Innate:Aurelion Sol is constantly orbited by three Stars, each doing a full circumference in 5.25 seconds, and beyond them exists an Outer Limit affecting his damaging abilities.
The Stars deal 12 − 120 (based on level)(+ 5 / 10 / 15 / 20 / 25 (based on Celestial Expansion's Rank)(+ 25% AP)magic damage to enemies that come in contact with them as well as execute enemy minions that have less than 25 health, including if they are brought to or below that threshold.
The Stars orbit counterclockwise around Aurelion Sol.
Aurelion Sol'sStars have independent vision hitboxes, meaning that they may remain visible even while he is within a brush, and must be in the brush themselves in order to be hidden.
An individual Star must complete at least one third of its orbit before it can damage the same target again.
In the event that an enemy orbits around Aurelion Sol at the same rate as his Stars without leaving their hitbox, they will take damage once every third of the way around.
Active:Aurelion Sol fires the core of a newborn star in the target direction, which expands as long as it remains within the Outer Limit and grants him 20% bonus movement speed. Starsurge can be recast after 0.25 seconds.
Upon traveling beyond the Outer Limit or recasting, the core detonates, dealing magic damage to all enemies caught within and stunning them for a duration, increased by 0% − 300% (based on time traveled).
70 / 110 / 150 / 190 / 230 (+ 65% AP)
Minimum Stun Duration:
0.55 / 0.6 / 0.65 / 0.7 / 0.75
Maximum Stun Duration:
2.2 / 2.4 / 2.6 / 2.8 / 3
Recast:Aurelion Sol detonates the core early.
If Aurelion Sol is faster than the missile, the missile speed will increase to keep up.
The initial cast count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.
Detonating the ability manually does not.
So long as Aurelion Sol manages to keep Starsurge within the Outer Limit, it will continue to expand until detonated or out of range.
Active:Aurelion Sol pulls in his Stars and takes flight, dashing in the target direction. While in flight, Aurelion Sol has unobstructed vision and sets his movement speed to a static amount. Comet of Legend can be recast after 1.5 seconds.
If Aurelion Sol takes damage from enemy champions or turrets while in flight, Comet of Legend ends prematurely. If it is taken while Comet of Legend is not active, the ability is placed on a 4-second static cooldown.
Recast:Aurelion Sol ends Comet of Legend early.
Aurelion Sol will be revealed while he is inside terrain and is in the line of sight of nearby enemies. The spot at which the flight will reach maximum range is highlighted to Aurelion Sol during Comet of Legend.
"They call me a comet. They call me a dragon. They have no words for my true form."
The following table refers to interactions during Comet of Legend:
Disabled for the first 1.5 seconds, interrupts afterwards.
Active:Aurelion Sol exhales a wave of star fire in a line in the target direction, dealing magic damage to all enemies hit, slowing them for 2 seconds and, if they are within the Outer Limit, stunning them for 0.125 seconds and knocking them back to it.
New Active:Aurelion Sol pushes his stars out to the Outer Limit, dealing 50% increased damage and rotating at a high, but decaying speed. Upon reactivating or after 3 seconds, the stars retract and grant him 40% bonus movement speed, decaying over 1.5 seconds.
Removed Toggle:Aurelion Sol pushes his stars out to the Outer Limit and increases their total damage by 50%.
Removed Passive: Moving in the same direction for more than 1.75 seconds no longer grants Aurelion Sol increasing bonus movement speed every 0.25 seconds over the next 5 seconds which decays every 0.25 seconds over 1 second when he changes direction or stops, up to a maximum of 25% − 45% (based on level)bonus movement speed.
Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units 3000 / 4000 / 5000 / 6000 / 7000.