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{{TOCright}}'''Attack speed''' ('''AS''' or '''ASPD''') is a [[Champion statistic|stat]] that is the frequency of a unit's basic attacks. They are measured and displayed as attacks per second. |
{{TOCright}}'''Attack speed''' ('''AS''' or '''ASPD''') is a [[Champion statistic|stat]] that is the frequency of a unit's basic attacks. They are measured and displayed as attacks per second. |
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− | Each champion starts with a certain '''base''' attack speed. Additional bonus '''attack speed''' can be obtained through [[Experience (champion)|level-up]] or with a variety of [[item]]s, [[Champion ability|abilities]] and [[rune]]s |
+ | Each champion starts with a certain attack speed '''ratio''', which is also the value given by default to their '''base''' attack speed (attack speed at level 1 without any other '''bonuses'''). Some champions can start with a [[:Category:Champions with bonus attack speed at level 1|base attack speed]] different from their attack speed '''ratio'''. Additional bonus '''attack speed''' can be obtained through [[Experience (champion)|level-up]] or with a variety of [[item]]s, [[Champion ability|abilities]] and [[rune]]s. Bonus '''attack speed''' [[Stacking|stacks additively]], and each bonus point acquired directly affects its statistic. '''Bonus''' attack speed is a percentage of the attack speed '''ratio''', therefore, champions with higher ratio benefit more from bonus attack speed. |
− | '''Attack speed is capped at {{fd|2.5}} attacks per second''' ''(or 1 attack every {{fd|0.4}} seconds)'' |
+ | '''Attack speed is capped at {{fd|2.5}} attacks per second''' ''(or 1 attack every {{fd|0.4}} seconds)''. It also cannot be reduced below a floor of {{fd|0.2}} ''(or 1 attack every {{fd|5}} seconds)''. The values of these restrictions can be altered by certain effects. |
− | {{gold value}} |
+ | {{gold value}} |
− | * '''Attack speed''' has a gold value of {{g| |
+ | * '''Attack speed''' has a gold value of {{g|{{Gold value math/var}}{{#var:as}}}} per point. |
== Calculations == |
== Calculations == |
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=== Bonus attack speed per level === |
=== Bonus attack speed per level === |
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− | Champions gain |
+ | Champions gain {{as|'''bonus''' attack speed %}} every time they level up, which ranges from roughly '''0 - 6%''' (the exact number depending on the specific champion) and can be calculated through the [[Champion statistic#Growth statistic per level|statistics growth formula]]. |
Bonus AS% [[Stacking|stacks additively]]. |
Bonus AS% [[Stacking|stacks additively]]. |
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'''Notes:''' |
'''Notes:''' |
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− | * Final attack speed cannot go above the cap of '''{{fd|2.5}} attacks per second'''. |
+ | * Final attack speed cannot go above the cap of '''{{fd|2.5}} attacks per second''', unless it is ignored by some effects. |
* Many in-game tooltip percentages (such as runes) have been rounded, so results may be slightly different unless the precise numbers are known. |
* Many in-game tooltip percentages (such as runes) have been rounded, so results may be slightly different unless the precise numbers are known. |
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===Example=== |
===Example=== |
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+ | <!-- Accurate as of V9.23 --> |
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− | * {{cis|Twisted Fate}} base attack speed is {{fd|0.651}}. |
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+ | * {{cis|Twisted Fate}} base attack speed and attack speed ratio are both {{fd|{{#vardefineecho:base|{{ccd|Twisted Fate|as_base}}}}}}. |
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* Calculating "bonus attack speed": |
* Calculating "bonus attack speed": |
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− | ** Every time {{ci|Twisted Fate}} levels up, he gains bonus AS% based on his percentage growth {{fd| |
