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Arena Promo 03

Arena is a Featured Game Mode in League of Legends icon League of Legends. Players battle against each other in eight teams of two (2v2v2v2v2v2v2v2) and power up with unique Augments until only one team is left standing. Combat takes place in the Rings of Wrath: five different battlefields which vary in size, density, and theme.[1][2]

On patch V13.14, the mode launched as part of the Soul Fighter 2023 event. It ran from July 20th (1 PM PST) to August 28th, 2023 (11:59 PM PST).[3]

The mode was enabled again on December 7th, 2023 during V13.24 with the addition of 60 augments as well as other new mechanics and system changes. It ran until January 8th, 2024.

V14.9 marked the third launch of the mode on May 1st, 2024 with doubled team size (from four to eight teams) and the addition of anvils, Prismatic items, and The Koi Pond battlefield, as well as other new system and quality of life updates. It will run until September 10th.

Arena also features a custom announcer, which can be found here.

Features[]

Arena Promo 04

Queueing[]

  • Players with an 8,100 Rating or higher can queue with only 1 other player, and players must be within 1,000 rating of one another to queue together.
  • The maximum party size is 8 players for a matchmade game; players cannot queue with a party of 9-15 members.
  • A party of 16 players can queue into a private/non-matchmade game. This game would be unrated, grants no rewards, and has no Rating restrictions.
  • Surrendering is available from round 4 onward and a vote can only be started during the Shop Phase. Both players must agree to the vote for it to pass. If a player has been detected AFK, this will be available even before round 4.

Champion select[]

  • Draft Type: 16-blind-ban blind pick in series.
    • Each ban and pick turn ends prematurely when all selections have been locked.
    • Pick Intent Phase [10s]: Preparatory grace period at the start. Team mates may select and show their pick intent.
    • Ban Phase [25s]: All players ban one champion simultaneously, for a total of two bans per team. Locked selections are revealed at the end of the phase and immediately.
    • Pick Phase [2 turns of 35s]: The first row, then the second row of players pick their champion blind, for a total of two turns. Locked selections are revealed at the end of each turn. The champions picked must be unique between phases, but a champion can be picked more than once in a given phase.
    • Finalization Phase [10s]: Preparatory grace period before the game begins.
  • Free champion rotation
    • A static pool of champions will be always be in available in Arena as a free roster:

Runes[]

  • Runes are disabled. Some keystone runes are accessible through Augments.

Summoner spells[]

  • Flash Flash permanently occupies one of the summoner spell slots, while the other slot defaults to the Flee Flee spell. Selecting either of them simply swaps their order.
    • Flee Flee: Grants 40% bonus movement speed for 2 seconds, increased by an additional 20% for each enemy champion you are facing away from.
      • Flee can be exchanged with unique spells granted by Augments.
    • Flash no longer has a traditional cooldown and is only usable after being cast in every other round; it cannot be used again until the round after.

Trinket[]

  • The trinket slot is permanently occupied by Arcane Sweeper Arcane Sweeper.
    • Arcane Sweeper item Arcane Sweeper: Summons a mist over the target location for 5 seconds, granting Sight icon sight of the area in a 375 radius and True Sight icon revealing enemy Noxious Trap traps within for 3 seconds (30 second cooldown, 800 cast range, and disabled for the first 120 seconds of the game).

Gameplay[]

Power Flowers unit icon Power Flowers
Arena Power Flower

Power Flower

  • A plant that spawns on the map 11 seconds after the combat phase starts.
    • The plant has 3 health and takes 1 damage from each basic attack. Once the plant has been killed, it will respawn after 25 seconds.
      • Each hit against a plant Heal power icon heals the attacker equal to 6% of their maximum health, grants them a Hybrid resistances icon shield equal to 7.8% of their maximum health, restores Mana icon 15% of their maximum mana or Energy icon 3.5% of their maximum energy, as well as refunds 20% of the Cooldown icon total cooldown of each of their champion abilities (excludes innate/passive abilities). These effects are increased by 25% if they have Guardian's Dirk Guardian's Dirk.
        • The shield can stack with subsequent hits to the plant, lasts until it is destroyed, and slowly decays in strength over 10 seconds while it lasts.
    • The plant has multiple spawn locations around each battlefield.
      • There is 1 plant in the middle of the Ancestral Woods map.
      • There are 2 plants on the Magma Chamber map. The plants are located near the top and the middle of the map.
      • There are 3 plants on the Desert Oasis, Frostbite Thicket, and Koi Pond maps. The plants are located near the left, right, and bottom of each map.
Blast ConeSquare Blast Cones
Arena blast cone

Blast Cone

  • There are three Blast Cones Blast Cones located throughout the battlefield. They activate 6 seconds after the combat phase begins.
    • The Blast Cones Blast Cones on the Koi Pond map are mutated and activate immediately after the combat phase begins.
    • Champions can attack them to trigger them, causing them to explode and Airborne icon knock away all nearby units. Once triggered, they will respawn after 20 seconds.
      • Mutated Blast Cones Blast Cones have a respawn timer of 8 seconds and displace units hit at twice the distance when they explode.
Arena Ring of Fire icon The Ring of Fire
Arena ring of fire

Ring of Fire

  • A damaging area of effect that starts closing in from the edge of the arena's battlefield toward the center of a location on the map. It spawns 30 seconds after the combat round starts.
  • The ring moves in 5 second intervals; it will close in over 5 seconds then stop for the same duration, repeatedly until it reaches the center of the location.
  • Units caught outside of the ring gain 1 stack of the Fire Storm debuff upon entering the fire storm and every second thereafter.**
    • Fire Storm: This unit is dealt Hybrid penetration icon true damage equal to 6% − ∞% (based on seconds) of their maximum health and is inflicted with 0% − ∞% (based on seconds) Grievous Wounds icon Grievous Wounds and Hybrid resistances icon shielding reduction.
    • Fire Storm stacks reset to 0 once the unit moves back inside the ring.
    • The burn damage will not reset nor be dealt if the target is Cosmic Radiance invulnerable or at a Unkillable icon minimum health threshold.
    • The burn damage can be mitigated by Hybrid resistances icon shields.
    • The burn damage is applied even to Untargetable icon untargetable units.
  • When a team finishes a round at the stage where the Ring of Fire has fully closed, regardless of win or defeat, champions gain 1 stack of the Ring of Char debuff.
    • Ring of Char: For each stack, the next time this unit is damaged by the Ring of Fire, Fire Storm will automatically begin its effects as if this amount of seconds have have already passed. Fire Storm stacks may only reset to a number equal to Ring of Char stacks, and not the regular 0.
    • Champions lose 1 stack of Ring of Char when their team ends a round, regardless of win or defeat, before the Ring of Fire has fully closed.
Hex-gates
Arena hex-gate

Hex-gate

  • A pair of gates will spawn around the edges of the battlefield.
    • Champions can interact with these gates to initiate Hexgate Warp instantly and Dash dash to the other side of the gate over 1.75 seconds, during which they are Untargetable icon untargetable and Lockout icon 2 unable to act. They may also choose a location to dash another time up to 500 units away from the gate upon reaching their destination. Hex-gates have a 12-second cooldown for all champions after being activated.
Deep Water
Arena deep water

Deep Water

  • A new terrain type unique to the arena. It is present on the battlefield and behaves like terrain without blocking the vision radius of units.
Champion adjustments
  • Champions do not have an Attack speed icon attack speed cap and gain 0.6 bonus Attack Damage or 1 Ability Power (Adaptive) for every 1% critical strike chance in excess of 100%.
  • All champions gain up to Movement speed icon 45 bonus movement speed, 15% Tenacity icon tenacity and Slow immune icon slow resist, and Mana regeneration icon 12.5 bonus mana regeneration or Energy regeneration icon 100% energy regeneration, based on their and their ally's combined missing health.
  • Combo Breaker: If a champion has been Stun icon immobilized for 5 out of the last 7 seconds, they will be Remove Scurvy cleansed of all Stun icon crowd control and become Cc-immune icon immune to them for 3 seconds.
  • All champions gain the Arena Stat Adjustments buff:
    • Critical strike damage increased to 190% from 175%.
    • Melee role Melee champions gain:
      • Health icon 150 − 1250 (based on level) increased base health
      • 10.35 − 28 (based on level) bonus Armor icon armor and Magic resistance icon magic resistance *
      • Mana icon 250 bonus mana or Energy icon 50% increased energy
      • Bonus physical damage On-hit icon on-hit equal to 1.5% of the target's current health, doubled to 3% if their ally is dead
    • Ranged role Ranged champions gain:
      • Health icon 267.65 − 1150 (based on level) increased base health *
      • 4.59 − 24 (based on level) bonus Armor icon armor and Magic resistance icon magic resistance *
      • Mana icon 250 bonus mana or Energy icon 50% increased energy
      • Movement speed icon 20 bonus movement speed
      • Cooldown reduction icon 20 ability haste
      • Bonus physical damage On-hit icon on-hit equal to 1.5% of the target's current health, doubled to 3% if their ally is dead

Structure[]

Arena Promo 01

Players play out rounds until the last team standing. A round consists of a Shop Phase and a Combat Phase, in order. All champions begin the game at level 3 and gain 2 / 1 (based on round number) level(s) per round.

