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Aurelion Sol OriginalCentered
Aurelion Sol
Aurelion Sol (Universe)Aurelion Sol (Universe)
Aurelion Sol (League of Legends)Aurelion Sol (League of Legends)
Aurelion Sol (Esports)Aurelion Sol (Esports)
Aurelion Sol (Teamfight Tactics)Aurelion Sol (Teamfight Tactics)
Aurelion Sol (Legends of Runeterra)Aurelion Sol (Legends of Runeterra)
Aurelion Sol (Wild Rift)Aurelion Sol (Wild Rift)
Aurelion Sol (Development)Aurelion Sol (Development)
Aurelion Sol (Trivia)Aurelion Sol (Trivia)

Aurelion Sol is a champion in League of Legends.[1]

Abilities[]

Edit

Cosmic Creator

Cosmic Creator

Innate: Aurelion Sol's damaging abilities against enemies generate him permanent stacks of Stardust, which gradually augments his abilities.

Info
  • Singularity's Singularity's relative size and ratio stays the same when affected by Cosmic Creator's size modifier.

Map-Specific Differences
Arena icon Arena differences edit
  • New Effect: Gains 40 Stardust stacks per round.

Edit

Breath of Light

Breath of Light

Active: Aurelion Sol Channeling icon charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit to Reveal icon reveal them and deal magic damage every 0.125 seconds, reduced to 50% for other surrounding enemies hit by the beam.

Magic Damage per Tick:
5.625 / 7.5 / 9.375 / 11.25 / 13.125 (+ 6.875% AP)
Reduced Damage per Tick:
2.8125 / 3.75 / 4.6875 / 5.625 / 6.5625 (+ 3.4375% AP)
Total Maximum Magic Damage:
146.25 / 211.25 / 276.25 / 341.25 (+ 178.75% AP)

The beam will deal a burst of Successfully enhanced damage magic icon bonus magic damage for each full second that it damages the same enemy, and generates 2 Stardust if the target is a Champion icon champion. The damage based on the target's health ratio is capped at 300 against Monster icon monsters.

Bonus Magic Damage:
55 / 65 / 75 / 85 / 95 (+ 30% AP)
(+ (3 (+ (3.1% Stardust)% of target's maximum health

Breath of Light can be recast within the duration, and does so automatically afterwards.

Recast: Aurelion Sol ends Breath of Light early.

At rank 5, Breath of Light's channel duration is increased to 160 seconds.

Breath of Light cannot be cast for 1 second if the channel is cancelled within the first 0.25 seconds.

Info
  • Applies Disintegrate spell damage on the burst and Poison Trail persistent area damage on the beam.
  • Breath of Light's bursts against an enemy champion will aggro nearby enemy minions.
  • Breath of Light places a timer on each target, which ticks in 0.2 second intervals. Thus, at 「 5 completed intervals 」「 1 full second 」, the burst damage is procced.
    • The timer's visuals themselves otherwise serve no other purpose than gameplay clarity.
    • The timer falls off and resets to zero immediately upon no longer damaging affected targets.
  • Spell Shield Spell shield will only block the burst damage.
  • The following table refers to interactions while Aurelion Sol is Channeling icon charging.
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Teleport Teleport
Interrupted by Flash Flash Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Burst damage health ratio changed to (4% Stardust)% of target's maximum health.

    Edit

    Astral Flight

    Astral Flight

    Active: Aurelion Sol Dash dashes in the target direction and resets Breath of Light's Breath of Light's Cooldown icon cooldown. During flight, he has Stealth Ward icon unobstructed vision and Breath of Light Breath of Light has no cooldown and maximum channel duration and its flat damage is increased, but Astral Flight's dash speed is reduced by 50% during its channel.

    Breath of Light Breath of Light Flat Damage Modifier:
    108 / 109 / 110 / 111 / 112%

    Aurelion Sol will be Knockdown icon knocked down by any Stun icon immobilizing crowd control during the dash.

    Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival.

    Astral Flight 2

    Recast: Aurelion Sol ends Astral Flight.

    Scoring a champion Damage rating takedown within 3 seconds of damaging them reduces Astral Flight's Cooldown icon current cooldown by 90% of its total cooldown.