+ | ** Every time {{ci|Twisted Fate}} levels up, he gains bonus AS% based on his percentage growth {{fd|{{#vardefineecho:growthlevel|{{ccd|Twisted Fate|as_lvl}}}}}}% and his level through the [[Champion statistic#Growth statistic per level|statistics growth formula]]. |
− | *** At level 10 he has gained |
+ | *** At level 10 he has gained {{tt|{{fd|{{#var:growthlevel}}}}%|Bonus attack speed per level}}{{times}}{{tt|9|Number of times leveled up}}{{times}}(0.7025 + 0.0175{{times}}{{tt|9|Number of times leveled up}}) = {{fd|{{#vardefineecho:bonuslevel|{{#expr:{{#var:growthlevel}}*9*(0.7025+0.0175*9)}}}}}}% as bonus AS%. |
− | ** Let's say he has maxed {{ai|Stacked Deck|Twisted Fate}} increasing his attack speed by |
+ | ** Let's say he has maxed {{ai|Stacked Deck|Twisted Fate}} increasing his attack speed by 40%. |
** He also has the {{ri|Legend: Alacrity}} rune to 3%. |
** He also has the {{ri|Legend: Alacrity}} rune to 3%. |
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** And he has {{ii|Stinger}}: +35%. |
** And he has {{ii|Stinger}}: +35%. |
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− | ** All together he has: {{fd| |
+ | ** All together he has: {{tt|{{fd|{{#var:bonuslevel}}}}%|Total bonus attack speed gained through leveling up.}} + {{tt|40%|Stacked Deck.}} + {{tt|3%|Legend: Alacrity}} + {{tt|35%|Stinger}} = {{fd|{{#vardefineecho:totalbonus|{{#expr:{{#var:bonuslevel}}+40+3+35}}}}}}% bonus AS%. |
* Final calculation: |
* Final calculation: |
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+ | *: ''<span style="font-size:larger;">'''{{#var:base}}{{times}}(1 + {{#var:totalbonus}}{{divided by}}100)<br />≈ {{#expr:{{#var:base}}*(1+{{#var:totalbonus}}/100)}}'''</span>'' |
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− | *: <math>\pagecolor{Black}\color{White}\begin{align} & 0.651 \times (1 + 0.929228) \\ \approx & 1.255927 \end{align}</math> |
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− | ** In game, the number will be shown as: {{fd|1 |
+ | ** In game, the number will be shown as: {{fd|{{#expr:{{#var:base}}*(1+{{#var:totalbonus}}/100) round 3}}}}. |
− | == |
+ | == Exceeding or altering the attack speed cap == |
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ===Removing the cap=== |
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+ | |||
+ | Effects that remove the attack speed cap allow characters to fire basic attacks at rates higher than {{fd|2.5}}, given high enough attack speed bonuses. The cap is technically increased to {{fd|90.0}} for the duration, however limits to the game itself only allow for up to 30 attacks per second, or one per frame. |
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+ | |||
⚫ | |||
* {{cai|Get Excited!|Jinx}} |
* {{cai|Get Excited!|Jinx}} |
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⚫ | |||
− | === Runes === |
+ | ==== Runes ==== |
* {{ri|Hail of Blades}} |
* {{ri|Hail of Blades}} |
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* {{ri|Lethal Tempo}} |
* {{ri|Lethal Tempo}} |
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+ | |||
⚫ | |||
+ | ====Champions==== |
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+ | * {{cai|Purge|Urgot}} - This has a fixed attack speed of {{fd|3.0}}. It does not interact with bonuses nor the attack speed stat itself. |
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+ | |||
+ | ===Reducing the cap=== |
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+ | ====Champions==== |
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+ | |||
+ | * {{cai|New Destiny|Graves}} - Special attack cooldown and attack speed calculation - cannot reach 2.5 attack speed. |
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+ | * {{cai|Whisper|Jhin}} - Always fixed to his base attack speed + innate attack speed growth, thus can never reach 2.5 attack speed. |
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+ | * {{cai|Glory in Death|Sion}} - Reduces the cap to {{fd|1.75}} and increases the floor to {{fd|1.75}} until the effect ends. Effects that remove the attack speed cap (see above) still allow exceeding the cap. |
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== Attack speed as scaling == |
== Attack speed as scaling == |
