The Assassin trait contains champions that are usually good at bursting down single high-value targets. Assassins usually have some ability to get close to their target very fast, this is represented by the innate every assassin has in Teamfight Tactics, which turns them invisible and jump to the furthest enemy on the board.
Strategy
- Assassins are best at taking down squishy backline champions.
- Because of the Assassins innate ability to become invisible at the start of rounds, it is very unlikely an enemy will target them, giving the assassin time to build up mana and deal damage unhindered.
- With the upgraded critical chance and critical damage, stacking items related to getting critical hits is more beneficial for assassins than most other traits. and are particularly good.
- Elementalist, Sorcerer, and Glacial traits have a lot of area of effect special abilities, since Assassins scatter at the start of every round, they have a natural advantage against these champions.
- and can be used with Assassins without worrying about the inferior positioning these items force.
- To achieve the 9 Assassin synergy, at least one is required.
- Most Assassins have melee range, Evelynn and Akali. can help avoid a situation where some assassins stand around because they can't get in range of a target. This item is a detriment to
Counters
- Assassins don't have many area of effect abilities, clumping all your champions in a corner will prevent the assassins from getting to the squishy backline.
- dodge the critical hits that Assassins naturally land. will allow champions to
- Placing a tanky champion in the furthest spot away from the Assassins will cause the assassins to attack that champion instead of a more valuable unit.
- Placing a high DPS champion in a spot where they can't attack the enemy frontline but can attack the Assassins after they jump, will allow the champion to focus on taking them out first.
Notes
- The jump has a delay of 0.395 seconds.
Trivia
- If both teams have only Assassins, all assassins will turn invisible and stand still at the start of the round.
Patch History
- V9.19
- Bonus critical strike chance changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- New Assassin: Kai'Sa.
- V9.18
- Bonus critical strike damage changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Bonus critical strike chance changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Jump delay increased to 0.395 seconds from 0.325.
- V9.17
- New Effect:
- Assassins gain Error: Parameter '3' is not accepted. bonus critical strike chance and Error: Parameter '3' is not accepted. bonus critical strike damage.
- Old Effect:
- Assassins gain Error: Parameter '3' is not accepted. bonus critical strike damage.
- V9.15
- New Effect: Assassins now jump earlier and their jumps are quicker.
- New Effect: Non-assassin champion movement is now slowed for the start of combat.
- New Effect: Assassins can now be targeted sooner.
- Bug Fix: now works against Assassins as intended.
- V9.14b
- Bonus critical strike damage reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Critical strike damage is now additive, instead of multiplicative
- V9.13 - Added
- Innate: At the start of combat, Assassins stealth and become invulnerable for a short duration and leap to the farthest enemy.
- Synergy: Assassins gain Error: Parameter '3' is not accepted. bonus critical strike damage (multiplicative).
- Champions: Akali, Evelynn, Katarina, Kha'Zix, Pyke, Rengar, Zed.
- Item: .