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Ashe OriginalCentered.jpg
Ashe
Ashe (Universe)Ashe (Universe)
Ashe (League of Legends)Ashe (League of Legends)
Ashe (Teamfight Tactics)Ashe (Teamfight Tactics)
Ashe (Legends of Runeterra)Ashe (Legends of Runeterra)
Ashe (Wild Rift)Ashe (Wild Rift)
Ashe (Development)Ashe (Development)

Ashe is a champion in League of Legends.[1]

Abilities

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Frost Shot

Frost Shot.png

Innate - Frost Shot: Ashe's Basic Attack.png basic attacks and abilities apply Frost to enemies, Slow icon.png slowing them by 20% − 30% (based on level) for 2 seconds. Basic attacks against enemies with Frost deal 110% (+ (75% + 35% 35%) of critical strike chance) modified damage.

Frost Shot 2.png

Innate - Critical Slow: Ashe's Critical strike icon.png critical strikes deal no extra damage, instead they double Frost's slow strength to 40% − 60% (based on level), decaying over 1 second to its normal strength.

Info

Video

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Ranger's Focus

Focus.png

Passive: While Ranger's Focus is inactive, Ashe's basic attacks Pix, Faerie Companion.png on-attack grant a stack of Focus for 4 seconds, stacking up to 4 times, with the duration refreshing on subsequent attacks. Stacks expire one at a time, by one every 1 second.

Ranger's Focus.png

Active: Ashe gains Attack speed icon.png bonus attack speed for 4 seconds and causes each of her basic attacks to fire a flurry of five arrows.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Ranger's Focus 2.png

Flurries trigger on-hit effects only once, and each arrow deals modified physical damage that benefits from Frost Shots Frost Shots and Life steal icon.png life steal

Damage Per Arrow:
21 / 22 / 23 / 24 / 25% AD
Total Damage Per Flurry:
105 / 110 / 115 / 120 / 125% AD

Ranger's Focus Bladework.png resets Ashe's basic attack timer.

Info
  • The first attack from Ranger's Focus has 6 arrows, thus dealing 20% more total damage than expected.
  • Ranger's Focus first bolt deals Basic Attack.png basic damage with the subsequent 4 bolts dealing a non-reactive damage type (e.g. Umbra Blades.png default damage or Wit's End item.png proc damage). The entire effect is classified as a basic attack on a script-level, but is considered an ability for other effects (i.e Sap Magic Sap Magic), which is likely due to a mistaken script-level tag.
  • Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.08 − 1.6 (based on attack speed) seconds.
  • Each arrow from a flurry applies Frost Frost and the bonus damage from Frost Shot Frost Shot is calculated individually per arrow.
  • Each additional arrow from Runaan's Hurricane Runaan's Hurricane will also split into 5 arrows.
    • The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
    • The flurry will trigger on-hit effects once to each enemy hit, but no more than 3 targets per attack.
  • The flurry applies against structures. Stacks of Focus will not be granted when attacking structures.

Video

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Volley

Volley.png

Active: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Critical Slow Critical Slow to enemy Champion icon.png champions hit.

Arrows:
7 / 8 / 9 / 10 / 11
Physical Damage:
20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows but do not take damage from any beyond the first.

Info
  • The missiles are spawned in a straight horizontal line 75 units in front of Ashe, with a total width of 75/100/100/123/123 units.
    • Between each missile spawn location is a distance of 12.5 units, except for the two outermost ones at the last two ranks (which are 11.5 units from the closest other one), and the two centermost missiles at ranks 2 and 4 (which have 20 units between them and 15 units to the next missile, respectively).
    • This inconsistent behaviour of spawn locations means the angle between each missile can vary off of 4.625° slighty.
  • Volley fires from Ashe's location at the end of the cast time.

Video

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Hawkshot

Passive: Ashe periodically stocks a Hawkshot charge, up to a maximum of 2.

Hawkshot.png

Active: Ashe sends a hawk spirit toward the target location, granting Sight icon.png sight of the area along its path「 repeatedly for 0.5 seconds after every 100 units traveled 」「 for effectively up-to 1.8 seconds at any location 」and at its destination for 5 seconds.

Info
  • Hawkshot's recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but upon actually ranking the ability, it starts with one charge and the recharge timer starts from 0.
  • Hawkshot will ping enemy champions it spots if allies didn't already have vision of them, and put a 'revealed' visual effect on them for 2.75 seconds, but does not actually reveal the units in particular, and is removed if the champion leaves the area.
  • Hawkshot will grant assist credit if a previously-unseen enemy champion is killed within 10 seconds of being revealed by the ability.

Video

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Enchanted Crystal Arrow

Enchanted Crystal Arrow.png

Active: Ashe fires a massive arrow of ice in the target direction, granting Sight icon.png sight of the area it flies through each for 1 second. The arrow shatters upon hitting an enemy Champion icon.png champion, dealing them magic damage, Stun icon.png stunning them for 1 − 3.5 (based on distance traveled) seconds, and granting Sight icon.png sight of the area around them for 1 second.