    Aurelion Sol will not dash if he is Stun icon immobilized or Grounded icon grounded during the cast time. He can cast any of his abilities during the dash. Breath of Light's Breath of Light's channel will be interrupted if Astral Flight ends or Singularity Singularity is cast during the flight, but the ability will automatically be cast afterwards.

    Info
    • If a Damage rating takedown is scored while Astral Flight is active, the cooldown will be reduced after it ends.
    • Astral Flight cannot be used in the first 15 seconds of the game.
    • The following table refers for interactions while Aurelion Sol is Dash dashing:
    Attacking Interrupts
    Abilities Allowed
    Movement Interrupts
    Items Usable All the other item-actives are usable
    Disabled N/A
    Interrupted by Zhonya's Hourglass Zhonya's Hourglass Hextech Rocketbelt Hextech Rocketbelt
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Hexflash Hexflash
    Disabled Teleport Teleport Recall Recall
    Interrupted by Flash Flash
    Interrupted by
  • Death
  • Stun icon Immobilizing effects
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.

    Edit

    Singularity

    Singularity

    Active: Aurelion Sol conjures a black hole at the target location after a 0.5-second delay that lasts for 5 seconds, granting Sight icon sight of the area and dealing magic damage every 0.25 seconds to enemies within.

    Magic Damage per Tick:
    2.5 / 3.75 / 5 / 6.25 / 7.5 (+ 4% AP)
    Total Magic Damage:
    50 / 75 / 100 / 125 / 150 (+ 80% AP)

    Enemies in the black hole are Kinematics icon dragged inward until they reach the center, and Minion icon minions and Monster icon monsters also have their movement speed reduced to 0. Enemies within the center are Death from Below executed below 5% (+ 2.6% Stardust)% of their maximum health, excluding epic monsters.

    After Singularity ends, it generates 1 Stardust for each full second that enemy champions were inside it, as well as varying amounts for enemy units that were killed while being within the area:

    • Champions and epic monsters grant 2 Stardust.
    • Large minions and monsters grant 2 Stardust.
    • Small minions and monsters grant 1 Stardust.

    Singularity will cast at max range if cast within 200 units beyond. During Astral Flight Astral Flight, it will cast at max range if cast at any range beyond.

    Info
    • The damage area hits targets by their Range model edge, while the Kinematics icon kinematics area hits targets by their Range center center. This makes a slight fringe where targets may be damaged without displacing them.
    • Spell Shield Spell shield will block a single instance of damage.
    • Singularity's execute against an enemy champion will aggro nearby enemy minions.

    Map-Specific Differences
    Howling Abyss icon Howling Abyss differences edit
    • Cooldown changed to 14 seconds.
    Arena icon Arena differences edit
    • Cooldown changed to 8 seconds.

    Edit

    Falling Star

    Falling Star

    Active: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing magic damage to enemies hit and Stun icon stunning them for 1 second. This generates 5 Stardust for each enemy Champion icon champion hit.

    Magic Damage:
    150 / 250 / 350 (+ 75% AP)

    Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into The Skies Descend The Skies Descend, empowering the impact with new effects.

    Falling Star will cast at max range if cast within 200 units beyond that. During Astral Flight Astral Flight, it will do so at any range beyond the max.

    ▶️   Transformation alert.
    Edit

    The Skies Descend

    The Skies Descend

    Active: Aurelion Sol calls down a giant star that strikes the target location after 2 seconds, dealing Successfully enhanced damage magic icon 25% increased damage in a larger area and Airborne icon knocking up enemies hit for 1 second.

    Empowered Magic Damage:
    187.5 / 312.5 / 437.5 (+ 93.75% AP)
    The Skies Descend Minimap

    Additionally, the impact sends a massive shockwave that rapidly expands from the area over 3 seconds, dealing Successfully enhanced damage magic icon magic damage to enemy champions and epic Monster icon monsters hit, Slow icon slowing all enemies hit by 50% for 1 second, and Reveal icon revealing them for 1.5 seconds.

    Magic Damage:
    135 / 225 / 315 (+ 67.5% AP)

    The Skies Descend will cast at max range if cast within 200 units beyond that. During Astral Flight Astral Flight, it will do so at any range beyond the max. Enemies hit by the star are immune to the shockwave.