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The major part of champion abilities that use attack speed will scale with '''base''' attack speed. But some abilities scale with the total or bonus attack speed the champion has. |
The major part of champion abilities that use attack speed will scale with '''base''' attack speed. But some abilities scale with the total or bonus attack speed the champion has. |
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+ | |||
+ | Note that any (bonus) attack speed exceeding the '''attack speed cap''' will still improve these ability scalings, as they are not depending on the absolute attack speed stat. |
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=== Champions === |
=== Champions === |
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− | * {{cai| |
+ | * {{cai|Whisper|Jhin}} |
+ | * {{cai|Get Excited!|Jinx}} and {{ai|Zap!|Jinx}} |
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* {{cai|Supercharge|Kai'Sa}} |
* {{cai|Supercharge|Kai'Sa}} |
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* {{cai|Bravado|Taric}} |
* {{cai|Bravado|Taric}} |
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== Increasing attack speed == |
== Increasing attack speed == |
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− | === |
+ | ===Items=== |
+ | ==== Flat Attack Speed ==== |
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{{stat table header|item}}{{Do for every item|item table row|p1n=2|p1v=as}} |
{{stat table header|item}}{{Do for every item|item table row|p1n=2|p1v=as}} |
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{{stat table footer}} |
{{stat table footer}} |
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+ | |||
⚫ | |||
+ | ==== Conditional Attack Speed ==== |
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⚫ | |||
+ | {| class="wikitable sortable" style="width: 90%; margin-left: 5%; text-align: center;" |
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− | * {{ii|Spear of Shojin}} |
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+ | |- |
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+ | ! style="width: 44%;" |Item |
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+ | ! style="width: 14%;" |Cost |
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+ | ! style="width: 16%;" |Total Amount |
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+ | ! Availability |
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+ | |- |
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⚫ | |||
+ | | style="text-align: right;"| {{g|2300|label=before}} |
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+ | | data-sort-value="30%"|{{tt|10% - 30%|Based on Target's Level}} |
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+ | | {{tt|All maps|Available on all maps}} |
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+ | |- |
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⚫ | |||
+ | | style="text-align: right;"| {{g|3100|label=before}} |
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+ | | data-sort-value="73%"|{{tt|25% - 73%|Based on stacks}} |
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+ | | {{tt|All maps|Available on all maps}} |
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+ | |- |
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+ | | style="text-align: left;"| {{ii|Sanguine Blade}} |
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+ | | style="text-align: right;" | {{g|3100|label=before}} |
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+ | | data-sort-value="80%"|{{tt|20% - 80%|Based on Level}} |
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+ | | {{tt|All maps|Available on all maps}} |
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⚫ | |||
=== Champion abilities === |
=== Champion abilities === |
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* {{cai|Primal Surge|Nidalee}} |
* {{cai|Primal Surge|Nidalee}} |
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* {{cai|Call of the Freljord|Nunu}} |
* {{cai|Call of the Freljord|Nunu}} |
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+ | * {{cai|Zoomies|Yuumi}} |
