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Attached screenshot example

Yuumi OriginalSquare Yuumi is You and Me! attached to Ezreal OriginalSquare Ezreal, following all of his movements.

Attached refers to units whose movement is bound entirely to another unit. They will be at their 'Anchor' unit's current location at all times while attached, or at a specific offset to that location.

The offset can have a variable distance, but has a fixed direction based on the Anchor's facing.

Attached often comes with the Playful untargetability status effect and disables basic attacking, but does not necessarily have to include those elements. Similarly, the 'Anchor' or attached unit dying does not always free the other from the bond.


  • Kayn OriginalSquare Kayn's Umbral Trespass Umbral Trespass
    • Does not apply effects if Kayn leaves attached or his target dies.
  • Sett OriginalSquare Sett's The Show Stopper The Show Stopper
    • Remove Scurvy Cleansing effects that remove the suppression will also disable the attach, but the ability will continue performing.
  • Yuumi OriginalSquare Yuumi's You and Me! You and Me!
  • Battle Sled
    • A driveable vehicle. The first person that clicks on the Sled is enacted as the driver and their allies can join as travelers. Champion icon Champions who are in the Sled are Playful untargetable and attached to it until impact or they manually exit. This mechanic was unique to the removed game mode Nexus Blitz icon Nexus Blitz.

PENDING FOR TEST: Non-champion abilities with attach

Similar Spells

The following champion abilities do not influence the use of attachment but behave quite alike:

  • Urgot OriginalSquare Urgot's Fear Beyond Death Fear Beyond Death uses a chain of Forced Movements (like a Airborne icon knockback), which, during the reel-in phase, continuously makes the victim move towards the source while Suppression icon suppressed. Remove Scurvy Cleansing the suppression during the reel-in will prevent the Forced Movement from being renewed, but will still have the most recent one present and move the victim to Urgot's previous location.
  • Skarner OriginalSquare Skarner's Impale Impale is a bunch of forced movements under Suppression icon suppression. If Skarner moves very quickly this becomes very noticeable as the offset is not always the same (neither direction nor distance). The target always 'dashes' across the map to Skarner's previous location.
  • Nunu OriginalSquare Nunu's Biggest Snowball Ever! Biggest Snowball Ever! creates and affixes a Biggest Snowball Ever! Minimap Big Snowball to Nunu & Willump at an offset in front of them.
  • Quinn OriginalSquare Quinn's Behind Enemy Lines Behind Enemy Lines creates and links Valor OriginalSquare Valor to herself. Valor is considered a unit but cannot be interacted with.
  • Warwick OriginalSquare Warwick's Jaws of the Beast Jaws of the Beast, when held, Dash dashes by following the current position of his target every tick with an offset.

Interacting with Attach

  • Mordekaiser OriginalSquare Mordekaiser's Realm of Death Realm of Death, upon activation, checks for, then removes all Champion icon champions currently attached to his target.
    • PENDING FOR TEST: This considers all attached units/there are exceptions.


  • Non-champion units occasionally do not get destroyed at the end of their lifespan, path-finding their way to a random waypoint on the map and remaining there for the rest of the game.
  • When an attached buff is not properly removed, a unit can stay attached to their 'Anchor' indefinitely. When the other effects run out, a player attached to someone else can cast abilities and use basic attacks within their own range, but is unable to move. They will always return to their 'Anchor' when Flash blinking away to a far distance.
  • By default (when no other animation is called/applicable), attached units will use their 'idle' animation, even while being moved around by their 'Anchor'.
    • For comparison, a unit that is being knocked back will use their standard 'run' animation by default.
  • Unlike Dash dashing or being Airborne icon knocked across the map, being attached does not show your current movement on the mini map.
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