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The Base Violence Necessary for Change is the third episode of the first season, and the third episode overall.

Official Synopsis[]

An epic showdown between old rivals results in a fateful moment for Zaun Crest icon Zaun. Jayce Jayce and Viktor Viktor risk it all for their research.[1]

Plot[]

Silco Silco recalls a story of when Vander Vander tried to kill him via drowning: the incident which led to his deformed eye. He reflects on how it changed his perspective, and contemplates his gratitude towards Vander for doing it.

Vander and Benzo Benzo arrive at the pawn shop to find Vi Vi sitting alone and waiting for the enforcers to take her. Vander shoves her into the back room and locks the door, where she begins banging and screaming to be let out. Grayson Grayson and Marcus Marcus arrive moments later, waiting for Vander's response. In Vi's place, Vander offers himself up to be arrested. Grayson argues that she needs Vander to remain and keep the peace, or else "it all falls apart." He retorts that Benzo will handle things, saying that "it's the only way." Marcus handcuffs Vander while Vi continues her protests.

Vi hears undue commotion and tries to look out a small window. Marcus shouts for someone to stop, and a sudden splatter of blood obscures Vi's vision. Grayson and several other enforcers lie dead on the ground, killed by a shimmer-crazed Deckard Deckard. The monster disappears as quickly as it had arrived, leaving Marcus, Vander, and Benzo confused and on high alert. Finally, Silco reveals himself and Benzo steps forward to attack him, but Deckard emerges once again to kill Benzo with inhuman strength and speed. Marcus is stunned, shouting that "this wasn't the deal." Silco dismissively replies that the deal has changed and tosses Marcus a sack of coins. Deckard knocks Vander unconscious with a punch to the face and drags him away, following Silco, leaving both Marcus and Vi to stew in distress alone.

Jayce Jayce and Viktor Viktor are deep in study and arrive at a calculation that could stabilize the hex crystals. Jayce laments that they could test it if only they had access to his equipment, which is currently locked away in Heimerdinger Heimerdinger's lab and is set to be destroyed the following day. Viktor brandishes Heimerdinger's keys, but Jayce fervently disapproves of stealing back his equipment, as he knows it would put both of them at risk of banishment from Piltover. Viktor provides encouragement, stating that "this hextech dream of yours" has the potential to make the world a better place. Inspired, Jayce corrects him: "our hextech dream."

Ekko Ekko arrives to free Vi from the pawn shop, declaring that he saw everything. Both in tears, they embrace, and Vi asks where they took Vander.

The effects of shimmer wear off on Deckard, returning him to a normal yet nauseous state. Vander begins to wake up as a thug drags him across a catwalk overlooking a workshop where Silco's workers are forging metal weapons and mass-producing shimmer. Silco and Vander vehemently argue the merits of a violent revolution. Silco explains that violence is a crude but necessary tool to liberate Zaun, regarding Vander as a traitor to the cause; Vander retorts that the sacrifices of war aren't worth the reward. The pair also reflect on Vander's betrayal of Silco, with Vander claiming that he's never forgiven himself for what he did. In the end, Silco's thug takes Vander to be locked away, but before he goes, Vander sees that Sevika Sevika is here under Silco's employ.

In the black of night, Viktor and Jayce arrive at Heimerdinger's lab. Viktor begins unlocking the door when a flashlight ignites on them, wielded by Mel Mel, who seems impressed at the mens' "conviction." They scramble to convince Mel of hextech's potential while a security guard is heard approaching. Mel relents, telling them that they have one night to impress her or to expect exile. She then moves to engage the guard in conversation and steer him away from Heimerdinger's lab. Finally, Viktor unlocks the door.