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}} |
}} |
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* {{cai|Blood Rush|Draven}} |
* {{cai|Blood Rush|Draven}} |
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* {{cai|Skittering Frenzy|Elise}} |
* {{cai|Skittering Frenzy|Elise}} |
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− | * {{cai|Rising Spell Force|Ezreal}} |
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* {{cai|Bladework|Fiora}} |
* {{cai|Bladework|Fiora}} |
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* {{cai|Rage Gene|Gnar}} and {{ai|Hop|Gnar}} |
* {{cai|Rage Gene|Gnar}} and {{ai|Hop|Gnar}} |
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* {{cai|Get Excited!|Jinx}} and {{ai|Pow-Pow|Jinx}} |
* {{cai|Get Excited!|Jinx}} and {{ai|Pow-Pow|Jinx}} |
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* {{cai|Supercharge|Kai'Sa}} |
* {{cai|Supercharge|Kai'Sa}} |
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+ | * {{cai|Divine Ascent|Kayle}} |
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* {{cai|Lightning Rush|Kennen}} |
* {{cai|Lightning Rush|Kennen}} |
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* {{cai|Violent Tendencies|Kled}} |
* {{cai|Violent Tendencies|Kled}} |
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* {{cai|Twilight Assault|Shen}} |
* {{cai|Twilight Assault|Shen}} |
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* {{cai|On the Hunt|Sivir}} |
* {{cai|On the Hunt|Sivir}} |
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+ | * {{cai|Crystal Spires|Skarner}} |
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+ | * {{cai|Petricite Burst|Sylas}} |
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* {{cai|Bravado|Taric}} |
* {{cai|Bravado|Taric}} |
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* {{cai|Guerrilla Warfare|Teemo}} |
* {{cai|Guerrilla Warfare|Teemo}} |
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* {{cai|Blood Hunt|Warwick}} |
* {{cai|Blood Hunt|Warwick}} |
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* {{cai|Nimbus Strike|Wukong}} |
* {{cai|Nimbus Strike|Wukong}} |
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+ | * {{cai|Deadly Plumage|Xayah}} |
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* {{cai|Audacious Charge|Xin Zhao}}}} |
* {{cai|Audacious Charge|Xin Zhao}}}} |
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* {{ri|Lethal Tempo}} |
* {{ri|Lethal Tempo}} |
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* {{ri|Legend: Alacrity}} |
* {{ri|Legend: Alacrity}} |
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+ | * [[File:Rune shard Attack Speed.png|20px|link=Runes Reforged#Shards]] [[Runes Reforged#Shards|Attack speed rune shard]] |
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}} |
}} |
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== Decreasing attack speed == |
== Decreasing attack speed == |
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{{main|Types of Crowd Control#Cripple}}Attack speed reductions [[Stacking#Stacks multiplicatively|stack multiplicatively]] and take percentages off the final attack speed value after all bonus attack speed has been factored in. Attack speed reductions are affected by [[Tenacity]], but not by [[Slow resist]]. |
{{main|Types of Crowd Control#Cripple}}Attack speed reductions [[Stacking#Stacks multiplicatively|stack multiplicatively]] and take percentages off the final attack speed value after all bonus attack speed has been factored in. Attack speed reductions are affected by [[Tenacity]], but not by [[Slow resist]]. |
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+ | |||
⚫ | |||
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=== Items === |
=== Items === |
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* {{ii|Warden's Mail}} |
* {{ii|Warden's Mail}} |
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− | |||
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− | The majority of champions are capped at {{fd|2.5}} attacks per second. But some champion abilities make it impossible to reach that cap: |
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− | * {{cai|New Destiny|Graves}} |
