This list includes all of the augments in the Arena game mode.
Data is extracted from Module:ArenaAugmentData/data.
Augment | Effect | Tier |
---|---|---|
![]() ADAPt | Convert 100% of your bonus AD into ability power. Additionally, increase your ability power by 15%. | Silver |
![]() OK Boomerang | Automatically casts at a nearby enemy, dealing 40 − 200 (based on level) (+ 22% bonus AD) (+ 15% AP) ![]() ![]() | Gold |
![]() Rabble Rousing | Casting an ability ![]() | Gold |
![]() Back to Basics | Gain 35% increased damage, ![]() ![]() | Prismatic |
![]() Mad Scientist | At the start of the combat phase in each round, gain either 30% ![]() | Prismatic |
![]() Magic Missile | Dealing damage to an enemy with an ability within 1000 units fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled. This effect can only trigger once every 6 seconds from the same cast. | Gold |
![]() Raid Boss | At the start of the combat phase in each round, you are now imprisoned in the center of the battlefield for 9 seconds, becoming ![]() ![]() Afterwards or upon being damaged to 50% maximum health, you are set free, ![]() ![]() ![]() | Prismatic |
![]() Fallen Aegis | At the start of the combat phase in each round, gain ![]() ![]() The shield's duration is refreshed once the initial delay for the combat phase is over. | , granting you a Silver |
![]() Gamba Anvil | Gain ![]() ![]() ![]() | Prismatic |
![]() Cannon Fodder | At the start of the combat phase in each round, launch yourself from a catapult. The catapult lasts for up to 20 seconds before expiring. | Gold |
![]() Fan the Hammer | Your next basic attack in each cardinal direction within ![]() ![]() | Prismatic |
![]() Banner of Command | Replaces ![]() | with .Gold |
![]() Can't Touch This | Casting your ultimate grants you ![]() | Prismatic |
![]() Tank It Or Leave It | Gain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20%. | Silver |
![]() Vanish | Replaces ![]() ![]() | with .Gold |
![]() Tap Dancer | Basic attacks grant 10 bonus movement speed, stacking infinitely and lasting until the end of the current round phase. Additionally, gain bonus attack speed equal to 10% movement speed. | Prismatic |
![]() Warmup Routine | Replaces ![]() ![]() | with .Silver |
![]() Marksmage | Basic attacks deal bonus physical damage equal to 100% AP. | Gold |
![]() Parasitic Relationship | You ![]() | Gold |
![]() Earthwake | ![]() ![]() | Prismatic |
![]() Master of Duality | Basic attacks grant 6 − 18 (based on level) ability power and ability casts grant 3 − 9 (based on level) bonus attack damage. This effect stacks infinitely and lasts until the end of the current round phase. | Prismatic |
![]() Laser Eyes | Continuously fire a laser in a line 700 units from your facing direction, dealing 5 − 60 (based on level) (+ 14% AD) (+ 9% AP) magic damage every 0.25 seconds to enemies in its width of 80 units. | Prismatic |
![]() Dashing | Abilities with ![]() ![]() | Prismatic |
![]() Castle | Replaces ![]() ![]() | with .Silver |
![]() Oathsworn | Replaces Fate's Call: Retrieve your ally and hold them for 4 seconds, ![]() ![]() ![]() ![]() ![]() While being held, your ally is ![]() ![]() ![]() ![]() ![]() | with .Gold |
![]() Dawnbringer's Resolve | Upon dropping below 50% maximum health for the first time, you are ![]() | Gold |
![]() Accelerating Sorcery | Casting an ability grants 12 ability haste. This effect stacks infinitely and lasts until the end of the current round phase. | Prismatic |
![]() Ocean Soul | Grants the | , which has a modified base heal value of 100.Silver |
![]() Ice Cold | Your ![]() | Silver |
![]() Scoped Weapons | Gain (![]() ![]() | Silver |
![]() Scopier Weapons | Gain (![]() ![]() | Gold |
![]() Scopiest Weapons | Gain (![]() ![]() | Prismatic |
![]() Heavy Hitter | Basic attacks deal bonus physical damage equal to 3.5% of your maximum health. | Silver |
![]() Searing Dawn | Gain Sunlight: Your abilities mark enemies, causing them to take 40 − 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.5-second cooldown per target). | .Gold |
![]() Recursion | Grants 60 ability haste. | Gold |
![]() Feel the Burn | Replaces ![]() ![]() | with .Prismatic |
![]() Defensive Maneuvers | Replaces ![]() Grants a :110 − 440 (based on level) ![]() : ![]() | with .Gold |
![]() Deft | Grants 60% bonus attack speed. | Silver |