At The Last Drop, Mylo Mylo and Claggor Claggor are ready to fight the enforcers while Powder Powder is on her bed with the stuffed rabbit, depressed. Vi then returns and explains to her siblings that Benzo is dead and Vander has been kidnapped, describing the horror of the monster she saw. She resolves to help Vander, revealing that Ekko followed Silco to his workshop. As the kids get ready to join her in saving Vander, Vi tells Powder that she can't come along because it's too dangerous. Powder argues, but Vi is adamant, telling her she isn't ready. She gives Powder a flare, instructing her to run if someone comes for her, and wherever she lights it, Vi will find her. Then, she departs along with Mylo and Claggor.

Jayce prepares the machine that will activate the hex crystal. As it whirs to life, he expresses doubts that it will hold, but Viktor assures him that it will stabilize. The crystal emanates a blue glow, bright enough to become visible to the enforcers on the streets below.

Powder suffers a mental breakdown, screaming and sobbing in pain and rage, and throwing a cymbal-banging monkey toy at the wall and breaking it. She throws a bag to the ground, and several hex crystals roll out. Gradually, she begins to calm down as she realizes that one of them was responsible for the explosion at Jayce's apartment and comes up with a plan to help her family.

Vi, Mylo, and Claggor stealthily scale the side of Silco's workshop and drop inside through a broken ceiling window.

Back in Heimerdinger's lab, The crystal stabilizes and begins to levitate a small distance from its casing, which Jayce remarks it's never done before. He turns a dial, causing several metal panels inscribed with runes to begin rotating on the machine. The crystal levitates higher and higher until suddenly, it releases a pulse of force powerful enough to make Jayce and Viktor put their arms up to shield themselves. The outward force continues, and Viktor shouts for Jayce to disengage, but Jayce struggles to reach for the switch under the intensity of the magical aura. Another pulse shatters the laboratory's windows, glass exploding outward, but then pulls the glass back in. Shards fly towards the two men, one cutting Jayce's cheek as he finally deactivates the machine.

Vi, Mylo, and Claggor sneak across the catwalk and come to a small room where Vander is locked to a chair via padlocks and metal restraints on all four limbs. Mylo begins picking the locks and Vander asks how they managed to get in with so many guards everywhere. Vi explains how easy it was, and they both realize that they've walked into a trap. Silco appears, welcoming them from the other side of the catwalk with a large group of henchmen at his back. Vi instructs Claggor to find another way out as she straps on Vander's metal gauntlets. Against Vander's wishes, she intends to fight Silco's henchmen.

Powder arrives outside the workshop. Peering through a crevice, she sees Vi hold up her fists as the first of Silco's henchmen approaches her. Powder continues to climb up on an outside wall. The man strikes out at Vi with a knife, but she blocks and retaliates with an uppercut to the jaw that puts him on his back. The other henchmen begin to swarm towards Vi, but she deftly defeats several of them in succession. Mylo cracks the first lock, freeing Vander's leg. Claggor discovers that one of the walls leading outside is structurally weak.

Powder stops at a ledge where she's level with the catwalk and can see into the workshop through a hole in the wall. After seeing Vi knock out numerous henchmen, Sevika moves to join the fray, but Silco stops her. He retrieves a vial of shimmer and gives it to Deckard who drinks it down greedily. Once again, he transforms into a hulking monstrosity. Barely able to control himself, he throws another henchman off the catwalk with impossible ease. Vander urges Mylo to hurry.

For a moment, Deckard looks dazed. Vi takes the opportunity to go in for a forceful blow with both gauntlets, but Deckard grabs her by the neck with superhuman speed. Vander pleads with Silco to spare Vi but Silco rebuffs. Deckard throws Vi to the ground, knocking off one of the gauntlets. She crawls back to the room with Vander, slides the metal door shut, and locks it in place.

Two enforcers, backed by Heimerdinger, attempt to force open the doors to the professor's lab, but Viktor has barred them together with his cane. With no time left to spare, Jayce closes his eyes and recalls the motions of the mage who saved his mother, dialing the switch accordingly. Several runes lock in place as one final, massive pulse of energy lifts Viktor and Jayce from the floor.

