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Arena Promo 03

Arena is a Featured Game Mode in League of Legends. Players battle against each other in eight teams of two (2v2v2v2v2v2v2v2) and power up with unique Augments until only one team is left standing. Combat takes place in the Rings of Wrath: five different battlefields which vary in size, density, and theme.[1][2]

On patch V13.14, the mode launched as part of the Soul Fighter 2023 event. It ran from July 20th (1 PM PST) to August 28th, 2023 (11:59 PM PST).[3]

The mode was enabled again on December 7th, 2023 during V13.24 with the addition of 60 augments as well as other new mechanics and system changes. It ran until January 8th, 2024.

V14.9 marked the third launch of the mode on May 1st, 2024 with doubled team size (from four to eight teams) and the addition of anvils, Prismatic items, and The Koi Pond battlefield, as well as other new system and quality of life updates. It ran until September 24th, 2024.

Arena also features a custom announcer, which can be found here.

Features[]

Arena Promo 04

Queueing[]

  • Players with an 8,100 Rating or higher can queue with only 1 other player, and players must be within 1,000 Rating of one another in order to queue together.
  • The maximum party size is 8 players for a matchmade game; players cannot queue with a party of 9-15 members.
  • A party of 16 players can queue into a private/non-matchmade game. This game would be unrated, grants no rewards, and has no Rating restrictions.
  • Surrendering normally becomes available from round 4 onward. See the Surrender section below.

Champion select[]

  • Draft Type: 16-blind-ban blind pick in series.
    • Each ban and pick turn ends prematurely when all selections have been locked.
    • Pick Intent Phase [10s]: Preparatory grace period at the start. Team mates may select and show their pick intent.
    • Ban Phase [25s]: All players ban one champion simultaneously, for a total of two bans per team. Locked selections are revealed at the end of the phase and immediately.
    • Pick Phase [2 turns of 35s]: The first row, then the second row of players pick their champion blind, for a total of two turns. Locked selections are revealed at the end of each turn. The champions picked must be unique between phases, but a champion can be picked more than once in a given phase.
    • Finalization Phase [10s]: Preparatory grace period before the game begins.
  • Free champion rotation
    • A static pool of champions will be always be in available in Arena as a free roster:

Runes[]

  • Runes are disabled. Some keystone runes are accessible through Augments.

Summoner spells[]

  • Flash Flash permanently occupies one of the summoner spell slots, while the other slot defaults to the Flee Flee spell. Selecting either of them simply swaps their order.
    • Flee: Grants Champions killed 5s before or after using Chronobreak (R)40% bonus movement speed for 2 seconds, increased by an additional inherit20% for each enemy champion you are facing away from.
      • Flee can be exchanged with unique spells granted by Augments.
    • Flash no longer has a traditional cooldown and is only usable after being cast in every other round; it cannot be used again until the round after.

Trinket[]

  • The trinket slot is permanently occupied by Arcane Sweeper Arcane Sweeper.
    • Arcane Sweeper: Summons a mist over the target location for 5 seconds, granting sight of the area in a 375 radius and revealing enemy traps within for 3 seconds (30 second cooldown, 800 cast range, and disabled for the first 120 seconds of the game).

Gameplay[]

Power Flowers
Arena Power Flower

Power Flower

  • A plant that spawns on the map 15 seconds after the combat phase starts.
    • The plant has 3 health and takes 1 damage from each basic attack. Once the plant has been killed, it will respawn after 25 seconds.
      • Each hit against a plant heals the attacker equal to Champions killed with Comeuppance (R)6% of their maximum health, grants them a shield equal to Champions killed with Comeuppance (R)7.8% of their maximum health, restores  Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range15% of their maximum mana or  Champions hit with Hookshot (E)3.5% of their maximum energy, as well as refunds 20% of the  total cooldown of each of their champion abilities (excludes innate/passive abilities). These effects are increased if Guardian's Dirk Guardian's Dirk or the Fruits of Your Labor augment are equipped.
        • The shield can stack with subsequent hits to the plant, lasts until it is destroyed, and slowly decays in strength over 10 seconds while it lasts.
    • The plant has multiple spawn locations around each battlefield.
      • There is 1 plant in the middle of the Ancestral Woods map.
      • There are 2 plants on the Magma Chamber map. The plants are located near the top and the middle of the map.
      • There are 3 plants on the Desert Oasis, Frostbite Thicket, and Koi Pond maps. The plants are located near the left, right, and bottom of each map.
Blast Cones
Arena blast cone

Blast Cone

  • There are Blast Cones Blast Cones located throughout the battlefield. They activate 10 seconds after the combat phase begins.
    • Champions can attack them to trigger them, causing them to explode and knock away all nearby units. Once triggered, they will respawn after 20 seconds.
      • The Blast Cones Blast Cones on the Koi Pond map are mutated, causing them to have a respawn timer of 16 seconds and displace units hit at twice the distance when they explode.
The Ring of Fire
Arena ring of fire

Ring of Fire

  • A damaging area of effect that starts closing in from the edge of the battlefield toward the center of a location on the map. It spawns 30 seconds after the combat round starts.
  • The ring moves in 5 second intervals; it will close in over 5 seconds then stop for the same duration, repeatedly until it reaches the center of the location.
  • Units caught outside of the ring gain 1 stack of the Fire Storm debuff upon entering the fire storm and every second thereafter.**
    • Fire Storm: This unit is dealt  Skillshots dodged with Void Surge (Q) true damage equal to Champions killed with Comeuppance (R)6% − ∞% (based on seconds) of their maximum health and is inflicted with 0% − ∞% (based on seconds) Grievous Wounds and shielding reduction.
    • Fire Storm stacks reset to 0 once the unit moves back inside the ring.
    • The burn damage will not reset nor be dealt if the target is invulnerable or at a minimum health threshold.
    • The burn damage can be mitigated by shields.
    • The burn damage is applied even to untargetable units.
  • When a team finishes a round at the stage where the Ring of Fire has fully closed, regardless of win or defeat, champions gain 1 stack of the Ring of Char debuff.
    • Ring of Char: For each stack, the next time this unit is damaged by the Ring of Fire, Fire Storm will automatically begin its effects as if this amount of seconds have have already passed. Fire Storm stacks may only reset to a number equal to Ring of Char stacks, and not the regular 0.
    • Champions lose 1 stack of Ring of Char when their team ends a round, regardless of win or defeat, before the Ring of Fire has fully closed.
  • On the Koi Pond map, the initial size of the ring is increased by 16% and it is more likely to close in on the southeast island.
Hex-gates
Arena hex-gate

Hex-gate

  • A pair of gates will spawn around the edges of the battlefield.
    • Champions can interact with these gates to initiate Hexgate Warp instantly and dash to the other side of the gate over 1.75 seconds, during which they are untargetable and unable to act. They may also choose a location to dash another time up to 500 units away from the gate upon reaching their destination. Hex-gates have a 12-second cooldown for all champions after being activated, reduced to 8 seconds for gates on the Koi Pond map.
Deep Water
Arena deep water

Deep Water

  • A new terrain type unique to Arena. It behaves like terrain without blocking the vision radius of units.
Champion adjustments
  • Champions do not have an  Champions hit with Martial Cadence (P)attack speed cap and gain Champions hit with Bandage Toss (Q) at greater than 75% of max range0.6 bonus Attack Damage or Damage to champions with Center of the Universe (P)1 Ability Power (Adaptive) for every Time champions spent slowed by Miasma (W)1% critical strike chance in excess of inherit100%.
  • All champions gain up to  Champions killed 5s before or after using Chronobreak (R)45 bonus movement speed, 15% tenacity and slow resist, and  Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range12.5 bonus mana regeneration or  Champions hit with Hookshot (E)100% energy regeneration, based on their and their ally's combined Champions killed with Comeuppance (R)missing health.
  • Combo Breaker: If a champion has been immobilized for 5 out of the last 7 seconds, they will be cleansed of all crowd control and become immune to them for 3 seconds.
  • All champions gain the Arena Stat Adjustments buff:
    • Critical strike damage increased to 190% from 175%.
    • Melee champions gain:
      •  Champions killed with Comeuppance (R)150 − 1250 (based on level) increased base health
      • 10.35 − 36.24 (based on level) bonus  Healing from Spirit of Dread (W)armor and  Champions that have been made a Vessel by Test of Spirit (E)magic resistance
      •  Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range250 bonus mana or  Champions hit with Hookshot (E)50% increased energy
        • Gnar Gnar is considered a melee champion regardless of form.
    • Ranged champions gain:
      •  Champions killed with Comeuppance (R)267.65 − 1561.76 (based on level) increased base health
      • 4.59 − 33.06 (based on level) bonus  Healing from Spirit of Dread (W)armor and  Champions that have been made a Vessel by Test of Spirit (E)magic resistance
      •  Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range250 bonus mana or  Champions hit with Hookshot (E)50% increased energy
      •  Champions killed 5s before or after using Chronobreak (R)20 bonus movement speed
      •  Damage to champions with Judgment (E)20 ability haste

Structure[]

Arena Promo 01

Players play out rounds until the last team standing. A round consists of a Shop Phase and a Combat Phase, in order. All champions begin the game at level 3 and gain 2 / 1 (based on round number) level(s) per round.

Round Champion level
1 3
2 5
3 7
4 9
5 11
6 12
7 13
8 14
9 15
10 16
11 17
12+ 18

In between and at the start of each round's phase, champions will fully reset their state, refreshing the cooldowns of all their effects, restoring health and resources to maximum capacity, and removing any lingering buffs or debuffs. Additionally, during the Shop Phase, all champions are invulnerable as well as untargetable to the champions of other teams. Teams cannot affect each other in any way until the Combat Phase has begun.

Each team starts with a maximum Team Health of 100, and will take a certain amount of damage from losing Combat Rounds. The damage for defeat increases by 10 every 4 rounds. The third increase of the damage at round 9 is modified to 20.

On the fifth round and every fourth round thereafter (rounds 5, 9, 13), a High Stakes combat phase will take place. The teams that win a High Stakes match will increase their Team Health by 15 and each member will be awarded a Lucky Dice Lucky Dice that grants them an additional reroll for augment and anvil selection.

Round Damage for defeat
1-4 15
5-8 25
9-12 45
13-16 55

Once a team loses all their Team Health, the game ends and they are eliminated. Players on an eliminated team can exit safely, or choose to spectate the other teams for as long as they want.

Matchups are determined in a random round-robin bracket. Players cannot battle against the same team until they play against all other teams, however the order may change with each round robin as teams get eliminated. A random team will earn a bye from the Combat Phase if there is an uneven number of alive teams. If the bye round is a High Stakes round, the team that is given a bye will also be granted the Team HP bonus, as if they have won the round. Juices purchased before or during a bye round will be consumed but remain active for the next Combat Phase.

A team's next matchup can be seen during the Shop Phase in the HUD.

HUD[]

Arena HUD elements

HUD elements

The Arena HUD features special elements such as:

  • An entirely new scoreboard layout that includes team names and logos at the top, champions alongside their skin art, items, and augments in the middle, and a round track at the bottom that displays round outcomes for each team.
  • A Game tab at the top of the screen, which includes information on maps, Team Health loss for defeat and High Stakes round information, a countdown for round phases and match phases, as well as matchups and alive status of each champion.
  • A Team tab on the right side of the screen, which includes information on Team Health, Team Logos, and champions.
    • At the start of each Shop Phase, the health indicator will turn to either show a check mark or a cross mark, indicating the last Combat Phase's winners and losers, respectively; the champions that died in that same phase will also be greyed-out. The kill feed of all teams will also pop up here during this time.
  • An Augments tab that replaces the runes tab in the champion HUD. It displays the player's current augments, which can be hovered with the cursor to show tooltips.

Surrendering rules[]

A vote can only be started during the Shop Phase of round 4 onward and lasts for a maximum of 60 seconds or until both players have issued their vote. Both players must agree to the vote for it to pass.

If a player on the team has disconnected or been detected AFK, surrendering may be available at even earlier rounds. The remaining player may start a surrender vote for it to always pass.

Once a team has successfully surrendered, their Team Health is set to -99, eliminating them from the match.

Shop Phase[]

Arena shop

Starting/Summoning Platform

Arena item shop

Shop Phase

The Shop Phase begins at the start of the game and after each consecutive round. It takes place at the spawn and lasts for 45 seconds. Each team has their own zone which is separated by impassable borders. Players are granted access to the shop during this time and can also hit a Target Dummy while they wait.

The target dummy has Champions killed with Comeuppance (R)1250 − 5000 (based on round) health and 10 − 160 (based on round) Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance. It is not a valid target for effects that grant permanent stacks.

At the start of this phase, and depending on the round, players are either given the choice to select an Augment, a free Stat Bonus Anvil Stat Bonus Anvil, a free Prismatic Item Anvil Prismatic Item Anvil, and/or a certain amount of gold to spend for items:

Round Bonus
1 500 Gold 500 and augment selection (1/4)
2 500 Gold 500
3 Free Prismatic Item Anvil Prismatic Item Anvil
4 2500 Gold 2500
5 Augment selection (2/4)
6 2250 Gold 2250
7 Free Stat Bonus Anvil Stat Bonus Anvil
8 Augment selection (3/4)
9 2250 Gold 2250
10 500 Gold 500 and free Stat Bonus Anvil Stat Bonus Anvil
11 2250 Gold 2250
12 Augment selection (4/4)
13+ 2250 Gold 2250

During a selection, a button to hide and show the screen is available; the player cannot execute shop purchases during this time if the selection screen was provided by the round (instead of purchased by the player). The Shop Phase's duration is reduced to 6 seconds once all champions have used their bonus and/or made their selections.

Items[]

Arena stat bonus anvil selection

Stat Bonus Anvil Stat Bonus Anvil selection

Arena Prismatic anvil selection

Prismatic Item Anvil Prismatic Item Anvil selection

The shop features the following item categories: Starter Items, Anvils, Tier 2 Boots, Juices, Legendary Items, and Prismatic Items.

Starter Items and Tier 2 Boots each cost 500 Gold 500. Starter items are strongly recommended as a purchase at the beginning of the game, and have been modified to grant plenty of stats that can be useful even later into the game, though not as much as Legendary and Prismatic items.

Anvils are consumable items that can be purchased to automatically open a semi-random selection. The type of selections offered depends upon the Anvil purchased, and there is an assortment of three choices to select from. The player can re-roll their selections up to twice per game. Re-rolls are shared between Anvil and Augment selections.

The Stat Bonus Anvil Stat Bonus Anvil costs 750 Gold 750; the class-type Anvils each cost 2000 Gold 2000; and the Prismatic Item Anvil Prismatic Item Anvil costs 4000 Gold 4000. These prices are reduced to 650 Gold 650, 1800 Gold 1800, and 3750 Gold 3750 respectively for teams that have Ornn Ornn.

All champions will receive a free Stat Bonus Anvil Stat Bonus Anvil on the 7th and 10th rounds' shop phase, and a free Prismatic Item Anvil Prismatic Item Anvil on the 3rd round's shop phase.

Juices are special combat boosts that grant unique stat buffs for the next round only, and they each cost 500 Gold 500. Multiple different Juices can be purchased and carried, up to one of each, and multiple different ones can be active for the same round. Juices have a 100% resale value (500 Gold 500). They are automatically consumed at the start of the round.

Legendary Items cost 2500 Gold 2500 each and must be purchased whole; there are no recipe components from which they build out of. They have a 50% resale value (1250 Gold 1250).

Prismatic items provide more powerful effects and have higher stats compared to Legendary items. They can only be acquired through the Prismatic Item Anvil Prismatic Item Anvil; one is provided for free on round 3.

Prismatic items can be sold at the shop for 2000 Gold 2000.

List of Arena items[]

Almost all items are shared with the typical items that currently exist in other modes, but there also exist new and returning ones. See mode-specific item changes for details on existing items.

