Attack effects are effects that trigger on a champion's basic attacks.
Outgoing Effects[]
On Attacking[]
The following effects trigger when a champion completes their basic attack's windup.
- Champion abilities
- with
- Items
- (stacking)
- (stacking)
- Runes
- (stacking)
On Hitting[]
The following effects trigger when a champion's basic attack has hit the target.
Hits do not occur if the target is invalid or if the target dodges or blocks the attack, or if you are blinded, which causes you to miss the attack.
- Champion abilities
- Items
- (energized)
- (energized)
- Runes
- Other
On Disabling[]
The following effects trigger whenever a champion applies a specific crowd control effect.
- Items
- Runes
- Other
Recipient Effects[]
The following effects are triggered upon being hit by a basic attack.
Deflecting[]
- Champion abilities
- Items
Parrying[]
The following effects parry basic attacks, preventing them from hitting, and thus preventing effects that are consumed or are triggered on-hit to occur.
Other[]
- Items
Applying on-hit effects[]
The following apply on-hit effects:
Champion abilities[]
- and (25% effectiveness)
- (25% effectiveness), and
- (50% effectiveness)
- (75% effectiveness) and (varying effectiveness)
- and
- , , and (30 / 35 / 40% effectiveness)
- and (75% / 18.75% effectiveness)
- (50% effectiveness)
- and
- and
Items[]
Applying on-attack effects[]
The following apply on-attack effects:
Champion Abilities[]
- (50% effectiveness)
- (8-32% effectiveness)
- (30 / 35 / 40% effectiveness)
- (first unit only)
- (50% effectiveness)
- and
Abilities that trigger on-hit effects and ability effects[]
The following abilities apply both on-hit effects and spell effects:
- and
- , , and
- and
- and
Note that, however, the damage dealt by these abilities is not classified as ability damage, except in the case of and the magic damage portion of . Except in those cases, the damage dealt by these abilities will not benefit from spell vamp. It is possible with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0 spell damage.
References[]