Viktor's cane snaps in two as the enforcers bash the doors open. Heimerdinger and the officers enter the lab to see a dazzling display of soft blue light filling the space. Jayce, Viktor, and numerous objects are suspended in midair as if floating in water. Heimerdinger can hardly believe his eyes: they've succeeded in creating magic, but he asserts that this is not what Piltover's future looks like. Mel appears in the doorway and retorts that it is for the Council to decide, and that perhaps it's time for the era of magic. Jayce corrects her: "the era of hextech."

Powder shovels multiple hex crystals into the body of the cymbal-banging monkey toy, while Deckard is beginning to make dents in the door to Vander's prison. Claggor is slowly dismantling the weak wall with a metal pipe, and looses a single brick, giving him a tiny window outside. Powder winds up the monkey toy, reaches through a hole in the wall to set it in place. It walks toward Deckard, steadily clapping a crystal between its cymbals. Deckard notices the toy and pauses to examine it, befuddled. Mylo cracks the final lock to release Vander, and Claggor pushes away bricks until there's a human-sized hole in the wall.

One final time, the monkey claps, and the gem explodes.

Powder is knocked from her ledge. Sevika rushes to push Silco out of the way and gets caught in the explosion, losing her left arm. A flammable trail of shimmer residue ignites all the way back to Singed Singed's lab, consuming him in flames. One of the crystals ricochets into the ceiling of the Vander's cell, propelling metal shrapnel into Mylo and Claggor's bodies and burying them under debris as the roof collapses on top of them. As Powder is falling, she is in awe of the explosion. Marcus sees the explosion in the distance.

Vander is trapped under debris, but alive. Deckard gets back on his feet, merely stunned, and Silco orders his remaining henchmen to kill Vi and Vander. Vi is sobbing, crushed beneath the collapsed metal door. Vander summons all of his strength and pushes the debris off of himself, quickly knocking a henchman senseless as he approaches. He retrieves two metal hooks and dons them as improvised brass knuckles, dispatching a second henchman easily and makes his way to Deckard. Vi continues to sob upon seeing Mylo and Claggor dead. The head of the monkey toy lays at their feet. While Deckard's strength is immense, Vander holds his own until Silco stabs him with a dagger from behind. Vander whips around and takes Silco by the neck, but Silco stabs him again and his strength fails him. He goes limp, and Silco gently pushes him off the catwalk. Vander crashes on top of a crate full of shimmer vials, barely able to move. Silco orders Deckard to find Vi as Vander weakly reaches for a vial of shimmer.

Deckard easily lifts the metal door off of Vi and tosses it aside. However, Vander reappears, now transformed by shimmer and much larger than Deckard. He grabs the boy and pins him to the wall by the throat, squeezing until his body goes limp, and discarding him to the side. He then screams out Silco's name, but the flames engulfing the building are reaching dangerously close to Vi. Rather than pursue Silco, he swiftly grapples Vi and crashes through the wall with her, plummeting to the ground below.

Vi holds Vander's head in her hands. He tells her to take care of Powder before his eyes loll back, presumably dead. Vi shrieks in anguish.

Moments later, Powder appears, excitedly proclaiming that her monkey bomb finally worked. However, she sees Vander's body and Claggor's bloodstained goggles on the ground, and slowly realizes what happened. She begins crying, pleading that she only wanted to help. Vi is furious, reminding Powder that she told her to stay away. She slaps Powder across the face. Powder screams, asking why Vi left her. Vi tells her she's a "jinx" and that Mylo was right. Powder merely unravels into tears and fragmented begging. Realizing that she's gone too far with Powder, Vi walks away to burn off her anger, Powder calling her name all the while. After a few moments, Vi collapses against a wall in exhaustion.

