watch 02:34
Fire Emblem Warriors: Three Hopes - The Loop
Do you like this video?
Play Sound
Release version
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Fixed a bug where the visual effects would go out of sync from its hitbox as it grew.
- Bug Fix: Missile VFX no longer goes out of sync and appears further away than it actually is to the enemies' point of view when the caster enters vision.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7.
- Bug Fix: Stun is no longer delayed by up to 0.25 seconds.
- Bug Fix: Knock-up is no longer delayed by up to 0.25 seconds.
-
- Bug Fix: Dance loop SFX now no longer continues to play if the animation is interrupted.
- Bug Fix: The sound that plays when he stuns an enemy with Starsurge is now restored.
- Bug Fix: Fixed a bug where the loop SFX would continue to play endlessly if the player disconnected and reconnected before he lands.
-
- Bug Fix: The sound that plays when he slows an enemy after being hit by his Voice of Light is now restored.
- Bug Fix: When casting via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner).
- Active bonus damage reduced to 40% from 50%.
- Base damage reduced to 12 − 120 (based on level) from 16 − 120 (based on level).
- Bug Fix: VFX are no longer globally visible in Fog of War.
- Stats
- Base health increased to 575 from 510.
- Base damage reduced to 16 − 120 (based on level) from 20 − 130 (based on level).
- AP ratio changed to 25% AP at all levels from 18% − 35% (based on level) AP.
- Removed: Immobilizing crowd controls no longer disable Center of the Universe.
- Cooldown changed to 11 / 10 / 9 / 8 / 7 seconds from 10 at all ranks.
- Bonus movement speed increased to 20% from 10%.
- New Effect: If Aurelion Sol is faster than the missile, the missile speed will increase to keep up.
- New Active: Aurelion Sol pushes his stars out to the Outer Limit, dealing 50% increased damage and rotating at a high, but decaying speed. Upon reactivating or after 3 seconds, the stars retract and grant him 40% bonus movement speed, decaying over 1.5 seconds.
- Removed Toggle: Aurelion Sol pushes his stars out to the Outer Limit and increases their total damage by 50%.
- Cooldown changed to 8 / 6.5 / 5 / 3.5 / 2 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 40 + 22 / 24 / 26 / 28 / 30 per second.
- Removed Passive: Moving in the same direction for more than 1.75 seconds no longer grants Aurelion Sol increasing bonus movement speed every 0.25 seconds over the next 5 seconds which decays every 0.25 seconds over 1 second when he changes direction or stops, up to a maximum of 25% − 45% (based on level) bonus movement speed.
- Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units from 3000 / 4000 / 5000 / 6000 / 7000.
- Cooldown increased to 80 / 75 / 70 / 65 / 60 seconds from 60 / 55 / 50 / 45 / 40.
- Speed increased to 600 / 650 / 700 / 750 / 800 from 600 at all ranks.
- Maximum stun duration increased to 2.2 / 2.4 / 2.6 / 2.8 / 3 seconds from 1.65 / 1.8 / 1.95 / 2.1 / 2.25.
- Minimum stun duration unchanged at 0.55 / 0.6 / 0.65 / 0.7 / 0.75 seconds.
- Stun increased duration changed to 0% − 300% (based on time traveled) from 0% − 200% (based on time traveled).
- Star size growth per second increased to 36.67 units from 27.5.
- Maximum stun duration increased to 2.2 / 2.4 / 2.6 / 2.8 / 3 seconds from 1.65 / 1.8 / 1.95 / 2.1 / 2.25.
- Bug Fix: Toggle now properly stacks .
- Maximum bonus movement speed changed to 25% − 45% (based on level) from 25 / 30 / 35 / 40 / 45%.
- Minimum recast time reduced to 0.25 seconds from 0.65.
- Removed: Static stun duration of 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
- New Effect: Stun duration now increased by 0% − 200% (based on time traveled).
- Minimum stun duration set at 0.55 / 0.6 / 0.65 / 0.7 / 0.75 seconds.
- Maximum stun duration set at 1.65 / 1.8 / 1.95 / 2.1 / 2.25 seconds.
- Stats
- Base health reduced to 510 from 562.
- Base health regeneration increased to 7 from 6.5.
- Bug Fix: Can now correctly be knocked up or back during Comet of Legend.
-
- Bug Fix: Shiny VFX are no longer missing on his sunglasses during his joke animation.
- Bug Fix: Hard crowd control effects no longer incorrectly interrupt the channel when the spell applying the crowd control had been blocked by a spell shield.
- Cooldown reduced to 110 / 90 / 70 seconds from 120 / 100 / 80.
- Stats
- Base health increased to 562 from 550.
- Health growth increased to 92 from 80.
- Bug Fix: No longer goes on cooldown if his is broken during flight.
- V7.13 July 7th Hotfix
- Bug Fix: Stars are no longer visually misaligned with their actual area of effect while Celestial Expansion is active.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Stars base damage increased to 20 − 130 (based on level) from 20 − 97 (based on level).
- Stars bonus damage reduced to 5 / 10 / 15 / 20 / 25 from 10 / 20 / 30 / 40 / 50.
- Mana cost changed to 40 + 22 / 24 / 26 / 28 / 30 from 40 + 16 / 22 / 28 / 34 / 40.
- Removed: Escape Velocity.
- New Effect: Can now cast Comet of Legend any time outside of combat (goes on 5 second cooldown when taking damage).
- Comet of Legend can now only be cancelled by recasting the ability.
- Aurelion Sol now takes flight immediately, even if cast outside the cast range.
- When cast during Comet of Legend, now travels in the same direction as Aurelion Sol if it was cast just slightly off-angle.
- Bug Fix: Fixed a bug where, upon gaining vision of Aurelion Sol's passive stars could briefly appear at his last known location.
- New effect: When destroyed by or , Starsurge's central core now visually disperses rather than instantly vanishing.
- Bug Fix: Now properly stuns when blocked by .
- Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 6 / 5 / 4 / 3 / 2 seconds.
- Base damage reduced to 150 / 250 / 350 from 200 / 300 / 400.
- Stun duration reduced to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Slow reduced to 40 / 50 / 60% from 60 / 70 / 80.
- Slow duration reduced to 2 seconds from decaying over 4.
- Added