Round Champion level
1 3
2 5
3 7
4 9
5 11
6 12
7 13
8 14
9 15
10 16
11 17
12+ 18

In between and at the start of each round's phase, champions will fully reset their state, refreshing the cooldowns of all their effects, restoring health and resources to maximum capacity, and removing any lingering buffs or debuffs. Additionally, during the Shop Phase, all champions are Cosmic Radiance invulnerable as well as Untargetable icon untargetable to the champions of other teams. Teams cannot affect each other in any way until the Combat Phase has begun.

Each team starts with a maximum Team Health of 100, and will take a certain amount of damage from losing Combat Rounds. The damage for defeat increases by 10 every 4 rounds. The third increase of the damage at round 9 is modified to 20.

On the fifth round and every fourth round thereafter (rounds 5, 9, 13), a High Stakes combat phase will take place. The teams that win a High Stakes match will increase their Team Health by 15 and each member will be awarded a Lucky Dice Lucky Dice that grants them an additional reroll for augment and anvil selection.

Round Damage for defeat
1-4 15
5-8 25
9-12 45
13-16 55

Once a team loses all their Team Health, the game ends and they are eliminated. Players on an eliminated team can exit safely, or choose to spectate the other teams for as long as they want.

Matchups are determined in a random round-robin bracket. Players cannot battle against the same team until they play against all other teams, however the order may change with each round robin as teams get eliminated. A random team will earn a bye from the Combat Phase if there is an uneven number of alive teams. If the bye round is a High Stakes round, the team that is given a bye will also be granted the Team HP bonus, as if they have won the round. Juices purchased before or during a bye round will be consumed but remain active for the next Combat Phase.

A team's next matchup can be seen during the Shop Phase in the HUD.

HUD[]

Arena HUD elements

HUD elements

The Arena HUD features special elements such as:

  • An entirely new scoreboard layout that includes team names and logos at the top, champions alongside their skin art, items, and augments in the middle, and a round track at the bottom that displays round outcomes for each team.
  • A Game tab at the top of the screen, which includes information on maps, Team Health loss for defeat and High Stakes round information, a countdown for round phases and match phases, as well as matchups and alive status of each champion.
  • A Team tab on the right side of the screen, which includes information on Team Health, Team Logos, and champions.
    • At the start of each Shop Phase, the health indicator will turn to either show a check mark or a cross mark, indicating the last Combat Phase's winners and losers, respectively; the champions that died in that same phase will also be greyed-out. The kill feed of all teams will also pop up here during this time.
  • An Augments tab that replaces the runes tab in the champion HUD. It displays the player's current augments, which can be hovered with the cursor to show tooltips.

Shop Phase[]

Arena shop

Starting/Summoning Platform

Arena item shop

Shop Phase

The Arena Shopping phase Shop Phase begins at the start of the game and after each consecutive round. It takes place at the spawn and lasts for 45 seconds. Each team has their own zone which is separated by impassable borders. Players are granted access to the shop during this time and can also hit a Target Dummy while they wait.

The target dummy has 1250 − 5000 (based on round) health and 10 − 160 (based on round) armor and magic resistance. It is not a valid target for effects that grant permanent stacks.

At the start of this phase, and depending on the round, players are either given the choice to select an Augment, a free Stat Bonus Anvil Stat Bonus Anvil, a free Prismatic Item Anvil Prismatic Item Anvil, and/or a certain amount of gold to spend for items:

Round Bonus
1 500 Gold 500 and augment selection (1/4)
2 500 Gold 500
3 Free Prismatic Item Anvil Prismatic Item Anvil
4 2500 Gold 2500
5 Augment selection (2/4)
6 2250 Gold 2250
7 Free Stat Bonus Anvil Stat Bonus Anvil
8 Augment selection (3/4)
9 2250 Gold 2250
10 500 Gold 500 and free Stat Bonus Anvil Stat Bonus Anvil
11 2250 Gold 2250
12 Augment selection (4/4)
13+ 2250 Gold 2250

During a selection, a button to hide and show the screen is available; the player cannot execute shop purchases during this time if the selection screen was provided by the round (instead of purchased by the player). The Shop Phase's duration is reduced to 6 seconds once all champions have used their bonus and/or made their selections.

Items[]

Arena stat bonus anvil selection

Stat Bonus Anvil Stat Bonus Anvil selection

Arena Prismatic anvil selection

Prismatic Item Anvil Prismatic Item Anvil selection

The shop features the following item categories: Starter Items, Anvils, Tier 2 Boots, Juices, Legendary Items, and Prismatic Items.

Starter Items and Tier 2 Boots each cost 500 Gold 500. Starter items are strongly recommended as a purchase at the beginning of the game, and have been modified to grant plenty of stats that can be useful even later into the game, though not as much as Legendary and Prismatic items.

Arena Anvils Anvils are consumable items that can be purchased to automatically open a semi-random selection. The type of selections offered depends upon the Anvil purchased, and there is an assortment of three choices to select from. The player can re-roll their selections up to twice per game. Re-rolls are shared between Anvil and Augment selections.

The Stat Bonus Anvil Stat Bonus Anvil costs 750 Gold 750; the Legendary Fighter Item itemLegendary Marksman Item itemLegendary Assassin Item itemLegendary Mage Item itemLegendary Tank Item itemLegendary Support Item item class-type Anvils each cost 2000 Gold 2000; and the Prismatic Item Anvil Prismatic Item Anvil costs 4000 Gold 4000. These prices are reduced to 650 Gold 650, 1800 Gold 1800, and 3750 Gold 3750 respectively for teams that have Ornn Ornn.

All champions will receive a free Stat Bonus Anvil Stat Bonus Anvil on the 7th and 10th rounds' shop phase, and a free Prismatic Item Anvil Prismatic Item Anvil on the 3rd round's shop phase.

Juices are special combat boosts that grant unique stat buffs for the next round only, and they each cost 500 Gold 500. You can buy and carry multiple different Juices, up to one of each, and use multiple ones within the same round. They have a 100% resale value (500 Gold 500). Juices are automatically consumed at the start of the round.

Legendary Items cost 2500 Gold 2500 each and must be purchased whole; there are no recipe components from which they build out of. They have a 50% resale value (1250 Gold 1250).

Arena Prismatic Anvil Prismatic items provide more powerful effects and have higher stats compared to Legendary items. They can only be acquired through the Prismatic Item Anvil Prismatic Item Anvil; one is provided for free on round 3.

Prismatic items can be sold at the shop for 2000 Gold 2000.

List of Arena items[]

Almost all items are shared with the typical items that currently exist in other modes, but there also exist new and returning ones. See mode-specific item changes for details on existing items.

Starter items
Anvils
Juices
Prismatic items
Map-Exclusive Items

Combat Phase[]

Once the Shop Phase ends, players enter the Arena Combat phase Combat Phase and are transported to one of five Rings of Wrath at random to fight against another team. The first champion kill for each team during the Combat Phase awards 250 Gold 250 to both members, but the second kill does not yield any extra reward. A kill bounty may also be earned after the round has been lost by a secondary effect before the next Shop Phase starts, without affecting the outcome of the round of course.