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− | * {{cai|Whisper|Jhin}} |
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⚫ | |||
− | |||
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{{column|3| |
{{column|3| |
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<DPL> |
<DPL> |
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== List of champions' attack speed == |
== List of champions' attack speed == |
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{{main|List of champions' attack speed}} |
{{main|List of champions' attack speed}} |
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− | {{Highest lowest stats|attack speed |
+ | {{Highest lowest stats|attack speed}} |
− | |top1lvl1 = Maokai |
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− | |bottom1lvl1 = Graves |
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− | |top2lvl1 = Shen |
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− | |bottom2lvl1 = Illaoi |
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− | |top3lvl1 = Amumu,Malphite,Zac |
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− | |bottom3lvl1 = Annie |
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− | |top4lvl1 = Master Yi |
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− | |bottom4lvl1 = Mordekaiser |
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− | |top5lvl1 = Nocturne |
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− | |bottom5lvl1 = Singed |
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− | |top1lvl18 = Gnar |
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− | |bottom1lvl18 = Graves |
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− | |top2lvl18 = Kalista |
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− | |bottom2lvl18 = Annie |
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− | |top3lvl18 = Malphite |
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− | |bottom3lvl18 = Darius,Jinx |
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− | |top4lvl18 = Kennen |
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− | |bottom4lvl18 = Blitzcrank |
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− | |top5lvl18 = Teemo |
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− | |bottom5lvl18 = Heimerdinger,Brand,Aurelion Sol,Vel'Koz, Xerath,Taliyah |
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⚫ | |||
== Notes == |
== Notes == |
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== Trivia == |
== Trivia == |
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+ | * The old stat icon for [[File:Stat_icon_attack_speed.jpg]] '''attack speed''' was an edited red recolor of the icon of {{ii|Stinger}}. |
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⚫ | |||
+ | |||
⚫ | |||
+ | ---- |
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+ | |||
⚫ | |||
⚫ | |||
+ | <!-- If the above conditions are true, and Taric still has 0.625 base attack speed, 34% scaling at lv 18, and 200% TOTAL attack speed through Bravado, and Jayce still has 0.658 base attack speed, 51% scaling at lv 18, and 300% bonus attack speed from Hyper Charge, and attack speed from all mutual sources (Items, Runes, and Allied champion buffs) is greater than 233.44%, Taric is better. |
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+ | 0.625 * (1 + 0.34 + X) * 2 = 0.658 * (1 + 3 + 0.51 + X) |
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+ | Where X = Attack Speed from mutual sources, left of the equals sign is for Taric, and right is for Jayce. Solving the equation will tell you the minimum bonus attack speed from mutual sources needed to make Taric attack faster than Jayce--> |
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* {{sbc|Base AS:}} {{fd|0.625}} AS |
* {{sbc|Base AS:}} {{fd|0.625}} AS |
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* {{sbc|Items:}} |
* {{sbc|Items:}} |
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** One {{ii|Guinsoo's Rageblade}} |
** One {{ii|Guinsoo's Rageblade}} |
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− | ** |
+ | ** One {{ii|Sanguine Blade}} |
+ | ** Four {{ii|Nashor's Tooth}} |
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* {{sbc|Runes:}} |