    Notes
    • Aurelion Sol will transform Falling Star into The Skies Descend The Skies Descend each time he gathers 75 Stardust from the last time he used the empowered cast, or once he has gathered that amount after learning the ability.
    • Stardust required for transformation is denoted by a progress bar over Falling Star in the HUD.
    • Falling Star will impact immediately upon colliding with projectile-intercepting effects.

    Notes
    • The shockwave radius and path are globally visible on the minimap.
    • The shockwave's radius is fixed.
    • The Skies Descend will impact immediately upon colliding with projectile-intercepting effects.
      • The shockwave is not blocked.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Aurelion Sol (Collection).
    Aurelion Sol OriginalSkin
    Original
    RP 880
    24.03.2016
    Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.
    Separator
    ActorNeil Kaplan
    ArtistJean 'Curing' Go
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.15
    • Breath of Light Breath of Light
      • Initial mana cost increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
      • Mana cost per 0.25 seconds increased to 8.75 / 10 / 11.25 / 12.5 / 13.75 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
    • Astral Flight Astral Flight
      • Base range reduced to 1500 units at all ranks from 1500 / 1600 / 1700 / 1800 / 1900.
    • Singularity Singularity
      • Mana cost increased to 90 from 80.
    V14.14
    • Stats
      • Base attack damage increased to 58 from 55.
    • Breath of Light Breath of Light
      • Initial mana cost increased to 30 / 35 / 40 / 45 / 50 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
      • Mana cost interval rate reduced to 0.25 seconds from 0.5.
        • Mana cost per interval reduced to 7.5 / 8.75 / 10 / 11.25 / 12.5 from 15 / 17.5 / 20 / 22.5 / 25.
      • Initial delay for mana cost per interval increased to 1.25 seconds from 0.5.
    • Astral Flight Astral Flight
      • Base range increased to 1500 / 1600 / 1700 / 1800 / 1900 from 1200 at all ranks.
    • Singularity Singularity
      • Removed: Champion-summoned units classified as minions no longer have their movement speed reduced to 0 while within the area.
      • Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
    • Falling Star Falling Star
      • AP ratio increased to 75% AP from 65% AP.
    • The Skies Descend The Skies Descend
      • Star AP ratio increased to 93.75% AP from 81.25% AP.
      • Shockwave damage reduced to 90% of Falling Star's Falling Star's damage from 100%.
        • Shockwave base damage reduced to 135 / 225 / 315 from 150 / 250 / 350.
        • Shockwave AP ratio increased to 67.5% AP from 65% AP.
    V14.9
    • Stats
      • Gameplay radius increased to 80 units from 65.
      • Selection radius reduced to 150 units from 165.
    • Singularity Singularity
      • AP ratio per tick reduced to 4% AP from 5% AP.
        • Total AP ratio reduced to 80% AP from 100% AP.
    V14.7 - April 9th Hotfix
    • Breath of Light Breath of Light
      • Bug Fix: Burst now properly draws minion call for help signals.
      • Bug Fix: Beam now correctly respects hitboxes; it properly is stopped by the first enemy hit.
    V14.7
    V14.4
    • Breath of Light Breath of Light
      • Burst base damage reduced to 55 / 65 / 75 / 85 / 95 from 60 / 70 / 80 / 90 / 100.
      • Burst AP ratio reduced to 30% AP from 35% AP.
    V14.3 - February 7th Hotfix
    • Breath of Light Breath of Light
      • Stardust stack per champion burst reduced to 2 from 3.
    • Astral Flight Astral Flight
      • Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 from 15 / 14 / 13 / 12 / 11.
      • Breath of Light Breath of Light bonus damage reduced to 8 / 9 / 10 / 11 / 12% from 18 / 20 / 22 / 24 / 26%.
    V14.3
    • Cosmic Creator Cosmic Creator
      • Bug Fix: No longer can acquire Stardust stacks from Voidmites Voidmites.
    • Breath of Light Breath of Light
      • Mana cost per second reduced to 30 / 35 / 40 / 45 / 50 from 45 / 50 / 55 / 60 / 65.
      • Stardust stack per champion burst increased to 3 from 1.
    • Astral Flight Astral Flight
      • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80 / 85 / 90 / 95 / 100.
      • Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 22 / 20.5 / 19 / 17.5 / 16.
