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{{TOCright}}
{{construction}}{{cleanup|The mess Riot made in [[V7.22]].}}{{TOCright}}
 
   
 
'''Attack effects''' are effects that trigger on a champion's [[basic attack]]s.
 
'''Attack effects''' are effects that trigger on a champion's [[basic attack]]s.
  +
   
 
<center>'''This article should only list effects that are applicable to multiple champions.'''</center>
 
<center>'''This article should only list effects that are applicable to multiple champions.'''</center>
 
<!--Please use/add a link to applicable Categories for listing champion-specific effects.-->
 
<!--Please use/add a link to applicable Categories for listing champion-specific effects.-->
   
  +
{{gold value}}​
== Outgoing Effects ==
 
  +
* '''On-hit damage''' has a gold value of {{g|{{Gold value math/var}}{{#var:ohdmg}}}} per point.
  +
{{clr}}
  +
 
== Outgoing Effects ==
 
=== On Attacking ===
 
=== On Attacking ===
 
The following effects occur when you declare an attack:
 
The following effects occur when you declare an attack:
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; Items
 
; Items
* {{ii|Guinsoo's Rageblade}} (stacking)
+
* {{ii|Guinsoo's Rageblade}}
 
* {{ii|Kircheis Shard}} (stacking)
 
* {{ii|Kircheis Shard}} (stacking)
 
* {{ii|Rapid Firecannon}} (stacking)
 
* {{ii|Rapid Firecannon}} (stacking)
 
* {{ii|Runaan's Hurricane}}
 
* {{ii|Runaan's Hurricane}}
 
* {{ii|Statikk Shiv}} (stacking)
 
* {{ii|Statikk Shiv}} (stacking)
  +
* {{ii|Stormrazor}} (stacking)
   
 
; Runes
 
; Runes
 
* {{ri|Fleet Footwork}} (stacking)
 
* {{ri|Fleet Footwork}} (stacking)
  +
* {{ri|Hail of Blades}}
   
 
=== On Hitting ===
 
=== On Hitting ===
 
:See also: [[:Category:Abilities that occur on-hit|On-hit abilities]].
 
:See also: [[:Category:Abilities that occur on-hit|On-hit abilities]].
The following effects trigger when you ''hit'' a basic attack. ''Hits'' do not occur if the target [[dodge]]s, [[block]]s or you are {{tip|blind|blinded}}.
+
The following effects trigger when you ''hit'' a basic attack. ''Hits'' do not occur if the target {{ai|Counter Strike|Jax|dodges}} or {{ai|Spirit's Refuge|Shen|blocks}} the attack, or if you are {{tip|blind|blinded}}, which causes you to ''miss'' the attack.
   
 
;Abilities
 
;Abilities
* {{ai|Tidecaller's Blessing|Nami}}
+
* {{cai|Concussive Blows|Braum}}
* {{ai|Hymn of Valor|Sona}}
+
* {{cai|Gathering Fire|Karma}}
* {{ai|Titan's Wrath|Nautilus}}
+
* {{cai|Sunlight|Leona}}
  +
* {{cai|Tidecaller's Blessing|Nami}}
  +
* {{cai|Absolution 2|Senna|Relic Canon}}
  +
* {{cai|Hymn of Valor|Sona}}
   
 
; Items - Passive Effects
 
; Items - Passive Effects
  +
 
{{column|2|
 
{{column|2|
* {{ii|Blade of the Ruined King}}
+
* {{ii|Blade of the Ruined King}} / {{ii|Might of the Ruined King}}
 
* {{ii|Bloodrazor}}
 
* {{ii|Bloodrazor}}
 
* {{ii|Frozen Mallet}}
 
* {{ii|Frozen Mallet}}
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* {{ii|Recurve Bow}}
 
* {{ii|Recurve Bow}}
 
* {{ii|Statikk Shiv}} (energized)
 
* {{ii|Statikk Shiv}} (energized)
  +
* {{ii|Stormrazor}} (energized)
 
* {{ii|Tiamat}}
 
* {{ii|Tiamat}}
 
* {{ii|Titanic Hydra}}
 
* {{ii|Titanic Hydra}}
* {{ii|Trinity Force}}
+
* {{ii|Trinity Force}} / {{ii|Trinity Fusion}}
 
* {{ii|Wit's End}}
 
* {{ii|Wit's End}}
 
}}
 
}}
   
 
; Items - Triggered Effects
 
; Items - Triggered Effects
  +
 
{{column|2|
 
{{column|2|
 
* {{ii|Ardent Censer}}
 
* {{ii|Ardent Censer}}
* {{ii|Iceborn Gauntlet}}
+
* {{ii|Iceborn Gauntlet}} / {{ii|Frozen Fist}}
 
* {{ii|Lich Bane}}
 
* {{ii|Lich Bane}}
* {{ii|Poacher's Dirk}}
 
 
* {{ii|Muramana}}
 
* {{ii|Muramana}}
* {{ii|Serrated Dirk}}
 
 
* {{ii|Sheen}}
 
* {{ii|Sheen}}
* {{ii|Trinity Force}}
+
* {{ii|Trinity Force}} / {{ii|Trinity Fusion}}
 
}}
 
}}
   
 
; Runes
 
; Runes
  +
 
{{column|2|
 
{{column|2|
 
* {{ri|Cheap Shot}}
 
* {{ri|Cheap Shot}}
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* {{ri|Fleet Footwork}} (energized)
 
* {{ri|Fleet Footwork}} (energized)
 