* {{sbc|Runes:}} |
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⚫ | |||
− | ** {{ri|Trait: Domination}} ([[File:Precision icon.png|20px|link=]] Precision secondary) |
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⚫ | |||
** {{ri|Legend: Alacrity}} |
** {{ri|Legend: Alacrity}} |
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+ | ** [[File:Rune shard Attack Speed.png|20px|link=Runes Reforged#Shards]] [[Runes Reforged#Shards|Attack speed rune shard]] |
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* {{sbc|Buffs:}} |
* {{sbc|Buffs:}} |
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** {{cai|Primal Surge|Nidalee}} |
** {{cai|Primal Surge|Nidalee}} |
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* '''Relevant mathematics:''' |
* '''Relevant mathematics:''' |
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** {{cis|Taric}} '''total''' AS: |
** {{cis|Taric}} '''total''' AS: |
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− | *** '''Items''' = {{ii|Guinsoo's Rageblade|73%}} + {{ii|Nashor's Tooth| |
+ | *** '''Items''' = {{ii|Guinsoo's Rageblade|73%}} + {{ii|Sanguine Blade|80%}} +{{ii|Nashor's Tooth|4{{times}}50%}} = {{as|353% '''bonus''' AS|attack speed}} |
− | *** '''Runes''' = |
+ | *** '''Runes''' = {{ri|Hail of Blades|110%}} + {{ri|Legend: Alacrity|18%}} + [[File:Rune shard Attack Speed.png|20px|link=Runes Reforged#Shards]] [[Runes Reforged#Shards|10%]] = {{as|138% '''bonus''' AS|attack speed}} |
− | *** '''Buffs''' = {{ai|Primal Surge|Nidalee|60%}} + {{ai|Whimsy|Lulu|45%}} + {{ai|Demacian Standard|Jarvan IV| |
+ | *** '''Buffs''' = {{ai|Primal Surge|Nidalee|60%}} + {{ai|Whimsy|Lulu|45%}} + {{ai|Demacian Standard|Jarvan IV|30%}} + {{ai|Call of the Freljord|Nunu|20%}} + {{ii|Ardent Censer|30%}} + {{ci|Taric|34%}} = {{as|219% '''bonus''' AS|attack speed}} |
− | ** {{cis|Taric}} '''total''' AS = ({{fd|0.625}}{{times}}(1 + {{tt|{{fd|3. |
+ | ** {{cis|Taric}} '''total''' AS = ({{fd|0.625}}{{times}}(1 + {{tt|{{fd|3.53}}|Items}} + {{tt|{{fd|1.38}}|Runes}} + {{tt|{{fd|2.19}}|Buffs}})){{times}}{{ai|Bravado|Taric|2}} = {{as|{{fd|10.125}} '''total''' AS|attack speed}} |
---- |
---- |
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− | '''''Last updated:''' |
+ | '''''Last updated:''' December 8, 2019 – [[V9.23]]'' |
− | * The most attack speed a champion can reach at level 1 with the initial {{g|500}} is '''{{fd| |
+ | * The most attack speed a champion can reach at level 1 with the initial {{g|500}} is '''{{fd|4.0796}}''' with {{ci|Jayce}}. |
+ | <!-- If the above conditions are true, and Taric still has 0.625 base attack speed and 200% TOTAL attack speed through Bravado, and Jayce still has 0.658 base attack speed and 300% bonus attack speed from Hyper Charge, and attack speed from all mutual sources (Items, Runes, and Allied champion buffs) is greater than 233.44%, Taric is better. |
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⚫ | |||
+ | 0.625 * (1 + X) * 2 = 0.658 * (1 + 3 + X) |
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+ | Where X = Attack Speed from mutual sources, left of the equals sign is for Taric, and right is for Jayce. Solving the equation will tell you the minimum bonus attack speed from mutual sources needed to make Taric attack faster than Jayce--> |
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⚫ | |||
* {{sbc|Item:}} |
* {{sbc|Item:}} |
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** One {{ii|Dagger}} |
** One {{ii|Dagger}} |
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* {{sbc|Runes:}} |
* {{sbc|Runes:}} |
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− | ** {{ri|Trait: Domination}} ([[File:Precision icon.png|20px|link=]] Precision secondary) |
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** {{ri|Hail of Blades}} |
** {{ri|Hail of Blades}} |
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** {{ri|Legend: Alacrity}} (no stack) |
** {{ri|Legend: Alacrity}} (no stack) |
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+ | ** [[File:Rune shard Attack Speed.png|20px|link=Runes Reforged#Shards]] [[Runes Reforged#Shards|Attack speed rune shard]] |
