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No Man's Sky Update - The Loop
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- For the
Teamfight Tactics item, see .
- For the
Wild Rift item, see .
Archangel's Staff is a legendary item in League of Legends.
Recipe
Builds Into
Cost Analysis
Gold Value
- 60 ability power =
1305
- 200 health =
533.33
- 500 mana =
700
- Total Gold Value =
2538.33
- 2.5 ability haste (from Awe) =
66.6666675
Gold Value per bonus Mana from outside sources
- 1 mana =
1.4
- 0.005 ability haste (from Awe) =
0.133333335
Gold Value per stack (non-champion)
- 3 mana =
4.2
- 0.015 ability haste (from Awe) =
0.4
Gold Value per stack (champion)
- 6 mana =
8.4
- 0.03 ability haste (from Awe) =
0.8
Gold efficiency
- 100.19% gold efficient. base stats are
- 0.18% per enemy hit, and 0.35% if the target is a champion. gold efficiency is increased by
Similar items
Notes
- Empowered basic attacks gained from abilities will count for triggering Mana Charge upon consuming the attack.
- When gaining maximum mana from Mana Charge, you preserve your percent current mana.
Manaless champions cannot trigger Mana Charge.
- Summoning
pets also triggers Mana Charge.
- On ARAM, Mana Charges do not generate more mana. (bug)
Map-Specific Differences
Howling Abyss differences edit
- Each charge consumed generates 50% more mana.
One for All differences edit
- Uses the Quick Charge version.
Nexus Blitz differences edit
- Each charge consumed generates 50% more mana.
Old icons
Trivia
- Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
- The Crystal Scar during Rotating Game Modes. version was also used on the
Patch History
- Undocumented: Now properly gains 50% more mana per consumed charge on
Howling Abyss.
- This effect was previously lost after upgrading from .
- New Recipe: + + +
950 =
3000.
- Ability power reduced to 60 from 65.
- Health increased to 200 from 0.
- Unique Passive - Awe:
- New Effect: Grants ability haste equal to 0.5% bonus mana.
- Old Effect: Grants ability power equal to 3% bonus mana.
- Bug Fix: No longer unintentionally mutually exclusive with Lifeline items such as or .
- Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
- Mana increased to 500 from 400.
- Mana Charge maximum mana reduced to 360 from 450.
- ARAM increased mana generated reduced to 50% from 100%.
- Bug Fix: Mana charge no longer triggers off abilities used on .
- Updated icon.
- New:
- Standard version of the item now also available on Howling Abyss.
- Recipe: + + +
1000 =
3000.
- Stats: 60 ability power, 400 mana.
- Unique Passive - Awe: Gain bonus ability power equal to 3% of bonus mana.
- Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into at +450 mana.
- Limited to 1 Mana Charge item.
- Howling Abyss difference: Each charge consumed generates twice as much mana.
- Old:
- Recipe: + +
1050 =
3200.
- Stats: 50 ability power, 650 mana, 10% cooldown reduction.
- Unique Passive - Haste: Grants an additional 10% cooldown reduction.
- Unique Passive - Awe: Grants bonus ability power equal to 1% maximum mana. Refunds 25% of mana spent from abilities.
- Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure via an ability consumes a charge and grants +8 mana, up to a maximum of 750 mana. Transforms into at +750 mana.
- Limited to 1 Awe item.
- Howling Abyss version: (+12 mana instead of +8).
- Recipe: + +
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- New Effect: Can now only purchase one Awe item.
- New Recipe: + +
1050 =
3200.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Awe conversion reduced to 1% of maximum mana from 3%. Does not affect .
- New Recipe: + + +
915 =
3200.
- Ability power reduced to 50 from 80.
- Mana increased to 650 from 250.
- New Effect: Grants 10% cooldown reduction.
- New Unique Passive - Haste: Grants an additional 10% cooldown reduction.
- Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
- Mana Charge no longer trigger on abilities without a mana cost.
- Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +12 maximum mana from 8 on spellcast or mana expenditure.
- Mana regeneration reduced to 0% from 50%.
- New Unique Passive: Refunds 25% of mana spent.
- (Quick Charge) Maximum mana granted per charge increased to 12 from 10.
- Crystal Scar version renamed to Archangel Staff (Quick Charge).
- Combine cost reduced to
1120 from
1140.
- Total cost unchanged.
- Mana regeneration changes to +50% of base mana regen from +10 mana regen per 5 seconds.
- New icon.
- Unique Passive - Mana Charge
- Mana gained increased to 8 from 6.
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Ability power increased to 60 from 50.
- Mana charge amount increased to 6 from 5.
- Item cost reduced to
2700 from
2855.
- Base mana reduced to 250 from 400.
- Ability power increased to 50 from 45.
- Mana regen per 5 seconds reduced to 10 from 25.
- Mana charge passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- Again displays current bonus mana.
- Undocumented
- Tooltip no longer displays bonus mana.
- Now displays unique bonus mana in tooltip.
- Mana to ability power conversion ratio increased to 3% from 2.5%.
- Mana cap increased to 1000 from 600.
- Mana to ability power conversion ratio increased to 2.5% from 2%.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Bonus ability power based on mana is no longer Unique.
- Fixed a bug which caused to stack.
- Now gains bonus ability power based on max mana (instead of current mana).
- Tool-tip updated to make more sense.
- Mana gain is now Unique.
- Bonus ability power from mana increased to 2.5% from 2%.
- Fixed a bug that caused you to lose your bonus when upgrading from .
- Now increases the bearer's ability power by 2% of current mana instead of reducing nearby ally cooldowns by 15%.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items