If the Combat Phase does not end within 30 seconds, the Ring of Fire will begin closing toward the battlefield's center, rapidly damaging players caught outside it. Once the ring has closed entirely, if the round is not over in 15 seconds it ends in a tie.

The Combat Round ends when both players on a single team die, with the team with at least 1 alive player being crowned the round winners, and the other team losing and taking damage to their Team Health. If the round ends in a tie, both teams count as losing and will both take damage. Zombie icon Zombie state effects such as Karthus' Karthus' Death Defied Death Defied or Sion's Sion's Glory in Death Glory in Death do not prevent a team from losing if both players have been killed, regardless of whether they manage to kill both players on the other team while a zombie.

After your own Combat Phase is over, you can spectate another team's combat by clicking on a pop-up HUD. Players cannot use the shop while they are dead during the Combat Phase.

Rings of Wrath[]


Bloom Bridge[]

On the Koi Pond battlefield specifically, there exists a water lily in the middle of the map known as the Bloom Bridge, functioning as the cross section between the three open rings in the map. Champions can move over this lily to traverse between the open spaces. Once a champion has moved over the lily however, it will start a radial countdown for 5.4 seconds and deactivate when the time is up, becoming a closed bud and causing the center of the map to become impassable to units. If units are on top of the lily when it closes up, they are Airborne icon knocked away to the nearest open space. The lily will bloom open again after 6.6 seconds of being closed.


Revival[]

Arena revive zone ready

Revive zone

When a champion on either team takes fatal damage for the first time in the combat phase, they enter a downed state where they are essentially dead. After 12 − 8 (based on round number) seconds of being downed, their ally can stand in a radius around where they died for 3 seconds to afterwards revive them, Heal power icon healing them for 150 − 1425 (based on level) and causing them to become Untargetable icon untargetable, Cosmic Radiance invulnerable, and unable to attack or cast spells for 0.75 seconds. They will also gain 30% damage reduction, 75% bonus movement speed, and 50% Tenacity icon Tenacity for 3 seconds, decaying after 0.75 seconds over the remaining duration.

Each team can revive only one member once per round. A team can be defeated either by putting one member in a downed state and killing the other member while their teammate is downed, or killing both members after one of them has already been revived by this effect.

The amount of time required for the revive to occur is cumulative; leaving the downed area will not reset the timer. The ally also must not be under a Revival icon resurrection effect in order to perform the revive. Revive duration is reduced based on the ally's heal and shield power as well as their missing health, up to a cap.

All Revival icon resurrection and Zombie icon zombie state effects as well as Renata Glasc's Renata Glasc's Bailout Bailout and the Serve Beyond Death augment Serve Beyond Death augment will take precedence over the transition into the downed state.

Augments[]

Arena Augment Selection

Augment selection

Arena Augment selection Augments are permanent bonuses for your champion, beyond items, that can be acquired during the Shop Phase of certain rounds. They provide very powerful stats and/or effects that can warp your gameplay entirely.

There exist 3 Augment quality tiers, or rarities: Silver, Gold, and Prismatic. Silver Augments are the least potent, while Prismatic Augments are rare and extraordinary effects. There are exactly 4 Shop Phases in each full game where players are provided with an assortment of 3 Augments to choose one from. Augment selection takes place in rounds 1, 5, 8, and 12. Each player is also given the option to re-roll their assortment in a Shop Phase, up to 2 times per game. Re-rolls are shared between anvil and augment selections.

While the assortment of given Augments may be unique from one player to another, everyone is given the same rarity of Augments with the specific rarity being random. No more than four champions in a given game can be presented the same Augment.

List of Augments[]

For the list of all augments, see Arena (League of Legends)/Augments

Removed Augments[]

The following augments were available during the initial launch of the mode but were later removed in V13.24:

Augment
Effect
Tier
Buckle Up augment
Buckle Up
Spawns a Battle Sled at the start of a combat round.

Battle Sled buff Battle Sled: Summons a sled at the start of each combat round that you and your ally can enter and ride. The first player to enter the sled moves it in the direction of their cursor, with increasing speed. The sled stops upon colliding with an enemy champion or terrain, destroying itself and dealing true damage to nearby enemies as well as Airborne icon knocking them back.
Silver
Evocation augment
Evocation
Replaces Flee Flee with Evocation Evocation.

Evocation augment spell Evocation: Channeling icon Channel for 4 seconds, restoring 60% of your maximum health and maximum mana over the duration. Upon completion, also gain 50% bonus movement speed for 2 seconds.
Silver
Midnight Express augment
Midnight Express
Automatically casts Thresh's Thresh's Dark Passage Dark Passage at your ally's location (12 second cooldown).
Silver
Windspeaker's Blessing augment
Windspeaker's Blessing
Heal power icon Heals and Hybrid resistances icon shields also grant the target 30 − 90 (based on level) bonus armor and bonus magic resistance for 3 seconds.
Prismatic
Zhonya's Epiphany augment
Zhonya's Epiphany
Replaces Flee Flee with Zhonya's Epiphany Zhonya's Epiphany.

Zhonya's Epiphany augment spell Zhonya's Epiphany: Put yourself in Stasis icon stasis for 3 seconds, rendering you Untargetable icon untargetable and Cosmic Radiance invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. Afterwards, reset the cooldowns of all your basic abilities.
Prismatic

The following augments were added in the second launch of the mode and were available shortly before they were removed in a hotfix update in V13.24 due to balance issues:

Augment
Effect
Tier
Dark Blessing augment
Dark Blessing
Your Heal power icon heals and Hybrid resistances icon shields apply a Curse stack to the nearest enemy champion within 450 units, lasting 5 seconds (1.5-second cooldown). This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent 0.14 ability haste every second.
Gold
Deathtouch augment
Deathtouch
Basic attacks against enemy champions apply a Curse for 5 seconds, dealing 0.6% of the target's maximum health magic damage per second over the duration. This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent 0.24 bonus magic damage on-hit every second.
Gold
Desecrator augment
Desecrator
Stun icon Immobilizing an enemy champion applies 2 Curse stacks to them for 5 seconds, dealing 1% of the target's maximum health magic damage per second over the duration. This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent 0.1 bonus armor and bonus magic resistance every second.
Silver
Doomsayer augment
Doomsayer
Abilities apply a Curse stack to enemy champions hit for 5 seconds, dealing 0.6% of the target's maximum health magic damage per second over the duration (3-second cooldown). This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent 0.21 bonus Attack Damage or 0.35 Ability Power (Adaptive) every second.
Prismatic
Plaguebearer augment
Plaguebearer
Apply a Curse stack every 1.5 seconds to enemy champions within 500 units for 5 seconds. This effect stacks infinitely and refreshes with each application.

Curse Power: For each stack inflicted on targets, gain a permanent 1 bonus health every second.
Prismatic

The following augments were available during the initial and second launch of the mode but were later removed in V14.9:

Augment
Effect
Tier
Mythical augment
Mythical
Removes the Mythic item limit at the shop.
Gold
Thief's Gloves augment
Thief's Gloves
Removes all your current items. You now gain random items for the current round and at the start of each round thereafter, with the stats and damage of these items being increased by 30%.

This effect has a chance to grant you the The Golden Spatula The Golden Spatula. Random items cannot be sold and respect the limits for non-Mythic items. You also can now only buy Juices from the shop and no longer gain gold from the shop phase of some rounds.

Number of random items given is based on the round number, which is one more item than is possible with the gold granted from the shop phase. Additional items gained are equivalent in price to the amount of gold that is granted in the shop phase of that round (modified to 3000 Gold 3000 for round 3). No additional item is granted for augment rounds except the first one (round 2) which grants a 1000 Gold 1000 item. At round 10, you are no longer given a random Starter item and Boots item and receive higher tier items instead.
Prismatic

The following augment was only available during the initial launch of the mode on VPBE. It was never shipped to live servers with the mode's launch in V13.14.