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* {{sbc|Buffs:}} |
* {{sbc|Buffs:}} |
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** {{cai|Whimsy|Lulu}} |
** {{cai|Whimsy|Lulu}} |
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** {{cai|Call of the Freljord|Nunu}} |
** {{cai|Call of the Freljord|Nunu}} |
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** {{cai|Demacian Standard|Jarvan IV}} |
** {{cai|Demacian Standard|Jarvan IV}} |
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− | * {{ |
+ | ** {{cai|Hyper Charge|Jayce}} |
− | ** {{cai|Bravado|Taric}} |
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* '''Relevant mathematics:''' |
* '''Relevant mathematics:''' |
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− | ** {{cis| |
+ | ** {{cis|Jayce}} '''total''' AS: |
*** '''Items''' = {{ii|Dagger|12%}} = {{as|12% '''bonus''' AS|attack speed}} |
*** '''Items''' = {{ii|Dagger|12%}} = {{as|12% '''bonus''' AS|attack speed}} |
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− | *** '''Runes''' = |
+ | *** '''Runes''' = {{ri|Hail of Blades|110%}} + {{ri|Legend: Alacrity|3%}} + [[File:Rune shard Attack Speed.png|20px|link=Runes Reforged#Shards]] [[Runes Reforged#Shards|10%]] = {{as|123% '''bonus''' AS|attack speed}} |
− | *** '''Buffs''' = {{ai|Whimsy|Lulu|25%}} + {{ai|Primal Surge|Nidalee|20%}} + {{ai|Call of the Freljord|Nunu|20%}} + {{ai|Demacian Standard|Jarvan IV| |
+ | *** '''Buffs''' = {{ai|Whimsy|Lulu|25%}} + {{ai|Primal Surge|Nidalee|20%}} + {{ai|Call of the Freljord|Nunu|20%}} + {{ai|Demacian Standard|Jarvan IV|20%}} + {{ai|Hyper Charge|Jayce|300%}} = {{as|385% '''bonus''' AS|attack speed}} |
− | ** {{cis| |
+ | ** {{cis|Jayce}} '''total''' AS = ({{fd|0.658}}{{times}}(1 + {{tt|{{fd|0.12}}|Items}} + {{tt|{{fd|1.23}}|Runes}} + {{tt|{{fd|3.85}}|Buffs}})) = {{as|{{fd|4.0796}} '''total''' AS|attack speed}} |
{{clr}} |
{{clr}} |
Revision as of 13:25, 24 March 2020
Attack speed (AS or ASPD) is a stat that is the frequency of a unit's basic attacks. They are measured and displayed as attacks per second.
Each champion starts with a certain attack speed ratio, which is also the value given by default to their base attack speed (attack speed at level 1 without any other bonuses). Some champions can start with a base attack speed different from their attack speed ratio. Additional bonus attack speed can be obtained through level-up or with a variety of items, abilities and runes. Bonus attack speed stacks additively, and each bonus point acquired directly affects its statistic. Bonus attack speed is a percentage of the attack speed ratio, therefore, champions with higher ratio benefit more from bonus attack speed.
Attack speed is capped at 2.5 attacks per second (or 1 attack every 0.4 seconds). It also cannot be reduced below a floor of 0.2 (or 1 attack every 5 seconds). The values of these restrictions can be altered by certain effects.
Gold Value
Calculations
Bonus attack speed per level
Champions gain bonus attack speed % every time they level up, which ranges from roughly 0 - 6% (the exact number depending on the specific champion) and can be calculated through the statistics growth formula.
Bonus AS% stacks additively.
- Example: grants +35% attack speed and grants +50% attack speed, so the champion gains +85% in total.
Notes:
- Final attack speed cannot go above the cap of 2.5 attacks per second, unless it is ignored by some effects.
- Many in-game tooltip percentages (such as runes) have been rounded, so results may be slightly different unless the precise numbers are known.
Example
- base attack speed and attack speed ratio are both 0.625.
- Calculating "bonus attack speed":
- Every time statistics growth formula.
- At level 10 he has gained 2.5% × 9 × (0.7025 + 0.0175 × 9) = 19.35% as bonus AS%.
levels up, he gains bonus AS% based on his percentage growth 2.5% and his level through the - Let's say he has maxed increasing his attack speed by 40%.
- He also has the rune to 3%.
- And he has : +35%.
- All together he has: 19.35% + 40% + 3% + 35% = 97.35% bonus AS%.
- Every time statistics growth formula.
- Final calculation:
- 0.625 × (1 + 97.35 ÷ 100)
≈ 1.2334375
- In game, the number will be shown as: 1.233.
