Innate:Aurelion Sol is constantly orbited by three Stars, each doing a full circumference in 5.25 seconds, and beyond them exists an Outer Limit affecting his damaging abilities.
Each Star deals 12 − 120 (based on level)(+ 5 / 10 / 15 / 20 / 25 (based on Celestial Expansion's Rank)(+ 25% AP)magic damage to enemies that come into contact with them as well as executes enemy minions that have less than 25 health, including if they are brought to or below that threshold.
The Stars orbit counterclockwise around Aurelion Sol.
Aurelion Sol'sStars have independent vision hitboxes, meaning that they may remain visible even while he is within a brush, and must be in the brush themselves in order to be hidden.
An individual Star must complete at least one third of its orbit before it can damage the same target again.
In the event that an enemy orbits around Aurelion Sol at the same rate as his Stars without leaving their hitbox, they will take damage once every third of the way around.
Active:Aurelion Sol fires a star in the target direction that expands as long as it remains within the Outer Limit, which grants him 20% bonus movement speed while active. If he moves faster than the star, the speed of the star will increase to keep up.
Starsurge can be recast after 0.25 seconds while the star is active, and does so automatically when the star travels beyond the Outer Limit.
Recast: The star detonates, dealing magic damage to nearby enemies and stunning them for a duration, increased by 0% − 300% (based on time traveled).
70 / 110 / 150 / 190 / 230 (+ 65% AP)
Minimum Stun Duration:
0.55 / 0.6 / 0.65 / 0.7 / 0.75
Maximum Stun Duration:
2.2 / 2.4 / 2.6 / 2.8 / 3
The initial cast count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.
Detonating the ability manually does not.
So long as Aurelion Sol manages to keep Starsurge within the Outer Limit, it will continue to expand until detonated or out of range.
Active:Aurelion Sol exhales a wave of star fire in the target direction, granting sight of the area for 2 seconds from the start of the cast time, dealing magic damage to enemies within its path, slowing them for 2 seconds and, if they are within the Outer Limit, stunning them for 0.125 seconds and knocking them back to it.
New Active:Aurelion Sol pushes his stars out to the Outer Limit, dealing 50% increased damage and rotating at a high, but decaying speed. Upon reactivating or after 3 seconds, the stars retract and grant him 40% bonus movement speed, decaying over 1.5 seconds.
Removed Toggle:Aurelion Sol pushes his stars out to the Outer Limit and increases their total damage by 50%.
Removed Passive: Moving in the same direction for more than 1.75 seconds no longer grants Aurelion Sol increasing bonus movement speed every 0.25 seconds over the next 5 seconds which decays every 0.25 seconds over 1 second when he changes direction or stops, up to a maximum of 25% − 45% (based on level)bonus movement speed.
Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units 3000 / 4000 / 5000 / 6000 / 7000.