* {{ri|Grasp of the Undying}}
 
* {{ri|Grasp of the Undying}}
* {{ri|Kleptomancy}}
 
 
* {{ri|Lethal Tempo}}
 
* {{ri|Lethal Tempo}}
 
* {{ri|Phase Rush}}
 
* {{ri|Phase Rush}}
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=== On Disabling ===
 
=== On Disabling ===
The following effects trigger whenever you apply a [[crowd control]] effect:
+
The following effects trigger whenever you apply a {{tip|crowd control}} effect:
   
 
; Runes
 
; Runes
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* {{ri|Approach Velocity}}
 
* {{ri|Approach Velocity}}
 
* {{ri|Font of Life}}
 
* {{ri|Font of Life}}
  +
  +
  +
; Items
 
* {{ii|Cinderhulk}}
 
* {{ii|Sunfire Cape}}
   
 
== Recipient Effects ==
 
== Recipient Effects ==
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* {{tip|Blind}}
 
* {{tip|Blind}}
** {{cai|Blinding Assault|Quinn}} (''non-champions only'')
 
 
** {{cai|Blinding Dart|Teemo}}
 
** {{cai|Blinding Dart|Teemo}}
  +
** {{cai|Martial Poise|Kalista}} (''Self'')
 
* Block
 
* Block
** {{cai|Aegis Protection|Pantheon}}
+
** {{cai|Spirit's Refuge|Shen}}
 
* Dodge
 
* Dodge
** {{cai|Counter Strike|Jax}}
+
** {{cai|Counter Strike|Jax}}
** {{cai|Spirit's Refuge|Shen}}
 
   
 
=== Other ===
 
=== Other ===
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* {{ri|Second Wind}}
 
* {{ri|Second Wind}}
   
== Multi-Attack and Multi-Hit ==
+
== Multi-On-Hit ==
The following effects allow a champion to ''hit'' multiple times with one attack, which interacts with ''on-hit'' effects:
+
The following effects allow a champion to proc on-hit effects multiple times (or on multiple targets) at once:
 
* {{ii|Guinsoo's Rageblade}}
 
* {{ii|Guinsoo's Rageblade}}
  +
* {{ii|Runaan's Hurricane}}
  +
* {{cai|Onslaught|Aphelios}}, {{ai|Duskwave|Aphelios}} and {{ai|Moonlight Vigil|Aphelios}}
 
* {{cai|New Destiny|Graves}}
 
* {{cai|New Destiny|Graves}}
* {{cai|Icathian Rain|Kai'Sa}}
 
 
* {{cai|Lightslinger|Lucian}}
 
* {{cai|Lightslinger|Lucian}}
 
* {{cai|Double Strike|Master Yi}}
 
* {{cai|Double Strike|Master Yi}}
  +
* {{cai|Double Up|Miss Fortune}}
  +
* {{cai|Shield Vault|Pantheon}}
 
* {{cai|Ruthless Predator|Renekton}}
 
* {{cai|Ruthless Predator|Renekton}}
 
* {{cai|Twin Bite|Shyvana}}
 
* {{cai|Twin Bite|Shyvana}}
 
* {{cai|Spray and Pray|Twitch}}
 
* {{cai|Spray and Pray|Twitch}}
  +
* {{cai|Infinite Duress|Warwick}}
 
* ''This list may be incomplete.''
 
* ''This list may be incomplete.''
   
  +
{{:Attack effects/Abilities}}
== Abilities that trigger Attack Effects==
 
The following abilities will apply attack effects, in addition to [[ability effects]]:
 
{{column|2|
 
<DPL>
 
category = Abilities that apply on-hit effects
 
format = ,* {{cai|{{#explode:{{#replace:%PAGE%|Template:Data|}}|/|1}}|{{#explode:{{#replace:%PAGE%|Template:Data|}}|/|0}}}},\n
 
</DPL>
 
}}
 
   
==References==
+
== References ==
 
<references/>
 
<references/>
   
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[[ru:Эффект при попадании]]
 
[[ru:Эффект при попадании]]
 
[[zh:攻击特效]]
 
[[zh:攻击特效]]
  +
[[Category:Gameplay elements]]

Revision as of 09:55, 25 May 2020

Attack effects are effects that trigger on a champion's basic attacks.


This article should only list effects that are applicable to multiple champions.

Gold Value

  • On-hit damage has a gold value of Template:Gold value math/var Gold Template:Gold value math/var per point.


Outgoing Effects

On Attacking

The following effects occur when you declare an attack:

Abilities
Items
Runes

On Hitting

See also: On-hit abilities.

The following effects trigger when you hit a basic attack. Hits do not occur if the target dodges dodges or blocks blocks the attack, or if you are Blind icon blinded, which causes you to miss the attack.

Abilities
Items - Passive Effects
Items - Triggered Effects
Runes

On Disabling

The following effects trigger whenever you apply a Stun icon crowd control effect:

Runes


Items

Recipient Effects

The following effects are triggered upon being hit by an attack:

Deflecting

Champion abilities
Items

Parrying

The following effects cause an attacking champion to miss their attacks, preventing them from hitting:

Other

Items
Runes

Multi-On-Hit

The following effects allow a champion to proc on-hit effects multiple times (or on multiple targets) at once:

Abilities that trigger on-hit effects and ability effects

The following abilities apply both on-hit effects and spell effects:

Note that, however, the damage dealt by these abilities is not classified as ability damage, except in the case of Whiplash Whiplash and the magic damage portion of Urchin Strike Urchin Strike. Except in those cases, the damage dealt by these abilities will not benefit from Spell vamp icon spell vamp. It is possible with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0 Disintegrate spell damage.

References