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Abilities

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Frost Shot
Frost Shot

Innate - Frost Shot: Ashe's Basic Attack basic attacks and abilities apply Frost to enemies, Slow icon slowing them by 20% − 30% (based on level) for 2 seconds. Basic attacks against enemies with Frost deal 110% (+ (100% + Infinity Edge item 25%) of critical strike chance) modified damage.

Frost Shot 2

Innate - Critical Slow: Ashe's Critical strike icon critical strikes deal no extra damage, instead they double Frost's slow strength to 40% − 60% (based on level), decaying over 1 second to its normal strength.

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Ashe - Passive

Ashe - Passive

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Ranger's Focus
CAST TIME: none
COST: 50 Mana + 4 Focus
Focus

Passive: While Ranger's Focus is inactive, Ashe's basic attacks on-attack against Turret icon non-structures grant Focus for 4 seconds, stacking up to 4 times, with the duration also refreshing on structure attacks. Stacks are lost by one every 1 second.

Ranger's Focus

Active: Ashe gains Attack speed icon bonus attack speed for 4 seconds and causes each of her basic attacks to fire a flurry of five arrows.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Ranger's Focus 2

Flurries trigger on-hit effects only once, and each arrow deals modified physical damage that benefits from Frost Shot Frost Shots and Life steal icon life steal.

Damage Per Arrow:
21 / 22 / 23 / 24 / 25% AD
Total Damage Per Flurry:
105 / 110 / 115 / 120 / 125% AD

Ranger's Focus Bladework resets Ashe's basic attack timer.

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Notes
  • Ranger's Focus first bolt deals Basic Attack basic damage with the subsequent 4 bolts dealing a non-reactive damage type (e.g. Umbra Blades default damage or Wit's End item proc damage). The entire effect is classified as a basic attack on a script-level, which disables Ravenous Hunter rune Ravenous Hunter, but is considered an ability for other effects (i.e Sap Magic Sap Magic), which is likely due to a mistaken script-level tag.
  • Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.08 − 1.6 (based on attack speed) seconds.
  • Each arrow from a flurry applies Frost Shot 2 Frost and the bonus damage from Frost Shot Frost Shot is calculated individually per arrow.
    • Similarly, since a flurry is 5 instances of physical damage, Black Cleaver item The Black Cleaver allows her to cleave the enemy target 5 times per flurry.
    • Amumu OriginalSquare Amumu's Tantrum Tantrum will reduce each arrow's damage, for a total of 10 − 50 (based on Tantrum's Rank) per flurry.
  • Each additional arrow from Runaan's Hurricane item Runaan's Hurricane will also split into 5 arrows.
    • The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
    • The flurry will trigger on-hit effects once to each enemy hit.
    • Wind's Fury's splash damage is affected by the damage modifier of Ranger's Focus Rank 1 and doesn't increase based on its rank - always dealing「 (8.4% AD) damage per arrow 」「 (42% AD) damage per flurry 」to each secondary target.
  • The flurry applies against structures.

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Ashe - Q

Ashe - Q

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Volley
COLLISION RADIUS: 10
EFFECT RADIUS: 1200
ANGLE: 57.5°
SPEED: 2000
CAST TIME: 0.25
COST: 70 Mana
COOLDOWN: 14 / 11.5 / 9 / 6.5 / 4
Volley

Active: Ashe fires 9 arrows in a cone in the target direction, each dealing physical damage to the first enemy struck, and applying Frost Shot 2 Critical Slow to enemy Champion icon champions.

Physical Damage:
20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies do not take damage from arrows beyond the first.

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Notes
  • No additional notes.

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Ashe - W

Ashe - W

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Hawkshot
TARGET RANGE: Global
EFFECT RADIUS: 1000
SPEED: 1400
CAST TIME: 0.25
COST: 1 Charge
COOLDOWN: 5
RECHARGE: 90 / 80 / 70 / 60 / 50
Hawkshot

Passive: Ashe periodically stocks a Hawkshot charge, up to a maximum of 2.

Active: Ashe sends a hawk spirit toward the target location, Sight icon revealing the area along its path for 1.5 seconds and at its destination for 5 seconds.

Enemies spotted are Sight icon revealed for 2.75 seconds, reduced to 1.5 seconds for champions.

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Notes
  • Hawkshot's recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but upon actually ranking the ability, it starts with one charge and the recharge timer starts from 0.
  • Hawkshot will ping enemy champions it spots if allies didn't already have vision of them.
  • Hawkshot will grant assist credit if a previously-unseen enemy champion is killed within 10 seconds of being revealed by the ability.

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Ashe - E

Ashe - E

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Enchanted Crystal Arrow
TARGET RANGE: Global
EFFECT RADIUS: Range center 400 / 350
WIDTH: Range model 260
SPEED: 1600
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a massive arrow of ice in the target direction, granting brief Sight icon sight of the area it flies through every 1 second. The arrow shatters upon hitting an enemy Champion icon champion, dealing Magic damage magic damage, Stun icon stunning them for 1 − 3.5 (based on distance traveled) seconds, and revealing the area around them for 1 second.

Magic Damage:
200 / 400 / 600 (+ 100% AP)
Enchanted Crystal Arrow Minimap

Enemies surrounding the main target are struck for 50% damage, but only slowed by Frost Shot Frost Shot.

Secondary Magic Damage:
100 / 200 / 300 (+ 50% AP)
 
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"I AM THE BOW!"

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Notes
  • Enchanted Crystal Arrow has a minimap icon which Ashe and all her allies can see.

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Ashe - R

Ashe - R


References

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