Augment
Effect
Tier
Virtuous Cycle augment
Virtuous Cycle
Your Heal power icon heals grant a Hybrid resistances icon shield for 5 seconds that is equal to 20% of the healing value, and your shields grant a heal equal to 20% of the shield's strength. This effect cannot trigger from itself.
Silver

The following augments were found in data during the second launch of the mode on VPBE but had later been scrapped.

Augment
Effect
Tier
Itemizer
At the start of each shopping phase, the first item you sell has its resale value increased to 100%. Additionally, increase the stats of all your items by 5%.
Unknown
Backstab
You deal 30% increased damage as well as benefit from 30% omnivamp against enemies while hitting them from behind.
Unknown

Augment Exceptions[]

Certain champions cannot receive augments with a specific stat or trait.

By default, all champions can only receive one augment that replaces the Flee Flee summoner spell for a new summoner spell, which includes the Banner of Command augment Banner of Command, Blade Waltz augment Blade Waltz, Castle augment Castle, Defensive Maneuvers augment Defensive Maneuvers, Die Another Day augment Die Another Day, Feel the Burn augment Feel the Burn, Frozen Foundations augment Frozen Foundations, Now You See Me augment Now You See Me, Oathsworn augment Oathsworn, Orbital Laser augment Orbital Laser, Snowball Fight! augment Snowball Fight!, Vanish augment Vanish, and Warmup Routine augment Warmup Routine augments.

Click the Show button below to see which champions are excluded from receiving specific augments.

Outta Time! Emote
"Time doesn't heal all wounds."
This article or section is outdated. Please update this article to reflect recent events or newly available information.
  • Has not been updated since V13.17.
This article was last edited by FrostFist on 12-Jul-2024 23:11.
Attack damage icon Attack damage stat exception

The following champions cannot receive The Brutalizer augment The Brutalizer, Lightning Strikes augment Lightning Strikes, and Blunt Force augment Blunt Force augments:

Ability power icon Ability power stat exception

The following champions cannot receive the Witchful Thinking augment Witchful Thinking, Phenomenal Evil augment Phenomenal Evil, and Eureka augment Eureka augments:

Mana icon Mana stat exception

The following champions cannot receive the Mind to Matter augment Mind to Matter augment:

Stun icon Immobilize trait exception

The following champions cannot receive the Guilty Pleasure augment Guilty Pleasure, Tormentor augment Tormentor, and Courage of the Colossus augment Courage of the Colossus augments:

Dash Dash / Flash Blink trait exception

The following champions cannot receive the Earthwake augment Earthwake, Outlaw's Grit augment Outlaw's Grit, Shadow Runner augment Shadow Runner, Dashing augment Dashing, and Now You See Me augment Now You See Me augments:

Long ranged poke trait exception

The following champions cannot receive the Trueshot Prodigy augment Trueshot Prodigy augment:

Ultimate effect trait exception

The following champions cannot receive the Ultimate Revolution augment Ultimate Revolution and Back to Basics augment Back to Basics augments:

Allied heal or shield trait

The following are the only champions that can receive the Sonic Boom augment Sonic Boom and Virtuous Cycle augment Virtuous Cycle augments:

Cameos[]

Arena also features brief appearances of champions as added layer of gameplay variance. Starting at round 4, there is a chance that one of these champions joins the battle during a Combat Round as a neutral-team enemy.

Each champion has a unique spell that acts as a battlefield hazard and alters the flow of battle. They can cast their spells multiple times during a Combat Round and are Untargetable icon untargetable to both teams. Sett Sett is the only cameo champion that is targetable.


List of Cameos[]

Cameo
Effect
Jhin OriginalCircle
Jhin
Round of Applause

Jhin channels Curtain Call Curtain Call from outside of the battlefield at a 90-degree angle of both teams, recasting every 8 seconds to fire a shot in the direction of a random unique champion in range, colliding with the first champion hit. After shooting all unique champions, he starts over.
Each shot deals physical damage based on the target's maximum and current health, and every 4th shot deals bonus damage based on the target's missing health. The missiles have a speed of 6000.

Lux OriginalCircle
Lux
Arclight

Lux readies a laser in a line and moves its targeting direction around either clockwise or counter-clockwise. Once a champion crosses the line, she casts Final Spark Final Spark in the same direction to deal magic damage to enemies hit based on their maximum and current health. She then readies the line again and rotates it in the opposite direction.

Pyke OriginalCircle
Pyke
Death Tides

Every 7 seconds, Pyke casts Phantom Undertow Phantom Undertow in the direction of and at the furthest champion from him, dashing towards the target and leaving behind his Phantom. After 1 second, the Phantom homes back to his location to deal physical damage and briefly Stun icon stun units hit.

Sett OriginalCircle
Sett
All You Got?

Upon taking damage, Sett begins moving towards the unit that damaged him and drains his own health. Taking lethal damage causes him to cast Haymaker Haymaker in the direction of the opposing team of the unit who damaged him to 0 health, dealing true damage to units hit in the center and physical damage otherwise.

Thresh OriginalCircle
Thresh
Midnight Express

Thresh roams around the battlefield to provide assistance. He periodically casts his Dark Passage Dark Passage to the champion furthest from him which also grants the nearest champion with the lowest health a continuous Hybrid resistances icon shield. Any champion on either team can interact with the lantern on the ground to Dash dash to Thresh's location.

If one of a team's champions is caught and downed in the Ring of Fire, Thresh will move to that player's location and throw his lantern towards their ally. Additionally, if one team outnumbers the other in alive members, he will always throw his lantern to the disadvantaged team.

Cameo
Effect
Gwen OriginalCircle
Gwen
Hallowed Healer

Every 12 seconds, Gwen dashes to the most wounded ally and Heal power icon heals them based on their missing health as well as casting Hallowed Mist Hallowed Mist. The mist affects all champions on both teams, granting them Untargetable icon untargetability against enemies outside.

Gwen will prioritize supporting the team with one remaining champion.

Pyke OriginalCircle
Pyke
Death Tides

Every 7 seconds, Pyke casts Phantom Undertow Phantom Undertow in the direction of and at the furthest champion from him, dashing towards the target and leaving behind his Phantom. After 1 second, the Phantom homes back to his location to deal physical damage and briefly Stun icon stun units hit.

Sett OriginalCircle
Sett
All You Got?

Upon taking damage, Sett begins moving towards the unit that damaged him and drains his own health. Taking lethal damage causes him to immediately become Untargetable icon untargetable and cast Haymaker Haymaker in the direction of the opposing team of the unit who damaged him to 0 health, dealing true damage to units hit in the center and physical damage otherwise. After 2.5 seconds of completing the cast, he restores all of his health and becomes targetable again.

Haymaker Haymaker has a 1 second cast time.

Sylas WinterblessedCircle
Sylas
Great Mage Rebellion

At the start of the combat round, Sylas breaks the chains to replace each champion's non-Flash Flash summoner spell with a random ultimate ability. Once the hijacked ability is cast, the spell in the slot is reverted back to the original one.

Thresh WinterblessedCircle
Thresh
Midnight Express

Thresh roams around the battlefield to provide assistance. He periodically casts his Dark Passage Dark Passage to the champion furthest from him which also grants the nearest champion with the lowest health a continuous Hybrid resistances icon shield. Any champion on either team can interact with the lantern on the ground to Dash dash to Thresh's location.

If one of a team's champions is caught and downed in the Ring of Fire, Thresh will move to that player's location and throw his lantern towards their ally. Additionally, if one team outnumbers the other in alive members, he will always throw his lantern to the disadvantaged team.

During the Summer 2023 Soul Fighter event, cameos were based around the universe of Soul Fighter Focus profileicon Soul Fighter.

Cameos for Lux Lux, Naafiri Naafiri, Pyke Pyke, Samira Samira, and Sett Sett were available at launch in V13.14, while Evelynn Evelynn, Gwen Gwen, Jhin Jhin, Shaco Shaco, and Viego Viego arrived in V13.15.