Magic Damage:
200 / 400 / 600 (+ 100% AP)
Enchanted Crystal Arrow Minimap.png

Enemies surrounding the main target are dealt 50% damage and afflicted with Frost Shot Frost Shot.

Secondary Magic Damage:
100 / 200 / 300 (+ 50% AP)

Info
  • The minimap icon of Enchanted Crystal Arrow can be seen by Ashe and all her allies.
  • Enchanted Crystal Arrow is fired from the original cast location upon completion of the cast time.
  • The effect will be centered on the first champion struck, not at the location the missile collided with them.

Video

Patch history

For the expanded patch notes, see here.
V11.7
V10.25
  • Volley Volley
    • Bug Fix: Fixed a bug where it could be cast while it's on cooldown if it was leveled up and cast at the same time.
V10.23 - November 12th Hotfix
V10.22
  • Volley Volley
    • Number of arrows changed to 7 / 8 / 9 / 10 / 11 from 9 at all ranks.
V10.18
V10.16
  • Ranger's Focus Ranger's Focus
    • Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60%.
V10.11
  • Stats
    • Base health increased to 570 from 539.
    • Health growth increased to 87 from 85.
V10.8
  • Ranger's Focus Ranger's Focus
    • Bonus attack speed increased to 20 / 30 / 40 / 50 / 60% from 20 / 25 / 30 / 35 / 40%.
V10.6
  • General
    • Recommended items updated.
V9.22
  • Volley Volley
    • Mana cost increased to 70 from 50.
V9.21
  • Hawkshot Hawkshot
    • Bug Fix: Enemies spotted by Hawkshot no longer have the vision Eyes above their heads until the end of the game.
V9.20
  • General
    • New voice over.
V9.19
  • Frost Shot Frost Shot
    • Slow increased to 20% − 30% (based on level) from 15% − 30% (based on level).
    • Enhanced slow increased to 40% − 60% (based on level) from 30% − 60% (based on level).
  • Ranger's Focus Ranger's Focus
    • New Effect: Now resets Ashe's basic attack timer, instead of reducing her next basic attack's delay to 40% if currently any higher.
V9.12
  • Volley Volley
    • Cooldown reduced to 14 / 11.5 / 9 / 6.5 / 4 seconds from 15 / 12.5 / 10 / 7.5 / 5.
V9.9
  • General
    • New visual effects.
    • Basic attack made more frosty with an updated arrow model.
  • Frost Shot Frost Shot
    • More frosty and cool.
  • Ranger's Focus Ranger's Focus
    • More frosty and cool.
  • Volley Volley
    • Cleaned up unnecessary noise and created a sharper projectile.
  • Hawkshot Hawkshot
    • Updated hawk model.
  • Enchanted Crystal Arrow Enchanted Crystal Arrow
    • Brand new arrow model that indicates a clearer hitbox.
V9.6
V9.1
  • Ranger's Focus Ranger's Focus
    • New Effect: Ability icon border now flashes when the ability is castable at maximum stacks.
  • Hawkshot Hawkshot
    • New Effect: Now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot.
V8.21
  • Frost Shot Frost Shot
    • Base slow increased to 15% − 30% (based on level) from 10% − 20% (based on level).
    • Critical strike slow changed to double the slow amount instead of triple.
  • Ranger's Focus Ranger's Focus
    • Bug Fix: Fixed a bug that made Runaan's Hurricane Runaan's Hurricane bolts fired by Ranger's Focus invisible.
    • Bug Fix: Fixed a bug that made Runaan's Hurricane Runaan's Hurricane bolts fired by Ranger's Focus search for targets the moment the individual bolt was fired rather than the moment the attack was declared.
  • Hawkshot Hawkshot
    • New Effect: Now pings enemies it spots if your team didn't already have vision of them.
    • Bug Fix: Vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged).
V8.11
  • Stats
    • Base health increased to 539 from 527.72.
    • Health growth increased to 85 from 79.
    • Base armor reduced to 26 from 30.
    • Base health regeneration reduced to 3.5 from 5.5.
    • Base attack damage reduced to 61 from 65.
    • Attack damage growth increased to 2.96 from 2.26.
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Hawkshot Hawkshot
    • Bug Fix: No longer procs spell shields when flying through champions out of her self-vision.
V8.1
V7.23
  • PROJECT: Ashe PROJECT: Ashe
    • Bug Fix: Digital screen VFX no longer disappear when moving the camera away and back during her recall animation.
  • Heartseeker Ashe Heartseeker Ashe
    • Bug Fix: The chair in her recall no longer rotates at the end of the animation.
V7.22
  • Stats
    • Base attack damage increased to 65 from 56.508.
    • Base armor increased to 30 from 21.212.
V7.14
  • Frost Shot Frost Shot
    • Bug Fix: Fixed a bug causing the bonus damage to apply to inhibitors.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.5
  • PROJECT: Ashe PROJECT: Ashe
    • Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
V7.2
V6.21
  • Ranger's Focus Ranger's Focus
    • Bug Fix: Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger's Focus's mana cost to apply multiple times.
V6.20
  • Frost Shot Frost Shot
    • Base slow changed to 10% − 20% (based on level) from 5% − 25% (based on level).
    • Critical strikes slow increased to 30% − 60% (based on level) from 10% − 50% (based on level).
    • New Effect: Critical strikes slow now decays to the base slow value over the first half of the slow duration.
  • Ranger's Focus Ranger's Focus