      • Breath of Light Breath of Light bonus damage increased to 18 / 20 / 22 / 24 / 26% from 14 / 15.5 / 17 / 18.5 / 20%.
      • Bug Fix: No longer plays his respawn animation but sped up when crowd control interrupted this ability.
    • Singularity Singularity
      • Stardust stacks per champion and epic monster takedown reduced to 2 from 5.
      • Stardust stacks per large minion and monster takedown reduced to 2 from 3.
    V13.21
    • Breath of Light Breath of Light
      • Base damage per second increased to 45 / 60 / 75 / 90 / 105 from 15 / 25 / 35 / 45 / 55.
      • Removed: Damage per second is no longer increased by 30 − 80 (based on level).
      • AP ratio per second reduced to 55% AP from 60% AP.
      • Burst base damage increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80.
      • Removed: Burst damage is no longer increased by 20 − 30 (based on level).
    V13.15
    • The Skies Descend The Skies Descend
      • Bug Fix: Casting the ability now properly updates the ultimate cooldown indicator in the UI.
    V13.11
    • Singularity Singularity
      • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60 / 70 / 80 / 90 / 100.
      • AP ratio per tick reduced to 5% AP from 6.25% AP.
        • Total AP ratio reduced to 100% AP from 125% AP.
      • Bug Fix: Cooldown is no longer improperly reduced by Ultimate Hunter's Ultimate Hunter's ultimate haste.
    • The Skies Descend The Skies Descend
      • Bug Fix: Shockwave is now properly visible even if the caster is devoured by Tahm Kench's Tahm Kench's Devour Devour.
    V13.9
    V13.8
    • General
      • Bug Fix: Restored some voice lines to play when he first learns Falling Star Falling Star.
    • Stats
      • Health growth reduced to 90 from 95.
      • Armor growth reduced to 4 from 4.3.
    • The Skies Descend The Skies Descend
      • Bug Fix: Shockwave now properly deals damage at all times.
    V13.7
    V13.6
    • Breath of Light Breath of Light
      • Base damage per level reduced to 30 − 80 (based on level) from 30 − 90 (based on level).
      • Burst base damage per level reduced to 20 − 30 (based on level) from 20 − 40 (based on level).
    • Astral Flight Astral Flight
      • Bug Fix: Dash is no longer immediately cancelled if used against a wall.
    • Singularity Singularity
      • Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
    • Falling Star Falling Star
      • Stun duration reduced to 1 second from 1.25.
    • The Skies Descend The Skies Descend
      • Knock up duration reduced to 1 second from 1.25.
    V13.5
    • Stats
      • Health growth reduced to 95 from 100.
      • Armor growth reduced to 4.3 from 4.8.
    • Breath of Light Breath of Light
      • Burst AP ratio reduced to 35% AP from 40% AP.
      • Removed: Channel duration at maximum rank no longer takes current mana into account.
      • New Effect: Channel duration at maximum rank now lasts 160 seconds.
    • Falling Star Falling Star
      • Bug Fix: Visual effects are no longer invisible inside terrain.
    V13.4
    • General
    • Breath of Light Breath of Light
      • New Effect: Now is placed on a 1-second cooldown if the channel is cancelled within the first 0.25 seconds.
      • Bug Fix: Cooldown is now properly reset when its channel and Astral Flight Astral Flight are cancelled simultaneously from inputting a movement command.
      • Bug Fix: Charge no longer persists under certain circumstances where Quick Cast was being used and the ability key wasn't being held down.
      • Bug Fix: Channel is now properly cancelled when the ability key was released from input.
    • Astral Flight Astral Flight
      • Bug Fix: Casting it into an outer wall while next to it no longer permanently locks out the ability.
    • Singularity Singularity
      • New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
      • New Effect: Now casts at maximum range if cast beyond that during Astral Flight Astral Flight.
      • Bug Fix: Execution indicator is now properly displayed on enemy clones.
      • Bug Fix: Damage over time debuff is now properly removed regardless of which dimension (normal realm and Death Realm Death Realm) the target is in.
      • Bug Fix: No longer deals damage to enemies in the area even after the effect had ended.
