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The Assassin trait contains champions that are usually good at bursting down single high-value targets. Assassins usually have some ability to get close to their target very fast, this is represented by the innate every assassin has in Teamfight Tactics, which turns them invisible and jump to the furthest enemy on the board.

Strategy

  • Assassins are best at taking down squishy backline champions.
  • Because of the Assassins innate ability to become invisible at the start of rounds, it is very unlikely an enemy will target them, giving the assassin time to build up mana and deal damage unhindered.
  • It's really important to have at least one unit that is not an Assassin on an Assassin team, ideally as far away from the enemy team as possible. This will force the enemy team to move within range of the only unit they can target, and allows all allied Assassins to sneak behind and enter the newly formed vacant spaces.
  • Glacial TFT icon Glacials have a lot of area of effect special abilities, since Assassins scatter at the start of every round, they have a natural advantage against these champions.

Items

  • Most Assassins have melee range, Rapid Firecannon item Rapid Firecannon can help avoid a situation where some assassins stand around because they can't get in range of a target.
  • If an assassin can target an enemy unit when the round starts, they won't leap at the start of the round.
  • With the upgraded critical chance and critical damage, stacking items related to getting critical hits is more beneficial for assassins than most other traits. Infinity Edge item Infinity Edge and Jeweled Gauntlet item Jeweled Gauntlet are particularly good.
  • Locket of the Iron Solari item Locket of the Iron Solari and Zeke's Herald item Zeke's Herald can be used with Assassins without worrying about the inferior positioning these items force.
  • Although a bit counter-intuitive, Frozen Heart item Frozen Heart will effect all units the Assassin jumps over at the start of match. This will also happen if a champion with a jump as their special ability jumps.
  • Assassins, due to their frail defenses and high damage, fight their rounds very quickly, they either destroy their enemies fast, or get destroyed fast. Trap Claw item Trap Claw is a useful defensive item for Assassins, as it allows them precious seconds added to their life, and gives them a non-responsive target to wail on. The one-time activation effect doesn't matter much to them, as the rounds are usually too quick for it to matter.

Counters

TFT Assassin Countering

The best team position to counter Assassins. The tank in the lower right is important, as they will draw Assassins to them.

  • Assassins don't have many area of effect abilities, clumping allied champions in a corner will prevent the assassins from getting to the squishy backline. Be careful, allied units can move forward simultaneously giving open spaces behind the backline that the assassins can jump to.
  • Placing an unimportant tanky champion in the furthest spot away from the Assassins will cause the assassins to attack that champion instead of a more valuable unit, see image to the right.
  • Phantom Dancer item Phantom Dancer will allow champions to Dodge icon dodge the critical hits that Assassins naturally land.
  • Placing a high DPS champion in a spot where they can't attack the enemy frontline but can attack the Assassins after they jump, will allow the champion to focus on taking them out first.

The Assassin trait contains champions that are usually good at bursting down single high-value targets. Assassins usually have some ability to get close to their target very fast, this is represented by the innate every assassin has in Teamfight Tactics, which turns them invisible and jump to the furthest enemy on the board.

Strategy

  • Assassins are best at taking down squishy backline champions.
  • Because of the Assassins innate ability to become invisible at the start of rounds, it is very unlikely an enemy will target them, giving the assassin time to build up mana and deal damage unhindered.
  • It's really important to have at least one unit that is not an Assassin on an Assassin team, ideally as far away from the enemy team as possible. This will force the enemy team to move within range of the only unit they can target, and allows all allied Assassins to sneak behind and enter the newly formed vacant spaces.
  • Glacial TFT icon Glacials have a lot of area of effect special abilities, since Assassins scatter at the start of every round, they have a natural advantage against these champions.

Items

  • Most Assassins have melee range, Rapid Firecannon item Rapid Firecannon can help avoid a situation where some assassins stand around because they can't get in range of a target.
  • If an assassin can target an enemy unit when the round starts, they won't leap at the start of the round.
  • With the upgraded critical chance and critical damage, stacking items related to getting critical hits is more beneficial for assassins than most other traits. Infinity Edge item Infinity Edge and Jeweled Gauntlet item Jeweled Gauntlet are particularly good.
  • Locket of the Iron Solari item Locket of the Iron Solari and Zeke's Herald item Zeke's Herald can be used with Assassins without worrying about the inferior positioning these items force.
  • Although a bit counter-intuitive, Frozen Heart item Frozen Heart will effect all units the Assassin jumps over at the start of match. This will also happen if a champion with a jump as their special ability jumps.
  • Assassins, due to their frail defenses and high damage, fight their rounds very quickly, they either destroy their enemies fast, or get destroyed fast. Trap Claw item Trap Claw is a useful defensive item for Assassins, as it allows them precious seconds added to their life, and gives them a non-responsive target to wail on. The one-time activation effect doesn't matter much to them, as the rounds are usually too quick for it to matter.

