Attack effects are effects that trigger on a champion's basic attacks.
Outgoing Effects
On Attacking
The following effects trigger when a champion completes their basic attack's windup.
- Champion abilities
- with
- Items
- (stacking)
- ( ) (stacking)
- (stacking)
- (stacking)
- Runes
- (stacking)
On Hitting
The following effects trigger when a champion's basic attack has hit the target.
Hits do not occur if the target is invalid or if the target dodges or
blocks the attack, or if you are
blinded, which causes you to miss the attack.
- Champion abilities
- Items - Passive Effects
- ( )
- ( )
- ( )
- (energized)
- (energized)
- (energized)
- ( )
- ( )
- Items - Triggered Effects
- ( )
- ( )
- Runes
On Disabling
The following effects trigger whenever a champion applies a specific crowd control effect.
- Items
- ( )
- Runes
- Other
Recipient Effects
The following effects are triggered upon being hit by a basic attack.
Deflecting
- Champion abilities
- Items
Parrying
The following effects parry basic attacks, preventing them from hitting, and thus preventing effects that are consumed or are triggered on-hit to occur.
Other
- Items
Effects that apply on-hit effects
The following effects apply on-hit and/or on-attack effects:
- Champion abilities
- , and
- and
- , , and
- and
- and
- Items
Abilities that trigger attack effects and ability effects
As of V7.22, the following abilities now apply both attack effects and spell effects (prior to this the effects were mutually exclusive).
- and
- and
- and
Note that, however, the damage dealt by these abilities is not classified as ability damage, except in the case of and the magic damage portion of . Except in those cases, the damage dealt by these abilities will not benefit from spell vamp. It is possible with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0
spell damage.
References
Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector (Collision · Radius) |
---|---|
Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) |
Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Heal · Multi-hit · Redirected damage · Shield · Single-targeted |
Ability types | Aura · Blink · Buff · Combat status · Crowd control · Damage (Ability · Basic · Magic · Physical · True · Nexus Obelisk · Execution) · Dash · Debuff · Invulnerability · Pet · Sight · Spell shield · Untargetability · Ward |