    • Falling Star Falling Star
      • New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
      • New Effect: Now casts at maximum range if cast beyond that during Astral Flight Astral Flight.
    • The Skies Descend The Skies Descend
      • New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
      • New Effect: Now casts at maximum range if cast beyond that during Astral Flight Astral Flight.
      • New Effect: Gaining the ability now communicates it in the game chat to both teams.
      • Bug Fix: Shockwave is no longer cancelled from Astral Flight Astral Flight ending.
      • Bug Fix: Shockwave is no longer delayed or cancelled if Stopwatch's Stopwatch's / Zhonya's Hourglass' Zhonya's Hourglass' Stasis was active.
      • Bug Fix: Now properly uses the correct impact VFX while using the pink chroma as Mecha Aurelion Sol Mecha Aurelion Sol.
    V13.3 - February 10th Hotfix
    • Stats
      • Health growth reduced to 100 from 105.
    • Breath of Light Breath of Light
      • Burst AP ratio reduced to 40% AP from 50% AP.
    • Singularity Singularity
      • AP ratio per tick reduced to 6.25% AP from 10% AP.
        • Maximum AP ratio reduced to 125% AP from 200% AP.
      • Stardust stack per epic monster reduced to 5 from 10.
      • Stardust stack per large monster reduced to 3 from 5.
    • The Skies Descend The Skies Descend
      • Slow reduced to 50% from 75%.
    V13.3 - February 8th Hotfix
    • Breath of Light Breath of Light
      • Bug Fix: Burst damage now properly draws the aggro of nearby enemy minions.
      • Bug Fix: Now properly casts automatically after being cancelled from Astral Flight Astral Flight ending or Singularity Singularity being cast during the flight.
      • Bug Fix: Damage against secondary targets is now properly reduced by half of the damage taken by the primary target.
    V13.3 - Comprehensive Gameplay Update
    • Stats
      • Base attack damage reduced to 55 from 57.
      • Base armor increased to 22 from 19.
      • Base health reduced to 620 from 645.
      • Base health regeneration reduced to 5.5 from 7.
      • Base mana increased to 530 from 350.
      • Base mana renegeration increased to 8 from 6.
      • Attack speed growth increased to 1.5 from 1.32.
      • Health growth reduced to 105 from 106.
      • Health regeneration growth reduced to 0.55 from 0.6.
      • Mana growth reduced to 40 from 50.
      • Mana regeneration growth reduced to 0.75 from 0.8.
      • Movement speed increased to 335 from 325.
    • Cosmic Creator Cosmic Creator (Innate)
      • Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
        • Breath of Light Breath of Light: Bursts deal bonus magic damage equal to (0.031% Stardust stacks) of the target's maximum health.
        • Astral Flight Astral Flight: Range is increased by 62.5% Stardust stacks.
        • Singularity Singularity: Outer and inner radius increased by 15% Stardust stacks, and execution threshold increased by 2.6% Stardust stacks.
        • Falling Star Falling Star and The Skies Descend The Skies Descend: Effect radius increased by 15% Stardust stacks.
    • Breath of Light Breath of Light (Q)
      • Active: Aurelion Sol Channeling icon charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, Reveal icon reveals them, and deals them 3.75 − 11.25 (based on level) (+ 1.875 / 3.125 / 4.375 / 5.625 / 6.875) (+ 7.5% AP) magic damage every 0.125 seconds, reduced to 50% for other surrounding enemies hit by the beam.
      • Breath of Light can be recast within the duration, and does so automatically afterwards.
      • For each second that the beam continuously damages the same enemy, it bursts to deal 20 − 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 50% AP) (+ (0.031% Stardust stacks) of target's maximum health) Successfully enhanced damage magic icon bonus magic damage and grants 1 Stardust if the target is a Champion icon champion. The damage based on the target's health ratio is capped at 300 against Monster icon monsters.
      • Recast: Aurelion Sol ends Breath of Light early.
      • At rank 5, Breath of Light's channel duration lasts for as long as Aurelion Sol can pay its mana cost.
      • Mana Cost: 22.5 / 25 / 27.5 / 30 / 32.5 per 0.5 seconds.
      • Cooldown: 3 seconds.