Counters

TFT Assassin Countering

The best team position to counter Assassins. The tank in the lower right is important, as they will draw Assassins to them.

  • Assassins don't have many area of effect abilities, clumping allied champions in a corner will prevent the assassins from getting to the squishy backline. Be careful, allied units can move forward simultaneously giving open spaces behind the backline that the assassins can jump to.
  • Placing an unimportant tanky champion in the furthest spot away from the Assassins will cause the assassins to attack that champion instead of a more valuable unit, see image to the right.
  • Phantom Dancer item Phantom Dancer will allow champions to Dodge icon dodge the critical hits that Assassins naturally land.
  • Placing a high DPS champion in a spot where they can't attack the enemy frontline but can attack the Assassins after they jump, will allow the champion to focus on taking them out first.

Notes

  • The jump has a delay of 0.395 seconds.

Trivia

  • If both teams have only Assassins, all assassins will turn invisible and stand still at the start of the round.

Patch History

V10.6 - Disabled
  • Disabled due to Set 3.
V10.3
  • Bonus critical strike damage changed to 70 / 210% (based on the number of Assassins) from 65 / 225%.
V10.2
  • Bonus critical strike damage increased to 65 / 225% (based on the number of Assassins) from 50 / 150%.
V9.24b
  • Bonus critical strike damage changed to 50 / 150% (based on the number of Assassins) from 75 / 150%.
V9.22 - Returning
  • Bonus critical strike damage changed to 75 / 150% (based on the number of Assassins) from 75 / 150 / 225%.
  • Bonus critical strike chance changed to 10 / 20% (based on the number of Assassins) from 5 / 20 / 30%.
  • Champions: Diana InfernalSquare Diana, Kha'Zix GuardianoftheSandsSquare Kha'Zix, LeBlanc ElderwoodSquare LeBlanc, Nocturne EternumSquare Nocturne, Qiyana OriginalSquare Qiyana, Zed ShockbladeSquare Zed.
  • Item: Youmuu's Ghostblade item Youmuu's Ghostblade.
V9.20
  • Bonus critical strike chance reduced to 5 / 20 / 30% (based on the number of Assassins) from 10 / 20 / 30%.
V9.19
  • Bonus critical strike chance changed to 10 / 20 / 30% (based on the number of Assassins) from 10 / 25 / 40%.
  • New Assassin: Kai'Sa OriginalSquare Kai'Sa.
V9.18
  • Bonus critical strike damage changed to 75 / 150 / 225% (based on the number of Assassins) from 75 / 150%.
  • Bonus critical strike chance changed to 10 / 25 / 40% (based on the number of Assassins) from 10 / 25%.
  • Jump delay increased to 0.395 seconds from 0.325.
V9.17
  • New Effect:
    • Assassins gain 10 / 25% (based on the number of Assassins) bonus critical strike chance and 75 / 150% (based on the number of Assassins) bonus critical strike damage.
  • Old Effect:
    • Assassins gain 125 / 350% (based on the number of Assassins) bonus critical strike damage.
V9.15
  • New Effect: Assassins now jump earlier and their jumps are quicker.
  • New Effect: Non-assassin champion movement is now slowed for the start of combat.
  • New Effect: Assassins can now be targeted sooner.
  • Bug Fix: Ionic Spark item Ionic Spark now works against Assassins as intended.
V9.14b
  • Bonus critical strike damage reduced to 125 / 350% (based on the number of Assassins) from 150 / 350%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added
  • Innate: At the start of combat, Assassins stealth and become invulnerable for a short duration and leap to the farthest enemy.
  • Synergy: Assassins gain 150 / 350% (based on the number of Assassins) bonus critical strike damage (multiplicative).
  • Champions: Akali OriginalSquare Akali, Evelynn OriginalSquare Evelynn, Katarina HighCommandSquare Katarina, Kha'Zix OriginalSquare Kha'Zix, Pyke OriginalSquare Pyke, Rengar OriginalSquare Rengar, Zed OriginalSquare Zed.
  • Item: Youmuu's Ghostblade item Youmuu's Ghostblade.
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