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League of Legends Wiki
For the Teamfight Tactics icon.png Teamfight Tactics item, see Archangel's Staff Archangel's Staff.
For the Wild Rift icon.png Wild Rift item, see Archangel's Staff Archangel's Staff.

Archangel's Staff is a legendary item in League of Legends icon.png League of Legends.


Archangel's Staff item.png
Archangel's Staff
3000 Gold 3000 (915 Gold 915)

Builds Into

Cost Analysis

Gold Value

Gold Value per bonus Mana from outside sources

Gold Value per stack (non-champion)

Gold Value per stack (champion)

Gold Efficiency*

  • Archangel's Staff's Archangel's Staff's base stats are 81.33% gold efficient.
  • Archangel's Staff's Archangel's Staff's gold efficiency is increased by 0.21% per enemy hit, and 0.41% if the target is a champion.
  • Archangel's Staff Archangel's Staff becomes 100% gold efficient at 273 bonus mana from any sources (which grants additionally 8.19 ability power).

Similar items


  • Empowered basic attacks gained from abilities will count for triggering Mana Charge upon consuming the attack.
  • Archangel's Staff Archangel's Staff grants a total of 80 ability power by itself at zero stacks.
  • When gaining maximum mana from Mana Charge, you preserve your percent current mana.
  • Manaless resource.png Manaless champions cannot trigger Mana Charge.
  • Summoning Summon- Tibbers.png pets also triggers Mana Charge.

Map-Specific Differences

Howling Abyss icon.png Howling Abyss differences edit
  • Each charge consumed generates 50% more mana.
Mirror Mode profileicon.png One for All differences edit
  • Uses the Quick Charge version.
Nexus Blitz icon.png Nexus Blitz differences edit
  • Each charge consumed generates 50% more mana.


  • Archangel's Staff Archangel's Staff has great synergy with a Rabadon's Deathcap Rabadon's Deathcap, as it increases ability power by 35%. This means that whenever your mana is increased, the Archangel's Staff Archangel's Staff will increase your ability power, and then the Rabadon's Deathcap Rabadon's Deathcap will increase it again due to the 35% increased ability power passive.
    • This is equal to 4.05% of the holder bonus mana.

Old icons


  • Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
  • The Quick Charge Quick Charge version was also used on the Crystal Scar during Rotating Game Modes.

Patch History

  • Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
  • Mana increased to 500 from 400.
  • Mana Charge maximum mana reduced to 360 from 450.
  • ARAM increased mana generated reduced to 50% from 100%.
  • Bug Fix: Mana charge no longer triggers off abilities used on Powder Keg Powder Keg.
  • Updated icon.
  • New:
    • Standard version of the item now also available on Howling Abyss.
    • Recipe: Tear of the Goddess Tear of the Goddess + Needlessly Large Rod Needlessly Large Rod + Sapphire Crystal Sapphire Crystal1000 Gold 1000 = 3000 Gold 3000.
    • Stats: 60 ability power, 400 mana.
    • Unique Passive - Awe: Gain bonus ability power equal to 3% of bonus mana.
    • Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into Seraph's Embrace Seraph's Embrace at +450 mana.
    • Limited to 1 Mana Charge item.
    • Howling Abyss difference: Each charge consumed generates twice as much mana.
  • Old:
    • Recipe: Tear of the Goddess Tear of the Goddess + Lost Chapter Lost Chapter + 1050 Gold 1050 = 3200 Gold 3200.
    • Stats: 50 ability power, 650 mana, 10% cooldown reduction.
    • Unique Passive - Haste: Grants an additional 10% cooldown reduction.
    • Unique Passive - Awe: Grants bonus ability power equal to 1% maximum mana. Refunds 25% of mana spent from abilities.
    • Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure via an ability consumes a charge and grants +8 mana, up to a maximum of 750 mana. Transforms into Seraph's Embrace Seraph's Embrace at +750 mana.
    • Limited to 1 Awe item.
    • Howling Abyss version: Archangel's Staff (Quick Charge) Archangel's Staff (Quick Charge) (+12 mana instead of +8).
  • New Effect: Tooltip now mentions "Limited to 1 Tear item".
  • New Effect: Can now only purchase one Awe item.
  • Awe conversion reduced to 1% of maximum mana from 3%. Does not affect Seraph's Embrace Seraph's Embrace.
  • Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
  • Howling Abyss
    • Grants +12 maximum mana from 8 on spellcast or mana expenditure.
  • Mana regeneration reduced to 0% from 50%.
  • New Unique Passive: Refunds 25% of mana spent.
  • (Quick Charge) Maximum mana granted per charge increased to 12 from 10.
  • Crystal Scar version renamed to Archangel Staff (Quick Charge).
  • Total cost increased to 3100 Gold 3100 from 3000 Gold 3000.
    • Combine cost ???
  • Combine cost reduced to 1120 Gold 1120 from 1140 Gold 1140.
    • Total cost unchanged.
  • Mana regeneration changes to +50% of base mana regen from +10 mana regen per 5 seconds.
  • New icon.
  • Unique Passive - Mana Charge
    • Mana gained increased to 8 from 6.
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
  • Ability power increased to 60 from 50.
  • Mana charge amount increased to 6 from 5.
  • Item cost reduced to 2700 Gold 2700 from 2855 Gold 2855.
    • Combine cost increased to 1140 Gold 1140 from 1000 Gold 1000.
  • Base mana reduced to 250 from 400.
  • Ability power increased to 50 from 45.
  • Mana regen per 5 seconds reduced to 10 from 25.
  • Mana charge passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use.
    • Maximum bonus mana reduced to 750 from 1000.
  • Now displays its cooldown on the item itself rather than with a buff.
  • Tooltip now updates dynamically.
  • Again displays current bonus mana.
  • Tooltip no longer displays bonus mana.
  • Now displays unique bonus mana in tooltip.
  • Mana to ability power conversion ratio increased to 3% from 2.5%.
  • Mana cap increased to 1000 from 600.
  • Mana to ability power conversion ratio increased to 2.5% from 2%.
  • Total cost reduced to 2840 Gold 2840 from 2890 Gold 2890.
    • Combine cost reduced to 1000 Gold 1000 from 1050 Gold 1050.
  • Now has an internal cooldown of 3 seconds (but now works with all spells including Lay Waste Lay Waste and Hate Spike Hate Spike).
June 26, 2009 Patch
  • Total cost increased to 2890 Gold 2890 from 2840 Gold 2840.
    • Combine cost increased to 1050 Gold 1050 from 1000 Gold 1000.
June 12, 2009 Patch
  • Bonus ability power based on mana is no longer Unique.
May 23, 2009 Patch
  • Fixed a bug which caused Archangel's Staves Archangel's Staves to stack.
May 15, 2009 Patch
  • Combine cost increased to 1000 Gold 1000 from 775 Gold 775.
  • Ability power reduced to 45 from 50.
May 1, 2009 Patch
  • Now gains bonus ability power based on max mana (instead of current mana).
  • Tool-tip updated to make more sense.
  • Mana gain is now Unique.
April 18, 2009 Patch
  • Bonus ability power from mana increased to 2.5% from 2%.
Alpha Week 7
Alpha Week 5
  • Now increases the bearer's ability power by 2% of current mana instead of reducing nearby ally cooldowns by 15%.


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