Cameo
Effect
Evelynn SoulFighterCircle
Evelynn
Evelynn's Touch

All champions become Ambush 2 camouflaged after 1.5 seconds out of combat without Breaking stealth icon breaking stealth.

Gwen SoulFighterCircle
Gwen
Hallowed Healer

Every 12 seconds, Gwen dashes to the most wounded ally and Heal power icon heals them based on their missing health as well as casting Hallowed Mist Hallowed Mist. The mist affects all champions on both teams, granting them Untargetable icon untargetability against enemies outside.
Gwen will prioritize supporting the team with one remaining champion.

Jhin SoulFighterCircle
Jhin
Round of Applause

Jhin channels Curtain Call Curtain Call, recasting every 8 seconds to fire a shot in the direction of a random unique champion in range, colliding with the first champion hit. After shooting all unique champions, he starts over.
Each shot deals physical damage based on the target's maximum and current health, and every 4th shot deals bonus damage based on the target's missing health.

Lux SoulFighterCircle
Lux
Arclight

Lux readies a laser in a line and moves its targeting direction around either clockwise or counter-clockwise. Once a champion crosses the line, she casts Final Spark Final Spark in the same direction to deal magic damage to enemies hit based on their maximum and current health. She then readies the line again and rotates it in the opposite direction.

Naafiri SoulFighterCircle
Naafiri
Pack Patrol

Naafiri and her Packmates Packmates patrol the battlefield, sensing units in a cone in front of them. If any of them spot a champion, they will dash to that champion, dealing physical damage equal to 10% - 20% of target's maximum health plus a percentage of their current health to the first champion hit in their path. Subsequent hits on the same target from Packmates deal reduced damage. Afterwards, Naafiri and her Packmates return to their formation and patrol a new route.

Pyke SoulFighterCircle
Pyke
Death Tides

Every 7 seconds, Pyke casts Phantom Undertow Phantom Undertow in the direction of and at the furthest champion from him, dashing towards the target and leaving behind his Phantom. After 1 second, the Phantom homes back to his location to deal physical damage and briefly Stun icon stun units hit.

Samira SoulFighterCircle
Samira
C-C-Combo

Whenever a champion is Stun icon immobilized, Samira will dash to them and fire a juggling attack that deals physical damage and briefly Airborne icon knocks them up. Each trigger of this effect grants her a Style Style stack. On the 5th stack, Samira will consume them all to cast Inferno Trigger Inferno Trigger, dealing physical damage to nearby units over 2 seconds.

Sett SoulFighterCircle
Sett
All You Got?

Upon taking damage, Sett begins moving towards the unit that damaged him and drains his own health. Taking lethal damage causes him to cast Haymaker Haymaker in the direction of the opposing team of the unit who damaged him to 0 health, dealing true damage to units hit in the center and physical damage otherwise.

Shaco SoulFighterCircle
Shaco
Hide and Seek

Every 7 seconds, Shaco places down a Jack in the Box Jack in the Box behind a champion from a random team, alternating between teams each time. These boxes become Twilight Shroud old2 invisible and Untargetable icon untargetable after 2 seconds deployed. Upon contact with a unit, the box will pop out, dealing magic damage to and Flee icon fearing nearby units. Boxes last until triggered or destroyed, and become targetable while they are revealed.

Viego SoulFighterCircle
Viego
Ruinous Intervention

The first champion to die is revived and transformed into Viego Viego after a brief delay, replacing their champion's basic attacks and abilities with his (including Sovereign's Domination Sovereign's Domination), as well as substituting their items in place of his recommended items according to the shop. While transformed, the affected champion loses 15% of their maximum health every second.

Ranked System[]

Arena Ranks

Rank tier emblems

Arena has a ranking system which consists of the following tiers (from lowest to highest): Wood, Bronze, Silver, Gold, and Gladiator. All players are initially seeded in the Wood tier with 500 Rating, and cannot demote from their current tier once they reach it.

Placing 1st, 2nd, 3rd, or 4th in the game is considered a "victory" and awards Rating. More Rating is awarded the higher the placement. Placing 5th, 6th, 7th, or 8th in the game is considered a "defeat" and deducts Rating. More Rating is lost the lower the placement. Rating deductions for a game defeat only take place in Gladiator tier; defeats in a lower tier will not deduct any Rating.

The minimum Rating gain/loss is  ± 20.

Tier Rating
Arena Wood Icon Wood 0-1399
Arena Bronze Icon Bronze 1400-2599
Arena Silver Icon Silver 2600-3299
Arena Gold Icon Gold 3300-3999
Arena Gladiator Icon Gladiator 4000+

Tier Rewards[]

At the end of each launch for the mode, players receive a summoner icon of their Arena tier as well as ones for all tiers below it. Rewards were only granted to those who have played at least one match of the mode.

Mode-Specific Changes[]

All Trinket, Basic, and Epic items have been disabled. Consumable items from other modes have been disabled.

Starter and Boots items have their costs modified to 500 Gold 500. Legendary items have their costs modified to 2500 Gold 2500 and no longer have recipes from which they can be built out of, as well as have a resale value of 50% (1250 Gold 1250).

This table extracts the data from Module:ChampionData/data and Template:map_changes/data/ar.

ChampionDamage dealtDamage receivedOther effects
Aatrox Aatrox

Umbral Dash Umbral Dash

  • Healing changed to 18 / 19.5 / 21 / 22.5 / 24% of damage dealt.

World Ender World Ender

  • Bonus attack damage changed to 30 / 42.5 / 55% AD.
Ahri Ahri

Fox-Fire Fox-Fire

  • Base damage changed to 70 / 95 / 120 / 145 / 170.
  • Bonus movement speed changed to 50%.

Charm Charm

  • Cooldown changed to 10 seconds.

Spirit Rush Spirit Rush

  • Additional recasts per takedown changed to 2.
Akali Akali

Stats

  • Health growth changed to 121.

Five Point Strike Five Point Strike

  • Base damage changed to 70 / 100 / 130 / 160 / 190.
  • Bonus AD ratio changed to 75% bonus AD.
  • AP ratio changed to 75% AP.

Twilight Shroud Twilight Shroud

  • Energy restoration changed to 150.
  • Bonus movement speed changed to 40 / 45 / 50 / 55 / 60%.
  • Cooldown changed to 10 seconds from 20.

Shuriken Flip Shuriken Flip

  • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds.
Akshan Akshan

Stats

  • Health growth changed to 115.
  • Attack damage growth changed to 3.7.

Avengerang Avengerang

  • Base damage changed to 15 / 45 / 75 / 105 / 135.
  • AD ratio changed to 100% AD.
  • Bonus movement speed changed to 40%.

Going Rogue Going Rogue

  • Scoundrel takedown gold changed to 200.
  • New Effect: Scoundrel takedown gold is also granted to his ally.
  • Revive now spawns ally in the battlefield rather than at the spawn.
  • Ally revive health changed to 60% maximum health.

Heroic Swing Heroic Swing

  • Attack speed ratio changed to 1 + 0.45 per 100% bonus attack speed.
  • Bonus AD ratio changed to 24.59%% bonus AD.
  • Cooldown changed to 15 / 14 / 13 / 12 / 11 seconds.

Comeuppance Comeuppance

  • AD ratio changed to 20% AD.
  • Cooldown changed to 40 seconds at all ranks.
Alistar Alistar

Pulverize Pulverize

  • Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds.

Headbutt Headbutt

  • Cooldown changed to 26 / 23.5 / 21 / 18.5 / 16 seconds.

Unbreakable Will Unbreakable Will

  • Damage reduction changed to 50 / 55 / 60 / 65 / 70%.
  • Cooldown changed to 180 / 150 / 120 seconds.
Annie Annie

Stats

  • Health growth changed to 92.

Pyromania Pyromania

  • Stun duration changed to 1 / 1.25 / 1.5 (based on level) seconds.

Disintegrate Disintegrate

  • Base damage changed to 60 / 95 / 130 / 165 / 200.
  • AP ratio changed to 65% AP.

Incinerate Incinerate

  • Base damage changed to 60 / 100 / 140 / 180 / 220.
  • AP ratio changed to 75% AP.