Starter items
Anvils
Juices
Prismatic items
Map-Exclusive Items

Combat Phase[]

Once the Shop Phase ends, players enter the Combat Phase and are transported to one of five Rings of Wrath at random to fight against another team. The first champion kill for each team during the Combat Phase awards 250 Gold 250 to both members, but the second kill does not yield any extra reward. A kill bounty may also be earned after the round has been lost by a secondary effect before the next Shop Phase starts, without affecting the outcome of the round of course.

If the Combat Phase does not end within 30 seconds, the Ring of Fire will begin closing toward the battlefield's center, rapidly damaging players caught outside it. Once the ring has closed entirely, if the round is not over in 15 seconds it ends in a tie.

The Combat Round ends when both players on a single team die, with the team with at least 1 alive player being crowned the round winners, and the other team losing and taking damage to their Team Health. If the round ends in a tie, both teams count as losing and will both take damage. Zombie state effects such as Karthus' Karthus' Death Defied Death Defied or Sion's Sion's Glory in Death Glory in Death do not prevent a team from losing if both players have been killed, regardless of whether they manage to kill both players on the other team while a zombie.

After the Combat Phase is over, spectating another team's combat by clicking on a pop-up HUD becomes available. The shop cannot be used while dead during the Combat Phase.

Rings of Wrath[]


Bloom Bridge[]

On the Koi Pond battlefield specifically, there exists a water lily in the middle of the map known as the Bloom Bridge, functioning as the cross section between the three open rings in the map. Champions can move over this lily to traverse between the open spaces. Once a champion has moved over the lily however, it will start a radial countdown for 10.4 seconds and deactivate when the time is up, becoming a closed bud and causing the center of the map to become impassable to units. If units are on top of the lily when it closes up, they are knocked away to the nearest open space. The lily will bloom open again after 3.2 seconds of being closed.


Revival[]

Arena revive zone ready

Revive zone

When a champion on either team takes fatal damage for the first time in the combat phase, they enter a downed state where they are essentially dead. After 12 − 8 (based on round number) seconds of being downed, their ally can stand in a radius around where they died for 3 seconds to afterwards revive them, healing them for 150 − 1425 (based on level) and causing them to become untargetable, invulnerable, and unable to attack or cast spells for 0.75 seconds. They will also gain 30% damage reduction, Champions killed 5s before or after using Chronobreak (R)75% bonus movement speed, and 50% Tenacity for 3 seconds, decaying after 0.75 seconds over the remaining duration.

Each team can revive only one member once per round. A team can be defeated either by putting one member in a downed state and killing the other member while their teammate is downed, or killing both members after one of them has already been revived by this effect.

The amount of time required for the revive to occur is cumulative; leaving the downed area will not reset the timer. The ally also must not be under a resurrection effect in order to perform the revive. Revive duration is reduced based on the ally's heal and shield power as well as their Champions killed with Comeuppance (R)missing health, up to a cap.

All resurrection and zombie state effects as well as Renata Glasc's Renata Glasc's Bailout Bailout and the Serve Beyond Death augment will take precedence over the transition into the downed state.

Augments[]

Arena Augment Selection

Augment selection

Augments are permanent bonuses for your champion, beyond items, that can be acquired during the Shop Phase of certain rounds. They provide very powerful stats and/or effects that can warp your gameplay entirely.

There exist 3 Augment quality tiers, or rarities: Silver, Gold, and Prismatic. Silver Augments are the least potent, while Prismatic Augments are rare and extraordinary effects. There are exactly 4 Shop Phases in each full game where players are provided with an assortment of 3 Augments to choose one from. Augment selection takes place in rounds 1, 5, 8, and 12. Each player is also given the option to re-roll their assortment in a Shop Phase, up to 2 times per game. Re-rolls are shared between anvil and augment selections.

While the assortment of given Augments may be unique from one player to another, everyone is given the same rarity of Augments with the specific rarity being random. No more than four champions in a given game can be presented the same Augment.

List of Augments[]

For the list of all augments, see Arena (League of Legends)/Augments

Removed Augments[]

The following augments were available during the initial launch of the mode but were later removed in the second launch on V13.24:

Augment
Effect
Tier
Buckle Up
Spawns a Battle Sled at the start of a combat round.

Battle Sled: Summons a sled at the start of each combat round that you and your ally can enter and ride. The first player to enter the sled moves it in the direction of their cursor, with increasing speed. The sled stops upon colliding with an enemy champion or terrain, destroying itself and dealing Skillshots dodged with Void Surge (Q) true damage to nearby enemies as well as knocking them back.
Silver
Evocation
Replaces Flee Flee with Evocation Evocation.

Evocation: Channel for 4 seconds, restoring 60% of your Champions killed with Comeuppance (R)maximum health and Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemaximum mana over the duration. Upon completion, also gain Champions killed 5s before or after using Chronobreak (R)50% bonus movement speed for 2 seconds.
Silver
Midnight Express
Automatically casts Thresh's Thresh's Dark Passage Dark Passage at your ally's location (12 second cooldown).
Silver
Windspeaker's Blessing
Heals and shields also grant the target 30 − 90 (based on level) Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance for 3 seconds.
Prismatic
Zhonya's Epiphany
Replaces Flee Flee with Zhonya's Epiphany Zhonya's Epiphany.

Zhonya's Epiphany: Put yourself in stasis for 3 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. Afterwards, reset the cooldowns of all your basic abilities.
Prismatic

The following augments were added in the second launch of the mode and were available shortly before they were removed in a hotfix update in V13.24 due to balance issues:

Augment
Effect
Tier
Dark Blessing
Your heals and shields apply a Curse stack to the nearest enemy champion within 450 units, lasting 5 seconds (1.5-second cooldown). This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent Damage to champions with Judgment (E)0.14 ability haste every second.
Gold
Deathtouch
Basic attacks against enemy champions apply a Curse for 5 seconds, dealing Champions killed with Comeuppance (R)0.6% of the target's maximum health Damage mitigated with Shifting Sands (E)magic damage per second over the duration. This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent Damage mitigated with Shifting Sands (E)0.24 bonus magic damage on-hit every second.
Gold
Desecrator
Immobilizing an enemy champion applies 2 Curse stacks to them for 5 seconds, dealing Champions killed with Comeuppance (R)1% of the target's maximum health Damage mitigated with Shifting Sands (E)magic damage per second over the duration. This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent 0.1 Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance every second.
Silver
Doomsayer
Abilities apply a Curse stack to enemy champions hit for 5 seconds, dealing Champions killed with Comeuppance (R)0.6% of the target's maximum health Damage mitigated with Shifting Sands (E)magic damage per second over the duration (3-second cooldown). This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent Champions hit with Bandage Toss (Q) at greater than 75% of max range0.21 bonus Attack Damage or Damage to champions with Center of the Universe (P)0.35 Ability Power (Adaptive) every second.
Prismatic
Plaguebearer
Apply a Curse stack every 1.5 seconds to enemy champions within 500 units for 5 seconds. This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent Champions killed with Comeuppance (R)1 bonus health every second.
Prismatic

The following augments were available during the initial and second launch of the mode but were later removed in the third launch on V14.9:

Augment
Effect
Tier
Mythical
Removes the Mythic item limit at the shop.
Gold
Thief's Gloves
Removes all your current items. You now gain random items for the current round and at the start of each round thereafter, with the stats and damage of these items being increased by 30%.

This effect has a chance to grant you the The Golden Spatula The Golden Spatula. Random items cannot be sold and respect the limits for non-Mythic items. You also can now only buy Juices from the shop and no longer gain gold from the shop phase of some rounds.

Number of random items given is based on the round number, which is one more item than is possible with the gold granted from the shop phase. Additional items gained are equivalent in price to the amount of gold that is granted in the shop phase of that round (modified to 3000 Gold 3000 for round 3). No additional item is granted for augment rounds except the first one (round 2) which grants a 1000 Gold 1000 item. At round 10, you are no longer given a random Starter item and Boots item and receive higher tier items instead.
Prismatic

The following augment was available for all launches of the mode but was later removed during the third launch in V14.15.

Augment
Effect
Tier
Fully Automated
Augments with an automatic effect now have their cooldowns reduced by 2 seconds and benefit from your ability haste.
Silver

The following augment was only available during the initial launch of the mode on VPBE. It was never shipped to live servers with the mode's launch on V13.14.

Augment
Effect
Tier
Virtuous Cycle
Your heals grant a shield for 5 seconds that is equal to 20% of the healing value, and your shields grant a heal equal to 20% of the shield's strength. This effect cannot trigger from itself.
Silver

The following augments were found in data during the second launch of the mode on VPBE but had later been scrapped.

Augment
Effect
Tier
Itemizer
At the start of each shopping phase, the first item you sell has its resale value increased to 100%. Additionally, increase the stats of all your items by 5%.
Unknown
Backstab
You deal 30% increased damage as well as benefit from 30% omnivamp against enemies while hitting them from behind.
Unknown

Augment Exceptions[]

Certain champions cannot receive augments with a specific stat or trait.

By default, all champions can only receive one augment that replaces the Flee Flee summoner spell for a new summoner spell, which includes the Banner of Command, Blade Waltz, Castle, Defensive Maneuvers, Die Another Day, Feel the Burn, Frozen Foundations, Now You See Me, Oathsworn, Orbital Laser, Snowball Fight!, Vanish, and Warmup Routine augments.

Click the Show button below to see which champions are excluded from receiving specific augments.

"Time doesn't heal all wounds."
This article or section is outdated. Please update this article to reflect recent events or newly available information.
  • Has not been updated since V13.17.
This article was last edited by FrostFist on 26-Sep-2024 06:19.
 Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage stat exception

The following champions cannot receive The Brutalizer, Lightning Strikes, and Blunt Force augments:

 Damage to champions with Center of the Universe (P)Ability power stat exception

The following champions cannot receive the Witchful Thinking, Phenomenal Evil, and Eureka augments:

 Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangeMana stat exception

The following champions cannot receive the Mind to Matter augment:

Immobilize trait exception

The following champions cannot receive the Guilty Pleasure, Tormentor, and Courage of the Colossus augments:

Dash / Blink trait exception

The following champions cannot receive the Earthwake, Outlaw's Grit, Shadow Runner, Dashing, and Now You See Me augments:

Long ranged poke trait exception

The following champions cannot receive the Trueshot Prodigy augment:

Ultimate effect trait exception

The following champions cannot receive the Ultimate Revolution and Back to Basics augments:

Allied heal or shield trait

The following are the only champions that can receive the Sonic Boom and Virtuous Cycle augments:

Cameos[]

Arena also features brief appearances of champions as added layer of gameplay variance. Starting at round 4, there is a chance that one of these champions joins the battle during a Combat Round as a neutral-team enemy.

Each champion has a unique spell that acts as a battlefield hazard and alters the flow of battle. They can cast their spells multiple times during a Combat Round and are untargetable to both teams. Sett Sett is the only cameo champion that is targetable.


List of Cameos[]

Cameo
Effect
Jhin
Round of Applause

Jhin channels Curtain Call Curtain Call from outside of the battlefield at a 90-degree angle of both teams, recasting every 8 seconds to fire a shot in the direction of a random unique champion in range, colliding with the first champion hit. After shooting all unique champions, he starts over.
Each shot deals Champions killed from outside standard Attack rangephysical damage based on the target's inheritmaximum and Champions killed with Comeuppance (R)current health, and every 4th shot deals bonus damage based on the Champions killed with Comeuppance (R)target's missing health. The missiles have a speed of 6000.

Lux
Arclight

Lux readies a laser in a line and moves its targeting direction around either clockwise or counter-clockwise. Once a champion crosses the line, she casts Final Spark Final Spark in the same direction to deal Damage mitigated with Shifting Sands (E)magic damage to enemies hit based on their inheritmaximum and Champions killed with Comeuppance (R)current health. She then readies the line again and rotates it in the opposite direction.

Pyke
Death Tides

Every 7 seconds, Pyke casts Phantom Undertow Phantom Undertow in the direction of and at the furthest champion from him, dashing towards the target and leaving behind his Phantom. After 1 second, the Phantom homes back to his location to deal Champions killed from outside standard Attack rangephysical damage and briefly stun units hit.

Sett
All You Got?

Upon taking damage, Sett begins moving towards the unit that damaged him and drains his own health. Taking lethal damage causes him to cast Haymaker Haymaker in the direction of the opposing team of the unit who damaged him to 0 health, dealing Skillshots dodged with Void Surge (Q) true damage to units hit in the center and Champions killed from outside standard Attack rangephysical damage otherwise.

Thresh
Midnight Express

Thresh roams around the battlefield to provide assistance. He periodically casts his Dark Passage Dark Passage to the champion furthest from him which also grants the nearest champion with the lowest health a continuous shield. Any champion on either team can interact with the lantern on the ground to dash to Thresh's location.

If one of a team's champions is caught and downed in the Ring of Fire, Thresh will move to that player's location and throw his lantern towards their ally. Additionally, if one team outnumbers the other in alive members, he will always throw his lantern to the disadvantaged team.

Cameo
Effect
Gwen
Hallowed Healer

Every 12 seconds, Gwen dashes to the most wounded ally and Champions hit with Powder Kegs (E) detonated by chain reaction heals them based on their Champions killed with Comeuppance (R)missing health as well as casting Hallowed Mist Hallowed Mist. The mist affects all champions on both teams, granting them untargetability against enemies outside.

Gwen will prioritize supporting the team with one remaining champion.

Pyke
Death Tides

Every 7 seconds, Pyke casts Phantom Undertow Phantom Undertow in the direction of and at the furthest champion from him, dashing towards the target and leaving behind his Phantom. After 1 second, the Phantom homes back to his location to deal Champions killed from outside standard Attack rangephysical damage and briefly stun units hit.

Sett
All You Got?

Upon taking damage, Sett begins moving towards the unit that damaged him and drains his own health. Taking lethal damage causes him to immediately become untargetable and cast Haymaker Haymaker in the direction of the opposing team of the unit who damaged him to 0 health, dealing Skillshots dodged with Void Surge (Q) true damage to units hit in the center and Champions killed from outside standard Attack rangephysical damage otherwise. After 2.5 seconds of completing the cast, he restores all of his health and becomes targetable again.

Haymaker Haymaker has a 1 second cast time.

Sylas
Great Mage Rebellion

At the start of the combat round, Sylas breaks the chains to replace each champion's non-Flash Flash summoner spell with a random ultimate ability. Once the hijacked ability is cast, the spell in the slot is reverted back to the original one.

Thresh
Midnight Express

Thresh roams around the battlefield to provide assistance. He periodically casts his Dark Passage Dark Passage to the champion furthest from him which also grants the nearest champion with the lowest health a continuous shield. Any champion on either team can interact with the lantern on the ground to dash to Thresh's location.

If one of a team's champions is caught and downed in the Ring of Fire, Thresh will move to that player's location and throw his lantern towards their ally. Additionally, if one team outnumbers the other in alive members, he will always throw his lantern to the disadvantaged team.

During the Summer 2023 Soul Fighter event, cameos were based around the universe of  Soul Fighter.

Cameos for Lux Lux, Naafiri Naafiri, Pyke Pyke, Samira Samira, and Sett Sett were available at launch in V13.14, while Evelynn Evelynn, Gwen Gwen, Jhin Jhin, Shaco Shaco, and Viego Viego arrived in V13.15.

Cameo
Effect
Evelynn
Evelynn's Touch

All champions become camouflaged after 1.5 seconds out of combat without breaking stealth.

Gwen
Hallowed Healer

Every 12 seconds, Gwen dashes to the most wounded ally and Champions hit with Powder Kegs (E) detonated by chain reaction heals them based on their Champions killed with Comeuppance (R)missing health as well as casting Hallowed Mist Hallowed Mist. The mist affects all champions on both teams, granting them untargetability against enemies outside.
Gwen will prioritize supporting the team with one remaining champion.