![]() Self Destruct | At the start of the combat phase in each round, you have a bomb attached to you that detonates after 15 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and ![]() The bomb's duration is not refreshed when the initial delay for the combat phase elapses. | Silver |
![]() Celestial Body | Gain 1250 bonus health, but reduce your damage output by 10%. | Gold |
![]() Demon's Dance | Gain the | and keystone runes.Gold |
![]() Dematerialize | Scoring a champion ![]() If this is your second augment, also gain 18 bonus Attack Damage or 30 Ability Power (Adaptive). | Silver |
![]() Vengeance | After your ally dies once, gain 28% increased damage and 28% omnivamp for the remainder of the round. | Gold |
![]() Center of the Universe | Gain Center of the Universe: You are now constantly orbited by 6 Stars that exist at your attack range and each have a width of 50. Each Star deals 5 − 160 (based on level) (+ 25% bonus AD) (+ 12% AP) magic damage to enemies that come into contact with them. | .Prismatic |
![]() Repulsor | Upon dropping below 60% or 30% of your maximum health, ![]() | Silver |
![]() Perseverance | Grants 800% base health regeneration, increased to 1600% while below 25% maximum health. | Gold |
![]() Serve Beyond Death | Upon taking fatal damage for the first time, you are restored to 100% maximum health but suffer true damage equal to 10% of your maximum health every 0.264 seconds until you die from reaching 0 health. Scoring a champion ![]() | Silver |
![]() Restless Restoration | ![]() | Gold |
![]() Nesting Doll | Upon taking fatal damage, you enter a downed state as normal but modify the arm time for the revive to 2 seconds and automatically revive yourself without the help of your ally over 8 seconds. Additionally, you can enter the downed state for revival an additional time after the first revive, for a total of 2 revives per round. Each time you revive however, you respawn with reduced maximum health and size. The first revive reduces your maximum health by 60% and size by 20% and the second does so by 75% and 40% (40% total maximum health and 80% size for first revive, then 25% total maximum health and 60% size for the second). This effect only activates while your ally is alive and is cancelled immediately if they die while you are in the downed state. You and your ally can enter the downed state even after one of you has already been revived from one, though not a second time for your ally. If your ally stands in your revival zone, the revive occurs faster. Upon reviving, you ![]() | Prismatic |
![]() Restart | Your basic abilities' cooldowns are refreshed every 10 seconds. | Gold |
![]() Jeweled Gauntlet | Your abilities can now ![]() | Prismatic |
![]() Fey Magic | Damaging enemies with your ultimate ability ![]() ![]() | Prismatic |
![]() Keystone Conjurer | Gain the | and keystone runes.Gold |
![]() Chauffeur | Become ![]() ![]() ![]() | Prismatic |
![]() Chain Lightning | Dealing damage to an enemy champion also damages the nearest other champion within 1000 units of them for true damage equal to 50% of the damage instance post-mitigation. | Prismatic |
![]() Shadow Runner | After ![]() ![]() ![]() | Silver |
![]() Phenomenal Evil | Gain Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil for each enemy you hit with your abilities (0.75-second cooldown per ability). This effect cannot trigger more than once every 5 seconds from the same cast. For each stack, gain 1 ability power. If this is your second augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power. | .Gold |
![]() The Brutalizer | Grants 25 bonus attack damage, 10 ability haste, and 5 lethality. | Gold |
![]() Thread the Needle | Grants 20% armor penetration and magic penetration. | Gold |
![]() Shrink Ray | Basic attacks reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration. | Gold |
![]() Giant Slayer | Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10 / 15 / 25 / 30% (based on target's size) bonus damage against enemy champions with greater size than you. | Prismatic |
![]() Die Another Day | Replaces ![]() ![]() ![]() | with .Gold |
![]() Lightning Strikes | Gain 2.5 bonus attack damage per 10% attack speed. | Gold |
![]() Big Brain | At the start of the combat phase in each round, gain a ![]() | Gold |