Summon: Tibbers Summon: Tibbers

  • Tibbers base health changed to 50% value.
  • Initial base damage changed to 125 / 225 / 325.
  • Tibbers base attack damage changed to 25 / 50 / 75.
  • Tibbers attack damage AP ratio changed to 10% AP.
  • Tibbers aura base damage changed to 15 / 20 / 25.
Aphelios Aphelios

The Hitman and the Seer The Hitman and the Seer

  • Weapon ammunition changed to 30.
Ashe Ashe

Frost Shot Frost Shot

  • Slow duration changed to 1.5 seconds.

Volley Volley

  • Base damage changed to 25 / 45 / 65 / 85 / 105.
  • AD ratio changed to 120% AD.
  • Cooldown changed to 20 / 16.5 / 13 / 9.5 / 6 seconds.

Enchanted Crystal Arrow Enchanted Crystal Arrow

  • AP ratio changed to 200% AP.
  • Stun duration changed to 1.5 − 4.5 (based on distance traveled).
Aurelion Sol Aurelion Sol

Cosmic Creator Cosmic Creator

  • New Effect: Gains 40 Stardust stacks per round.

Breath of Light Breath of Light

  • Burst damage health ratio changed to (4% Stardust)% of target's maximum health.

Astral Flight Astral Flight

  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.

Singularity Singularity

  • Cooldown changed to 8 seconds.
Azir Azir

General

  • New Effect: Now passively gains 0 − 187 (based on level) bonus health.

Conquering Sands Conquering Sands

  • Cooldown changed to 12 / 10.5 / 9 / 7.5 / 6 seconds.

Arise! Arise!

  • On-hit and on-attack effectiveness changed to 100%.
  • Base damage changed to 55 / 72 / 89 / 106 / 123.
  • AP ratio changed to 60% AP.

Shifting Sands Shifting Sands

  • Shield AP ratio changed to 75% AP.
  • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.

Emperor's Divide Emperor's Divide

  • Cooldown changed to 80 / 60 / 40 seconds.
Bard Bard

Traveler's Call Traveler's Call

  • Increased Chime spawn rate during combat.
  • Chimes per upgrade changed to 4.
  • AP ratio changed to 50% AP.

Caretaker's Shrine Caretaker's Shrine

  • Charge time changed to 8 seconds.
  • Now affected by +70 ability haste.
  • Maximum number of shrines active changed to 33.
  • Healing doubled.

Magical Journey Magical Journey

  • Now affected by +70 ability haste.
Bel'Veth Bel'Veth

Death in Lavender Death in Lavender

  • New Effect: Gains 12 Lavender stacks per round.

Royal Maelstrom Royal Maelstrom

  • Life steal changed to 30%.

Endless Banquet Endless Banquet

  • Base on-hit damage changed to 8 / 10 / 12.
Blitzcrank Blitzcrank

Stats

  • Health growth changed to 139.

Mana Barrier Mana Barrier

  • Shield doubled.
  • Static cooldown changed to 20 seconds.

Rocket Grab Rocket Grab

  • AP ratio changed to 150% AP.
  • Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds.

Overdrive Overdrive

  • Self-slow strength changed to 20%.
  • Self-slow duration changed to 1 second.
  • Bonus attack speed changed to 70 / 75 / 80 / 85 / 90%.

Static Field Static Field

  • Passive base damage changed to 60 / 110 / 160.
  • Passive AP ratio changed to 40 / 50 / 60% AP.
  • Active AP ratio changed to 130% AP.
Brand Brand

Blaze Blaze

  • Total damage over time changed to 1.5% of target's maximum health.

Pillar of Flame Pillar of Flame

  • Base damage changed to 70 / 110 / 150 / 190 / 230.
  • AP ratio changed to 50% AP.

Conflagration Conflagration

  • AP ratio changed to 45% AP.

Pyroclasm Pyroclasm

  • AP ratio changed to 20% AP.
Braum Braum

Stats

  • Health growth changed to 132.
  • Attack speed growth changed to 4.5%.

Stand Behind Me Stand Behind Me

  • Base resistances changed to 20 / 30 / 40 / 50 / 60.
  • Self armor ratio changed to 45% bonus armor.
  • Ally armor ratio changed to 16% bonus armor.
  • Self magic resistance ratio changed to 45% bonus magic resistance.
  • Ally magic resistance ratio changed to 16% bonus magic resistance.
Briar Briar

Stats

  • Health growth changed to 90.
  • Armor growth changed to 3.2.

Crimson Curse Crimson Curse

  • Base healing amplifier changed to 0% − 35% (based on missing health).

Head Rush Head Rush

  • Base damage changed to 50 / 85 / 120 / 155 / 190.
  • Resistances reduction changed to 8 / 10 / 12 / 14 / 16%.

Blood Frenzy Blood Frenzy

  • Bonus attack speed changed to 50 / 60 / 70 / 80 / 90%.

Certain Death Certain Death

  • Base damage changed to 150 / 275 / 400.
  • Damage bonus AD ratio changed to 90% bonus AD.
  • Resistances AD ratio changed to 10% AD.
Cassiopeia Cassiopeia

Stats

  • Health growth changed to 94.

Serpentine Grace Serpentine Grace

  • New Effect: Increases the Guardian item limit to 2.
  • Bonus movement speed changed to 2.8 − 50.4 (based on level).

Miasma Miasma

  • Cooldown changed to 28 / 26 / 24 / 22 / 20 seconds.

Twin Fang Twin Fang

  • Poisoned AP ratio changed to 45% AP.

Petrifying Gaze Petrifying Gaze

  • Base damage changed to 100 / 175 / 250.
  • AP ratio changed to 40% AP.
Cho'Gath Cho'Gath

Rupture Rupture

  • Base damage changed to 100 / 160 / 220 / 280 / 340.
  • Slow strength changed to 70%.
  • Cooldown changed to 5 seconds at all ranks.

Vorpal Spikes Vorpal Spikes

  • Base damage changed to 32 / 44 / 56 / 68 / 80.
  • Slow strength changed to 40 / 45 / 50 / 55 / 60%.

Feast Feast

  • New Effect: Gains 1 Feast stack per round after learning this ability.
  • Champion base damage changed to 400 / 575 / 750.
  • Bonus health per stack changed to 100 / 150 / 200.
  • Cooldown changed to 60 / 50 / 40 seconds.
Corki Corki

Valkyrie Valkyrie

  • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.

Missile Barrage Missile Barrage

  • Base damage changed to 100 / 200 / 300.
Darius Darius

Decimate Decimate

  • AD ratio changed to 80 / 90 / 100 / 110 / 120% AD.
  • Heal per champion hit changed to 10% of his missing health.
  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.

Crippling Strike Crippling Strike

  • Cooldown changed to 7 seconds.
Diana Diana

Moonsilver Blade Moonsilver Blade

  • AP ratio changed to 85% AP.

Pale Cascade Pale Cascade

  • Base shield changed to 60 / 85 / 110 / 135 / 160.

Lunar Rush Lunar Rush

  • Cooldown changed to 20 / 18 / 16 / 14 / 12 seconds.

Moonfall Moonfall

  • Base damage changed to 350 / 550 / 750.
Draven Draven

League of Draven League of Draven

  • Adoration stacks per kill or Axe Axe catch changed to 5.
  • Adoration stacks per Axe Axe catch from an enemy Draven Draven changed to 50.
  • New Effect: Gains 50 Adoration stacks per round.

Spinning Axe Spinning Axe

  • Bonus AD ratio changed to 70 / 80 / 90 / 100 / 110% bonus AD.
Ekko Ekko

Stats

  • Health growth changed to 121.

Z-Drive Resonance Z-Drive Resonance

  • Base damage changed to 33 − 154 (based on level).

Timewinder Timewinder

  • Initial base damage changed to 90 / 105 / 120 / 135 / 150.
  • Secondary base damage changed to 50 / 75 / 100 / 125 / 150.

