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Aurelion Sol
Aurelion Sol is a champion in League of Legends.[1]
Abilities[]
- relative size and ratio stays the same when affected by Cosmic Creator's size modifier.
- Applies spell damage on the burst and persistent area damage on the beam.
- Breath of Light's bursts against an enemy champion will aggro nearby enemy minions.
- Breath of Light places a timer on each target, which ticks in 0.2 second intervals. Thus, at 「 5 completed intervals 」「 1 full second 」, the burst damage is procced.
- The timer's visuals themselves otherwise serve no other purpose than gameplay clarity.
- The timer falls off and resets to zero immediately upon no longer damaging affected targets.
- Spell shield will only block the burst damage.
- The following table refers to interactions while Aurelion Sol is charging.
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
- If a takedown is scored while Astral Flight is active, the cooldown will be reduced after it ends.
- Astral Flight cannot be used in the first 15 seconds of the game.
- The following table refers for interactions while Aurelion Sol is dashing:
Attacking | Interrupts | |
---|---|---|
Abilities | Allowed | |
Movement | Interrupts | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
- The damage area hits targets by their edge, while the kinematics area hits targets by their center. This makes a slight fringe where targets may be damaged without displacing them.
- Spell shield will block a single instance of damage.
- Singularity's execute against an enemy champion will aggro nearby enemy minions.
- Notes
- Aurelion Sol will transform Falling Star into 75 Stardust from the last time he used the empowered cast, or once he has gathered that amount after learning the ability. each time he gathers
- Stardust required for transformation is denoted by a progress bar over Falling Star in the HUD.
- Falling Star will impact immediately upon colliding with projectile-intercepting effects.
- Notes
- The shockwave radius and path are globally visible on the minimap.
- The shockwave's radius is fixed.
- The Skies Descend will impact immediately upon colliding with projectile-intercepting effects.
- The shockwave is not blocked.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Aurelion Sol (Collection).
Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.
Neil Kaplan
Jean 'Curing' Go
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Initial mana cost increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
- Mana cost per 0.25 seconds increased to 8.75 / 10 / 11.25 / 12.5 / 13.75 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
- Base range reduced to 1500 units at all ranks from 1500 / 1600 / 1700 / 1800 / 1900.
- Mana cost increased to 90 from 80.
- Stats
- Base attack damage increased to 58 from 55.
- Initial mana cost increased to 30 / 35 / 40 / 45 / 50 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
- Mana cost interval rate reduced to 0.25 seconds from 0.5.
- Mana cost per interval reduced to 7.5 / 8.75 / 10 / 11.25 / 12.5 from 15 / 17.5 / 20 / 22.5 / 25.
- Initial delay for mana cost per interval increased to 1.25 seconds from 0.5.
- Base range increased to 1500 / 1600 / 1700 / 1800 / 1900 from 1200 at all ranks.
- Removed: Champion-summoned units classified as minions no longer have their movement speed reduced to 0 while within the area.
- Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
- AP ratio increased to 75% AP from 65% AP.
- Star AP ratio increased to 93.75% AP from 81.25% AP.
- Shockwave damage reduced to 90% of
- Shockwave base damage reduced to 135 / 225 / 315 from 150 / 250 / 350.
- Shockwave AP ratio increased to 67.5% AP from 65% AP.
damage from 100%.
- Stats
- Gameplay radius increased to 80 units from 65.
- Selection radius reduced to 150 units from 165.
- AP ratio per tick reduced to 4% AP from 5% AP.
- Total AP ratio reduced to 80% AP from 100% AP.
- AP ratio per tick reduced to 4% AP from 5% AP.
- V14.7 - April 9th Hotfix
- Bug Fix: Burst now properly draws minion call for help signals.
- Bug Fix: Beam now correctly respects hitboxes; it properly is stopped by the first enemy hit.
-
- Bug Fix: VFX is now properly aligned for both teams.
- Burst base damage reduced to 55 / 65 / 75 / 85 / 95 from 60 / 70 / 80 / 90 / 100.
- Burst AP ratio reduced to 30% AP from 35% AP.
- V14.3 - February 7th Hotfix
- Stardust stack per champion burst reduced to 2 from 3.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 from 15 / 14 / 13 / 12 / 11.
- bonus damage reduced to 8 / 9 / 10 / 11 / 12% from 18 / 20 / 22 / 24 / 26%.
- Bug Fix: No longer can acquire Stardust stacks from .
- Mana cost per second reduced to 30 / 35 / 40 / 45 / 50 from 45 / 50 / 55 / 60 / 65.
- Stardust stack per champion burst increased to 3 from 1.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80 / 85 / 90 / 95 / 100.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- bonus damage increased to 18 / 20 / 22 / 24 / 26% from 14 / 15.5 / 17 / 18.5 / 20%.
- Bug Fix: No longer plays his respawn animation but sped up when crowd control interrupted this ability.
- Stardust stacks per champion and epic monster takedown reduced to 2 from 5.
- Stardust stacks per large minion and monster takedown reduced to 2 from 3.
