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Attack effects are effects that trigger on a champion's basic attacks.


This article should only list effects that are applicable to multiple champions.

Gold Value

  • On-hit damage has a gold value of 25 Gold 25 per point.


Outgoing Effects

On Attacking

The following effects trigger when a champion completes their basic attack's windup.

Champion abilities
Items
Runes

On Hitting

The following effects trigger when a champion's basic attack has hit the target.

Hits do not occur if the target is invalid or if the target Counter Strike.png dodges or Spirit's Refuge.png blocks the attack, or if you are Blind icon.png blinded, which causes you to miss the attack.

Champion abilities
Items - Passive Effects
Items - Triggered Effects
Runes

On Disabling

The following effects trigger whenever a champion applies a specific Stun icon.png crowd control effect.

Items
Runes
Other

Recipient Effects

The following effects are triggered upon being hit by a basic attack.

Deflecting

Champion abilities
Items

Parrying

The following effects parry basic attacks, preventing them from hitting, and thus preventing effects that are consumed or are triggered on-hit to occur.

Other

Items

Effects that apply on-hit effects

The following effects apply on-hit and/or on-attack effects:

Champion abilities
Items

Abilities that trigger attack effects and ability effects

As of V7.22, the following abilities now apply both attack effects and spell effects (prior to this the effects were mutually exclusive).

Note that, however, the damage dealt by these abilities is not classified as ability damage, except in the case of Whiplash Whiplash and the magic damage portion of Urchin Strike Urchin Strike. Except in those cases, the damage dealt by these abilities will not benefit from Spell vamp icon.png spell vamp. It is possible with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0 Disintegrate.png spell damage.

References


Gameplay Elements
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