![]() Light 'em Up! | Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 fireworks at the target that each deal 11 − 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 − 320 (based on level) (+ 140% bonus AD) (+ 76% AP). | Silver |
![]() Light Warden | Automatically casts a warding light towards your ally, which grants a ![]() | Gold |
![]() Willing Sacrifice | When your ally drops below 25% of their maximum health, reduce your current health by 25% to grant them a ![]() | Gold |
![]() Minionmancer | Your ![]() | Gold |
![]() Mind to Matter | Grants bonus health equal to 50% maximum mana. | Silver |
![]() Mirror Image | Gain Mirror Image: Upon being damaged to 30% maximum health, create a ![]() ![]() | .Silver |
![]() Fire Sale | Upon selecting this augment, all of your items are sold at the shop for 100% of their ![]() ![]() ![]() ![]() , , , and consumables will not be sold from this effect. will also not be sold if you have the ![]() | Silver |
![]() Firebrand | Basic attacks apply a Burn for 5 seconds that deals bonus magic damage per second equal to 0.4% of the target's maximum health over the duration. The Burn stacks infinitely and refreshes with each application. | Gold |
![]() First-Aid Kit | Grants 20% ![]() | Silver |
![]() Circle of Death | ![]() | Prismatic |
![]() Wisdom of Ages | Grants 1 level for the current round and an additional level at the start of every other round. Additionally, the level cap for your champion is removed, allowing them to benefit from effects that scale past level 18, including stat growth. | Prismatic |
![]() Witchful Thinking | Grants 70 ability power. | Silver |
![]() With Haste | Grants bonus movement speed equal to 150% ability haste. | Gold |
![]() Dive Bomber | Your team's first death each round creates an explosion at the location of the champion that died, dealing true damage equal to 20% of the target's maximum health to enemies within 500 units. | Gold |
![]() Skilled Sniper | Hitting an enemy with a basic ability at over 700 units reduces the current cooldown of that ability to 0.5 seconds. If the ability hit is from a damage over time effect, the cooldown of the ability is instead reduced to 3 seconds if it is not already below that. | Gold |
![]() Slap Around | ![]() | Silver |
![]() Flashy | Your | now has 3 charges with a 3-second cooldown between casts, gaining maximum charges at the start of each phase in a round. Additionally, your cooldown is now reset every round.Silver |
![]() Flashbang | Using 70 − 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and ![]() | creates an explosion around the blink location that deals Silver |
![]() Blade Waltz | Replaces ![]() ![]() While Blade Waltz is active, you are ![]() ![]() | with .Prismatic |
![]() Slime Time | Automatically releases a burst of slime in a ![]() ![]() | Silver |
![]() All For You | Your ![]() ![]() | Gold |
![]() Blood Brother | Gain Passive: Damaging basic attacks and abilities apply a stack of Hemorrhage to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 5 times. Hemorrhage: For each stack, the target is dealt「 15 − 45 (based on level) (+ 40% AD) total physical damage over the duration, 」「 3.75 − 11.25 (based on level) (+ 10% AD) physical damage every 1.25 seconds over the duration, 」up to a maximum of「 75 − 225 (based on level) (+ 200% AD) total physical damage over the duration. 」「 18.75 − 56.25 (based on level) (+ 50% AD) physical damage with each tick. 」 Noxian Might: When you apply 5 stacks of Hemorrhage to an enemy champion, become empowered with Noxian Might for 5 seconds, granting you 30 − 270 (based on level) bonus attack damage. This augment is only available for . | .Gold |
![]() Clothesline | Form a ![]() | Silver |
![]() Slow Cooker | Surrounds you in flames, causing you to apply a Burn every second to enemies within 500 units for 5 seconds that deals magic damage every second equal to 0.35% of your maximum health over the duration. This Burn stacks infinitely and refreshes with each application. | Prismatic |