Jhin
Round of Applause

Jhin channels Curtain Call Curtain Call, recasting every 8 seconds to fire a shot in the direction of a random unique champion in range, colliding with the first champion hit. After shooting all unique champions, he starts over.
Each shot deals Champions killed from outside standard Attack rangephysical damage based on the target's inheritmaximum and Champions killed with Comeuppance (R)current health, and every 4th shot deals bonus damage based on the Champions killed with Comeuppance (R)target's missing health.

Lux
Arclight

Lux readies a laser in a line and moves its targeting direction around either clockwise or counter-clockwise. Once a champion crosses the line, she casts Final Spark Final Spark in the same direction to deal Damage mitigated with Shifting Sands (E)magic damage to enemies hit based on their inheritmaximum and Champions killed with Comeuppance (R)current health. She then readies the line again and rotates it in the opposite direction.

Naafiri
Pack Patrol

Naafiri and her Packmates Packmates patrol the battlefield, sensing units in a cone in front of them. If any of them spot a champion, they will dash to that champion, dealing Champions killed from outside standard Attack rangephysical damage equal to Champions killed with Comeuppance (R)10% - 20% of target's maximum health plus a percentage of their Champions killed with Comeuppance (R)current health to the first champion hit in their path. Subsequent hits on the same target from Packmates deal reduced damage. Afterwards, Naafiri and her Packmates return to their formation and patrol a new route.

Pyke
Death Tides

Every 7 seconds, Pyke casts Phantom Undertow Phantom Undertow in the direction of and at the furthest champion from him, dashing towards the target and leaving behind his Phantom. After 1 second, the Phantom homes back to his location to deal Champions killed from outside standard Attack rangephysical damage and briefly stun units hit.

Samira
C-C-Combo

Whenever a champion is immobilized, Samira will dash to them and fire a juggling attack that deals Champions killed from outside standard Attack rangephysical damage and briefly knocks them up. Each trigger of this effect grants her a Style Style stack. On the 5th stack, Samira will consume them all to cast Inferno Trigger Inferno Trigger, dealing Champions killed from outside standard Attack rangephysical damage to nearby units over 2 seconds.

Sett
All You Got?

Upon taking damage, Sett begins moving towards the unit that damaged him and drains his own health. Taking lethal damage causes him to cast Haymaker Haymaker in the direction of the opposing team of the unit who damaged him to 0 health, dealing Skillshots dodged with Void Surge (Q) true damage to units hit in the center and Champions killed from outside standard Attack rangephysical damage otherwise.

Shaco
Hide and Seek

Every 7 seconds, Shaco places down a Jack in the Box Jack in the Box behind a champion from a random team, alternating between teams each time. These boxes become invisible and untargetable after 2 seconds deployed. Upon contact with a unit, the box will pop out, dealing Damage mitigated with Shifting Sands (E)magic damage to and fearing nearby units. Boxes last until triggered or destroyed, and become targetable while they are revealed.

Viego
Ruinous Intervention

The first champion to die is revived and transformed into Viego Viego after a brief delay, replacing their champion's basic attacks and abilities with his (including Sovereign's Domination Sovereign's Domination), as well as substituting their items in place of his recommended items according to the shop. While transformed, the affected champion loses Champions killed with Comeuppance (R)15% of their maximum health every second.

Ranked System[]

Arena Ranks

Rank tier emblems

Arena has a ranking system which consists of the following tiers (from lowest to highest): Wood, Bronze, Silver, Gold, and Gladiator. All players are initially seeded in the Wood tier with 500 Rating, and cannot demote from their current tier once they reach it.

Placing 1st, 2nd, 3rd, or 4th in the game is considered a "victory" and awards Rating. More Rating is awarded the higher the placement. Placing 5th, 6th, 7th, or 8th in the game is considered a "defeat" and deducts Rating. More Rating is lost the lower the placement. Rating deductions for a game defeat only take place in Gladiator tier; defeats in a lower tier will not deduct any Rating.

The minimum Rating gain/loss is  ± 20.

Tier Rating
Wood 0-1399
Bronze 1400-2599
Silver 2600-3299
Gold 3300-3999
Gladiator 4000+

Tier Rewards[]

At the end of each launch for the mode, players receive a summoner icon of their Arena tier as well as ones for all tiers below it. Rewards were only granted to those who have played at least one match of the mode.

Mode-Specific Changes[]

All Trinket, Basic, and Epic items have been disabled. Starter items from Summoner's Rift as well as Consumable items from all other modes have been disabled.

Starter and Boots items have their costs modified to 500 Gold 500. Legendary items have their costs modified to 2500 Gold 2500 and no longer have recipes from which they can be built out of, as well as have a resale value of 50% (1250 Gold 1250).

This table extracts the data from Module:ChampionData/data and Template:map_changes/data/ar.

ChampionDamage dealtDamage receivedOther effects
Aatrox Aatrox

Umbral Dash Umbral Dash

  • Healing changed to 18 / 19.5 / 21 / 22.5 / 24% of damage dealt.

World Ender World Ender

  • Bonus attack damage changed to Champions stunned with Pyromania (P)30 / 42.5 / 55% AD.
Ahri Ahri

Fox-Fire Fox-Fire

  • Base damage changed to 70 / 95 / 120 / 145 / 170.
  • Bonus movement speed changed to 50%.

Charm Charm

  • Cooldown changed to 10 seconds.

Spirit Rush Spirit Rush

  • Additional recasts per takedown changed to 2.
Akali Akali

Stats

  • Health growth changed to 121.

Five Point Strike Five Point Strike

  • Base damage changed to 70 / 100 / 130 / 160 / 190.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)75% bonus AD.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)75% AP.

Twilight Shroud Twilight Shroud

  • Energy restoration changed to 150.
  • Bonus movement speed changed to 40 / 45 / 50 / 55 / 60%.
  • Cooldown changed to 10 seconds from 20.

Shuriken Flip Shuriken Flip

  • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds.
Akshan Akshan

Stats

  • Health growth changed to 115.
  • Attack damage growth changed to 3.7.

Avengerang Avengerang

  • Base damage changed to 15 / 45 / 75 / 105 / 135.
  • AD ratio changed to Champions stunned with Pyromania (P)100% AD.
  • Bonus movement speed changed to 40%.

Going Rogue Going Rogue

  • Scoundrel takedown gold changed to 200.
  • New Effect: Scoundrel takedown gold is also granted to his ally.
  • Revive now spawns ally in the battlefield rather than at the spawn.
  • Ally revive health changed to Champions killed with Comeuppance (R)60% maximum health.

Heroic Swing Heroic Swing

  • Attack speed ratio changed to Champions hit with Martial Cadence (P)1 + 0.45 per 100% bonus attack speed.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)24.59%% bonus AD.
  • Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds.

Comeuppance Comeuppance

  • AD ratio changed to Champions stunned with Pyromania (P)20% AD.
  • Cooldown changed to 40 seconds at all ranks.
Alistar Alistar

Pulverize Pulverize

  • Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds.

Headbutt Headbutt

  • Cooldown changed to 26 / 23.5 / 21 / 18.5 / 16 seconds.

Trample Trample

  • AP ratio per tick changed to Multiple champions hit with Between Worlds (R)10% AP.

Unbreakable Will Unbreakable Will

  • Damage reduction changed to 50 / 60 / 70%.
  • Cooldown changed to 180 / 150 / 120 seconds.
Annie Annie

Stats

  • Health growth changed to 92.

Pyromania Pyromania

  • Stun duration changed to 1 / 1.25 / 1.5 (based on level) seconds.

Disintegrate Disintegrate

  • Base damage changed to 60 / 95 / 130 / 165 / 200.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)65% AP.

Incinerate Incinerate

  • Base damage changed to 60 / 100 / 140 / 180 / 220.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)75% AP.

Summon: Tibbers Summon: Tibbers

  • Tibbers base health changed to 50% value.
  • Initial base damage changed to 125 / 225 / 325.
  • Tibbers base attack damage changed to 25 / 50 / 75.
  • Tibbers attack damage AP ratio changed to Multiple champions hit with Between Worlds (R)10% AP.
  • Tibbers aura base damage changed to 15 / 20 / 25.
Aphelios Aphelios

The Hitman and the Seer The Hitman and the Seer

  • Weapon ammunition changed to 30.
Ashe Ashe

Frost Shot Frost Shot

  • Slow duration changed to 1.5 seconds.

Volley Volley

  • Base damage changed to 25 / 45 / 65 / 85 / 105.
  • AD ratio changed to Champions stunned with Pyromania (P)120% AD.
  • Cooldown changed to 20 / 16.5 / 13 / 9.5 / 6 seconds.

Enchanted Crystal Arrow Enchanted Crystal Arrow

  • AP ratio changed to Multiple champions hit with Between Worlds (R)200% AP.
  • Stun duration changed to 1.5 − 4.5 (based on distance traveled).
Aurelion Sol Aurelion Sol

Cosmic Creator Cosmic Creator

  • New Effect: Gains Sweet spot hits on champions with The Darkin Blade (Q)40 Stardust stacks per round.

Breath of Light Breath of Light

  • Burst damage health ratio changed to Sweet spot hits on champions with The Darkin Blade (Q)(4% Stardust)inherit% Champions killed with Comeuppance (R)of target's maximum health.

Astral Flight Astral Flight

  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.

Singularity Singularity

  • Cooldown changed to 8 seconds.
Azir Azir

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 187 (based on level) bonus health.

Conquering Sands Conquering Sands

  • Cooldown changed to 12 / 10.5 / 9 / 7.5 / 6 seconds.

Arise! Arise!

  • On-hit and on-attack effectiveness changed to 100%.
  • Base damage changed to 55 / 72 / 89 / 106 / 123.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)60% AP.

Shifting Sands Shifting Sands

  • Shield AP ratio changed to Multiple champions hit with Between Worlds (R)75% AP.
  • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.

Emperor's Divide Emperor's Divide

  • Cooldown changed to 80 / 60 / 40 seconds.
Bard Bard

Traveler's Call Traveler's Call

  • Increased Chime spawn rate during combat.
  • Chimes per upgrade changed to 4.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.

Caretaker's Shrine Caretaker's Shrine

  • Charge time changed to 8 seconds.
  • Now affected by +70 ability haste.
  • Maximum number of shrines active changed to 33.
  • Healing doubled.

Magical Journey Magical Journey

  • Now affected by +70 ability haste.
Bel'Veth Bel'Veth

Death in Lavender Death in Lavender

  • New Effect: Gains 12 Lavender stacks per round.

Royal Maelstrom Royal Maelstrom

  • Life steal changed to 30%.

Endless Banquet Endless Banquet

  • Base on-hit damage changed to 8 / 10 / 12.
Blitzcrank Blitzcrank

Stats

  • Health growth changed to 139.

Mana Barrier Mana Barrier

  • Shield doubled.
  • Static cooldown changed to 20 seconds.

Rocket Grab Rocket Grab

  • AP ratio changed to Multiple champions hit with Between Worlds (R)150% AP.
  • Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds.

Overdrive Overdrive

  • Self-slow strength changed to 20%.
  • Self-slow duration changed to 1 second.
  • Bonus attack speed changed to 70 / 75 / 80 / 85 / 90%.

Static Field Static Field

  • Passive base damage changed to 60 / 110 / 160.
  • Passive AP ratio changed to Multiple champions hit with Between Worlds (R)40 / 50 / 60% AP.
  • Active AP ratio changed to Multiple champions hit with Between Worlds (R)130% AP.
Brand Brand

Blaze Blaze

  • Total damage over time changed to Champions killed with Comeuppance (R)1.5% of target's maximum health.

Pillar of Flame Pillar of Flame

  • Base damage changed to 70 / 110 / 150 / 190 / 230.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.

Conflagration Conflagration

  • AP ratio changed to Multiple champions hit with Between Worlds (R)45% AP.

Pyroclasm Pyroclasm

  • Base damage changed to 100 / 125 / 150 / 175 / 200.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)20% AP.
Braum Braum

Stats

  • Health growth changed to 132.
  • Attack speed growth changed to 4.5%.

Stand Behind Me Stand Behind Me

  • Base resistances changed to 20 / 30 / 40 / 50 / 60.
  • Self armor ratio changed to Healing from Spirit of Dread (W)45% bonus armor.
  • Ally armor ratio changed to Healing from Spirit of Dread (W)16% bonus armor.
  • Self magic resistance ratio changed to Champions that have been made a Vessel by Test of Spirit (E)45% bonus magic resistance.
  • Ally magic resistance ratio changed to Champions that have been made a Vessel by Test of Spirit (E)16% bonus magic resistance.
Briar Briar

Stats

  • Health growth changed to 90.
  • Armor growth changed to 3.2.

Crimson Curse Crimson Curse

  • Base healing amplifier changed to Champions killed with Comeuppance (R)0% − 35% (based on missing health).

Head Rush Head Rush

  • Base damage changed to 50 / 85 / 120 / 155 / 190.
  • Resistances reduction changed to 8 / 10 / 12 / 14 / 16%.

Blood Frenzy Blood Frenzy

  • Bonus attack speed changed to 50 / 60 / 70 / 80 / 90%.

Certain Death Certain Death

  • Base damage changed to 150 / 275 / 400.
  • Damage bonus AD ratio changed to Champions stunned with Pyromania (P)90% bonus AD.
  • Resistances AD ratio changed to Champions stunned with Pyromania (P)10% AD.
Cassiopeia Cassiopeia

Stats

  • Health growth changed to 94.

Serpentine Grace Serpentine Grace

  • New Effect: Increases the Guardian item limit to 2.
  • Bonus movement speed changed to 2.8 − 50.4 (based on level).

Miasma Miasma

  • Cooldown changed to 28 / 26 / 24 / 22 / 20 seconds.

Twin Fang Twin Fang

  • Poisoned AP ratio changed to Multiple champions hit with Between Worlds (R)45% AP.

Petrifying Gaze Petrifying Gaze

  • Base damage changed to 100 / 175 / 250.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)40% AP.
Cho'Gath Cho'Gath

Rupture Rupture

  • Base damage changed to 100 / 160 / 220 / 280 / 340.
  • Slow strength changed to 70%.
  • Cooldown changed to 5 seconds at all ranks.

Vorpal Spikes Vorpal Spikes

  • Base damage changed to 32 / 44 / 56 / 68 / 80.
  • Slow strength changed to 40 / 45 / 50 / 55 / 60%.

Feast Feast

  • New Effect: Gains 1 Feast stack per round after learning this ability.
  • Champion base damage changed to 400 / 575 / 750.
  • Bonus health per stack changed to 100 / 150 / 200.
  • Cooldown changed to 60 / 50 / 40 seconds.
Corki Corki

Valkyrie Valkyrie

  • Total AP ratio changed to Multiple champions hit with Between Worlds (R)180% AP.
  • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.

Missile Barrage Missile Barrage

  • Base damage changed to 100 / 200 / 300.
Darius Darius

Decimate Decimate

  • AD ratio changed to Champions stunned with Pyromania (P)80 / 90 / 100 / 110 / 120% AD.
  • Heal per champion hit changed to Champions killed with Comeuppance (R)10% of his missing health.
  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.

Crippling Strike Crippling Strike

  • Cooldown changed to 7 seconds.
Diana Diana

Moonsilver Blade Moonsilver Blade

  • AP ratio changed to Multiple champions hit with Between Worlds (R)85% AP.

Pale Cascade Pale Cascade

  • Base shield changed to 60 / 85 / 110 / 135 / 160.

Lunar Rush Lunar Rush

  • Cooldown changed to 20 / 18 / 16 / 14 / 12 seconds.

Moonfall Moonfall

  • Base damage changed to 350 / 550 / 750.
Draven Draven

League of Draven League of Draven

  • Adoration stacks per kill or Axe Axe catch changed to 5.
  • Adoration stacks per Axe Axe catch from an enemy Draven Draven changed to 50.
  • New Effect: Gains 50 Adoration stacks per round.

Spinning Axe Spinning Axe

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)70 / 80 / 90 / 100 / 110% bonus AD.
Ekko Ekko

Stats

  • Health growth changed to 121.

Z-Drive Resonance Z-Drive Resonance

  • Base damage changed to 33 − 154 (based on level).

Timewinder Timewinder

  • Initial base damage changed to 90 / 105 / 120 / 135 / 150.
  • Secondary base damage changed to 50 / 75 / 100 / 125 / 150.

Parallel Convergence Parallel Convergence

  • Base damage changed to Champions killed with Comeuppance (R)4% of target's missing health.
  • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds.
Evelynn Evelynn

Hate Spike Hate Spike

  • Dart base damage changed to 35 / 45 / 55 / 65 / 75.
  • Dart AP ratio changed to Multiple champions hit with Between Worlds (R)35% AP.
  • Spikes base damage changed to 30 / 40 / 50 / 60 / 70.
  • Spikes AP ratio changed to Multiple champions hit with Between Worlds (R)40% AP.

Allure Allure

  • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds.

Whiplash Whiplash

  • Base damage changed to Champions killed with Comeuppance (R)5% of target's maximum health.
  • Removed: No longer scales with inherit3% Multiple champions hit with Between Worlds (R)(+ 1.5% per 100 AP) Champions killed with Comeuppance (R)of target's maximum health.
  • Empowered Whiplash Empowered Whiplash
    • Base damage changed to Champions killed with Comeuppance (R)7% of target's maximum health.
    • Removed: No longer scales with inherit4% Multiple champions hit with Between Worlds (R)(+ 2.5% per 100 AP) Champions killed with Comeuppance (R)of target's maximum health.

Last Caress Last Caress

  • Cooldown changed to 90 / 75 / 60 seconds.
Ezreal Ezreal

Rising Spell Force Rising Spell Force

  • Bonus attack speed per stack changed to 15%.

Mystic Shot Mystic Shot

  • Base damage changed to 30 / 55 / 80 / 105 / 130.
  • AD ratio changed to Champions stunned with Pyromania (P)140% AD.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)20% AP.

Essence Flux Essence Flux

  • Base damage changed to 110 / 170 / 230 / 290 / 350.

Arcane Shift Arcane Shift

  • Base damage changed to 90 / 140 / 190 / 240 / 290.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)90% AP.
  • Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds.

Trueshot Barrage Trueshot Barrage

  • Base damage changed to 390 / 540 / 690.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)110% AP.
Fiora Fiora

Stats

  • Health growth changed to 89.
  • Attack damage growth changed to 2.8.

Duelist's Dance Duelist's Dance

  • Base damage changed to Champions killed with Comeuppance (R)2% of target's maximum health.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)3% per 100 bonus AD.

Lunge Lunge

  • Base damage changed to 55 / 65 / 75 / 85 / 95.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)70 / 75 / 80 / 85 / 90% bonus AD.

Riposte Riposte

  • Cooldown changed to 28 / 26 / 24 / 22 / 20 seconds.
Fizz Fizz

Stats

  • Health growth changed to 121.

Seastone Trident Seastone Trident

  • Active base damage changed to 70 / 90 / 110 / 130 / 150.

Playful Playful

  • Cooldown changed to 13 / 11.75 / 10.5 / 9.25 / 8 seconds.
  • Slow strength changed to 50 / 55 / 60 / 65 / 70%.

Chum the Waters Chum the Waters

  • Cooldown changed to 50 seconds at all ranks.
Galio Galio

Stats

  • Health growth changed to 136.

Winds of War Winds of War

  • Base damage changed to 70 / 105 / 140 / 175 / 210.

Shield of Durand Shield of Durand

  • Shield health ratio changed to Champions killed with Comeuppance (R)7.5 / 9 / 10.5 / 12 / 13.5% maximum health.
  • Shield timer changed to 5 seconds.
  • Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds

Hero's Entrance Hero's Entrance

  • Base damage changed to 150 / 300 / 450.
  • Knock up duration changed to 1.5 seconds.
Gangplank Gangplank

Parrrley Parrrley

Garen Garen

Decisive Strike Decisive Strike

  • Silence duration changed to 1 second.

Courage Courage

  • New Effect: Gains 18.75 Courage stacks per round.
  • Damage reduction changed to 20%.
  • Damage reduction duration changed to 3 seconds.

Judgment Judgment

  • AD ratio per spin changed to Champions stunned with Pyromania (P)33 / 34 / 35 / 36 / 37% AD.
Gnar Gnar

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 357 (based on level) bonus health.

Rage Gene Rage Gene

  • Fury generation changed to 150%.
  • Tired cooldown changed to 5 seconds.

Boomerang Throw Boomerang Throw

  • Cooldown changed to 14 / 12.5 / 11 / 9.5 / 8 seconds.
  • Base damage changed to 20 / 65 / 110 / 155 / 200.
  • Slow changed to 25 / 30 / 35 / 40 / 45%.
  • Boulder Toss Boulder Toss cooldown changed to 14 / 12.5 / 11 / 9.5 / 8 seconds.
  • Boulder Toss Boulder Toss slow changed to 40 / 45 / 50 / 55 / 60%.

Hyper Hyper

  • Movement speed duration changed to 4 seconds.

Hop Hop

  • Cooldown changed to 16 / 14 / 12 / 10 / 8 seconds.
  • Crunch Crunch cooldown changed to 16 / 14 / 12 / 10 / 8 seconds.
Gragas Gragas

Happy Hour Happy Hour

  • Heal changed to Champions killed with Comeuppance (R)3.5% maximum health.
  • Cooldown changed to 4 seconds.

Drunken Rage Drunken Rage

  • Health ratio changed to Champions killed with Comeuppance (R)9% of target's maximum health.

Body Slam Body Slam

  • Base damage changed to 80 / 115 / 150 / 185 / 220.
  • Cooldown changed to 15 / 14.5 / 14 / 13.5 / 13 seconds.
  • Cooldown refund changed to 25%.
Hecarim Hecarim

Rampage Rampage

  • Base damage changed to 80 / 105 / 130 / 155 / 180.

Spirit of Dread Spirit of Dread

  • Base healing changed to 35% of damage dealt.
  • Healing bonus AD ratio changed to Champions stunned with Pyromania (P)3% per 100 bonus AD.
  • Total AP ratio changed to Multiple champions hit with Between Worlds (R)120% AP.

Devastating Charge Devastating Charge

  • Minimum base damage changed to 50 / 65 / 80 / 95 / 110.
  • Maximum base damage changed to 100 / 130 / 160 / 190 / 220.
  • Minimum bonus AD ratio changed to Champions stunned with Pyromania (P)60% bonus AD.
  • Maximum bonus AD ratio changed to Champions stunned with Pyromania (P)120% bonus AD.

Onslaught of Shadows Onslaught of Shadows

  • AP ratio changed to Multiple champions hit with Between Worlds (R)130% AP.
Heimerdinger Heimerdinger

H-28G Evolution Turret H-28G Evolution Turret

  • Turret health changed to 70% value.
  • Turret base damage changed to 4 / 6 / 8 / 10 / 12.
  • Turret AP ratio changed to Multiple champions hit with Between Worlds (R)25% AP.
  • Turret beam base damage changed to 30 / 45 / 60 / 75 / 90.
  • Turret beam AP ratio changed to Multiple champions hit with Between Worlds (R)45% AP.

Hextech Micro-Rockets Hextech Micro-Rockets

  • Initial damage AP ratio changed to Multiple champions hit with Between Worlds (R)65% AP.
  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.

UPGRADE!!! UPGRADE!!!

Illaoi Illaoi

Stats

  • Health growth changed to 99.
  • Attack damage growth changed to 4.

Prophet of an Elder God Prophet of an Elder God

  • Heal health ratio changed to Champions killed with Comeuppance (R)2.5% missing health.

Tentacle Smash Tentacle Smash

  • Bonus tentacle damage changed to 4 / 8 / 12 / 16 / 20%.

Harsh Lesson Harsh Lesson

  • Cooldown changed to 6 seconds.
Irelia Irelia

Stats

  • Health growth changed to 136.

Defiant Dance Defiant Dance

  • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.

Flawless Duet Flawless Duet

  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.

Vanguard's Edge Vanguard's Edge

  • Bladesurge Bladesurge cooldown reduction changed to 1.5 / 2.5 / 3.5.
  • Cooldown changed to 40 seconds at all ranks.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
Ivern Ivern

Rootcaller Rootcaller

  • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds.

Triggerseed Triggerseed

  • Base shield changed to 80 / 115 / 150 / 185 / 220.
  • Shield AP ratio changed to Multiple champions hit with Between Worlds (R)45% AP.
  • Base damage changed to 70 / 90 / 110 / 130 / 150.
  • Damage AP ratio changed to Multiple champions hit with Between Worlds (R)80% AP.
  • Slow strength changed to 40 / 45 / 50 / 55 / 60%.
Jarvan IV Jarvan IV

Demacian Standard Demacian Standard

  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
Jax Jax

Stats

  • Health growth changed to 90.
  • Attack damage growth changed to 4.

Empower Empower

  • Base damage changed to 30 / 55 / 80 / 105 / 130.

Counter Strike Counter Strike

  • Cooldown changed to 20 / 18.5 / 17 / 15.5 / 14 seconds.

Grandmaster-At-Arms Grandmaster-At-Arms

  • Passive base damage changed to 50 / 90 / 130.
  • Active base damage changed to 100 / 175 / 250.
Jayce Jayce

To the Skies! To the Skies!

  • Shock Blast Shock Blast base damage changed to 40 / 80 / 120 / 160 / 200.

Lightning Field Lightning Field

  • Hyper Charge Hyper Charge AD ratio changed to Champions stunned with Pyromania (P)65 / 75 / 85 / 95 / 105% AD.
Jhin Jhin

Whisper Whisper

  • Critical strike bonus movement speed per Champions hit with Martial Cadence (P)1% bonus attack speed changed to 0.6%.

Dancing Grenade Dancing Grenade

  • Base damage changed to 65 / 110 / 155 / 200 / 245.
  • AD ratio changed to Champions stunned with Pyromania (P)70 / 80 / 90 / 100 / 110% AD.

Deadly Flourish Deadly Flourish

  • Base damage changed to 70 / 115 / 160 / 205 / 250.
  • Root duration changed to 1.75 / 2.125 / 2.5 / 2.875 / 3.25 seconds.

Captive Audience Captive Audience

  • Slow strength changed to 50%.

Curtain Call Curtain Call

  • Base damage changed to 144 / 294 / 444.
  • AD ratio changed to Champions stunned with Pyromania (P)44% AD.
  • Cooldown changed to 45 / 30 / 15 seconds.
Jinx Jinx

Stats

  • Health growth changed to 115.
  • Attack damage growth changed to 3.75.

Zap! Zap!

  • Base damage changed to 10 / 70 / 130 / 190 / 250.
  • AD ratio changed to Champions stunned with Pyromania (P)200% AD.

Super Mega Death Rocket! Super Mega Death Rocket!

  • Cooldown changed to 50 / 40 / 30 seconds.
K'Sante K'Sante

Stats

  • Health growth changed to 130.

Ntofo Strikes Ntofo Strikes

  • Base damage changed to 40 / 80 / 120 / 160 / 200.
  • Base cooldown changed to 2.75 seconds.

Footwork Footwork

  • Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds.

All Out All Out

  • Maximum knock back distance changed to 2000.
  • Cooldown changed to 90 / 75 / 60 seconds.
Kai'Sa Kai'Sa

Second Skin Second Skin

  • On-hit damage changed to 50% value.
  • Detonation base damage changed to Champions killed with Comeuppance (R)10% of target's missing health.

Icathian Rain Icathian Rain

  • Bonus AD ratio per missile changed to Champions stunned with Pyromania (P)50% bonus AD.
  • AP ratio per missile changed to Multiple champions hit with Between Worlds (R)15% AP.
Kalista Kalista

Pierce Pierce

  • AD ratio changed to Champions stunned with Pyromania (P)135% AD.
Karthus Karthus

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 314 (based on level) bonus health.

Lay Waste Lay Waste

  • Base damage changed to 60 / 80 / 100 / 120 / 140.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)45% AP.

Wall of Pain Wall of Pain

  • Cooldown changed to 12 seconds.

Requiem Requiem

  • Base damage changed to 350 / 550 / 750.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
  • Cooldown changed to 60 seconds at all ranks.
Kassadin Kassadin

Stats

  • Health growth changed to 128.

Null Sphere Null Sphere

  • Base damage changed to 100 / 127.5 / 155 / 182.5 / 210.

Nether Blade Nether Blade

  • Base damage changed to 75 / 111.25 / 147.5 / 183.75 / 220.
  • Cooldown changed to 5 seconds.

Force Pulse Force Pulse

  • AP ratio changed to Multiple champions hit with Between Worlds (R)80% AP.
  • Cooldown reduction per ability cast changed to 1.5 seconds.

Riftwalk Riftwalk

  • Base damage changed to 100 / 120 / 140.
  • Bonus damage per stack changed to 45 / 55 / 65.
Katarina Katarina

Voracity Voracity

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)80% bonus AD.
  • Passive cooldown reduction changed to 20 seconds.

Bouncing Blade Bouncing Blade

  • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.

Shunpo Shunpo

  • Base damage changed to 50 / 65 / 80 / 95 / 110.
  • AD ratio changed to Champions stunned with Pyromania (P)50% AD.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)35% AP.

Death Lotus Death Lotus

  • Base damage per dagger changed to 50 / 62.5 / 75.
  • AP ratio per dagger changed to Multiple champions hit with Between Worlds (R)22% AP.
Kayle Kayle

Divine Ascent Divine Ascent

  • Wave bonus AD ratio changed to Champions stunned with Pyromania (P)7% bonus AD.
  • Wave AP ratio changed to Multiple champions hit with Between Worlds (R)17% AP.

Radiant Blast Radiant Blast

  • Slow changed to 15 / 20 / 25 / 30 / 35%.

Celestial Blessing Celestial Blessing

  • Bonus movement speed changed to 15 / 20 / 25 / 30 / 35%.

Starfire Spellblade Starfire Spellblade

  • Passive base damage changed to 5 / 10 / 15 / 20 / 25.
  • Passive AD ratio changed to Champions stunned with Pyromania (P)7% bonus AD.
  • Passive AP ratio changed to Multiple champions hit with Between Worlds (R)14% AP.
  • Health ratio changed to Champions killed with Comeuppance (R)6.5 / 7 / 7.5 / 8 / 8.5% of target's missing health.

Divine Judgment Divine Judgment

  • Base damage changed to 150 / 225 / 300.
  • Cooldown changed to 320 / 240 / 160 seconds.
Kayn Kayn

The Darkin Scythe The Darkin Scythe

  • New Effect: Gains 30 Orbs per round.
  • Darkin base healing changed to 15% of damage dealt.
  • Shadow Assassin bonus damage changed to 30% − 60% (based on level).
  • Shadow Assassin bonus damage cooldown changed to 4 seconds.

Reaping Slash Reaping Slash

  • Darkin health ratio changed to Champions killed with Comeuppance (R)3% of target's maximum health.
  • Darkin bonus AD ratio changed to Champions stunned with Pyromania (P)2.5% per 100 bonus AD.

Shadow Step Shadow Step

  • Shadow Assassin bonus movement speed changed to 100%.
  • Shadow Assassin modified cooldown changed to 7 seconds.

Umbral Trespass Umbral Trespass

  • Darkin base damage health ratio changed to Champions killed with Comeuppance (R)7% of target's maximum health.
  • Darkin damage bonus AD ratio changed to Champions stunned with Pyromania (P)5% per 100 bonus AD.
  • Darkin heal changed to 50% of damage amount.
  • Shadow Assassin cast range changed to 950 units.
  • Shadow Assassin maximum dash range changed to 700 units.
Kennen Kennen

Electrical Surge Electrical Surge

  • Base damage changed to 70 / 90 / 110 / 130 / 150.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)110 / 120 / 130 / 140 / 150% bonus AD.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)60% AP.

Slicing Maelstrom Slicing Maelstrom

  • Bonus resistances changed to 20 / 30 / 40.
  • Base damage per bolt changed to 30 / 55 / 80.
  • AP ratio per bolt changed to Multiple champions hit with Between Worlds (R)18% AP.
Kha'Zix Kha'Zix

Unseen Threat Unseen Threat

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)55% bonus AD.
  • Slow strength changed to 35%.

Taste Their Fear Taste Their Fear

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)115% bonus AD.
  • Evolved Reaper Claws Evolved Reaper Claws cooldown refund changed to 60%.

Void Spike Void Spike

  • Base heal changed to 70 / 110 / 150 / 190 / 230.
  • Heal AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.

Leap Leap

  • Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds.
  • Evolved Wings Evolved Wings cast range changed to 900 units.

Void Assault Void Assault

Kindred Kindred

Stats

  • Attack damage growth changed to 2.75.
  • Attack speed growth changed to 3%.

Mark of the Kindred Mark of the Kindred

  • New Effect: Gains 1 Mark of the Kindred stack per round.

Wolf's Frenzy Wolf's Frenzy

  • Base damage changed to 10 / 15 / 20 / 25 / 30.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)10% bonus AD.
  • Health ratio changed to Champions killed with Comeuppance (R)1% of target's current health.
  • Damage per mark changed to 0.5%.

Mounting Dread Mounting Dread

  • Base health ratio changed to Champions killed with Comeuppance (R)2% of target's missing health.
Kog'Maw Kog'Maw

Stats

  • Attack damage growth changed to 2.3.
  • Attack speed growth changed to 2.25%.

Caustic Spittle Caustic Spittle

  • Resistances reduction changed to 15 / 17.5 / 20 / 22.5 / 25%.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.

Bio-Arcane Barrage Bio-Arcane Barrage

  • Base damage changed to Champions killed with Comeuppance (R)2 / 2.75 / 3.5 / 4.25 / 5% of target's maximum health.

Void Ooze Void Ooze

  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
  • Slow strength changed to 20 / 30 / 40 / 50 / 60%.

Living Artillery Living Artillery

  • AP ratio changed to Multiple champions hit with Between Worlds (R)55% AP.
LeBlanc LeBlanc

Stats

  • Health growth changed to 130.

Sigil of Malice Sigil of Malice

  • Base damage changed to 85 / 110 / 135 / 160 / 185.

Distortion Distortion

  • AP ratio changed to Multiple champions hit with Between Worlds (R)80% AP.
  • Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds.

Mimic Mimic

  • Mimic: Sigil of Malice Mimic: Sigil of Malice
    • Base damage changed to 90 / 160 / 230.
    • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.
  • Mimic: Ethereal Chains Mimic: Ethereal Chains
    • Base damage changed to 90 / 160 / 230.
    • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.
Lee Sin Lee Sin

Stats

  • Base health changed to 725.
  • Health growth changed to 120.

Sonic Wave Sonic Wave

  • Cooldown changed to 8.5 / 7.5 / 6.5 / 5.5 / 4.5 seconds.

Safeguard Safeguard

  • Shield strength changed to 70 / 140 / 210 / 280 / 350.
  • Life steal and spell vamp changed to 15 / 20 / 25 / 30 / 35%.

Tempest Tempest

  • Base damage changed to 55 / 90 / 125 / 160 / 195.
  • Slow strength changed to 40 / 50 / 60 / 70 / 80%.
Leona Leona

Shield of Daybreak Shield of Daybreak

  • Cooldown changed to 6 seconds.

Eclipse Eclipse

  • AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP.
  • Cooldown changed to 14 / 13.5 / 13 / 12.5 / 12 seconds.

Solar Flare Solar Flare

  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
Lillia Lillia

Dream-Laden Bough Dream-Laden Bough

  • Total base damage health ratio changed to Champions killed with Comeuppance (R)4% of target's maximum health.

Blooming Blows Blooming Blows

  • AP ratio changed to Multiple champions hit with Between Worlds (R)30% AP.
Lux Lux

Stats

  • Health growth changed to 114.

Illumination Illumination

  • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.

Light Binding Light Binding

  • Base damage changed to 110 / 150 / 190 / 230 / 270.
  • Cooldown changed to 10 / 9.5 / 9 / 8.5 / 8 seconds.

Prismatic Barrier Prismatic Barrier

  • Base shield changed to 60 / 90 / 120 / 150 / 180.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)45% AP.

Lucent Singularity Lucent Singularity

  • Slow changed to 40 / 45 / 50 / 55 / 60%.

Final Spark Final Spark

  • Cooldown changed to 30 seconds at all ranks.
Malzahar Malzahar

Void Swarm Void Swarm

  • Voidling bonus AD ratio changed to Champions stunned with Pyromania (P)60% bonus AD.
Maokai Maokai

Sap Magic Sap Magic

  • Cooldown refund changed to 3 seconds.

Bramble Smash Bramble Smash

  • Base damage changed to 40 / 70 / 100 / 130 / 160.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)60% AP.

Twisted Advance Twisted Advance

  • Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds.
Master Yi Master Yi

Stats

  • Attack damage growth changed to 1.7.

Alpha Strike Alpha Strike

  • Base damage changed to 20 / 45 / 70 / 95 / 120.
  • AD ratio changed to Champions stunned with Pyromania (P)40% AD.

Meditate Meditate

  • Cooldown changed to 12 seconds.

Wuju Style Wuju Style

  • Base damage changed to 15 / 20 / 25 / 30 / 35.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)20% bonus AD.
Miss Fortune Miss Fortune

Stats

  • Attack damage growth changed to 3.6.
  • Health growth changed to 113.

Double Up Double Up

  • AP ratio changed to Multiple champions hit with Between Worlds (R)55% AP.

Make It Rain Make It Rain

  • AP ratio per second changed to Multiple champions hit with Between Worlds (R)90% AP.

Bullet Time Bullet Time

  • AP ratio per wave changed to Multiple champions hit with Between Worlds (R)35% AP.
Mordekaiser Mordekaiser

Realm of Death Realm of Death

  • Heal health ratio changed to Champions killed with Comeuppance (R)8% of target's maximum health.
  • Percentage of core stats stolen changed to 8%.
Morgana Morgana

Dark Binding Dark Binding

  • Cooldown changed to 12 seconds.
Naafiri Naafiri

Stats

  • Health growth changed to 140.

We Are More We Are More

  • Packmate attack damage bonus AD ratio changed to Champions stunned with Pyromania (P)5% bonus AD.

Darkin Daggers Darkin Daggers

  • Bleed base damage changed to 40 / 80 / 120 / 160 / 200.
  • Minimum bonus damage changed to 40 / 55 / 70 / 85 / 100.
    • Maximum bonus damage changed to 80 / 110 / 140 / 170 / 200.
  • Minimum bonus damage bonus AD ratio changed to Champions stunned with Pyromania (P)45% bonus AD.
    • Maximum bonus damage bonus AD ratio changed to Champions stunned with Pyromania (P)90% bonus AD.
  • Base heal changed to 60 / 82.5 / 105 / 127.5 / 150.
  • Heal bonus AD ratio changed to Champions stunned with Pyromania (P)50% bonus AD.

The Call of the Pack The Call of the Pack

  • Base shield changed to 250 / 500 / 750.
  • Bonus attack damage AD ratio changed to Champions stunned with Pyromania (P)6 / 13 / 20% AD.
  • Shield bonus AD ratio changed to Champions stunned with Pyromania (P)70% bonus AD.
Nami Nami

Aqua Prison Aqua Prison

  • AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP.

Ebb and Flow Ebb and Flow

  • Base damage changed to 65 / 100 / 135 / 170 / 205.
  • Damage AP ratio changed to Multiple champions hit with Between Worlds (R)65% AP.
  • Base heal changed to 70 / 100 / 130 / 160 / 190.
  • Heal AP ratio changed to Multiple champions hit with Between Worlds (R)30% AP.
Nasus Nasus

Siphoning Strike Siphoning Strike

  • New Effect: Gains 50 stacks per round.
Nautilus Nautilus

Staggering Blow Staggering Blow

  • On-target cooldown changed to 5 seconds.

Titan's Wrath Titan's Wrath

  • Base damage changed to 40 / 55 / 70 / 85 / 100.
  • Damage AP ratio changed to Multiple champions hit with Between Worlds (R)55% AP.
  • Base shield changed to 80 / 100 / 120 / 140 / 160.
  • Shield health ratio changed to Champions killed with Comeuppance (R)9 / 10 / 11 / 12 / 13% of maximum health.
Neeko Neeko

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 200 (based on level) bonus health.

Inherent Glamour Inherent Glamour

  • Neeko starts the combat phase disguised as her teammate's champion.

Blooming Burst Blooming Burst

  • Initial hit base damage changed to 90 / 140 / 190 / 240 / 290.
  • Second and third hit base damage changed to 75 / 100 / 125 / 150 / 175.

Shapesplitter Shapesplitter

  • On-hit base damage changed to 70 / 105 / 140 / 175 / 210.
  • On-hit AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP.
  • Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds.

Tangle-Barbs Tangle-Barbs

  • Root duration increased to 1 / 1.2 / 1.4 / 1.6 / 1.8 seconds.
    • Empowered root duration unchanged.
Nidalee Nidalee

Prowl Prowl

  • Bonus movement speed changed to 20%.

Javelin Toss Javelin Toss

  • Javelin Toss Javelin Toss AD ratio changed to Champions stunned with Pyromania (P)120% AD.
  • Takedown Takedown minimum AP ratio changed to Multiple champions hit with Between Worlds (R)80% AP.

Bushwhack Bushwhack

  • Maximum traps changed to 94 / 96 / 98 / 100 (based on level).

Primal Surge Primal Surge

  • Primal Surge Primal Surge base heal changed to 60 / 90 / 120 / 150 / 180.
  • Swipe Swipe bonus AD ratio changed to Champions stunned with Pyromania (P)100% bonus AD.
Nunu & Willump Nunu & Willump

Consume Consume

  • Base heal changed to 85 / 135 / 185 / 235 / 285.
  • Heal against champions changed to 100%.
  • Champion base damage changed to 120 / 180 / 240 / 300 / 360.
  • Champion AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP.
  • Champion health ratio changed to Champions killed with Comeuppance (R)7% bonus health.
  • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds.

Biggest Snowball Ever! Biggest Snowball Ever!

  • Base damage changed to 215 / 260 / 305 / 350 / 395.
  • Minimum AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.
    • Maximum AP ratio changed to Multiple champions hit with Between Worlds (R)250% AP.

Absolute Zero Absolute Zero

  • Maximum damage changed to 655 / 980 / 1305.
  • Base shield strength changed to 85 / 95 / 105.
  • Shield health ratio changed to Champions killed with Comeuppance (R)40 / 50 / 60% bonus health.
Orianna Orianna

Stats

  • Health growth changed to 125.

Clockwork Windup Clockwork Windup

  • On-hit AP ratio changed to Multiple champions hit with Between Worlds (R)25% AP.

Command: Dissonance Command: Dissonance

  • AP ratio changed to Multiple champions hit with Between Worlds (R)60% AP.

Command: Shockwave Command: Shockwave

  • Cooldown changed to 90 / 80 / 70 seconds.
Ornn Ornn

Living Forge Living Forge

  • Bonus health and resistances changed to 15%.
  • New Effect: Instead of upgrading items, now grants a permanent discount on Anvils for the team: -100 Gold -100 for Stat Bonus Anvil Stat Bonus Anvil, -200 Gold -200 for Legendary Class-specific Item Anvils, and -250 Gold -250 for Prismatic Item Anvil Prismatic Item Anvil.

Bellows Breath Bellows Breath

  • Cooldown changed to 10 seconds.

Searing Charge Searing Charge

  • Bonus armor ratio changed to Healing from Spirit of Dread (W)50% bonus armor.
  • Bonus magic resistance ratio changed to Champions that have been made a Vessel by Test of Spirit (E)50% bonus magic resistance.

Call of the Forge God Call of the Forge God

  • Cooldown changed to 80 / 60 / 40 seconds.
Pantheon Pantheon

Stats

  • Health growth changed to 120.

Comet Spear Comet Spear

  • Cooldown changed to 10 / 9.25 / 8.5 / 7.75 / 7 seconds.

Shield Vault Shield Vault

  • AP ratio changed to Multiple champions hit with Between Worlds (R)2% per 100 AP.

Grand Starfall Grand Starfall

  • AP ratio changed to Multiple champions hit with Between Worlds (R)150% AP.
  • Cooldown changed to 60 / 50 / 40 seconds.
Poppy Poppy

Hammer Shock Hammer Shock

  • Damage health ratio changed to Champions killed with Comeuppance (R)8% of target's maximum health.

Steadfast Presence Steadfast Presence

  • Increased resistances changed to 8%.
    • Increased resistances while below Champions killed with Comeuppance (R)40% maximum health changed to 16%.
  • Cooldown changed to 26 / 23.5 / 21 / 18.5 / 16 seconds.

Heroic Charge Heroic Charge

  • Cooldown changed to 21 / 19.5 / 18 / 16.5 / 15 seconds.
Pyke Pyke

Stats

  • Base health changed to 740.
  • Health growth changed to 125.

Gift of the Drowned Ones Gift of the Drowned Ones

  • Base damage stored near one enemy changed to 30%.
  • Base damage stored near multiple enemies changed to 60%.

Bone Skewer Bone Skewer

  • Base damage changed to 120 / 175 / 230 / 285 / 340.
  • Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds.

Phantom Undertow Phantom Undertow

  • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds.

Death from Below Death from Below

  • Damage to enemies above threshold changed to 60%.
  • Your Cut Your Cut gold changed to 350 Gold 350.
  • New Effect: Executing an enemy champion now grants Your Cut Your Cut to the champion on the team who did not kill them.
Qiyana Qiyana

Royal Privilege Royal Privilege

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)50% bonus AD.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.

Edge of Ixtal Edge of Ixtal

  • Brush bonus movement speed changed to 40%.
  • River root duration changed to 1 second.

Audacity Audacity

  • Base damage changed to 70 / 120 / 170 / 220 / 270.

Supreme Display of Talent Supreme Display of Talent

  • Cooldown changed to 80 seconds.
Quinn Quinn

Stats

  • Health growth changed to 122.
  • Attack damage growth changed to 3.7.

Harrier Harrier

  • Base damage changed to 11.5 − 109.25 (based on level).
  • AD ratio changed to Champions stunned with Pyromania (P)118.4% − 157.5% (based on level) AD.

Blinding Assault Blinding Assault

  • AD ratio changed to Champions stunned with Pyromania (P)90 / 100 / 110 / 120 / 130% AD.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)75% AP.

Heightened Senses Heightened Senses

  • Attack speed changed to 30 / 40 / 50 / 60 / 70%.
  • Cooldown changed to 20 / 17.5 / 15 / 12.5 / 10 seconds.

Behind Enemy Lines Behind Enemy Lines

  • AD ratio changed to Champions stunned with Pyromania (P)100% AD.
Rammus Rammus

Stats

  • Health growth changed to 109.

Powerball Powerball

  • Bonus movement speed changed to 50% − 75% (based on level).
  • AP ratio changed to Multiple champions hit with Between Worlds (R)150% AP.
  • Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds.

Frenzying Taunt Frenzying Taunt

  • Taunt and bonus attack speed duration changed to 1.6 / 1.8 / 2 / 2.2 / 2.4 seconds.

Soaring Slam Soaring Slam

  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
  • Cooldown changed to 40 seconds.
Rek'Sai Rek'Sai

Stats

  • Health growth changed to 119.
  • Attack damage growth changed to 4.

Queen's Wrath Queen's Wrath

  • Base damage changed to 70 / 120 / 170 / 220 / 270.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)70% bonus AD.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)130% AP.
  • Bonus attack speed changed to 45%.

Burrow Burrow

  • Bonus movement speed changed to 15 / 20 / 25 / 30 / 35.
  • Unburrow Unburrow base damage changed to 50 / 75 / 100 / 125 / 150.
  • Unburrow Unburrow AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
Renata Glasc Renata Glasc

Leverage Leverage

  • AP ratio changed to Multiple champions hit with Between Worlds (R)1% per 100 AP.

Handshake Handshake

  • AP ratio changed to Multiple champions hit with Between Worlds (R)90% AP.
  • Cooldown changed to 10 seconds.

Bailout Bailout

  • Cooldown changed to 22 / 21 / 20 / 19 / 18 seconds.

Loyalty Program Loyalty Program

  • Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds.
  • Shield AP ratio changed to Multiple champions hit with Between Worlds (R)60% AP.

Hostile Takeover Hostile Takeover

  • Cooldown changed to 100 / 90 / 80 seconds.
Renekton Renekton

Ruthless Predator Ruthless Predator

  • Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds.
Rengar Rengar

Savagery Savagery

  • Base damage changed to 40 / 80 / 120 / 160 / 200.
  • AD ratio changed to Champions stunned with Pyromania (P)5 / 10 / 15 / 20 / 25% AD.
  • Empowered AD ratio changed to Champions stunned with Pyromania (P)55% AD.

Battle Roar Battle Roar

  • Base damage changed to 60 / 100 / 140 / 180 / 220.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)95% AP.
  • Empowered AP ratio changed to Multiple champions hit with Between Worlds (R)105% AP.
  • Grey health stored changed to 60% of damage taken,

Thrill of the Hunt Thrill of the Hunt

  • Bonus movement speed changed to 50 / 70 / 90%.
  • Cooldown changed to 80 / 70 / 60 seconds.
Samira Samira

Stats

  • Attack damage growth changed to 2.8.
  • Attack speed growth changed to 2.8.

Inferno Trigger Inferno Trigger

  • Base damage per tick changed to 5 / 10 / 15.
Sejuani Sejuani

Stats

  • Health growth changed to 144.

Fury of the North Fury of the North

  • Damage health ratio changed to Champions killed with Comeuppance (R)12% of target's maximum health.

Arctic Assault Arctic Assault

  • Base damage changed to 110 / 170 / 230 / 290 / 350.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)110% AP.
  • Cooldown changed to 17 / 15.5 / 14 / 12.5 / 11 seconds.

Permafrost Permafrost

  • Champion Frost immunity changed to 5 seconds.

Glacial Prison Glacial Prison

  • Cooldown changed to 80 / 70 / 60 seconds.
Senna Senna

Absolution Absolution

  • New Effect: Gains 7.5 Mist stacks per round.
Shaco Shaco

Backstab Backstab

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)35% bonus AD.

Deceive Deceive

  • Base damage changed to 45 / 65 / 85 / 105 / 125.
  • Cooldown changed to 14 / 13.5 / 13 / 12.5 / 12 seconds.

Jack in the Box Jack in the Box

  • AP ratio changed to Multiple champions hit with Between Worlds (R)8% AP.
  • Increased AP ratio changed to Multiple champions hit with Between Worlds (R)14% AP.
  • Fear duration changed to 0.5 / 0.625 / 0.75 / 0.875 / 1.
  • Cooldown changed to 17 seconds.
Shen Shen

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 187 (based on level) bonus health.

Stand United Stand United

  • Cooldown changed to 60 seconds at all ranks.
Shyvana Shyvana

Stats

  • Health growth changed to 94.

Fury of the Dragonborn Fury of the Dragonborn

  • New Effect: Gain 5 Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance per round.

Twin Bite Twin Bite

  • Second strike AD ratio changed to Champions stunned with Pyromania (P)20 / 35 / 50 / 65 / 80% AD.
  • Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds.

Burnout Burnout

  • Base damage per tick changed to 15 / 22.5 / 30 / 37.5 / 45.
  • Bonus AD ratio per tick changed to Champions stunned with Pyromania (P)15% bonus AD.

Flame Breath Flame Breath

  • On-hit damage health ratio changed to Champions killed with Comeuppance (R)2% of target's maximum health.
  • On-hit bonus AD ratio changed to Champions stunned with Pyromania (P)0.5% per 100 bonus AD.
  • Dragon Form Dragon Form fireball bonus AD ratio changed to Champions stunned with Pyromania (P)80% bonus AD.
Singed Singed

Poison Trail Poison Trail

  • Total AP ratio changed to Multiple champions hit with Between Worlds (R)65% AP.

Insanity Potion Insanity Potion

  • Bonus stats changed to 30 / 55 / 80.
Sion Sion

Decimating Smash Decimating Smash

  • Minimum base damage changed to 65 / 85 / 105 / 125 / 145.
  • Minimum AD ratio changed to Champions stunned with Pyromania (P)60 / 70 / 80 / 90 / 100% AD.
  • Maximum base damage changed to 130 / 195 / 260 / 325 / 390.
  • Maximum AD ratio changed to Champions stunned with Pyromania (P)180 / 210 / 240 / 270 / 300% AD.
  • Base stun duration changed to 1.75 seconds.

Soul Furnace Soul Furnace

  • Bonus health per champion takedown changed to 45.
  • New Effect: Gains 1200 Champions killed with Comeuppance (R)bonus health over the first 8 rounds.

Roar of the Slayer Roar of the Slayer

  • Base damage changed to 80 / 135 / 190 / 245 / 300.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)80% AP.
  • Armor reduction changed to 40%.
  • Slow strength changed to 55 / 60 / 65 / 70 / 75%.

Unstoppable Onslaught Unstoppable Onslaught

  • Minimum base damage changed to 250 / 500 / 750.
  • Maximum base damage changed to 700 / 1400 / 2100.
Sivir Sivir

Boomerang Blade Boomerang Blade

  • AD ratio changed to Champions stunned with Pyromania (P)80 / 85 / 90 / 95 / 100% AD.
Sona Sona

Power Chord Power Chord

  • New Effect: Gains 12.5 Accelerando stacks per round.
Swain Swain

Ravenous Flock Ravenous Flock

  • New Effect: Gains 5 Soul Fragment stacks per round.

Demonic Ascension Demonic Ascension

  • Base heal per second changed to 10 / 15 / 20.
  • Base damage per second changed to 15 / 20 / 25.
Sylas Sylas

Kingslayer Kingslayer

  • Minimum heal AP ratio changed to Multiple champions hit with Between Worlds (R)20% AP.
    • Maximum heal AP ratio changed to Multiple champions hit with Between Worlds (R)40% AP.
  • Damage AP ratio changed to Multiple champions hit with Between Worlds (R)65% AP.
  • Cooldown changed to 13 / 11.5 / 10 / 8.5 / 7 seconds.

Hijack Hijack

  • Enemy ultimate cooldown is refreshed each round.
Syndra Syndra

Transcendent Transcendent

  • New Effect: Gains 10 Splinters of Wrath per round.
Taliyah Taliyah

Threaded Volley Threaded Volley

  • Base damage changed to 60 / 78 / 96 / 114 / 132.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)55% AP.

Seismic Shove Seismic Shove

  • Cooldown changed to 10 / 9.5 / 9 / 8.5 / 8 seconds.

Weaver's Wall Weaver's Wall

  • Cooldown changed to 50 / 40 / 30 seconds.
  • Static cooldown on taking damage changed to 1 second.
Talon Talon

Blade's End Blade's End

  • Total bonus AD ratio changed to Champions stunned with Pyromania (P)260% bonus AD.

Noxian Diplomacy Noxian Diplomacy

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)115% bonus AD.

Rake Rake

  • Initial base damage changed to 60 / 75 / 90 / 105 / 120.
  • Return base damage changed to 75 / 112.5 / 150 / 187.5 / 225.
  • Slow strength changed to 50 / 55 / 60 / 65 / 70%.

Assassin's Path Assassin's Path

  • Cooldown per wall changed to 22 / 18 / 14 / 10 / 6 seconds.

Shadow Assault Shadow Assault

  • Bonus movement speed changed to 60 / 80 / 100%.
  • Cooldown changed to 80 / 70 / 60 seconds.
Taric Taric

Bravado Bravado

  • Base damage changed to 12.5 − 46.5 (based on level).
  • Armor ratio changed to Healing from Spirit of Dread (W)15% bonus armor.

Starlight's Touch Starlight's Touch

  • Base heal changed to 20.
  • Heal AP ratio changed to Multiple champions hit with Between Worlds (R)7% AP.
  • Heal health ratio changed to Champions killed with Comeuppance (R)0.5% maximum health.

Bastion Bastion

  • Bonus armor changed to Healing from Spirit of Dread (W)5 / 5.5 / 6 / 6.5 / 7% of Taric's armor.

Dazzle Dazzle

  • Cooldown changed to 19 / 17.5 / 16 / 14.5 / 13 seconds.

Cosmic Radiance Cosmic Radiance

  • Invulnerability duration changed to 1.75 seconds.
Teemo Teemo

Blinding Dart Blinding Dart

  • Base damage changed to 70 / 110 / 150 / 190 / 230.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP.
  • Blind duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.

Noxious Trap Noxious Trap

  • Total base damage changed to 150 / 250 / 350.
  • Total AP ratio changed to Multiple champions hit with Between Worlds (R)45% AP.
  • Slow strength changed to 20 / 30 / 40%.
Thresh Thresh

Stats

  • Health growth changed to 130.

Damnation Damnation

  • New Effect: Gains 11.25 Soul stacks per round.

Death Sentence Death Sentence

  • AP ratio changed to Multiple champions hit with Between Worlds (R)130% AP.
  • Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds.

Flay Flay

  • AP ratio changed to Multiple champions hit with Between Worlds (R)90% AP.
  • Maximum AD ratio changed to Champions stunned with Pyromania (P)100 / 150 / 200 / 250 / 300% AD.

The Box The Box

  • AP ratio changed to Multiple champions hit with Between Worlds (R)130% AP.
Trundle Trundle

Chomp Chomp

  • AD ratio changed to Champions stunned with Pyromania (P)105 / 115 / 125 / 135 / 145% AD.
  • Bonus attack damage changed to 10 / 15 / 20 / 25 / 30.
    • Enemy attack damage reduction changed to 5 − 15 (based on level).

Subjugate Subjugate

  • Total base damage changed to Champions killed with Comeuppance (R)10 / 15 / 20% of target's maximum health.
  • Resistances reduction changed to 30%.
Tryndamere Tryndamere

Battle Fury Battle Fury

  • Fury generation changed to 150%.

Bloodlust Bloodlust

  • Base heal changed to 60 / 80 / 100 / 120 / 140.
  • Heal AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.
  • Heal per 1 Fury changed to 1 / 1.75 / 2.5 / 3.25 / 4.
  • Heal per 1 Fury AP ratio changed to Multiple champions hit with Between Worlds (R)2% AP.

Mocking Shout Mocking Shout

  • Slow strength changed to 50 / 57.5 / 65 / 72.5 / 80%.
  • Attack damage reduction changed to 30 / 52.5 / 75 / 97.5 / 120.
Twisted Fate Twisted Fate

Loaded Dice Loaded Dice

  • New Innate: Gain gold based on damage dealt to enemy champions, equal to a random amount between 2% and 8% of the damage, biased towards 8%.

Wild Cards Wild Cards

  • Base damage changed to 70 / 120 / 170 / 220 / 270.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.

Stacked Deck Stacked Deck

  • Base damage changed to 65 / 115 / 165 / 215 / 265.
Twitch Twitch

Stats

  • Health growth changed to 104.

Deadly Venom Deadly Venom

  • AP ratio per tick changed to Multiple champions hit with Between Worlds (R)4% AP.

Contaminate Contaminate

  • Bonus AD ratio per stack changed to Champions stunned with Pyromania (P)40% bonus AD.
  • AP ratio per stack changed to Multiple champions hit with Between Worlds (R)35% AP.

Spray and Pray Spray and Pray

  • Bonus attack damage changed to 30 / 45 / 60.
Udyr Udyr

Bridge Between Bridge Between

  • Can't Touch This and Ultimate Revolution augments can be triggered by casting an Awakened ability.

Wilding Claw Wilding Claw

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)2% per 100 bonus AD.
  • Awaken bonus AD ratio changed to Champions stunned with Pyromania (P)4% per 100 bonus AD.

Iron Mantle Iron Mantle

  • Shield AP ratio changed to Multiple champions hit with Between Worlds (R)60% AP.
  • On-hit heal AP ratio changed to Multiple champions hit with Between Worlds (R)12% AP.

Wingborne Storm Wingborne Storm

  • Base damage per second changed to 25 / 45 / 65 / 85 / 105 / 125.
  • Awakened total ratio changed to Multiple champions hit with Between Worlds (R)5% per 100 AP.
Urgot Urgot

Stats

  • Attack damage growth changed to 3.
  • Health growth changed to 92.
  • Armor growth changed to 4.75.

Purge Purge

  • New Effect: On-hit damage modifier now applies to the on-hit effects of the Firebrand, Heavy Hitter, Light 'em Up, and Angel of Retribution augments.
Varus Varus

Piercing Arrow Piercing Arrow

  • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds.

Hail of Arrows Hail of Arrows

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)110% bonus AD.
Vayne Vayne

Stats

  • Health growth changed to 93.
  • Attack speed growth changed to 3.
  • Attack damage growth changed to 1.95.

Tumble Tumble

  • AD ratio changed to Champions stunned with Pyromania (P)50 / 60 / 70 / 80 / 90% AD.

Silver Bolts Silver Bolts

  • Damage changed to Champions killed with Comeuppance (R)4 / 4.5 / 5 / 5.5 / 6% of target's maximum health.

Final Hour Final Hour

  • Bonus attack damage changed to 10 / 20 / 30.
Veigar Veigar

Phenomenal Evil Power Phenomenal Evil Power

  • New Effect: Gains 12.5 Phenomenal Evil stacks per round.

Baleful Strike Baleful Strike

  • AP ratio changed to Multiple champions hit with Between Worlds (R)45 / 50 / 55 / 60 / 65% AP.

Event Horizon Event Horizon

  • Cooldown changed to 23 / 21.5 / 20 / 18.5 / 17 seconds.
Vex Vex

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 612 (based on level) bonus health.

Mistral Bolt Mistral Bolt

  • Base damage changed to 90 / 135 / 180 / 225 / 270.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)80% AP.

Personal Space Personal Space

  • Cooldown changed to 13 / 12.5 / 12 / 11.5 / 11 seconds.

Looming Darkness Looming Darkness

  • Cooldown changed to 10 seconds.
  • Slow changed to 40 / 45 / 50 / 55 / 60%.
Vi Vi

Vault Breaker Vault Breaker

  • Minimum bonus AD ratio changed to Champions stunned with Pyromania (P)70% bonus AD.
    • Maximum bonus AD ratio changed to Champions stunned with Pyromania (P)140% bonus AD.
  • Cooldown changed to 13 / 11.5 / 10 / 8.5 / 7 seconds.

Cease and Desist Cease and Desist

  • Base damage changed to 150 / 175 / 200 / 225 / 250.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)60% bonus AD.
Viktor Viktor

Glorious Evolution Glorious Evolution

  • New Effect: Gains 25 Hex Fragments per round.

Hextech Ray Hextech Ray

  • Base damage changed to 80 / 120 / 160 / 200 / 240.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.

Arcane Storm Arcane Storm

  • Initial base damage changed to 100 / 175 / 250.
Vladimir Vladimir

Transfusion Transfusion

  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.
  • Heal AP ratio changed to Multiple champions hit with Between Worlds (R)20% AP.
Volibear Volibear

Stats

  • Armor growth changed to 4.2.

The Relentless Storm The Relentless Storm

  • Lightning AP ratio changed to Multiple champions hit with Between Worlds (R)40% AP.

Thundering Smash Thundering Smash

  • Bonus AD ratio changed to Champions stunned with Pyromania (P)60% bonus AD.
  • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.

Frenzied Maul Frenzied Maul

  • Damage health ratio changed to Champions killed with Comeuppance (R)5% of his bonus health.
  • Base heal changed to 10 / 25 / 40 / 55 / 70.
  • Heal health ratio changed to Champions killed with Comeuppance (R)6 / 8 / 10 / 12 / 14% of his missing health.

