League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
No edit summary
m (moved Archaic Knowledge to Archaic Knowledge (Old Mastery))
(No difference)

Revision as of 04:47, 16 November 2011

Offense Mastery Tree
(2011)
DeadlinessCripplePlentiful BountyArchmage's SavvySorceryAlacrityBurning EmbersArchaic KnowledgeSunderOffensive MasteryBrute ForceDemolisherLethalityImproved RallyHavocSeason 1 Offense
Other Mastery Trees:
Spike Shield profileicon DefenseFully Stacked Mejai's profileicon Utility

Archaic Knowledge is a third tier offense mastery with 1 rank.

Effect per rank

  • Your magic damage penetrates 15% of the target's magic resistance.

Requirements

  • Requires 8 points in Offense.
  • Requires 4 points in Template:Mi.

Notes

  • The percentage penetration from this mastery occurs after flat penetration from items/runes/etc.
  • The penetration benefits all sources of magic damage including:
    • All champion abilities that deal magic damage.
    • Items with actives that deal magic damage such as Deathfire Grasp Deathfire Grasp.
    • Items with on-hit magic damage such as Madred's Bloodrazor Madred's Bloodrazor.
  • Combining Void Staff Void Staff with Archaic Knowledge only yields 49% magic pen, rather than 55%, implying % Magic Penetration scales multiplicatively.

See Also

Patch History

June 26, 2009 Patch:

  • Grants 15% magic resistance penetration.