![]() Ultimate Roulette | Replaces 20 / 17.5 / 15 (based on level) second cooldown, increased to 25 / 22.5 / 20 (based on level) for ). Ultimate Ability Pool: , , , , , , . You can receive your own champion's ultimate ability from this augment. Ultimate abilities granted by this effect count as an ultimate for all purposes. | with a random champion's ultimate ability, available from a pool. After using the granted ultimate ability during the combat phase, replace the ultimate in the respective slot with another random one after the cooldown for this effect elapses (Prismatic |
![]() Ultimate Unstoppable | Casting your ultimate ability grants you ![]() | Silver |
![]() Ultimate Revolution | Casting your ultimate ability resets its ![]() | Prismatic |
![]() Blunt Force | Increases attack damage by 15%. | Silver |
![]() Omni Soul | Grants 3 random | .Prismatic |
![]() Impassable | Gain the | and keystone runes.Gold |
![]() Infernal Conduit | Your abilities apply a Burn for 5 seconds that deals 1.2 − 12 (based on level) (+ 2.8% bonus AD) (+ 6% AP) bonus magic damage per second over the duration (1 second cooldown). This Burn stacks infinitely and refreshes with each application. Damage over time abilities can apply the burn only once every 2 seconds. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target. | Prismatic |
![]() Infernal Soul | Grants the | .Silver |
![]() Snowball Fight! | Replaces Mark: Throws a snowball in the target direction that deals 15 − 100 (based on level) true damage to the first enemy hit and marks them for 3 seconds (6 second cooldown). While the target is marked, you are granted the ability to cast . Dash: You ![]() ![]() | with / .Silver |
![]() Goliath | Grants 35% bonus health, 15% ![]() | Prismatic |
![]() Hold Very Still | Gain Guerrilla Warfare: Gain ![]() ![]() ![]() ![]() | .Silver |
![]() Holy Fire | Your ![]() ![]() The Burn's per-tick damage increases to up to 0.8% of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health. | Gold |
![]() Combo Master | Gain the | and keystone runes.Gold |
![]() Homeguard | Gain 100% bonus movement speed. This bonus is lost for 3 seconds after taking damage. | Silver |
![]() Contract Killer | At the start of the combat phase in each round, mark a champion on the enemy team. The mark causes them to take 15% increased damage from your team and have a kill bounty of ![]() | Silver |
![]() Don't Chase | Gain and activate Poison Trail: Gain ![]() ![]() | .Silver |
![]() Don't Blink | Deal 1% increased damage per 10 movement speed you have more than the target. | Silver |
![]() Sonic Boom | Granting a buff, ![]() ![]() ![]() | Silver |
![]() Goredrink | Gain 20% omnivamp. | Silver |
![]() Tormentor | ![]() | Silver |
![]() Mountain Soul | Grants the | .Silver |
![]() Courage of the Colossus | ![]() ![]() | Prismatic |
![]() Soul Siphon | Your ![]() ![]() | Gold |
![]() Now You See Me | Replaces ![]() Passive: Casting an ability with a ![]() ![]() Active: ![]() | with .Silver |
![]() Apex Inventor | Grants 300 item haste, which is equivalent to 75% cooldown reduction for items. | Gold |
![]() Spellwake | Hitting an enemy champion with an ability sends a trail from you to the location they were hit, detonating in a 100 width radius after 0.75 seconds to deal up to 80 − 200 (based on level) (+ 165% bonus AD) (+ 30% AP) magic damage to enemies within. This effect can only trigger once every 6 seconds from the same cast. | Prismatic |
![]() Spin To Win | Your spinning abilities deal 30% increased damage and benefit from 30 ability haste. | Silver |
![]() Spirit Link | Redirect 15% of the damage dealt to your ally to you, and ![]() | Prismatic |
![]() Trailblazer | ![]() ![]() | Silver |
![]() Draw Your Sword | Become ![]() This augment is only available for ![]() | Prismatic |
![]() Orbital Laser | Replaces ![]() | with .Prismatic |
![]() Bread And Jam | Your champion's second basic ability (W) gains 200 ability haste. | Gold |
![]() Bread And Butter | Your champion's first basic ability (Q) gains 200 ability haste. | Gold |
![]() Bread And Cheese | Your champion's third basic ability (E) gains 200 ability haste. | Gold |
![]() Prismatic Egg | Scoring a champion ![]() The is granted at the start of the shop phase after a combat phase where the stack requirement is achieved. | Prismatic |
![]() Critical Healing | Your ![]() ![]() | Gold |
![]() Erosion | Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction. | Silver |
![]() Frozen Foundations | Replaces ![]() ![]() | with .Silver |
![]() From Beginning to End | Gain the | and keystone runes.Gold |