Sky Splitter Sky Splitter

  • Base damage changed to 60 / 85 / 110 / 135 / 160.
  • Damage AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP.
  • Damage health ratio changed to Champions killed with Comeuppance (R)9 / 10 / 11 / 12 / 13% of target's maximum health.
  • Shield AP ratio changed to Multiple champions hit with Between Worlds (R)65% AP.
  • Shield health ratio changed to Champions killed with Comeuppance (R)11% of maximum health.
Warwick Warwick

Jaws of the Beast Jaws of the Beast

  • Damage health ratio changed to Champions killed with Comeuppance (R)5 / 6 / 7 / 8 / 9% of target's maximum health.
  • AD ratio changed to Champions stunned with Pyromania (P)100% AD.

Primal Howl Primal Howl

  • Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds.

Infinite Duress Infinite Duress

  • Total base damage changed to 100 / 200 / 300.
Wukong Wukong

Crushing Blow Crushing Blow

  • Base damage changed to 10 / 30 / 50 / 70 / 90.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)35% bonus AD.

Warrior Trickster Warrior Trickster

  • Cooldown changed to 26 / 24 / 22 / 20 / 18 seconds.

Cyclone Cyclone

  • Base damage per tick changed to Champions killed with Comeuppance (R)0.75 / 1.125 / 1.5% of target's maximum health.
  • AD ratio per second changed to Champions stunned with Pyromania (P)110% AD.
Xayah Xayah

Stats

  • Attack damage growth changed to 2.6.
  • Attack speed growth changed to 3.9%.
  • Health growth changed to 97.

Double Daggers Double Daggers

  • Cooldown changed to 10 / 8.75 / 7.5 / 6.25 / 5 seconds.

Deadly Plumage Deadly Plumage

  • Second strike damage changed to 20%.

Bladecaller Bladecaller

  • Base damage per feather changed to 40 / 50 / 60 / 70 / 80.
  • Bonus AD ratio per feather changed to Champions stunned with Pyromania (P)55% bonus AD.
Xerath Xerath

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 493 (based on level) bonus health.

Stats

  • Health growth changed to 121.

Mana Surge Mana Surge

  • Passive damage to plants changed to 2.

Arcanopulse Arcanopulse

  • Base damage changed to 100 / 140 / 180 / 220 / 260.

Eye of Destruction Eye of Destruction

  • Base damage changed to 90 / 125 / 160 / 195 / 230.
  • Base slow changed to 40%. Enhanced slow is unchanged.
  • Cooldown changed to 10 seconds at all ranks.

Shocking Orb Shocking Orb

  • Minimum stun duration changed to 1.25 seconds.
  • Maximum stun duration changed to 2.5 seconds.
  • Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds.

Rite of the Arcane Rite of the Arcane

  • Base damage changed to 85 / 120 / 155.
    • Total base damage changed to 340 / 461.25 / 600 / 756.25 / 930.
  • Bonus damage per stack changed to 30 / 35 / 40.
  • Cooldown changed to 50 seconds at all ranks.
Xin Zhao Xin Zhao

Determination Determination

  • Heal AP ratio changed to Multiple champions hit with Between Worlds (R)85% AP.

Audacious Charge Audacious Charge

  • AP ratio changed to Multiple champions hit with Between Worlds (R)90% AP.
Yasuo Yasuo

Way of the Wanderer Way of the Wanderer

  • Base shield changed to 130% value.

Sweeping Blade Sweeping Blade

  • On-target cooldown changed to 50% value.
  • Base damage changed to 75 / 90 / 105 / 120 / 135}.
Yone Yone

Stats

  • Health growth changed to 115.

Spirit Cleave Spirit Cleave

  • Shield bonus AD ratio changed to Champions stunned with Pyromania (P)75% bonus AD.

Soul Unbound Soul Unbound

  • Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds.

Fate Sealed Fate Sealed

  • Cooldown changed to 70 / 60 / 50 seconds.
Yorick Yorick

Shepherd of Souls Shepherd of Souls

  • New Effect: Now spawns a grave at a random location within 600 units every 8 seconds.
  • Ghoul attack damage AD ratio changed to Champions stunned with Pyromania (P)15% AD.
  • Ghoul health changed to 70% value.

Last Rites Last Rites

  • Heal health ratio changed to Champions killed with Comeuppance (R)3 / 4 / 5 / 6 / 7% of his missing health.

Eulogy of the Isles Eulogy of the Isles

  • Maiden health changed to 70% value.
Yuumi Yuumi

Prowling Projectile Prowling Projectile

  • AP ratio changed to Multiple champions hit with Between Worlds (R)25% AP.
  • Empowered AP ratio changed to Multiple champions hit with Between Worlds (R)37.5% AP.

You and Me! You and Me!

  • Heal and shield power changed to 10 / 13.75 / 17.5 / 21.25 / 25%.

Zoomies Zoomies

  • Base shield changed to 100 / 125 / 150 / 175 / 200.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)40% AP.
Zac Zac

Cell Division Cell Division

  • Bloblets are damaged by the Ring of Fire.

Unstable Matter Unstable Matter

  • Cooldown changed to 6 seconds.

Let's Bounce! Let's Bounce!

  • Chunk Chunk healing increase changed to Champions killed with Comeuppance (R)0.5 / 1 / 1.5% maximum health.
    • Healing per chunk Chunk Chunk changed to Champions killed with Comeuppance (R)5 / 5.5 / 6 / 6.5% (based on Let's Bounce!'s Rank) of his maximum health.
Zed Zed

Razor Shuriken Razor Shuriken

  • Base damage changed to 70 / 105 / 140 / 175 / 210.
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)110% bonus AD.

Living Shadow Living Shadow

  • Cooldown changed to 18 / 17.25 / 16.5 / 15.75 / 15 seconds.
Ziggs Ziggs

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 493 (based on level) bonus health.

Stats

  • Health growth changed to 121.

Short Fuse Short Fuse

  • AP ratio changed to Multiple champions hit with Between Worlds (R)75% AP.

Bouncing Bomb Bouncing Bomb

  • Base damage changed to 125 / 175 / 225 / 275 / 325.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)80% AP.
  • Cooldown changed to 4 seconds at all ranks.

Satchel Charge Satchel Charge

  • Cooldown changed to 10 / 9.5 / 9 / 8.5 / 8 seconds.

Hexplosive Minefield Hexplosive Minefield

  • Now affected by +30 ability haste.
  • Slow changed to 30 / 40 / 50 / 60 / 70%.

Mega Inferno Bomb Mega Inferno Bomb

  • Base damage changed to 300 / 450 / 600.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)85% AP.
  • Empowered damage changed to 450 / 675 / 900.
  • Empowered AP ratio changed to Multiple champions hit with Between Worlds (R)127.5% AP.
  • Cooldown changed to 70 / 60 / 50 seconds.
Zilean Zilean

General

  • New Effect: Now passively gains Champions killed with Comeuppance (R)0 − 200 (based on level) bonus health.

Time Bomb Time Bomb

  • Base damage changed to 100 / 165 / 230 / 295 / 360.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.
Zoe Zoe

Stats

  • Health growth changed to 121.

More Sparkles! More Sparkles!

  • AP ratio changed to Multiple champions hit with Between Worlds (R)35% AP.

Spell Thief Spell Thief

Archangel's Staff Archangel's Staff

  • Ability power changed to 60.
  • Unique Passive - Mana Charge:
    • New Effect: After 2 combat rounds from the current round, this item transforms into Seraph's Embrace Seraph's Embrace.
    • Old Effect: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range3 bonus mana, increased to inherit6 if they are a champion, up to a maximum of Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range360 bonus mana.

Ardent Censer Ardent Censer

  • Ability power changed to 30.
  • Heal and shield power changed to 12%.
  • Sanctify bonus attack speed changed to 40%.
  • Sanctify on-hit damage changed to 25.

Axiom Arc Axiom Arc

  • Attack damage changed to 45.
  • New Unique Passive - Apothegm: Your ultimate ability deals 20% increased damage.
    • Removed Unique Passive - Flux: Scoring a takedown against an enemy champion within 3 seconds of damaging them refunds a portion of your ultimate ability's total cooldown.

Banshee's Veil Banshee's Veil

  • Ability power changed to 80.

Berserker's Greaves Berserker's Greaves

  • Attack speed changed to 45%.
  • Movement speed changed to 30.

Black Cleaver Black Cleaver

  • Attack damage changed to 40.
  • Health changed to 350.

Blackfire Torch Blackfire Torch

  • Ability power changed to 60.
  • Ability haste changed to 20.
  • Baleful Blaze base damage per second changed to 20.
  • Baleful Blaze AP ratio per second changed to Multiple champions hit with Between Worlds (R)4% AP.
  • Removed: Baleful Blaze No longer deals Damage mitigated with Shifting Sands (E)10 bonus magic damage per tick to monsters.
  • Baleful Blaze is considered a inheritBurn effect.

Blade of the Ruined King Blade of the Ruined King

  • Attack damage changed to 30.
  • Attack speed changed to 20%.

Bloodthirster Bloodthirster

  • Attack damage changed to 70.

Boots Boots

  • This item is disabled.

Boots of Swiftness Boots of Swiftness

  • Movement speed changed to 70.
  • Slow resistance changed to 40%.

Chempunk Chainsword Chempunk Chainsword

  • Ability haste changed to 10.
  • Attack damage changed to 45.
  • Health changed to 400.
  • New Effect: If the target is afflicted with Grievous Wounds and heals for a total amount that is over Champions killed with Comeuppance (R)80% of their maximum health, the strength of the healing reduction is increased to 60%.

Cosmic Drive Cosmic Drive

  • Ability haste changed to 35.
  • Ability power changed to 65.

Cryptbloom Cryptbloom

  • Ability haste changed to 10.
  • Ability power changed to 60.

Dead Man's Plate Dead Man's Plate

  • Armor changed to 40.
  • Movement speed changed to 7%.

Death's Dance Death's Dance

  • Ability haste changed to 10.
  • Attack damage changed to 45.
  • Defy heal changed to Champions stunned with Pyromania (P)50% bonus AD.
  • New Effect: Defy's heal now scales with Multiple champions hit with Between Worlds (R)30% AP.

Echoes of Helia Echoes of Helia

  • Ability power changed to 30.
  • Ability haste changed to 30.
  • Health changed to 300.
  • Heal per shard changed to 40.
  • Damage per shard changed to 45.
  • Maximum shards changed to 3.

Eclipse Eclipse

  • Attack damage changed to 50.
  • Ability haste changed to 10.
  • New Effect: Ever Rising Moon's shield now scales with Multiple champions hit with Between Worlds (R)( 26% / 13%) AP.

Edge of Night Edge of Night

  • Attack damage changed to 45.
  • Health changed to 375.
  • Lethality changed to 14.

Essence Reaver Essence Reaver

  • Ability haste changed to 20.
  • Attack damage changed to 50.

Fimbulwinter Fimbulwinter

  • Health changed to 500.
  • Ability haste changed to 20.

Force of Nature Force of Nature

  • Magic resistance changed to 50.
  • Steadfast maximum stacks changed to 10.
  • Steadfast bonus magic resistance at maximum stacks changed to 50.
  • Steadfast bonus movement speed changed to 14%.

Frozen Heart Frozen Heart

  • Ability haste changed to 15.
  • Armor changed to 90.
  • Attack speed slow changed to 25%.

Guardian Angel Guardian Angel

  • Rebirth cooldown changed to one round.

Guardian's Blade Guardian's Blade

  • Attack damage changed to 25.
  • Health changed to 250.

Guardian's Hammer Guardian's Hammer

  • Attack damage changed to 25.
  • Attack speed changed to 35%.
  • Health changed to 0.
  • Life steal changed to 5%.

Guardian's Horn Guardian's Horn

  • Health changed to 300.
  • Flat champion damage reduction changed to 12.

Guardian's Orb Guardian's Orb

  • Ability power changed to 55.
  • Ability haste changed to 25.
  • Health changed to 0.

Guinsoo's Rageblade Guinsoo's Rageblade

  • Ability power changed to 25.
  • Attack damage changed to 20.

Heartsteel Heartsteel

  • Health changed to 700.
  • Colossal Consumption base damage changed to 125.

Hextech Rocketbelt Hextech Rocketbelt

  • Ability haste changed to 20.
  • Ability power changed to 95.
  • Health changed to 400.
  • Cooldown changed to 25 seconds.

Hollow Radiance Hollow Radiance

  • Immolate base damage changed to 15.
  • Immolate health ratio changed to Champions killed with Comeuppance (R)2.5% bonus health.
  • Desolate base damage changed to 30.
  • Desolate health ratio changed to Champions killed with Comeuppance (R)5% bonus health.
  • Immolate is considered a inheritBurn effect.

Horizon Focus Horizon Focus

  • Ability power changed to 80.
  • Hypershot damage amplifier changed to 15%.
  • Focus cooldown changed to 15 seconds.

Hubris Hubris

  • Ability haste changed to 10.
  • Attack damage changed to 50.
  • Eminence duration changed to remainder of the round.

Hullbreaker Hullbreaker

  • Attack damage changed to 55.
  • Health changed to 450.
  • New Unique Passive - Solo Party: While no allied champions are within 900 units, gain ( 20 − 100 / 10 − 50) (based on level) Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance, decaying over 3 seconds when an ally is within range.
    • Removed Unique Passive - Skipper.
    • Removed Unique Passive - Boarding Party.

Iceborn Gauntlet Iceborn Gauntlet

  • Ability haste changed to 10.
  • Armor changed to 45.

Immortal Shieldbow Immortal Shieldbow

  • Attack damage changed to 40.
  • Life steal changed to 10%.
  • Lifeline shield changed to 400 − 680 (based on level).
  • Lifeline cooldown changed to 45 seconds.

Imperial Mandate Imperial Mandate

  • Ability haste changed to 35.

Infinity Edge Infinity Edge

  • Attack damage changed to 55.

Ionian Boots of Lucidity Ionian Boots of Lucidity

  • Ability haste changed to 40.

Jak'Sho, The Protean Jak'Sho, The Protean

  • Armor changed to 35.
  • Magic resistance changed to 35.

Kaenic Rookern Kaenic Rookern

  • Health changed to 350.

Knight's Vow Knight's Vow

  • Ability haste changed to 15.
  • Base health regeneration changed to 125%.
  • Health changed to 400.

Kraken Slayer Kraken Slayer

  • Attack damage changed to 30.
  • Attack speed changed to 35%.

Liandry's Torment Liandry's Torment

  • Ability power changed to 50.
  • Health changed to 250.
  • Torment is considered a inheritBurn effect.

Lich Bane Lich Bane

  • Ability haste changed to 20.
  • Ability power changed to 80.
  • Movement speed changed to 10%.
  • Spellblade AP ratio changed to Multiple champions hit with Between Worlds (R)66% AP.

Locket of the Iron Solari Locket of the Iron Solari

  • Armor changed to 35.
  • Health changed to 400.
  • Magic resistance changed to 35.
  • Ability haste changed to 25.
  • Devotion shield changed to 600 − 1200 (based on target's level).
  • Devotion shield duration changed to 5 seconds.

Lord Dominik's Regards Lord Dominik's Regards

  • Attack damage changed to 30.

Luden's Companion Luden's Companion

  • Ability power changed to 85.
  • Ability haste changed to 25.
  • Fire base damage changed to 60.
  • Fire secondary damage changed to 35% of primary damage.
  • Fire cooldown changed to 8 seconds.
  • New Effect: Fire now scales with Champions stunned with Pyromania (P)6% bonus AD.

Malignance Malignance

  • Ability power changed to 70.
  • Ability haste changed to 20.

Manamune Manamune

  • Attack damage changed to 45.
  • Unique Passive - Mana Charge:
    • New Effect: After 2 combat rounds from the current round, this item transforms into Muramana Muramana.
    • Old Effect: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range3 bonus mana, increased to inherit6 for champion targets, up to a maximum of Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range360 bonus mana.

Maw of Malmortius Maw of Malmortius

  • Attack damage changed to 50.
  • Lifeline shield duration changed to 5 seconds.
  • Lifeline in-combat bonus changed to 12% omnivamp.
  • Lifeline cooldown changed to 45 seconds.
  • New Effect: Lifeline now scales with Multiple champions hit with Between Worlds (R)( 135% / 101.25%) AP.

Mejai's Soulstealer Mejai's Soulstealer

  • This item is disabled.

Mercurial Scimitar Mercurial Scimitar

  • Attack damage changed to 45.
  • Quicksilver cooldown changed to 45 seconds.

Mercury's Treads Mercury's Treads

  • Magic resistance changed to 35.
  • Movement speed changed to 30.
  • Tenacity changed to 35%.

Mikael's Blessing Mikael's Blessing

  • Ability haste changed to 0.
  • Health changed to 400.
  • Heal and shield power changed to 16%.
  • Purify heal changed to 150 − 240 (based on target's level).
  • Purify cooldown changed to 45 seconds.

Moonstone Renewer Moonstone Renewer

  • Ability haste changed to 30.
  • Health changed to 200.
  • Starlit Grace healing changed to 20% of heal amount.
  • Starlit Grace shielding changed to 25% of shield amount.
  • New Effect: Starlit Grace can now trigger on the user.
  • New Effect: Starlit Grace now has a 2-second cooldown per unique source.

Morellonomicon Morellonomicon

  • Ability power changed to 90.
  • Health changed to 250.
  • New Effect: If the target is afflicted with Grievous Wounds and heals for a total amount that is over Champions killed with Comeuppance (R)80% of their maximum health, the strength of the healing reduction is increased to 60%.

Mortal Reminder Mortal Reminder

  • Attack damage changed to 30.
  • Armor penetration changed to 30%.
  • New Effect: If the target is afflicted with Grievous Wounds and heals for a total amount that is over Champions killed with Comeuppance (R)80% of their maximum health, the strength of the healing reduction is increased to 60%.

Muramana Muramana

  • Attack damage changed to 45.
  • Shock on-hit damage changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2% maximum mana.
  • Shock ability damage changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range( 4.5% / 3.5%) maximum mana.

Nashor's Tooth Nashor's Tooth

  • Ability haste changed to 10.
  • Ability power changed to 70.
  • Attack speed changed to 45%.
  • New Effect: Icathian Bite now scales with Champions stunned with Pyromania (P)33% bonus AD.

Navori Flickerblade Navori Flickerblade

  • Attack speed changed to 35%.

Needlessly Large Rod Needlessly Large Rod

Opportunity Opportunity

  • Attack damage changed to 50.

Overlord's Bloodmail Overlord's Bloodmail

  • Can only be obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Sell: 2000 Gold 2000.
    • Attack damage changed to 55.
    • Tyranny health ratio changed to Champions killed with Comeuppance (R)3% bonus health.
    • Retribution health ratio changed to Champions killed with Comeuppance (R)0% − 12% (based on missing health).

Plated Steelcaps Plated Steelcaps

  • Armor changed to 25.
  • Movement speed changed to 30.
  • Basic attack damage reduction changed to 14%.

Profane Hydra Profane Hydra

  • Ability haste changed to 15.
  • Attack damage changed to 50.

Rabadon's Deathcap Rabadon's Deathcap

  • Ability power changed to 70.

Randuin's Omen Randuin's Omen

  • Health changed to 300.

Rapid Firecannon Rapid Firecannon

  • Attack speed changed to 30%.
  • Sharpshooter bonus damage changed to 200.
  • Energized stacks per basic attack changed to 12.
  • Energized stacks per 24 units travelled changed to 2.

Ravenous Hydra Ravenous Hydra

  • Attack damage changed to 55.
  • Life steal changed to 15%.
  • Ravenous Crescent damage changed to Champions stunned with Pyromania (P)130% AD.
  • New Effect: Cleave now scales with Multiple champions hit with Between Worlds (R)( 28% / 14%) AP.
  • New Effect: Ravenous Crescent now scales with Multiple champions hit with Between Worlds (R)78% AP.

Redemption Redemption

  • Health changed to 300.
  • Heal and shield power changed to 16%.
  • Intervention heal changed to 300 − 600 (based on target's level).

Riftmaker Riftmaker

  • Ability power changed to 60.

Rod of Ages Rod of Ages

  • Ability power changed to 60.
  • Health changed to 350.
  • Mana changed to 350.
  • Unique Passive:
    • New Effect: After 2 combat rounds from the current round, this item gains Champions killed with Comeuppance (R)300 bonus health, Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range300 bonus mana, and Damage to champions with Center of the Universe (P)50 ability power. In addition, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.
    • Old Effect: This item gains Champions killed with Comeuppance (R)20 bonus health, Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range20 bonus mana, and Damage to champions with Center of the Universe (P)4 ability power every minute, up to 10 times, for a maximum of Champions killed with Comeuppance (R)200 bonus health, Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range200 bonus mana, and Damage to champions with Center of the Universe (P)40 ability power. Upon reaching maximum stacks, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.

Runaan's Hurricane Runaan's Hurricane

  • Attack speed changed to 45%.
  • Wind's Fury AD ratio changed to Champions stunned with Pyromania (P)70% AD.
  • New Effect: Wind's Fury now scales with Multiple champions hit with Between Worlds (R)42% AP.

Rylai's Crystal Scepter Rylai's Crystal Scepter

  • Ability power changed to 60.
  • Health changed to 350.

Seraph's Embrace Seraph's Embrace

  • Lifeline shield changed to 350.
  • Lifeline shield mana ratio changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range25% current mana.
  • Lifeline cooldown changed to 45 seconds.

Serpent's Fang Serpent's Fang

  • Lethality changed to 19.
  • Shield reduction for ranged champions changed to 40%.

Serylda's Grudge Serylda's Grudge

  • Ability haste changed to 10.
  • Attack damage changed to 40.

Shadowflame Shadowflame

  • Ability power changed to 100.
  • Flat magic penetration changed to 10.
  • New Effect: Cinderbloom now increases instances of damage that would have already critically struck by 20%.

Shurelya's Battlesong Shurelya's Battlesong

  • Ability power changed to 55.
  • Inspiring Speech bonus movement speed changed to 60%.
  • Cooldown changed to 30 seconds.

Sorcerer's Shoes Sorcerer's Shoes

  • Magic penetration changed to 20.
  • Movement speed changed to 55.

Spear of Shojin Spear of Shojin

  • Attack damage changed to 40.
  • Health changed to 200.

Spirit Visage Spirit Visage

  • Health changed to 300.
  • Magic resistance changed to 40.
  • Boundless Vitality effectiveness changed to 30%.

Staff of Flowing Water Staff of Flowing Water

  • Ability haste changed to 0.
  • Ability power changed to 30.
  • Heal and shield power changed to 12%.
  • Movement speed changed to 10%.
  • Rapids ability power changed to 30 − 60 (based on target's level).

Statikk Shiv Statikk Shiv

  • Attack damage changed to 50.
  • Attack speed changed to 40%.
  • Movement speed changed to 0%.
  • New Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Electroshock: When fully Energized, your next basic attack on-attack deals Damage mitigated with Shifting Sands (E)90 bonus magic damage and bounces this effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
  • Removed Unique Passive - Electrospark.

Sterak's Gage Sterak's Gage

  • Health changed to 300.
  • Lifeline cooldown changed to 45 seconds.
  • The Claws That Catch base attack damage ratio changed to Champions stunned with Pyromania (P)45% base AD.

Stormsurge Stormsurge

  • Ability power changed to 80.
  • Squall base damage changed to 140.

Stridebreaker Stridebreaker

  • Attack speed changed to 15%.
  • Health changed to 375.
  • Breaking Shockwave base damage changed to Champions stunned with Pyromania (P)175% base AD.
  • Breaking Shockwave bonus movement speed changed to 40%.
  • Breaking Shockwave slow strength changed to 40%.
  • New Effect: Breaking Shockwave now scales with Multiple champions hit with Between Worlds (R)105% AP.

Sundered Sky Sundered Sky

  • Attack damage changed to 40.
  • Health changed to 350.
  • Lightshield Strike base heal changed to inherit( 100% / 50%) Champions stunned with Pyromania (P)base AD.

Sunfire Aegis Sunfire Aegis

  • Armor changed to 40.
  • Health changed to 400.
  • Immolate base damage changed to 12.
  • Immolate health ratio changed to Champions killed with Comeuppance (R)2.5% bonus health.
  • Immolate maximum stacks changed to 10.
    • Immolate maximum damage amplifier changed to 100%.
  • Immolate is considered a inheritBurn effect.

Symbiotic Soles Symbiotic Soles

  • This item is disabled.

Terminus Terminus

  • Attack damage changed to 30.
  • Attack speed changed to 25%.
  • Armor and magic resistance per Light stack changed to 5 / 6 / 7 (based on level).
    • Maximum resistances changed to 15 / 18 / 21 (based on level).
  • Armor and magic penetration per Dark stack changed to 8%.
    • Maximum resistances penetration changed to 24%.

The Collector The Collector

  • Attack damage changed to 45.
  • Removed Unique Passive - Taxes: Killing a champion grants you an additional 25 Gold 25.

Thornmail Thornmail

  • Armor changed to 60.
  • Health changed to 300.
  • Thorn base damage changed to 20.
  • New Effect: If the target is afflicted with Grievous Wounds and heals for a total amount that is over Champions killed with Comeuppance (R)80% of their maximum health, the strength of the healing reduction is increased to 60%.

Titanic Hydra Titanic Hydra

  • Attack damage changed to 40.
  • Health changed to 400.

Trinity Force Trinity Force

  • Ability haste changed to 20.
  • Attack damage changed to 35.
  • Attack speed changed to 25%.

Umbral Glaive Umbral Glaive

  • This item is disabled.

Unending Despair Unending Despair

  • Armor changed to 45.
  • Health changed to 350.
  • Anguish health ratio changed to Champions killed with Comeuppance (R)4% bonus health.

Void Staff Void Staff

  • Ability power changed to 65.

Voltaic Cyclosword Voltaic Cyclosword

  • Attack damage changed to 50.
  • Ability haste changed to 20.
  • Energized stacks per basic attack changed to 12.
  • Energized stacks per 24 units travelled changed to 2.

Warmog's Armor Warmog's Armor

  • This item is disabled.

Winter's Approach Winter's Approach

  • Health changed to 500.
  • Unique Passive - Mana Charge:
    • New Effect: After 2 combat rounds from the current round, this item transforms into Fimbulwinter Fimbulwinter.
      • Old Effect: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range3 bonus mana, increased to inherit6 for champion targets, up to a maximum of Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range360 bonus mana.

Wit's End Wit's End

  • Attack speed changed to 50%.
  • Magic resistance changed to 40.

Youmuu's Ghostblade Youmuu's Ghostblade

  • Ability haste changed to 15.
  • Lethality changed to 22.
  • Haunt bonus movement speed changed to ( 60 / 40).
  • Wraith Step bonus movement speed changed to ( 30% / 20%).
  • Wraith Step cooldown changed to 20 seconds.

Yun Tal Wildarrows Yun Tal Wildarrows

  • This item is disabled.

Zeke's Convergence Zeke's Convergence

  • Ability haste changed to 15.
  • New Effect: Frostfire Tempest per second damage now scales with Multiple champions hit with Between Worlds (R)10% AP and Champions killed with Comeuppance (R)2.5% maximum health.

Zephyr Zephyr

  • This item is disabled.

Zhonya's Hourglass Zhonya's Hourglass

  • Ability power changed to 80.

Lethal Tempo Lethal Tempo

  • Obtained from the Symphony of War augment.
    • Bonus attack speed per stack changed to ( 13% − 18% / 8% − 12%) (based on level).

Conqueror Conqueror

  • Obtained from the Symphony of War augment.
    • Adaptive force per stack changed to Champions hit with Bandage Toss (Q) at greater than 75% of max range1.8 − 3.3 (based on level) bonus Attack Damage or Damage to champions with Center of the Universe (P)3 − 5.5 (based on level) Ability Power (Adaptive).
    • Healing changed to ( 10% / 8%) of damage dealt.

Electrocute Electrocute

  • Obtained from the Combo Master augment.
    • Damage changed to 60 − 300 (based on level).
    • Bonus AD ratio changed to Champions stunned with Pyromania (P)55% bonus AD.
    • AP ratio changed to Multiple champions hit with Between Worlds (R)40% AP.

Dark Harvest Dark Harvest

  • Obtained from the From Beginning to End augment.
    • Base damage changed to 50 − 100 (based on level).
    • Bonus AD ratio changed to Champions stunned with Pyromania (P)35% bonus AD.
    • AP ratio changed to Multiple champions hit with Between Worlds (R)25% AP.
    • Damage per soul changed to 10.

Summon Aery Summon Aery

  • Obtained from the Keystone Conjurer augment.
    • Base damage changed to 30 − 100 (based on level).

Phase Rush Phase Rush

  • Obtained from the Combo Master augment.
    • Bonus movement speed changed to ( 40% − 80% / 30% − 80%) (based on level).

First Strike First Strike

  • Obtained from the From Beginning to End augment.
    • Bonus damage changed to 15%.
    • Base gold changed to 6 Gold 6.
    • Gold based on damage dealt changed to ( 120% / 90%).
    • Cooldown changed to 10 seconds at all levels.

Click on the tabs above for more information.

Patch History[]

For the list of all changes to the mode since its release, see Arena (League of Legends)/Patch history.

Trivia[]

  • The Arena Announcer is voiced by Brian Kimmet.[4]
  • Arena's codename in development was Cherry, due to cherries being depicted in pairs of 2.[5]
  • The Arcane Sweeper in this mode comes from a modified version of the removed Arcane Sweeper trinket Arcane Sweeper trinket.
  • Arena was based on a pitch to revitalize Magma Chamber.[6]
  • Recall Recall is disabled in Arena but the respective key bind to the spell can still be used to play the champion's Recall animation.
  • Two new items as well as Frozen Mallet Frozen Mallet were going to be added for the second launch of Arena, but were later scrapped:
    • Frozen Mallet Frozen Mallet
      • Cost: 3000 Gold 3000.
      • Stats: 60% attack speed, 600 health.
      • Unique Passive - Encroaching Frost: Basic attacks on-hit slow the target by ( 7% / 5%) for 1.5 seconds, stacking up to ( 5 / 7) times for a total of 35%.
    • Lightning Braid
      • Cost: 3000 Gold 3000.
      • Stats: 70 ability power, 30 armor, 30 magic resistance, 30% tenacity.
      • Unique Passive - Chain Lightning: Your abilities deal 20% reduced damage, but also chain 66.6% of their damage to the nearest other enemy.
    • Sin Eater
      • Cost: 3000 Gold 3000.
      • Stats: 300 health, 45 armor, 45 magic resistance.
      • Unique Passive - The Feast: If a nearby allied champion would become affected by an immobilizing effect, they resist the crowd control debuff to instead cause you to become stunned for the same duration as that immobilize (20 second cooldown).
  • While a selection screen for a purchased Anvil of any type is active — but excluding ones presented to everyone at the start of certain rounds — the player can buy further Anvils to queue all selection screens (in the order they are purchased).
  • Upon being eliminated (or getting first place), pop-up text will appear informing the players of their final placement in the game.
    • Finishing 1st or 2nd place will display the Victory screen at the end of the game. Finishing 1st will additionally teleport the players to the top of the shop in the Starting Platform as a ceremony; the victors can still use emotes and expressions during this time.
    • Finishing lower will display the Defeat screen instead.
  • The Arena shopkeeper is a Choncc. Ring of Fire's damage is also credited to it in the Death Recap.
  • The champion's respawn animation plays upon entering the Shop Phase.

Media[]

Arena-_Making_a_New_Mode_-_Behind_the_Scenes_-_League_of_Legends
Related Videos
Queue music


References