Image
Ashe
Ashe is a champion in Wild Rift.[1]
Abilities[]
- Ranger's Focus gains a new icon upon reaching max stacks.
- Ranger's Focus first bolt deals basic damage with the subsequent 4 bolts dealing a non-reactive damage type (e.g. default damage or proc damage).
- Each additional arrow from
- The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
- The flurry will trigger on-hit effects once to each enemy hit, but no more than 3 targets per attack.
will also fire a flurry.
- Against turrets, the flurry will convert into one attack dealing full damage.
- Each arrow from a flurry applies and the bonus damage from is calculated per arrow.
- Since a flurry is 5 instances of physical damage, will cleave the enemy target 5 times per attack.
- Sources of flat damage reduction against any (physical) damage such as will apply the reduction to each arrow's damage, resulting in extremely reduced damaged.
- Mini-cam will show the projectile and revealed area.
- PENDING FOR TEST: Hawkshot inflight will ping enemy champions it spots if allies didn't already have vision of them, and put a 'revealed' visual effect on them for 2.75 seconds, but does not actually reveal the units in particular, and is removed if the champion leaves the area.
- Hawkshot will grant assist credit if a previously-unseen enemy champion is killed within 10 seconds of being revealed by the ability.
- PENDING FOR TEST: Hawkshot will trigger upon colliding with or or but not .
Patch history[]
- For the expanded patch notes, see here.
- Bonus attack speed reduced from 30 / 40 / 50 / 60% to 25 / 35 / 45 / 55%.
- Physical damage per arrow reduced from 24 / 25 / 26 / 27% AD to 23 / 24 / 25 / 26%.
- Total damage per flurry reduced from 120 / 125 / 130 / 135% AD to 115 / 120 / 125 / 130%.
- Bonus attack speed increased from 25 / 35 / 45 / 55% to 30 / 40 / 50 / 60%.
- AD ratio per flurry increased from 115 / 120 / 125 / 130% AD to 120 / 125 / 130 / 135%.
- AD ratio per arrow increased from 23 / 24 / 25 / 26% AD to 24 / 25 / 26 / 27%.
- Slow reduced from 20% − 30% (based on level) to 15% − 25% (based on level).
- Critical slow unchanged.
- Cooldown increased from 15 / 12 / 9 / 6 seconds to 16 / 13.5 / 11 / 8.5.
- AD ratio increased from 100% AD to 115%.
- Cooldown increased from 60 / 55 / 50 seconds to 70 / 60 / 50.
- AP ratio reduced from 100% AP to 40%.
- Stats
- Base attack range increased from 600 to 625.
- Base attack speed bonus increased from 20% to 30%.
- Base movement speed increased from 325 to 335.
- Attack speed growth increased from 2.2% to 3.2%.
- Attack speed increased from 25 / 30 / 35 / 40% to 25 / 35 / 45 / 55%
- Cooldown increased from 13 / 10 / 7 / 4 seconds to 15 / 12 / 9 / 6.
- Cooldown reduced from 65 / 60 / 55 seconds to 60 / 55 / 50.
- AD ratio reduced from 110% AD to 100%.
- Stats
- Base attack damage increased from 52 to 58.
- Slow increased from 15% − 25% (based on level) to 20% − 30% (based on level).
- Critical slow increased from 30% − 50% (based on level) to 40% − 60% (based on level).
- Enemy reveal duration increased from 3 seconds to 5.
- Manual turn speed per second increased from 38° to 45°.
- Cooldown reduced from 14 / 11 / 8 / 5 seconds to 13 / 10 / 7 / 4.
- Cooldown reduced from 8 / 7 / 6 / 5 seconds to 7 / 6 / 5 / 4.
- Stats
- Base mana regeneration reduced from 12 to 9.
- Mana regeneration growth increased from 0.5 to 0.7.