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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Ashe OriginalSkin WR
Ashe
Ashe (Universe)Ashe (Universe)
Ashe (League of Legends)Ashe (League of Legends)
Ashe (Esports)Ashe (Esports)
Ashe (Teamfight Tactics)Ashe (Teamfight Tactics)
Ashe (Legends of Runeterra)Ashe (Legends of Runeterra)
Ashe (Wild Rift)Ashe (Wild Rift)
Ashe (Development)Ashe (Development)
Ashe (Trivia)Ashe (Trivia)

Ashe is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Frost Shot

Ashe Frost Shot WR

Innate: Ashe's basic attacks and abilities inflict Frost to enemies hit for 2 seconds, which Slow icon slows them by 15 / 18 / 20 / 23 / 25% (based on level). Basic attacks against enemies with Frost are modified to deal 110% Time champions spent slowed by Miasma (W)(+ (100% + 30% 30%) of critical strike chance) damage.

Ashe Frost Shot 2

Innate - Critical Slow: Critical strike icon WR Critical strikes do not deal any additional damage, but instead enhance Frost's slow strength to 40 / 45 / 50 / 55 / 60% (based on level), decaying over 1 second to its normal strength.

Info
  • Ashe's critical strikes are still considered Champions killed with Noxian Guillotine (R)critical strike damage that will be reduced by Randuin's Omen Randuin's Omen.
  • Runaan's Hurricane Runaan's Hurricane will not deal additional damage on Critical strike icon WR critical strikes.

Ranger's Focus

Passive: While Ranger's Focus is inactive, Ashe's basic attacks on-attack generate a stack of Focus for 4 seconds, refreshing on subsequent attacks and stacks up to 6 times. She starts at 2 stacks, and the generated stacks expire by one every 2 seconds.

Ashe Ranger's Focus WR

Active: Ashe's basic attacks each consume Focus to gain Attack speed icon Champions hit with Martial Cadence (P)bonus attack speed and instead shoot a flurry of five arrows. All stacks are removed after 6 seconds.

Bonus Attack Speed:
25 / 35 / 45 / 55%

Each arrow deals Champions killed from outside standard Attack rangemodified physical damage that benefits from Frost Shot Frost Shot. Flurries apply On-hit icon on-hit effects only once.

Total Damage Per Flurry:
Champions stunned with Pyromania (P)115 / 120 / 125 / 130% AD
Physical Damage Per Arrow:
Champions stunned with Pyromania (P)23 / 24 / 25 / 26% AD

Ranger's Focus Bladework resets Ashe's basic attack timer.

Info
  • Ranger's Focus gains a new Ashe Ranger's Focus 2 WR icon upon reaching max stacks.
  • Ranger's Focus first bolt deals Basic Attack basic damage with the subsequent 4 bolts dealing a non-reactive damage type (e.g. Umbra Blades default damage or Wit's End item proc damage).
  • Each additional arrow from Runaan's Hurricane Runaan's Hurricane will also fire a flurry.
    • The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
    • The flurry will trigger on-hit effects once to each enemy hit, but no more than 3 targets per attack.
  • Against Turret icon turrets, the flurry will convert into one attack dealing full damage.

Tips & Tricks
  • Each arrow from a flurry applies Frost Frost and the bonus damage from Frost Shot Frost Shot is calculated per arrow.
  • Since a flurry is 5 instances of physical damage, Black Cleaver Black Cleaver will cleave the enemy target 5 times per attack.
  • Sources of flat damage reduction against any (physical) damage such as Amumu Amumu will apply the reduction to each arrow's damage, resulting in extremely reduced damaged.

Volley

Ashe Volley WR

Active: Ashe shoots arrows in a cone in the target direction, each dealing Champions killed from outside standard Attack rangephysical damage to the first enemy hit, and applying Critical Slow Critical Slow to enemy Champion icon champions hit.

Arrows:
5 / 7 / 9 / 11
Physical Damage:
20 / 40 / 60 / 80 Champions stunned with Pyromania (P)(+ 115% AD)

Enemies can intercept multiple arrows but take damage from only one.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.

Hawkshot

Ashe Hawkshot WR

Active: Ashe sends a hawk spirit in the target direction that Exposed icon exposes Sight icon sight of the area along its path「 for effectively up-to 1.8 seconds at any location 」「 repeatedly for 0.5 seconds after every 100 units traveled 」.

Recast: The spirit detonates to light the area for 5 seconds; True Sight icon revealing nearby enemies, Ward icon wards, and Noxious Trap stealthed traps.