- Base damage per second increased to 45 / 60 / 75 / 90 / 105 from 15 / 25 / 35 / 45 / 55.
- Removed: Damage per second is no longer increased by 30 − 80 (based on level).
- AP ratio per second reduced to 55% AP from 60% AP.
- Burst base damage increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80.
- Removed: Burst damage is no longer increased by 20 − 30 (based on level).
- Bug Fix: Casting the ability now properly updates the ultimate cooldown indicator in the UI.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60 / 70 / 80 / 90 / 100.
- AP ratio per tick reduced to 5% AP from 6.25% AP.
- Total AP ratio reduced to 100% AP from 125% AP.
- Bug Fix: Cooldown is no longer improperly reduced by ultimate haste.
- Bug Fix: Shockwave is now properly visible even if the caster is devoured by .
- Bug Fix: On-hand VFX of and now properly disappears after casting it.
- General
- Bug Fix: Restored some voice lines to play when he first learns .
- Stats
- Health growth reduced to 90 from 95.
- Armor growth reduced to 4 from 4.3.
- Bug Fix: Shockwave now properly deals damage at all times.
- Bug Fix: Cooldown no longer resets from an enemy clone dying within area.
- Base damage per level reduced to 30 − 80 (based on level) from 30 − 90 (based on level).
- Burst base damage per level reduced to 20 − 30 (based on level) from 20 − 40 (based on level).
- Bug Fix: Dash is no longer immediately cancelled if used against a wall.
- Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Stun duration reduced to 1 second from 1.25.
- Knock up duration reduced to 1 second from 1.25.
- Stats
- Health growth reduced to 95 from 100.
- Armor growth reduced to 4.3 from 4.8.
- Burst AP ratio reduced to 35% AP from 40% AP.
- Removed: Channel duration at maximum rank no longer takes current mana into account.
- New Effect: Channel duration at maximum rank now lasts 160 seconds.
- Bug Fix: Visual effects are no longer invisible inside terrain.
- General
- Updated SFX for champion pick.
- Updated SFX for and skins.
- Bug Fix: SFX now properly play at the correct volumes.
- Bug Fix: Now properly displays tooltips for his abilities in the death recap.
- Adjusted splash artwork for .
- New Effect: Now is placed on a 1-second cooldown if the channel is cancelled within the first 0.25 seconds.
- Bug Fix: Cooldown is now properly reset when its channel and are cancelled simultaneously from inputting a movement command.
- Bug Fix: Charge no longer persists under certain circumstances where Quick Cast was being used and the ability key wasn't being held down.
- Bug Fix: Channel is now properly cancelled when the ability key was released from input.
- Bug Fix: Casting it into an outer wall while next to it no longer permanently locks out the ability.
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- Bug Fix: Execution indicator is now properly displayed on enemy clones.
- Bug Fix: Damage over time debuff is now properly removed regardless of which dimension (normal realm and ) the target is in.
- Bug Fix: No longer deals damage to enemies in the area even after the effect had ended.
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- New Effect: Gaining the ability now communicates it in the game chat to both teams.
- Bug Fix: Shockwave is no longer cancelled from ending.
- Bug Fix: Shockwave is no longer delayed or cancelled if / Stasis was active.
- Bug Fix: Now properly uses the correct impact VFX while using the pink chroma as .
- V13.3 - February 10th Hotfix
- Stats
- Health growth reduced to 100 from 105.
- Burst AP ratio reduced to 40% AP from 50% AP.
- AP ratio per tick reduced to 6.25% AP from 10% AP.
- Maximum AP ratio reduced to 125% AP from 200% AP.
- Stardust stack per epic monster reduced to 5 from 10.
- Stardust stack per large monster reduced to 3 from 5.
- AP ratio per tick reduced to 6.25% AP from 10% AP.
- Slow reduced to 50% from 75%.
- V13.3 - February 8th Hotfix
- Bug Fix: Burst damage now properly draws the aggro of nearby enemy minions.
- Bug Fix: Now properly casts automatically after being cancelled from ending or being cast during the flight.
- Bug Fix: Damage against secondary targets is now properly reduced by half of the damage taken by the primary target.
- V13.3 - Comprehensive Gameplay Update
- Stats
- Base attack damage reduced to 55 from 57.
- Base armor increased to 22 from 19.
- Base health reduced to 620 from 645.
- Base health regeneration reduced to 5.5 from 7.
- Base mana increased to 530 from 350.
- Base mana renegeration increased to 8 from 6.
- Attack speed growth increased to 1.5 from 1.32.
- Health growth reduced to 105 from 106.
- Health regeneration growth reduced to 0.55 from 0.6.
- Mana growth reduced to 40 from 50.
- Mana regeneration growth reduced to 0.75 from 0.8.
- Movement speed increased to 335 from 325.
