlds (R)(+ 15% AP)

    Enemies in the black hole are Kinematics icon dragged inward until they reach the center, and non-champions also have their Champions killed 5s before or after using Chronobreak (R)movement speed reduced to inherit0. Enemies within the center Sweet spot hits on champions with The Darkin Blade (Q)below 5% (+ inherit2.1% Sweet spot hits on champions with The Darkin Blade (Q)per Aurelion Sol Cosmic Creator WR 100 Stardust) of their maximum health are Death from Below executed, excluding epic Monster icon monsters.

    After Singularity ends, it generates Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust for every full second that each enemy Champion icon champion was within, as well as varying amounts for enemies slain within:

    • Champions, monsters, and large minions grant Sweet spot hits on champions with The Darkin Blade (Q)5 Stardust.
    • Small minions and monsters grant Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust.

    Info
    • The damage area hits targets by their Range model edge, while the Kinematics icon kinematics area hits targets by their Range center center. This makes a slight fringe where targets may be damaged without displacing them.
    • Spell Shield Spell shield will block a single instance of damage.
    • Singularity's execute against an enemy champion will aggro nearby enemy minions.

    Falling Star

    Passive: Gathering Sweet spot hits on champions with The Darkin Blade (Q)65 Stardust will transform the next cast into The Skies Descend The Skies Descend, empowering the ability with new effects.

    Aurelion Sol Falling Star WR

    Active: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Stun icon WR stunning them for 1 second. This generates Sweet spot hits on champions with The Darkin Blade (Q)8 Stardust for each enemy Champion icon champion hit.

    Magic Damage:
    150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 65% AP)

    The Skies Descend

    Aurelion Sol The Skies Descend WR

    Bonus: The star travels for 2 seconds instead, dealing Successfully enhanced damage magic icon 25% increased damage in a larger area and Airborne icon WR knocking up enemies hit for 1 second.

    Empowered Magic Damage:
    187.5 / 312.5 / 437.5 Multiple champions hit with Between Worlds (R)(+ 81.25% AP)
    The Skies Descend Minimap

    This emits a massive shockwave expanding over 3 seconds, dealing Successfully enhanced damage magic icon Damage mitigated with Shifting Sands (E)magic damage to enemy Champion icon champions and epic Monster icon monsters hit, Slow icon slowing all enemies hit by 50% for 1 second, and Reveal icon revealing them for 1.5 seconds.

    Magic Damage:
    150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 60% AP)

    Enemies hit by the star are immune to the shockwave.

    Notes
    • Once The Skies Descend The Skies Descend becomes available, a message will print in all-chat: The Skies Darken - Aurelion Sol has The Skies Decend
    • Sweet spot hits on champions with The Darkin Blade (Q)Stardust collected while The Skies Descend The Skies Descend is available will not count toward another cast.
    • PENDING FOR TEST: Falling Star will impact immediately upon colliding with projectile-intercepting effects.

    Notes
    • The shockwave radius and path are globally visible on the minimap.
    • The shockwave's radius is indeed static.
    • PENDING FOR TEST: The Skies Descend will impact immediately upon colliding with projectile-intercepting effects.
      • The shockwave is not blocked.

    Patch history[]

    For the expanded patch notes, see here.
    Error: section not found.

    See also[]

    References[]

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