Attack effects are effects that trigger on a champion's basic attacks.
Outgoing Effects
On Attacking
The following effects occur when you declare an attack:
- Abilities
- with
- Items
- (stacking)
- (stacking)
- (stacking)
- Runes
- (stacking)
On Hitting
- See also: On-hit abilities.
The following effects trigger when you hit a basic attack. Hits do not occur if the target dodges, or you are blinded.
- Abilities
- Items - Passive Effects
- (energized)
- (energized)
- (energized)
- Items - Triggered Effects
- Runes
- (energized)
On Disabling
The following effects trigger whenever you apply a crowd control effect:
- Runes
Recipient Effects
The following effects are triggered upon being hit by an attack:
Deflecting
- Champion abilities
- Items
Parrying
The following effects cause an attacking champion to miss their attacks, preventing them from hitting:
- Blind
- (Non-champions)
- (Self)
- Block
- Dodge
Other
- Items
- Runes
Multi-On-Hit
The following effects allow a champion to proc on-hit effects multiple times (or on multiple targets) at once:
- This list may be incomplete.
Abilities that trigger on-hit effects and ability effects
The following abilities apply both on-hit effects and spell effects:
- and
- , , and
- and
- and
Note that, however, the damage dealt by these abilities is not classified as ability damage, except in the case of and the magic damage portion of . Except in those cases, the damage dealt by these abilities will not benefit from spell vamp. It is possible with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0 spell damage.
References