Parallel Convergence Parallel Convergence

  • Base damage changed to 4% of target's missing health.
  • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds.
Evelynn Evelynn

Hate Spike Hate Spike

  • Dart base damage changed to 35 / 45 / 55 / 65 / 75.
  • Dart AP ratio changed to 35% AP.
  • Spikes base damage changed to 30 / 40 / 50 / 60 / 70.
  • Spikes AP ratio changed to 40% AP.

Allure Allure

  • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds.

Whiplash Whiplash

  • Base damage changed to 5% of target's maximum health.
  • Removed: No longer scales with 3% (+ 1.5% per 100 AP) of target's maximum health.
  • Empowered Whiplash Empowered Whiplash
    • Base damage changed to 7% of target's maximum health.
    • Removed: No longer scales with 4% (+ 2.5% per 100 AP) of target's maximum health.

Last Caress Last Caress

  • Cooldown changed to 90 / 75 / 60 seconds.
Ezreal Ezreal

Rising Spell Force Rising Spell Force

  • Bonus attack speed per stack changed to 15%.

Mystic Shot Mystic Shot

  • Base damage changed to 30 / 55 / 80 / 105 / 130.
  • AD ratio changed to 140% AD.
  • AP ratio changed to 20% AP.

Essence Flux Essence Flux

  • Base damage changed to 110 / 170 / 230 / 290 / 350.

Arcane Shift Arcane Shift

  • Base damage changed to 90 / 140 / 190 / 240 / 290.
  • AP ratio changed to 90% AP.
  • Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds.

Trueshot Barrage Trueshot Barrage

  • Base damage changed to 390 / 540 / 690.
  • AP ratio changed to 110% AP.
Fiora Fiora

Stats

  • Health growth changed to 89.
  • Attack damage growth changed to 2.8.

Duelist's Dance Duelist's Dance

  • Base damage changed to 2% of target's maximum health.
  • Bonus AD ratio changed to 3% per 100 bonus AD.

Lunge Lunge

  • Base damage changed to 55 / 65 / 75 / 85 / 95.
  • Bonus AD ratio changed to 70 / 75 / 80 / 85 / 90% bonus AD.

Riposte Riposte

  • Cooldown changed to 28 / 26 / 24 / 22 / 20 seconds.
Fizz Fizz

Stats

  • Health growth changed to 121.

Seastone Trident Seastone Trident

  • Active base damage changed to 70 / 90 / 110 / 130 / 150.

Playful Playful

  • Cooldown changed to 13 / 11.75 / 10.5 / 9.25 / 8 seconds.
  • Slow strength changed to 50 / 55 / 60 / 65 / 70%.

Chum the Waters Chum the Waters

  • Cooldown changed to 50 seconds at all ranks.
Galio Galio

Stats

  • Health growth changed to 136.

Winds of War Winds of War

  • Base damage changed to 70 / 105 / 140 / 175 / 210.

Shield of Durand Shield of Durand

  • Shield health ratio changed to 7.5 / 9 / 10.5 / 12 / 13.5% maximum health.
  • Shield timer changed to 5 seconds.
  • Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds

Hero's Entrance Hero's Entrance

  • Base damage changed to 150 / 300 / 450.
  • Knock up duration changed to 1.5 seconds.
Gangplank Gangplank

Parrrley Parrrley

Garen Garen

Decisive Strike Decisive Strike

  • Silence duration changed to 1 second.

Courage Courage

  • New Effect: Gains 18.75 Courage stacks per round.
  • Damage reduction changed to 20%.
  • Damage reduction duration changed to 3 seconds.

Judgment Judgment

  • AD ratio per spin changed to 33 / 34 / 35 / 36 / 37% AD.
Gnar Gnar

General

  • New Effect: Now passively gains 0 − 357 (based on level) bonus health.

Rage Gene Rage Gene

  • Fury generation changed to 150%.
  • Tired cooldown changed to 5 seconds.

Boomerang Throw Boomerang Throw

  • Cooldown changed to 14 / 12.5 / 11 / 9.5 / 8 seconds.
  • Base damage changed to 20 / 65 / 110 / 155 / 200.
  • Slow changed to 25 / 30 / 35 / 40 / 45%.
  • Boulder Toss Boulder Toss cooldown changed to 14 / 12.5 / 11 / 9.5 / 8 seconds.
  • Boulder Toss Boulder Toss slow changed to 40 / 45 / 50 / 55 / 60%.

Hyper Hyper

  • Movement speed duration changed to 4 seconds.

Hop Hop

  • Cooldown changed to 16 / 14 / 12 / 10 / 8 seconds.
  • Crunch Crunch cooldown changed to 16 / 14 / 12 / 10 / 8 seconds.
Gragas Gragas

Happy Hour Happy Hour

  • Heal changed to 3.5% maximum health.
  • Cooldown changed to 4 seconds.

Drunken Rage Drunken Rage

  • Health ratio changed to 9% of target's maximum health.

Body Slam Body Slam

  • Base damage changed to 80 / 115 / 150 / 185 / 220.
  • Cooldown changed to 15 / 14.5 / 14 / 13.5 / 13 seconds.
  • Cooldown refund changed to 25%.
Hecarim Hecarim

Rampage Rampage

  • Base damage changed to 80 / 105 / 130 / 155 / 180.

Spirit of Dread Spirit of Dread

  • Base healing changed to 35% of damage dealt.
  • Healing bonus AD ratio changed to 3% per 100 bonus AD.
  • AP ratio changed to 120% AP.

Devastating Charge Devastating Charge

  • Minimum base damage changed to 50 / 65 / 80 / 95 / 110.
  • Maximum base damage changed to 100 / 130 / 160 / 190 / 220.
  • Minimum bonus AD ratio changed to 60% bonus AD.
  • Maximum bonus AD ratio changed to 120% bonus AD.

Onslaught of Shadows Onslaught of Shadows

  • AP ratio changed to 130% AP.
Heimerdinger Heimerdinger

H-28G Evolution Turret H-28G Evolution Turret

  • Turret health changed to 70% value.
  • Turret base damage changed to 4 / 6 / 8 / 10 / 12.
  • Turret AP ratio changed to 25% AP.
  • Turret beam base damage changed to 30 / 45 / 60 / 75 / 90.
  • Turret beam AP ratio changed to 45% AP.

Hextech Micro-Rockets Hextech Micro-Rockets

  • Initial damage AP ratio changed to 65% AP.
  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.

UPGRADE!!! UPGRADE!!!

Illaoi Illaoi

Stats

  • Health growth changed to 99.
  • Attack damage growth changed to 4.

Prophet of an Elder God Prophet of an Elder God

  • Heal health ratio changed to 2.5% missing health.

Tentacle Smash Tentacle Smash

  • Bonus tentacle damage changed to 4 / 8 / 12 / 16 / 20%.

Harsh Lesson Harsh Lesson

  • Cooldown changed to 6 seconds.
Irelia Irelia

Stats

  • Health growth changed to 136.

Defiant Dance Defiant Dance

  • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.

Flawless Duet Flawless Duet

  • AP ratio changed to 100% AP.

Vanguard's Edge Vanguard's Edge

  • Bladesurge Bladesurge cooldown reduction changed to 1.5 / 2.5 / 3.5.
  • Cooldown changed to 40 seconds at all ranks.
  • AP ratio changed to 100% AP.
Ivern Ivern

Rootcaller Rootcaller

  • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds.

Triggerseed Triggerseed

  • Base shield changed to 80 / 115 / 150 / 185 / 220.
  • Shield AP ratio changed to 45% AP.
  • Base damage changed to 70 / 90 / 110 / 130 / 150.
  • Damage AP ratio changed to 80% AP.
  • Slow strength changed to 40 / 45 / 50 / 55 / 60%.
Jax Jax

Stats

  • Health growth changed to 90.
  • Attack damage growth changed to 4.

Empower Empower

  • Base damage changed to 30 / 55 / 80 / 105 / 130.

Counter Strike Counter Strike

  • Cooldown changed to 20 / 18.5 / 17 / 15.5 / 14 seconds.

Grandmaster-At-Arms Grandmaster-At-Arms

  • Passive base damage changed to 50 / 90 / 130.
  • Active base damage changed to 100 / 175 / 250.
Jayce Jayce

To the Skies! To the Skies!

