Attack damage, or AD, is one of the two main offensive stats that binds champions to certain item builds, and the counterpart to ability power. Attack damage is an innate attribute of every single champion, and it determines the unmodified amount of physical damage dealt by a basic attack. The facts that:
- Basic attacks are the fundamental form of zero-resource damage
- Attack speed, critical strike chance & critical strike damage, and certain attack effects each synergize multiplicatively with attack damage and each other
Mean that the attack damage statistic essentially separates the gameplay pattern of all champions into two categories: ones who utilize meaningful unmodified basic attacks, and ones whose basic attacks are comparatively incidental or unreliable, and they must utilize other tools instead.
- Attack damage stacks additively, and each point acquired directly adds to the statistic (1:1).
Every champion has a certain amount of base attack damage that (with the exception of growth per level. Total attack damage refers to base plus bonus attack damage. Bonus attack damage can be gained from any source other than levels, for example from buffs, items, runes, and others.
) increases through
Attack damage as a scaling stat[]
Effects may benefit from (scale off of) a percentage/ratio, of base AD, bonus AD, or total AD.
Other than basic attacks, many abilities, items, and runes scale off of attack damage through those AD ratios. Note that AD scaling does not necessarily mean physical damage dealt; ratios can be assigned to any damage type.
The following champions do not have attack damage ratios on any of their abilities: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and .
Base attack damage[]
- ( )
Bonus attack damage[]
- ( )
Total attack damage[]
Increasing attack damage[]
Items[]
This table is automatically generated based on the data from Module:ItemData/data.
Item passives[]
Consumables[]
Champion abilities[]
Runes[]
Neutral buffs[]
Decreasing attack damage[]
Champion abilities[]
Champions' attack damage[]
- Main article: List of champions' attack damage
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. 1. 1. 1. |
69 AD | 1. | 40 AD |
2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. |
68 AD | 2. | 46 AD | |
3. | 67 AD | 3. 3. |
47 AD | |
4. 4. 4. 4. 4. 4. 4. |
66 AD | 4. 4. 4. |
48 AD | |
5. 5. 5. 5. 5. 5. 5. 5. |
65 AD | 5. 5. 5. |
49 AD | |
Level 18 | 1. | 158.5 AD | 1. | 50 AD |
2. | 153 AD | 2. | 84.2 AD | |
3. | 149 AD | 3. | 85.5 AD | |
4. | 147.9 AD | 4. | 89.5 AD | |
5. | 147 AD | 5. | 90 AD |
Trivia[]
Largest AD[]
Last updated: July 22, 2020 – V10.17 - This information is outdated, and the below method is no longer possible for various reasons.
Without using 3408.294591 AD. Still, can potentially reach a higher AD with 10959.6486 movement speed or higher.
, , or with or which potentially allows for infinite amounts of attack damage, the largest amount of attack damage is reached with a level 18 at- Base AD: +138.9 AD
- Runes:
- Items:
- (With Blood Pursuit active)
- (fully stacked)
- 3x
- Buffs:
- (with the maximum amount of ability power)
- AD Multiplier:
- 4x
- Items = 908.64 AP
- 148.64 AP AP = 50 + ( + + + ) × 0.03 =
+ + + + = - Runes = 9 × 2 = 108 AP + + +
- Buffs = 150 AP + + =
- AP Multiplier = (1 +
- 908.64 + 108 + 150) × 1.76 = 2053.2864 AP AP = (
- 245.3286 AD bonus AD = 40 + 0.1 × 2053.2864 =
+ + ) = 1.76
AP:
- Items = 908.64 AP
- Items: = 153% attack speed + =
- Runes: = 10% = 120% attack speed +
- Buffs = 135% attack speed
- 153% + 120% + 135% = 408% attack speed attack speed =
+ + =
attack speed:
- Items: = 100% critical strike chance
- 100% critical strike chance critical strike =
+ =
critical strike:
- Items: = 100% critical strike chance
- Items: = 430 AD + + + =
- Runes: = 5.4 = 59.4 AD + + +
- Buffs = 335.3286 AD
- 430 + 59.4 + 335.3286 = 824.7286 AD Bonus AD =
+ + + =
Bonus AD:
- AD Multiplier:
- Bonus AD Multiplier = 1 + = 1.2
- 0.44 + (4.08 * 0.25) + (1.00 * 0.4) = 1.86
- Total AD Multiplier = (1 + + ) = 3.02
=
- 138.9 + 824.7286 × ) × 3.02 = 3408.294591 AD Total AD = (
- 3408.294591 − 120.4 = 3287.894591
- 3287.894591 / 0.3 = 10959.6486 MS needed =
Bonus AD needed =
Other[]
- At level 18, base attack damage ranges from 50 ( ) to 153 ( ).
- The ability with the second largest AD ratio is 1524% AD.
- To achieve that must be rank 3 and needs 100% critical strike chance with .
, with a possible maximum AD ratio of - The ability with the largest AD ratio is (8915% AD)
- To achieve that must be rank 5 and needs to stack 254 spears on a target before using .
, with a possible maximum AD ratio of