- 0.625 × (1 + 97.35 ÷ 100)
Exceeding or altering the attack speed cap
The following game elements will exceed or alter the 2.5-attacks-per-second cap:
Removing the cap
Effects that remove the attack speed cap allow characters to fire basic attacks at rates higher than 2.5, given high enough attack speed bonuses. The cap is technically increased to 90.0 for the duration, however limits to the game itself only allow for up to 30 attacks per second, or one per frame.
Champions
Runes
Fixed attack speed above the cap
Champions
- - This has a fixed attack speed of 3.0. It does not interact with bonuses nor the attack speed stat itself.
Reducing the cap
Champions
- - Special attack cooldown and attack speed calculation - cannot reach 2.5 attack speed.
- - Always fixed to his base attack speed + innate attack speed growth, thus can never reach 2.5 attack speed.
- - Reduces the cap to 1.75 and increases the floor to 1.75 until the effect ends. Effects that remove the attack speed cap (see above) still allow exceeding the cap.
Attack speed as scaling
The major part of champion abilities that use attack speed will scale with base attack speed. But some abilities scale with the total or bonus attack speed the champion has.
Note that any (bonus) attack speed exceeding the attack speed cap will still improve these ability scalings, as they are not depending on the absolute attack speed stat.
Champions
- and
Increasing attack speed
Items
Flat Attack Speed
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Conditional Attack Speed
Item | Cost | Total Amount | Availability |
---|---|---|---|
2300 | 10% - 30% | All maps | |
3100 | 25% - 73% | All maps | |
3100 | 20% - 80% | All maps |
Champion abilities
Ally-targeted
User only
- and
- and
- and
- and
Runes
Decreasing attack speed
- Main article: Types of Crowd Control#CrippleAttack speed reductions stack multiplicatively and take percentages off the final attack speed value after all bonus attack speed has been factored in. Attack speed reductions are affected by Tenacity, but not by Slow resist.
Champion abilities
Items
Champions with altered base attack speed at level 1
List of champions' attack speed
- Main article: List of champions' attack speed
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. | 0.85 AS | 1. | 0.475 AS |
2. | 0.8 AS | 2. | 0.61 AS | |
3. | 0.751 AS | 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. |
0.625 AS | |
4. 4. 4. |
0.736 AS | 4. | 0.635 AS | |
5. | 0.721 AS | 5. 5. 5. 5. 5. 5. 5. 5. |
0.638 AS | |
Level 18 | 1. | 1.333 AS | 1. | 0.678 AS |
2. | 1.263 AS | 2. | 0.692 AS | |
3. | 1.225 AS | 3. 3. 3. 3. |
0.731 AS | |
4. | 1.105 AS | 4. | 0.745 AS | |
5. | 1.105 AS | 5. | 0.755 AS |
Notes
- All percentages listed in a champion's attack speed statistic are approximations.
- Many abilities can scale indirectly with attack speed (for example, through the flat cooldown reduction per attack with ).
Trivia
Last updated: December 8, 2019 – V9.23
- The most attack speed a champion can have is 10.125 with a level 18 .
- Base AS: 0.625 AS
- Items:
- One
- One
- Four
- Runes:
- Buffs:
- AS Amplification:
- Relevant mathematics:
- Items = 353% bonus AS + + =
- Runes = 10% = 138% bonus AS + +
- Buffs = 219% bonus AS + + + + + =
total AS:
- 3.53 + 1.38 + 2.19)) × = 10.125 total AS total AS = (0.625 × (1 +
Last updated: December 8, 2019 – V9.23
- The most attack speed a champion can reach at level 1 with the initial 500 is 4.0796 with .
- Base AS: 0.658 AS
- Item:
- One
- Runes:
- (no stack)
- Attack speed rune shard
- Buffs:
- Relevant mathematics:
- Items = 12% bonus AS =
- Runes = 10% = 123% bonus AS + +
- Buffs = 385% bonus AS + + + + =
total AS:
- 0.12 + 1.23 + 3.85)) = 4.0796 total AS total AS = (0.658 × (1 +