Info
  • Mini-cam will show the projectile and revealed area.
  • PENDING FOR TEST: Hawkshot inflight will ping enemy champions it spots if allies didn't already have vision of them, and put a 'revealed' visual effect on them for 2.75 seconds, but does not actually reveal the units in particular, and is removed if the champion leaves the area.
  • Hawkshot will grant assist credit if a previously-unseen enemy champion is killed within 10 seconds of being revealed by the ability.
  • PENDING FOR TEST: Hawkshot will trigger upon colliding with Blade Whirl Blade Whirl or Wind Wall Wind Wall or but not Unbreakable Unbreakable.

Enchanted Crystal Arrow

Ashe Enchanted Crystal Arrow WR

Active: Ashe shoots a crystal arrow in the target direction that grants Sight icon sight of the area it flies through each for 1 second. The arrow shatters upon hitting an enemy Champion icon champion, Stun icon WR stunning them for 1.5 to 3.5 (based on distance) seconds and dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies.

Magic Damage:
200 / 350 / 500 Multiple champions hit with Between Worlds (R)(+ 40% AP)

Recast - Hold: Ashe can steer the arrow within a limited angle, and can still move during this time.

Info
  • Enchanted Crystal Arrow's projectile has an Enchanted Crystal Arrow Minimap icon on the mini-map while it is in flight. It can be seen by only Ashe and her allies.
  • This ability will cast from wherever the caster is at the start of the cast time.

Patch history[]

For the expanded patch notes, see here.
V5.1a
  • Ranger's Focus Ranger's Focus
    • Bonus attack speed reduced from 30 / 40 / 50 / 60% to 25 / 35 / 45 / 55%.
    • Physical damage per arrow reduced from Champions stunned with Pyromania (P)24 / 25 / 26 / 27% AD to inherit23 / 24 / 25 / 26%.
      • Total damage per flurry reduced from Champions stunned with Pyromania (P)120 / 125 / 130 / 135% AD to inherit115 / 120 / 125 / 130%.
V4.4c
  • Ranger's Focus Ranger's Focus
    • Bonus attack speed increased from 25 / 35 / 45 / 55% to 30 / 40 / 50 / 60%.
    • AD ratio per flurry increased from Champions stunned with Pyromania (P)115 / 120 / 125 / 130% AD to inherit120 / 125 / 130 / 135%.
      • AD ratio per arrow increased from Champions stunned with Pyromania (P)23 / 24 / 25 / 26% AD to inherit24 / 25 / 26 / 27%.
V4.2b
  • Frost Shot Frost Shot
    • Slow reduced from 20% − 30% (based on level) to 15% − 25% (based on level).
    • Critical slow unchanged.
  • Volley Volley
    • Cooldown increased from 15 / 12 / 9 / 6 seconds to 16 / 13.5 / 11 / 8.5.
    • AD ratio increased from Champions stunned with Pyromania (P)100% AD to inherit115%.
  • Enchanted Crystal Arrow Enchanted Crystal Arrow
    • Cooldown increased from 60 / 55 / 50 seconds to 70 / 60 / 50.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)100% AP to inherit40%.
V4.2
  • Stats
    • Base attack range increased from 600 to 625.
    • Base attack speed bonus increased from 20% to 30%.
    • Base movement speed increased from 325 to 335.
    • Attack speed growth increased from 2.2% to 3.2%.
V4.0a
  • Ranger's Focus Ranger's Focus
    • Attack speed increased from 25 / 30 / 35 / 40% to 25 / 35 / 45 / 55%
  • Volley Volley
    • Cooldown increased from 13 / 10 / 7 / 4 seconds to 15 / 12 / 9 / 6.
V3.3
V3.1
  • Volley Volley
    • AD ratio reduced from Champions stunned with Pyromania (P)110% AD to inherit100%.
V2.6
  • Stats
    • Base attack damage increased from 52 to 58.
V2.5
  • Frost Shot Frost Shot
    • Slow increased from 15% − 25% (based on level) to 20% − 30% (based on level).
    • Critical slow increased from 30% − 50% (based on level) to 40% − 60% (based on level).
V2.4
V2.2b
  • Volley Volley
    • Cooldown reduced from 14 / 11 / 8 / 5 seconds to 13 / 10 / 7 / 4.
V2.1a
  • Ranger's Focus Ranger's Focus
    • Cooldown reduced from 8 / 7 / 6 / 5 seconds to 7 / 6 / 5 / 4.
V1.1
  • Stats
    • Base mana regeneration reduced from 12 to 9.
    • Mana regeneration growth increased from 0.5 to 0.7.

See also[]

References[]

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