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- bonus magic damage equal to (0.031% Stardust stacks) of the target's maximum health. : Bursts deal
- 62.5% Stardust stacks. : Range is increased by
- 15% Stardust stacks, and execution threshold increased by 2.6% Stardust stacks. : Outer and inner radius increased by
- 15% Stardust stacks. and : Effect radius increased by
(Innate)
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- Active: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, reveals them, and deals them 3.75 − 11.25 (based on level) (+ 1.875 / 3.125 / 4.375 / 5.625 / 6.875) (+ 7.5% AP) magic damage every 0.125 seconds, reduced to 50% for other surrounding enemies hit by the beam.
- Breath of Light can be recast within the duration, and does so automatically afterwards.
- For each second that the beam continuously damages the same enemy, it bursts to deal 20 − 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 50% AP) (+ (0.031% Stardust stacks) of target's maximum health) bonus magic damage and grants 1 Stardust if the target is a champion. The damage based on the target's health ratio is capped at 300 against monsters.
- Recast: Aurelion Sol ends Breath of Light early.
- At rank 5, Breath of Light's channel duration lasts for as long as Aurelion Sol can pay its mana cost.
- Mana Cost: 22.5 / 25 / 27.5 / 30 / 32.5 per 0.5 seconds.
- Cooldown: 3 seconds.
- Cast Time: None, Range: 750 − 920 (based on level).
(Q)
- Active: Aurelion Sol dashes in the target direction and resets cooldown. While in flight, he has unobstructed vision and has no cooldown and maximum channel duration and its flat damage is increased by 14 / 15.5 / 17 / 18.5 / 20%, but Astral Flight's dash speed is reduced by 50% during its channel.
- Aurelion Sol will be knocked down by any immobilizing crowd control during the dash.
- Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically after reaching the destination.
- Recast: Aurelion Sol ends Astral Flight early.
- Scoring a champion takedown within 3 seconds of damaging them reduces Astral Flight's current cooldown by 90% of its total cooldown.
- Aurelion Sol will not dash if he is immobilized or grounded during the cast time. He can cast any of his abilities during the dash. channel will be interrupted if Astral Flight ends or is cast during the flight, but the ability will automatically be cast afterwards. Astral Flight will cast at max range if cast beyond that.
- Mana Cost: 80 / 85 / 90 / 95 / 100.
- Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds.
- Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust stack, Speed: 335 + 100% movement speed / 167.5 + 50% movement speed.
(W)
- Active: Aurelion Sol blasts the target location, conjuring a black hole after a 0.5-second delay that grants sight of the area, lasts for 5 seconds, and deals 2.5 / 3.75 / 5 / 6.25 / 7.5 (+ 10% AP) magic damage every 0.25 seconds to enemies within the area.
- Enemies in the black hole are dragged toward its center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% Stardust stacks) of their maximum health are also executed. Additionally, non-champions affected have their movement speed reduced to 0.
- After Singularity ends, Aurelion Sol is granted 1 Stardust for each continuous second that enemy champions were inside it, and a varying amount of Stardust for enemies that died while within the area:
- Epic monsters grant 10 Stardust.
- Champions and large monsters grant 5 Stardust.
- Large minions grant 3 Stardust.
- Small minions and monsters grant 1 Stardust.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
- Cast Time: 0.25 seconds, Target Range: 750 − 920 (based on level), Effect Radius: √(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust) / √(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust).
(E)
- Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and stunning them for 1.25 seconds. Falling Star grants 5 Stardust for each enemy champion hit.
- Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into instead, empowering the impact with new effects.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: None, Target Range: 1250, Effect Radius: √(275² + 16.93² × Stardust).
(R)
- Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing 25% increased damage, exploding in a larger radius, and knocking up enemies hit for 1.25 seconds.
- Upon impact, a massive shockwave is unleashed which rapidly expands outward from the impact location over 3 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemy champions and epic monsters hit, and slowing all enemies hit by 75% for 1 second and revealing them for 1.5 seconds.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: None, Target Range: 1250, Effect Radius: √(388.91² + 21.85² × Stardust) / 5000.
(Enhanced R)
Trivia[]
- Aurelion Sol is one of 15 champions that have an ability that infinitely stacks an effect:
- In Aurelion Sol's case, Stardust stacks gained through permanently increases 's bonus magic damage, 's range, 's outer and inner radius and execution threshold and and 's effect radius.
, , , , , , , , , , , , , and .
- 15 name in Legends of Runeterra. was named after his champion spell of the same
- In 'Aurelion Sol: The Star Forger Returns' his hand gesture resembles the old Riot Games Inc. fist intro.
- A lot of his animations and visual effects were inspired by celestial objects and atoms.
- Aurelion Sol's lower body is not part of his in-game hitbox, which is why it is semi-transparent.
- A demonstration can be seen here.
- Prior to his CGU, in Ultra Rapid Fire his passive used to have 6 stars orbiting around him with increased speed, simply by leveling up.
- Interestingly, this is the only non-stat modification made to any champion in URF, suggesting this may have originally been an intended feature which was scrapped from the champion before release.
- The name of the concept character from which Aurelion Sol spurred from, Ao Qin, the Dragon King of the South Sea. , could be a reference to