    • New Effect: Instead of fully resetting Ashe's basic attack, casting Ranger's Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%). If Ashe's delay between basic attacks is 1 second, casting Ranger's Focus brings that delay down to 0.4 seconds for the next attack.
    • Active's damage per arrow reduced to 21 / 22 / 23 / 24 / 25% AD from 23 / 24 / 25 / 26 / 27% AD.
      • Total damage per flurry reduced to 105 / 110 / 115 / 120 / 125% AD from 115 / 120 / 125 / 130 / 135% AD.
V6.18
  • Volley Volley
    • Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 12 / 10 / 8 / 6 / 4.
  • Enchanted Crystal Arrow Enchanted Crystal Arrow
    • Bug Fix: PROJECT: Ashe's Enchanted Crystal Arrow no longer explodes slightly earlier than Ashe's other skins upon hitting an enemy champion.
V6.17
V6.4
  • Ranger's Focus Ranger's Focus
    • Flurry duration increased to 5 seconds from 4.
    • New Effect: Stacks now decay one every 4 seconds, instead of all at once.
V5.24
V5.23
V5.22
  • Stats
    • Base attack damage increased to 56.508 from 51.89
    • Attack damage growth reduced to 2.26 from 2.85
    • Base mana increased to 280 from 231.8
    • Mana growth reduced to 32 from 35.
  • Frost Shot Frost Shot
    • Slow reduced to 5 − 25% (based on level) from 5 − 35% (based on level).
    • Removed: Critical strike icon.png On-crit effects against Frosted targets.
    • New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's Slow icon.png slow to 10 − 50% (based on level) and trigger Critical strike icon.png On-crit effects. The slow decays to the standard amount over the duration.
      • Volley Volley will always trigger the enhanced slow versus champions.
  • Ranger's Focus Ranger's Focus
V5.12
V5.11
  • General
    • Recommended items updated.
  • Ranger's Focus Ranger's Focus
    • The 5-stack flurry attack no longer triggers on attacks against turrets.
  • Volley Volley
    • Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
  • Hawkshot Hawkshot
    • Vision radius while traveling reduced to 1000 from 1500.
    • Hawks update their vision more frequently as they travel.
V5.9
  • Gameplay Update
  • Stats
    • Basic attack projectile speed increased to 2500 from 2000.
    • Attack speed growth reduced to 3.333% from 4%.
  • Frost Shots Frost Shots - Repurposed Ability
    • New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 − 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike.
    • Notes:
      • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
      • Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor.[2] As such, it is also not applied by Runaan's Hurricane Runaan's Hurricane.
      • Here are examples on the behaviour of Frost Shot's bonus damage.[3] None of the following considers the 100% AD base damage from basic attacks.
        • Infinity Edge Infinity Edge will deal 40% AD bonus damage (10 + (20 ×  (1 + 0.5)).
        • Adding a Phantom Dancer Phantom Dancer increases the aforementioned to 92.5% AD bonus damage (10 + (55 ×  (1 + 0.5)).
        • With 100% critical strike chance and Infinity Edge's Infinity Edge's bonus critical damage, you will deal 160% AD bonus damage (10 + (100 ×  (1 + 0.5)).
        • Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
  • Ranger's Focus Ranger's Focus - New Ability
    • Passive: Ashe gains a stack of Focus Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
    • Active: Ashe consumes all Focus Focus stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases Frost Shot's Frost Shot's slow strength 「 by 20% 」「 to 25 − 55 (based on level)% 」 for 4 seconds. If Ashe consumes 5 stacks of Focus Focus on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with Frost Shots Frost Shots, will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
    • Cost: 50 mana
    • Cooldown: 18 seconds
    • Notes:
      • The multi-attack effect is similar to Lightslinger Lightslinger and Double Strike Double Strike, except that on-hit effects aren't applied by the extra attacks.
      • Triggering On Attack Effects multiple times is intentional.[4] - namely, Runaan's Hurricane Runaan's Hurricane and Pix Pix. Note that Pix's cannot attack more than twice per second.
        • On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
        • Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
      • As with Headshot Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
      • The multi-attack effect will work on structures - i.e. you will plink towers faster than Jinx Jinx.
  • Volley Volley
    • Arrows increased to 9 from 7. Radius is unaffected.
    • Mana cost reduced to 50 mana from 60.
    • Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
    • New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
  • Hawkshot Hawkshot
    • Passive gold generation removed.
    • Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
    • New Effect: Now works with a stock system, able to hold up to two charges.
      • Static cooldown implemented at 5 seconds.
      • Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
  • Enchanted Crystal Arrow Enchanted Crystal Arrow
    • No longer innately slows, but will apply Frost Shots' Frost Shots' slow.
      • Slow percentage effectively reduced to 5 − 35 (based on level) (+20% during Ranger's Focus)% from 50%.
      • Slow duration effectively reduced to 2 from 3.

See also

References