      • Cast Time: None, Range: 750 − 920 (based on level).
    • Astral Flight Astral Flight (W)
      • Active: Aurelion Sol Dash dashes in the target direction and resets Breath of Light's Breath of Light's Cooldown icon cooldown. While in flight, he has Stealth Ward icon unobstructed vision and Breath of Light Breath of Light has no cooldown and maximum channel duration and its flat damage is increased by 14 / 15.5 / 17 / 18.5 / 20%, but Astral Flight's dash speed is reduced by 50% during its channel.
      • Aurelion Sol will be Knockdown icon knocked down by any Stun icon immobilizing crowd control during the dash.
      • Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically after reaching the destination.
      • Recast: Aurelion Sol ends Astral Flight early.
      • Scoring a champion Damage rating takedown within 3 seconds of damaging them reduces Astral Flight's Cooldown icon current cooldown by 90% of its total cooldown.
      • Aurelion Sol will not dash if he is Stun icon immobilized or Grounded icon grounded during the cast time. He can cast any of his abilities during the dash. Breath of Light's Breath of Light's channel will be interrupted if Astral Flight ends or Singularity Singularity is cast during the flight, but the ability will automatically be cast afterwards. Astral Flight will cast at max range if cast beyond that.
      • Mana Cost: 80 / 85 / 90 / 95 / 100.
      • Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds.
      • Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust stack, Speed: 335 + 100% movement speed / 167.5 + 50% movement speed.
    • Singularity Singularity (E)
      • Active: Aurelion Sol blasts the target location, conjuring a black hole after a 0.5-second delay that grants Sight icon sight of the area, lasts for 5 seconds, and deals 2.5 / 3.75 / 5 / 6.25 / 7.5 (+ 10% AP) magic damage every 0.25 seconds to enemies within the area.
      • Enemies in the black hole are Kinematics icon dragged toward its center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% Stardust stacks) of their maximum health are also Death from Below executed. Additionally, non-champions affected have their movement speed reduced to 0.
      • After Singularity ends, Aurelion Sol is granted 1 Stardust for each continuous second that enemy champions were inside it, and a varying amount of Stardust for enemies that died while within the area:
        • Epic monsters grant 10 Stardust.
        • Champions and large monsters grant 5 Stardust.
        • Large minions grant 3 Stardust.
        • Small minions and monsters grant 1 Stardust.
      • Mana Cost: 60 / 70 / 80 / 90 / 100.
      • Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
      • Cast Time: 0.25 seconds, Target Range: 750 − 920 (based on level), Effect Radius: Range model √(275² + 16.93²  ×  Stardust) / √(137.5² + 8.46²  ×  Stardust) / Range center √(275² + 16.93²  ×  Stardust) / √(137.5² + 8.46²  ×  Stardust).
    • Falling Star Falling Star (R)
      • Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and Stun icon stunning them for 1.25 seconds. Falling Star grants 5 Stardust for each enemy champion hit.
      • Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into The Skies Descend The Skies Descend instead, empowering the impact with new effects.
      • Mana Cost: 100.
      • Cooldown: 120 / 110 / 100 seconds.
      • Cast Time: None, Target Range: 1250, Effect Radius: Range model √(275² + 16.93²  ×  Stardust).
    • The Skies Descend The Skies Descend (Enhanced R)
      • Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing Successfully enhanced damage magic icon 25% increased damage, exploding in a larger radius, and Airborne icon knocking up enemies hit for 1.25 seconds.
      • Upon impact, a massive shockwave is unleashed which rapidly expands outward from the impact location over 3 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemy champions and epic Monster icon monsters hit, and Slow icon slowing all enemies hit by 75% for 1 second and Reveal icon revealing them for 1.5 seconds.
      • Mana Cost: 100.
      • Cooldown: 120 / 110 / 100 seconds.
      • Cast Time: None, Target Range: 1250, Effect Radius: √(388.91² + 21.85²  ×  Stardust) / 5000.

    Trivia[]

    See also[]

    References[]

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