  • Shock Blast Shock Blast base damage changed to 40 / 80 / 120 / 160 / 200.

Lightning Field Lightning Field

  • Hyper Charge Hyper Charge AD ratio changed to 65 / 75 / 85 / 95 / 105% AD.
Jhin Jhin

Whisper Whisper

  • Critical strike bonus movement speed per 1% bonus attack speed changed to 0.6%.

Dancing Grenade Dancing Grenade

  • Base damage changed to 65 / 110 / 155 / 200 / 245.
  • AD ratio changed to 70 / 80 / 90 / 100 / 110% AD.

Deadly Flourish Deadly Flourish

  • Base damage changed to 70 / 115 / 160 / 205 / 250.
  • Root duration changed to 1.75 / 2.125 / 2.5 / 2.875 / 3.25 seconds.

Captive Audience Captive Audience

  • Slow strength changed to 50%.

Curtain Call Curtain Call

  • Base damage changed to 144 / 294 / 444.
  • AD ratio changed to 44% AD.
  • Cooldown changed to 45 / 30 / 15 seconds.
Jinx Jinx

Stats

  • Health growth changed to 115.
  • Attack damage growth changed to 3.75.

Zap! Zap!

  • Base damage changed to 10 / 70 / 130 / 190 / 250.
  • AD ratio changed to 200% AD.

Super Mega Death Rocket! Super Mega Death Rocket!

  • Cooldown changed to 50 / 40 / 30 seconds.
K'Sante K'Sante

Stats

  • Health growth changed to 130.

Ntofo Strikes Ntofo Strikes

  • Base damage changed to 40 / 80 / 120 / 160 / 200.
  • Base cooldown changed to 2.75 seconds.

Footwork Footwork

  • Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds.

All Out All Out

  • Maximum knock back distance changed to 2000.
  • Cooldown changed to 90 / 75 / 60 seconds.
Kai'Sa Kai'Sa

Second Skin Second Skin

  • On-hit damage changed to 50% value.
  • Detonation base damage changed to 10% of target's missing health.

Icathian Rain Icathian Rain

  • Bonus AD ratio per missile changed to 50% bonus AD.
  • AP ratio per missile changed to 15% AP.
Kalista Kalista

Pierce Pierce

  • AD ratio changed to 135% AD.
Karthus Karthus

General

  • New Effect: Now passively gains 0 − 314 (based on level) bonus health.

Lay Waste Lay Waste

  • Base damage changed to 60 / 80 / 100 / 120 / 140.
  • AP ratio changed to 45% AP.

Wall of Pain Wall of Pain

  • Cooldown changed to 12 seconds.

Requiem Requiem

  • Base damage changed to 350 / 550 / 750.
  • AP ratio changed to 100% AP.
  • Cooldown changed to 60 seconds at all ranks.
Kassadin Kassadin

Stats

  • Health growth changed to 128.

Null Sphere Null Sphere

  • Base damage changed to 100 / 127.5 / 155 / 182.5 / 210.

Nether Blade Nether Blade

  • Base damage changed to 75 / 111.25 / 147.5 / 183.75 / 220.
  • Cooldown changed to 5 seconds.

Force Pulse Force Pulse

  • AP ratio changed to 80% AP.
  • Cooldown reduction per ability cast changed to 1.5 seconds.

Riftwalk Riftwalk

  • Base damage changed to 100 / 120 / 140.
  • Bonus damage per stack changed to 45 / 55 / 65.
Katarina Katarina

Voracity Voracity

  • Bonus AD ratio changed to 80% bonus AD.
  • Passive cooldown reduction changed to 20 seconds.

Bouncing Blade Bouncing Blade

  • AP ratio changed to 50% AP.

Shunpo Shunpo

  • Base damage changed to 50 / 65 / 80 / 95 / 110.
  • AD ratio changed to 50% AD.
  • AP ratio changed to 35% AP.

Death Lotus Death Lotus

  • Base damage per dagger changed to 50 / 62.5 / 75.
  • AP ratio per dagger changed to 22% AP.
Kayle Kayle

Divine Ascent Divine Ascent

  • Wave bonus AD ratio changed to 7% bonus AD.
  • Wave AP ratio changed to 17% AP.

Radiant Blast Radiant Blast

  • Slow changed to 15 / 20 / 25 / 30 / 35%.

Celestial Blessing Celestial Blessing

  • Bonus movement speed changed to 15 / 20 / 25 / 30 / 35%.

Starfire Spellblade Starfire Spellblade

  • Passive base damage changed to 5 / 10 / 15 / 20 / 25.
  • Passive AD ratio changed to 7% bonus AD.
  • Passive AP ratio changed to 14% AP.
  • Health ratio changed to 6.5 / 7 / 7.5 / 8 / 8.5% of target's missing health.

Divine Judgment Divine Judgment

  • Base damage changed to 150 / 225 / 300.
  • Cooldown changed to 320 / 240 / 160 seconds.
Kayn Kayn

The Darkin Scythe The Darkin Scythe

  • New Effect: Gains 30 Orbs per round.
  • Darkin base healing changed to 15% of damage dealt.
  • Shadow Assassin bonus damage changed to 30% − 60% (based on level).
  • Shadow Assassin bonus damage cooldown changed to 4 seconds.

Reaping Slash Reaping Slash

  • Darkin health ratio changed to 3% of target's maximum health.
  • Darkin bonus AD ratio changed to 2.5% per 100 bonus AD.

Shadow Step Shadow Step

  • Shadow Assassin bonus movement speed changed to 100%.
  • Shadow Assassin modified cooldown changed to 7 seconds.

Umbral Trespass Umbral Trespass

  • Darkin base damage health ratio changed to 7% of target's maximum health.
  • Darkin damage bonus AD ratio changed to 5% per 100 bonus AD.
  • Darkin heal changed to 50% of damage amount.
  • Shadow Assassin cast range changed to 950 units.
  • Shadow Assassin maximum dash range changed to 700 units.
Kennen Kennen

Electrical Surge Electrical Surge

  • Base damage changed to 70 / 90 / 110 / 130 / 150.
  • Bonus AD ratio changed to 110 / 120 / 130 / 140 / 150% bonus AD.
  • AP ratio changed to 60% AP.

Slicing Maelstrom Slicing Maelstrom

  • Bonus resistances changed to 20 / 30 / 40.
  • Base damage per bolt changed to 30 / 55 / 80.
  • AP ratio per bolt changed to 18% AP.
Kha'Zix Kha'Zix

Unseen Threat Unseen Threat

  • Bonus AD ratio changed to 55% bonus AD.
  • Slow strength changed to 35%.

Taste Their Fear Taste Their Fear

Void Spike Void Spike

  • Base heal changed to 70 / 110 / 150 / 190 / 230.
  • Heal AP ratio changed to 100% AP.

Leap Leap

  • Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds.
  • Evolved Wings Evolved Wings cast range changed to 900 units.

Void Assault Void Assault

Kindred Kindred

Stats

  • Attack damage growth changed to 2.75.
  • Attack speed growth changed to 3%.

Mark of the Kindred Mark of the Kindred

  • New Effect: Gains 1 Mark of the Kindred stack per round.

Wolf's Frenzy Wolf's Frenzy

  • Base damage changed to 10 / 15 / 20 / 25 / 30.
  • Bonus AD ratio changed to 10% bonus AD.
  • Health ratio changed to 1% of target's current health.
  • Damage per mark changed to 0.5%.

Mounting Dread Mounting Dread

  • Base health ratio changed to 2% of target's missing health.
Kog'Maw Kog'Maw

Stats

  • Attack damage growth changed to 2.3.
  • Attack speed growth changed to 2.25%.

Caustic Spittle Caustic Spittle

  • Resistances reduction changed to 15 / 17.5 / 20 / 22.5 / 25%.
  • AP ratio changed to 100% AP.

Bio-Arcane Barrage Bio-Arcane Barrage

  • Base damage changed to 2 / 2.75 / 3.5 / 4.25 / 5% of target's maximum health.

Void Ooze Void Ooze

  • AP ratio changed to