Believing Vi abandoned her, Powder goes into another mental breakdown, sobbing. Silco turns a corner and finds Powder. When Vi sees Silco standing over her sister, she attempts to rush back to the girl's side, but Marcus catches her from behind. He holds a drugged cloth over her nose and mouth, lulling her unconscious and dragging her away as he assures her that Silco will kill her if he sees her.

Silco's remaining henchmen meet up with him. One of them is carrying an unconscious Sevika. Silco asks Powder where her sister is while hiding a knife behind his back. Powder responds by leaping into Silco's arms so forcefully that it knocks him to the ground and makes him drop the knife. Still crying, she says that Vi left her and that she's not her sister anymore. After a moment of hesitation, Silco seems to sympathize with Powder's plight. He wraps his arms around her and comforts her, saying, "It's okay. We'll show them. We will show them all."

Contributions[]

Based on the game

League of Legends icon League of Legends

Look Development

Jerome Combe

Head of Production, Riot

Melinda Wunsch Dilger

Head of Production, Fortiche

Herve Dupont

Cast
VO Director

David Lyerly

VO Manager

Kathy Cavaiola

Additional Casting by

Meredith Layne, CSA

Production Managers
  • Isabelle Boningre
  • Rafael Curulla
  • Matt Salkin
  • Dave "DUBZ" Wong
Production Supervisors
  • Oliver Espallargas
  • Diane Moscet
  • Jeremie Winslow
  • Nicolas Nepveu
  • David Portner
  • Alyssa Roberts
Post Production Supervisor

Eric Bergman

Post Production Supervisor (Tencent Edit)

David Lyerly

CG Supervisor

Sebastien Rossi

Production Finance

Rob Hollocks

Production Consultant

Mark Taylor

Production Coordinators
  • Romane Belaisch
  • Eloide Capo-ChiChi
  • Prescillia Catel
  • Alice Champut
  • Margaux Courtois
  • Lola Delmas
  • Cassie Jo Dull
  • Pauline Dupuy
  • Caesar Feliz
  • Pauline Fleury
  • Marie-Lou Gely
  • Michael Harding
  • Ethan Hubbert
  • Mattheu Leenhardt
  • Celine Le Therisien
  • Bleuenn Mallat
  • Kiahna Manker
  • Elodie Moncelet
  • Cecile Rastoul
  • Marlene Torest
Production Assistants
  • Messaline Agarico
  • Antoine Deprez
  • Clementine Drouineau
  • Lucile Gely
  • Tom Kurcz
  • Theo Lemonnier
  • Yvann Makele
  • Alice Sammut
  • Nicolas Yoeurp
Script Manager

Kathy Cavaiola

Executive Story Editor

Amanda Overton

Writers Assistant

Andrew Zuber

First Assistant Directors
  • Morgane Dupre
  • Mathieu Roumegoux
Second Assistant Directors
  • Melissa Idri
  • Zoe Nerot
Art Directon

Julien Georgel

Desing Technical Supervisor

Matthieu Gouget de Landres

Production Designers
  • Arnaud-Loris Baudry
  • Aymeric Kevin
Senior Concept Artist

Charles Lee

Concept Artists
  • Mads Ahm
  • Nick Carver
Senior Character Designers
Character Designers

Alexandre Mahboubi

Prop Designers
  • Mariana Galiano
  • Fanny Marguerie
  • Julie Marguerie
Background Designers
  • Bruno Couchinho
  • Maxime Braslavski
  • Christophe Oliver
  • Guitty Mojabi


Color Script Arists
  • Julien Georgel
  • Kevin Le Moigne
  • Anne-Laure To
Storyboard Supervisor

Simon Andriveau

Lead Storyboard Artist

Romain Barriaux

Storyboard Artists
  • David Cazeaux
  • Anais Chevillard
  • Philippe Guyenne
  • Wandrille Maunqury
  • Clement Pierre
  • Marietta Ren
  • Antoine Rota
  • Manon Serda
  • Jonathan Valette
Pre-Visual Layout Supervisors
  • John Clark
  • