Arcane Comet is a rune in League of Legends.
Notes[]
- Arcane Comet can be seen flying from the champion using it even if there is no vision of them, possibly giving away their position.
- The impact indicator has a radius of 175 units, for reference.
- The comet will be disabled on death, but its cooldown will still be able to get reduced by ability hits.
- Arcane Comet can be blocked by spell shields.
- Arcane Comet is a projectile and can be intercepted by , , and .
- Arcane Comet's cooldown is reduced by the ability that triggers it.
Map-Specific Differences[]
- Howling Abyss differences edit
- Cooldown changed to 15 − 8 (based on level) seconds.
Strategy[]
- Damaging abilities that apply a slow make it difficult for the enemy to avoid the Arcane Comet.
- Hard crowd control abilities typically guarantee the Arcane Comet to hit.
Media[]
Sound Effects[]
- Rune ready
- ▶️ Rune SFX
- Launch
- Impact
Patch History[]
- Bug Fix: No longer cancels basic attacks in the middle of their windup when the comet is fired.
- Base damage increased to 30 − 130 (based on level) from 30 − 100 (based on level).
- AD ratio reduced to 10% bonus AD from 35% bonus AD.
- AP ratio reduced to 5% AP from 20% AP.
- Undocumented: No longer triggers spell effects.
- Bug Fix: Now has ally/enemy color differentiation.
- Bug Fix: Tooltip now properly lists its base damage.
- Bug Fix: Fixed a bug where it had a minimap icon.
- Bug Fix: Can now properly proc off the empowered attack of .
- V7.22 Added
- Sorcery Keystone rune.
- Passive: Damaging an enemy champion with an ability hurls an Arcane Comet at their current location, dealing 30 − 100 (based on level) (+ 20% AP) (+ 35% bonus AD) Adaptive damage after a brief delay.
- Damaging enemy champions with an ability reduces the remaining cooldown.
- Single target: 20%
- Area of effect / Multi-hit : 10% per enemy hit
- Damage over time: 5%
- Adaptive: Deals either physical or magic depending on which would deal the most damage.
- Cooldown: 20 − 8 (based on level) seconds.