League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Attack effects are effects that trigger on a champion's basic attacks.


This article should only list effects that are applicable to multiple champions.

Gold Value

  • On-hit damage has a gold value of Template:Gold value math/var Gold Template:Gold value math/var per point.


Outgoing Effects

On Attacking

The following effects occur when you declare an attack:

Abilities
Items
Runes

On Hitting

See also: On-hit abilities.

The following effects trigger when you hit a basic attack. Hits do not occur if the target dodges, blocks blocks or you are Blind icon blinded.

Abilities
Items - Passive Effects
Items - Triggered Effects
Runes

On Disabling

The following effects trigger whenever you apply a Stun icon crowd control effect:

Runes

Recipient Effects

The following effects are triggered upon being hit by an attack:

Deflecting

Champion abilities
Items

Parrying

The following effects cause an attacking champion to miss their attacks, preventing them from hitting:

Other

Items
Runes

Multi-On-Hit

The following effects allow a champion to proc on-hit effects multiple times (or on multiple targets) at once:

Abilities that trigger on-hit effects and ability effects

The following abilities apply both on-hit effects and spell effects:

Note that, however, the damage dealt by these abilities is not classified as ability damage, except in the case of Whiplash Whiplash and the magic damage portion of Urchin Strike Urchin Strike. Except in those cases, the damage dealt by these abilities will not benefit from Spell vamp icon spell vamp. It is possible with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0 Disintegrate spell damage.

References


Advertisement