watch 02:39
The Loop (Games)
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Aurelion Sol
Abilities
- Notes
- The Stars orbit counterclockwise around Aurelion Sol.
- Aurelion Sol's Stars have independent
vision hitboxes, meaning that they may remain visible even while he is within a
brush, and must be in the brush themselves in order to be hidden.
- An individual Star must complete at least one third of its orbit before it can damage the same target again.
- In the event that an enemy orbits around Aurelion Sol at the same rate as his Stars without leaving their hitbox, they will take damage once every third of the way around.
Ultra Rapid Fire differences edit
- Star count increased to 3 / 4 / 5 / 6 (based on level).
- Notes
- The initial cast count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Detonating the ability manually does not.
- So long as Aurelion Sol manages to keep Starsurge within the Outer Limit, it will continue to expand until detonated or out of range.
- Starsurge's size grows by 36.67 units per second.
- Notes
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Deactivating the ability manually does not.
- Notes

Max range indicator
- The following table refers to interactions during Comet of Legend:
- Notes
- Voice of Light is cast from wherever Aurelion Sol is at the end of the cast time.
- The
stun and disable portion of the
knock back is always applied after 0.125-second delay of being hit.*
- The displacement will begin as soon as the target is hit.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
Patch history
- See here for the complete patch history.
-
- Bug Fix: Dance loop SFX now no longer continues to play if the animation is interrupted.
- Bug Fix: The sound that plays when he stuns an enemy with Starsurge is now restored.
- Bug Fix: Fixed a bug where the loop SFX would continue to play endlessly if the player disconnected and reconnected before he lands.
-
- Bug Fix: The sound that plays when he slows an enemy after being hit by his Voice of Light is now restored.
- Bug Fix: When casting via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner).
- Active bonus damage reduced to 40% from 50%.
- Base damage reduced to 12 − 120 (based on level) from 16 − 120 (based on level).
- Bug Fix: VFX are no longer globally visible in Fog of War.
- Stats
- Base health increased to 575 from 510.
- Base damage reduced to 16 − 120 (based on level) from 20 − 130 (based on level).
- AP ratio changed to 25% AP at all levels from 18% − 35% (based on level) AP.
- Removed: Immobilizing crowd controls no longer disable Center of the Universe.
- Cooldown changed to 11 / 10 / 9 / 8 / 7 seconds from 10 at all ranks.
- Bonus movement speed increased to 20% from 10%.
- New Effect: If Aurelion Sol is faster than the missile, the missile speed will increase to keep up.
- New Active: Aurelion Sol pushes his stars out to the Outer Limit, dealing 50% increased damage and rotating at a high, but decaying speed. Upon reactivating or after 3 seconds, the stars retract and grant him 40% bonus movement speed, decaying over 1.5 seconds.
- Removed Toggle: Aurelion Sol pushes his stars out to the Outer Limit and increases their total damage by 50%.
- Cooldown changed to 8 / 6.5 / 5 / 3.5 / 2 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 40 + 22 / 24 / 26 / 28 / 30 per second.
- Removed Passive: Moving in the same direction for more than 1.75 seconds no longer grants Aurelion Sol increasing bonus movement speed every 0.25 seconds over the next 5 seconds which decays every 0.25 seconds over 1 second when he changes direction or stops, up to a maximum of 25% − 45% (based on level) bonus movement speed.
- Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units 3000 / 4000 / 5000 / 6000 / 7000.
- Cooldown increased to 80 / 75 / 70 / 65 / 60 seconds from 60 / 55 / 50 / 45 / 40.
- Speed increased to 600 / 650 / 700 / 750 / 800 from 600 at all ranks.
- Maximum stun duration increased to 2.2 / 2.4 / 2.6 / 2.8 / 3 seconds from 1.65 / 1.8 / 1.95 / 2.1 / 2.25.
- Minimum stun duration unchanged at 0.55 / 0.6 / 0.65 / 0.7 / 0.75 seconds.
- Stun increased duration changed to 0% − 300% (based on time traveled) from 0% − 200% (based on time traveled).
- Star size growth per second increased to 36.67 units from 27.5.
- Maximum stun duration increased to 2.2 / 2.4 / 2.6 / 2.8 / 3 seconds from 1.65 / 1.8 / 1.95 / 2.1 / 2.25.
- Bug Fix: Toggle now properly stacks .
- Maximum bonus movement speed changed to 25% − 45% (based on level) from 25 / 30 / 35 / 40 / 45%.
- Minimum recast time reduced to 0.25 seconds from 0.65.
- Removed: Static stun duration of 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
- New Effect: Stun duration now increased by 0% − 200% (based on time traveled).
- Minimum stun duration set at 0.55 / 0.6 / 0.65 / 0.7 / 0.75 seconds.
- Maximum stun duration set at 1.65 / 1.8 / 1.95 / 2.1 / 2.25 seconds.
- Stats
- Base health reduced to 510 from 562.
- Base health regeneration increased to 7 from 6.5.
- Bug Fix: Can now correctly be knocked up or back during Comet of Legend.
-
- Bug Fix: Shiny VFX are no longer missing on his sunglasses during his joke animation.
- Bug Fix: Hard crowd control effects no longer incorrectly interrupt the channel when the spell applying the crowd control had been blocked by a spell shield.
- Cooldown reduced to 110 / 90 / 70 seconds from 120 / 100 / 80.
- Stats
- Base health increased to 562 from 550.
- Health growth increased to 92 from 80.
- Bug Fix: No longer goes on cooldown if his is broken during flight.
- V7.13 July 7th Hotfix
- Bug Fix: Stars are no longer visually misaligned with their actual area of effect while Celestial Expansion is active.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Stars base damage increased to 20 − 130 (based on level) from 20 − 97 (based on level).
- Stars bonus damage reduced to 5 / 10 / 15 / 20 / 25 from 10 / 20 / 30 / 40 / 50.
- Mana cost changed to 40 + 22 / 24 / 26 / 28 / 30 from 40 + 16 / 22 / 28 / 34 / 40.
- Removed: Escape Velocity.
- New Effect: Can now cast Comet of Legend any time outside of combat (goes on 5 second cooldown when taking damage).
- Comet of Legend can now only be cancelled by recasting the ability.
- Aurelion Sol now takes flight immediately, even if cast outside the cast range.
- When cast during Comet of Legend, now travels in the same direction as Aurelion Sol if it was cast just slightly off-angle.
- Bug Fix: Fixed a bug where, upon gaining vision of Aurelion Sol's passive stars could briefly appear at his last known location.
- New effect: When destroyed by or , Starsurge's central core now visually disperses rather than instantly vanishing.
- Bug Fix: Now properly stuns when blocked by .
- Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 6 / 5 / 4 / 3 / 2 seconds.
- Base damage reduced to 150 / 250 / 350 from 200 / 300 / 400.
- Stun duration reduced to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Slow reduced to 40 / 50 / 60% from 60 / 70 / 80.
- Slow duration reduced to 2 seconds from decaying over 4.
- Added
See also
Cancelled Champions |
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References
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