![]() Frost Wraith | Automatically casts a cold pulse that ![]() | Silver |
![]() Fruits of Your Labor | Increase the effects of ![]() | Gold |
![]() Trueshot Prodigy | Automatically cast in the direction of an enemy upon damaging them from over 700 units away, which deals 250 − 750 (based on level) (+ 140% bonus AD) (+ 100% AP) magic damage to enemies hit (5 second cooldown). | Prismatic |
![]() EscAPADe | Convert 100% of your AP into bonus attack damage. Additionally, increase your attack damage by 10%. | Silver |
![]() It's Critical | Grants 40% critical strike chance. | Gold |
![]() It's Killing Time | Upon casting your ultimate ability, you apply pre-mitigation damage, excluding true damage, dealt to the affected target, detonating after 5 seconds to deal physical damage equal to the damage stored against them. | to all enemy champions (8 second cooldown). The mark stores 40% of allGold |
![]() Stats on Stats on Stats! | Upon selecting this augment, gain 4 | for free.Prismatic |
![]() Stackosaurus Rex | Increase the number of permanent stacks you gain from abilities by 75%. | Silver |
![]() Stats! | Upon selecting this augment, gain 2 | for free.Silver |
![]() Stats on Stats! | Upon selecting this augment, gain 3 | for free.Gold |
![]() Ethereal Weapon | Your abilities apply on-hit effects at 100% effectiveness (1 second cooldown per target). | Gold |
![]() Quantum Computing | Automatically slash in a 650 radius around you over 0.75 seconds, afterwards dealing 200 − 350 (based on level) (+ 85% bonus AD) (+ 50% AP) physical damage to enemies within the area (10 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2.5% per 100 bonus AD) (+ 1.6% per 100 AP) (+ 0.1% per 100 bonus health) of their maximum health and are ![]() ![]() | Prismatic |
![]() Dual Wield | Increase your total attack speed by 100%, but your attacks and on-hit effects are modified to deal 55% damage. | Prismatic |
![]() Quest: Wooglet's Witchcap | Gain a ability power stat modified to 120 AP. Quest: Obtain and . Reward: Upon completing your Quest, convert the items you obtained for the quest into . | that has its Prismatic |
![]() Quest: Angel of Retribution | Quest: ![]() Reward: Upon completing your Quest, gain 100% bonus attack speed and empower your basic attacks to deal bonus magic damage equal to 350% of your heal and shield power. | Gold |
![]() Quest: Steel Your Heart | Quest: Obtain and accumulate over 325 bonus health from Colossal Consumption. Reward: Upon completing your Quest, increase the bonus health gained from Colossal Consumption by 500% and gain bonus health regeneration equal to 10% of the bonus health gained from Colossal Consumption. | Gold |
![]() Quest: Urf's Champion | Quest: Score 10 champion ![]() Reward: Upon completing your Quest, you receive . | Gold |
![]() Buff Buddies | Grants | and permanently.Silver |
![]() Guilty Pleasure | ![]() ![]() | Silver |
![]() Juice Box | Each round, you and your ally gain a Juice ( | ) for free that is automatically consumed at the start of the combat phase.Silver |
![]() Vulnerability | Damage dealt by items and damage over time effects can now ![]() | Silver |
![]() Summoner's Roulette | Replace both of your summoner spells with random ones available in a pool. After using a summoner spell during the combat phase, replace the spell in the respective slot with another random one (5 second cooldown per slot). You cannot have the same summoner spell in both slots. Summoner Spell Pool: , , , , , / , , , , , , , , , , | Prismatic |
![]() Summoner Revolution | Using a summoner spell resets its ![]() | Gold |
![]() Eureka | Gain ability haste equal to 30% AP. | Prismatic |
![]() Outlaw's Grit | ![]() ![]() | Gold |
![]() Twice Thrice | Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply ![]() | Gold |
![]() Executioner | Deal 15% increased damage to enemies below 50% of their maximum health. Scoring a champion ![]() | Silver |
![]() Extendo-Arm | Automatically casts at a nearby enemy champion, ![]() ![]() | Gold |
![]() Symphony of War | Gain the | and keystone runes.Prismatic |
![]() Typhoon | Basic attacks fire a bolt at an additional target that deals 30% AD and applies on-hit effects at 100% effectiveness. | Silver |
![]() Mystic Punch | Basic attacks on-hit reduce the cooldowns of all your abilities by 1.25 seconds. | Prismatic |