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m (Tesla Effect moved page Arenas (Teamfight Tactics) to Arena (Teamfight Tactics) over redirect)
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== Gameplay ==
 
== Gameplay ==
 
===Layout===
  +
  +
[[File:Teamfight Tactics Layout Set 2.png|thumb|center|700px]]
  +
# '''[[Little Legend (Teamfight Tactics)|Little Legend]]:''' A small being that the player is able to control around the map. A Little Legend is present at all times.
  +
# '''Battlefield Side:''' Where the fighting happens. Allocated battlefield is hexagonal board with size 4 x 7, situated on the southern half. If your unit cap is not reached, the leftmost champion(s) on your Bench is automatically placed near the center of the Battlefield. If your Bench limit is reached and you enter the carousel, the champion you picked is placed on the bottom row, on the furthest left available space.
  +
# '''Bench:''' Champions bought from the Store are placed here. Up to 9 champions are inventoried until you move them onto the battlefield.
  +
# '''Store:''' You'll see a random selection of champions, including duplicates, from a shared pool in the store. Duplicate champions combine to create stronger versions of that champion. Possession of three duplicates will upgrade into one high-level champion (Bench & Battlefield). If there is no room on the bench but there is enough of a champion in the store to upgrade an owned one, then when the player tries to purchase one of them, enough will be bought to upgrade the unit and use no extra space.
  +
#* '''Lock/unlock the store:''' You can lock your store so that it won't automatically refresh at the start of the round. This is useful if there's something you want but can't afford in a given moment.
  +
#* '''Refresh ({{g|2}}):''' Pay a little gold to refresh the champions in the store. This happens for free at the start of each round, but sometimes you'll want to see more options.
  +
#* '''Buy XP ({{g|4}}):''' Pay gold to gain {{as|4 experience points}}. The higher your level, the more (powerful and expensive) champions you can pick from.
  +
# '''Trait Tracker:''' Track the origin and class bonuses that your champions qualify for. Displays up to 10 origin and class. On other player arena, it shows that player trait bonuses instead.
  +
# '''Item Inventory:''' Items go here until they're equipped to champions (drag and drop to equip). When you sell a champion with items equipped, the items return here. You can have up to 10 items. You can hover items together to see the combination.
  +
# '''Gold Generators:''' Gold generators appear based on how much gold you already have. Each generator is worth one interest gold at the start of your next turn.
  +
# '''Scoreboard:''' Tab 1 shows all players' health in the game. Click on players to view their arena. Tab 2 shows realtime damage output from your champions in the current round.
  +
# '''Stage Tracker:''' Shows the current game element, and shows and records rounds of the current stage. It indicates rounds you won in blue, lost in red, current in yellow. Rounds that is not yet to play are gray out. Tells you which battle phase you're currently in and how much time is left.
  +
# '''Opponent's Side:''' When facing another player's team, you'll also see their bench, item inventory, and gold generators. And of course, you'll encounter their Little Legend.
  +
  +
<tabber>
  +
Current=
 
=== Battlefield ===
 
=== Battlefield ===
 
[[File:Placing Unit in TFT.png|300px|right|Placing a Unit on the Battlefield.]]
 
* This is where the fight happen. The battlefield is a rectangular board filled with 8 x 7 hexagons.
 
* This is where the fight happen. The battlefield is a rectangular board filled with 8 x 7 hexagons.
 
* When the round has not yet started, players can place and rearrange their champions on their half side (4 x 7) of the battlefield.
 
* When the round has not yet started, players can place and rearrange their champions on their half side (4 x 7) of the battlefield.
[[File:Placing Unit in TFT.png|200px|right]]
 
 
* There is a limit number of champions a player can play. This number increases as the game process, based on your Little Legend level.
 
* There is a limit number of champions a player can play. This number increases as the game process, based on your Little Legend level.
 
** The number of champions appear on the battlefield and the maximum number of champions appear in the enemy area during preparing state.
 
** The number of champions appear on the battlefield and the maximum number of champions appear in the enemy area during preparing state.
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** When a round started, new units, and even new champions, may appear on the battlefield. This can come from abilities of champions or from their synergies.
 
** When a round started, new units, and even new champions, may appear on the battlefield. This can come from abilities of champions or from their synergies.
   
 
=== Bench ===
 
* The area to stores champions player have bought but are not in the battlefield. Player have 9 slots in the bench.
 
* If a player enters the carousel with both of their battlefield and bench full, the new picked champion will appear in an available space in the bottom row.
 
** While this is happening, players cannot reposition or swap them from champions in the bench.
 
** The number of champions on your side exceeds the limit.
 
** If the number of benched champions is decreased, the number of champions needed reduce the units on the board to your level will be returned to the Bench randomly and automatically if possible, if not, only the amount equal to the amount of freed space will be transferred.
  +
  +
|-|
  +
Removed=
  +
{{Removed}}
 
=== Elemental Hex ===
 
=== Elemental Hex ===
[[File:Maokai on Mountain Hex.png|200px|right]]
+
[[File:Maokai on Mountain Hex.png|300px|right|Maokai on Mountain Hex.]]
 
Each game of TFT in ''Set 2'' will have an element assigned, spawing ''elemental hexes'' of that element during the planning phase. The hexes will spawn in the same places for all players '''on every round'''; the first appears at Stage 1-1, and the second one appears at Stage 3-1.
 
Each game of TFT in ''Set 2'' will have an element assigned, spawing ''elemental hexes'' of that element during the planning phase. The hexes will spawn in the same places for all players '''on every round'''; the first appears at Stage 1-1, and the second one appears at Stage 3-1.
   
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* {{tip|TFT Ocean Hex|Ocean Hex}}
 
* {{tip|TFT Ocean Hex|Ocean Hex}}
 
* {{tip|TFT Mountain Hex|Mountain Hex}}
 
* {{tip|TFT Mountain Hex|Mountain Hex}}
  +
</tabber>
 
=== Bench ===
 
* The area to stores champions player have bought but are not in the battlefield. Player have 9 slots in the bench.
 
* If a player enters the carousel with both of their battlefield and bench full, the new picked champion will appear in an available space in the bottom row.
 
** While this is happening, players cannot reposition or swap them from champions in the bench.
 
** The number of champions on your side exceeds the limit.
 
** If the number of benched champions is decreased, the number of champions needed reduce the units on the board to your level will be returned to the Bench randomly and automatically if possible, if not, only the amount equal to the amount of freed space will be transferred.
 
   
 
== Skins ==
 
== Skins ==
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Teamfight Tactics Basic Summoner's Arena.png|Basic Summoner's<br />Mission
 
Teamfight Tactics Basic Summoner's Arena.png|Basic Summoner's<br />Mission
 
Teamfight Tactics Storm Rift Arena.png|Storm Rift<br />Mission
 
Teamfight Tactics Storm Rift Arena.png|Storm Rift<br />Mission
  +
</gallery>
  +
  +
;Dark Star
  +
<gallery navigation=true captionalign=center>
  +
Teamfight Tactics Dark Star Black Hole Arena.png|Black Hole<br />{{RP|1380}}
  +
Teamfight Tactics Dark Star Celestial Arena.png|Celestial<br />{{RP|1380}}
  +
Teamfight Tactics Dark Star Supernova Arena.png|Supernova<br />{{RP|1380}}
 
</gallery>
 
</gallery>
   
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Teamfight Tactics Freljord Winter's Claw Arena.png|Winter's Claw<br />{{RP|1380}}
 
Teamfight Tactics Freljord Winter's Claw Arena.png|Winter's Claw<br />{{RP|1380}}
 
</gallery>
 
</gallery>
}}
 
 
<!--
 
=== Development ===
 
Riot posted early concepts of some arena skins. <ref>[https://na.leagueoflegends.com/en/news/game-updates/features/tft-new-arena-skins Arena Skin Concepts]</ref>
 
* Bilgewater
 
* Ionia
 
* Blood Moon
 
* Star Guardian
 
-->
 
   
  +
;Galaxy
  +
<gallery navigation=true captionalign=center>
  +
Teamfight Tactics Galaxy Crash Site Arena.png|Crash Site<br />Mission
  +
Teamfight Tactics Galaxy Pit Stop Arena.png|Pit Stop<br />Mission
  +
Teamfight Tactics Galaxy Drifting Park Arena.png|Drifting Park<br />Mission
  +
</gallery>
 
}}
   
 
== Media ==
 
== Media ==
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Teamfight Tactics Arena Concept 05.jpg|Teamfight Tactics Arena Concept 5 (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
 
Teamfight Tactics Arena Concept 05.jpg|Teamfight Tactics Arena Concept 5 (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
 
Teamfight Tactics Arena Concept 06.gif|Teamfight Tactics Arena Concept 6 (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
 
Teamfight Tactics Arena Concept 06.gif|Teamfight Tactics Arena Concept 6 (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
 
Teamfight Tactics Arena Concept 07.jpg|Teamfight Tactics Arena Concept 7
 
Teamfight Tactics 2019 small map.png|Map Layout Concept
 
Teamfight Tactics 2019 small map.png|Map Layout Concept
  +
Teamfight Tactics Minimap.png|Teamfight Tactics Minimap
 
Teamfight Tactics 2019 background short.jpg|Teamfight Tactic Background 1
 
Teamfight Tactics 2019 background short.jpg|Teamfight Tactic Background 1
 
Teamfight Tactics 2019 gameflow background.jpg|Teamfight Tactic Background 2
 
Teamfight Tactics 2019 gameflow background.jpg|Teamfight Tactic Background 2
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Arena Winter'sClaw Concept 04.jpg|Winter's Claw Arena Concept 4 (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
 
Arena Winter'sClaw Concept 04.jpg|Winter's Claw Arena Concept 4 (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
 
Arena Winter'sClaw Concept 05.jpg|Winter's Claw Arena Concept 5 (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
 
Arena Winter'sClaw Concept 05.jpg|Winter's Claw Arena Concept 5 (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
  +
Arena CrashSite Concept 01.jpg|Crash Site Arena Concept
  +
Arena DriftingPark Concept 01.jpg|Drifting Park Arena Concept
 
Teamfight Tactics Bilgewater Arena Concept 01.jpg|Bilgewater Arena Concept
 
Teamfight Tactics Bilgewater Arena Concept 01.jpg|Bilgewater Arena Concept
 
Teamfight Tactics Blood Moon Arena Concept 01.jpg|Blood Moon Arena Concept
 
Teamfight Tactics Blood Moon Arena Concept 01.jpg|Blood Moon Arena Concept
 
Teamfight Tactics Ionia Arena Concept 01.jpg|Ionia Arena Concept
 
Teamfight Tactics Ionia Arena Concept 01.jpg|Ionia Arena Concept
Teamfight Tactics Star Guardian Valoran Park Arena Concept 01.jpg|Star Guardian Valoran Park Arena Concept
 
 
TFT Arena Menu.jpg|Arena Menu in [[V10.2]]
 
TFT Arena Menu.jpg|Arena Menu in [[V10.2]]
 
</gallery>
 
</gallery>
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== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V10.6 (Teamfight Tactics)|V10.6]]
  +
* {{sbc|Removed:}} Elemental Hexes.
  +
* Set 3 Arena skins becomes available
  +
** Black Hole
  +
** Celestial
  +
** Supernova
  +
** Crash Site
  +
** Pit Stop
  +
** Drifting Park
  +
 
;[[V9.24 (Teamfight Tactics)|V9.24]]
 
;[[V9.24 (Teamfight Tactics)|V9.24]]
 
* {{sbc|Bug Fix:}} Fixed a bug where you could get double the health bonus from Earth Hexes.
 
* {{sbc|Bug Fix:}} Fixed a bug where you could get double the health bonus from Earth Hexes.
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{{Riot Store}}
 
{{Riot Store}}
 
[[Category:Teamfight Tactics]]
 
[[Category:Teamfight Tactics]]
[[Category:Arenas]]
+
[[Category:Arena]]
 
[[Category:Map]]
 
[[Category:Map]]

Revision as of 02:27, 4 April 2020

Teamfight Tactics Teaser 01

Teamfight Tactics Arena

The Arena is the island that encompasses the battlefield of Teamfight Tactics icon Teamfight Tactics, which includes the battlefield for champions to fight, the champion bench, and the Gold Generators.

Gameplay

Layout

Teamfight Tactics Layout Set 2
  1. Little Legend: A small being that the player is able to control around the map. A Little Legend is present at all times.
  2. Battlefield Side: Where the fighting happens. Allocated battlefield is hexagonal board with size 4 x 7, situated on the southern half. If your unit cap is not reached, the leftmost champion(s) on your Bench is automatically placed near the center of the Battlefield. If your Bench limit is reached and you enter the carousel, the champion you picked is placed on the bottom row, on the furthest left available space.
  3. Bench: Champions bought from the Store are placed here. Up to 9 champions are inventoried until you move them onto the battlefield.
  4. Store: You'll see a random selection of champions, including duplicates, from a shared pool in the store. Duplicate champions combine to create stronger versions of that champion. Possession of three duplicates will upgrade into one high-level champion (Bench & Battlefield). If there is no room on the bench but there is enough of a champion in the store to upgrade an owned one, then when the player tries to purchase one of them, enough will be bought to upgrade the unit and use no extra space.
    • Lock/unlock the store: You can lock your store so that it won't automatically refresh at the start of the round. This is useful if there's something you want but can't afford in a given moment.
    • Refresh (2 Gold 2): Pay a little gold to refresh the champions in the store. This happens for free at the start of each round, but sometimes you'll want to see more options.
    • Buy XP (4 Gold 4): Pay gold to gain 4 experience points. The higher your level, the more (powerful and expensive) champions you can pick from.
  5. Trait Tracker: Track the origin and class bonuses that your champions qualify for. Displays up to 10 origin and class. On other player arena, it shows that player trait bonuses instead.
  6. Item Inventory: Items go here until they're equipped to champions (drag and drop to equip). When you sell a champion with items equipped, the items return here. You can have up to 10 items. You can hover items together to see the combination.
  7. Gold Generators: Gold generators appear based on how much gold you already have. Each generator is worth one interest gold at the start of your next turn.
  8. Scoreboard: Tab 1 shows all players' health in the game. Click on players to view their arena. Tab 2 shows realtime damage output from your champions in the current round.
  9. Stage Tracker: Shows the current game element, and shows and records rounds of the current stage. It indicates rounds you won in blue, lost in red, current in yellow. Rounds that is not yet to play are gray out. Tells you which battle phase you're currently in and how much time is left.
  10. Opponent's Side: When facing another player's team, you'll also see their bench, item inventory, and gold generators. And of course, you'll encounter their Little Legend.

Battlefield

Placing a Unit on the Battlefield.
  • This is where the fight happen. The battlefield is a rectangular board filled with 8 x 7 hexagons.
  • When the round has not yet started, players can place and rearrange their champions on their half side (4 x 7) of the battlefield.
  • There is a limit number of champions a player can play. This number increases as the game process, based on your Little Legend level.
    • The number of champions appear on the battlefield and the maximum number of champions appear in the enemy area during preparing state.
    • If your unit cap is not reached, the leftmost champion(s) on Bench is automatically placed near the center of the Battlefield.
    • Players can increase the number of champions at the beginning on the battlefield by acquiring the item Force of Nature Force of Nature.
    • When a round started, new units, and even new champions, may appear on the battlefield. This can come from abilities of champions or from their synergies.

Bench

  • The area to stores champions player have bought but are not in the battlefield. Player have 9 slots in the bench.
  • If a player enters the carousel with both of their battlefield and bench full, the new picked champion will appear in an available space in the bottom row.
    • While this is happening, players cannot reposition or swap them from champions in the bench.
    • The number of champions on your side exceeds the limit.
    • If the number of benched champions is decreased, the number of champions needed reduce the units on the board to your level will be returned to the Bench randomly and automatically if possible, if not, only the amount equal to the amount of freed space will be transferred.

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Elemental Hex

Maokai on Mountain Hex.

Each game of TFT in Set 2 will have an element assigned, spawing elemental hexes of that element during the planning phase. The hexes will spawn in the same places for all players on every round; the first appears at Stage 1-1, and the second one appears at Stage 3-1.

A Champion that occupies the hex when the round starts may gain an elemental buff in the form of an item, provided that their inventory is not full. This buff is retained through the combat phase.

Skins

With the Battle Pass, players can earn skins.

Base
Dark Star
Elemental
Freljord
Galaxy

Media

Related Music

Related Videos

Patch History

V10.6
  • Removed: Elemental Hexes.
  • Set 3 Arena skins becomes available
    • Black Hole
    • Celestial
    • Supernova
    • Crash Site
    • Pit Stop
    • Drifting Park
V9.24
  • Bug Fix: Fixed a bug where you could get double the health bonus from Earth Hexes.
V9.23
  • Two Arena skins Cloud and Ocean is now available.
V9.22
  • Board size increased to 4 rows of 7 hexes per player from 3 rows of 7 hexes per player.
  • Five new Arena Skins: Avarosa, Frostguard, Winter's Claw, Infernal, Moutain.
  • Arena skins are now available in Riot Store.
    • Rift, Basic Draconic, Basic Summoner's and Storm Rift skins are not available.
  • Elemental Hexes:
    • First Hex at Stage 1-1, Second Hex at Stage 3-1.
    • Cloud Hex Cloud Hex: This unit gains an additional 20% chance to Dodge icon dodge enemy basic attacks.
    • Ocean Hex Ocean Hex: This unit starts combat with an additional 30 starting mana.
    • Inferno Hex Inferno Hex: This unit starts combat with an additional 30% attack speed.
    • Mountain Hex Mountain Hex: At the end of the planning phase, this unit permanently gains 30 maximum health for the rest of the game.
V9.20
  • One new Arena Skin: Storm Rift
V9.16
  • Three new Arena Skins: Basic Verdant, Basic Draconic, Basic Summoner's
V9.13
  • Four new Arena Skins: Default, Runic, Arrowhead, Rift


References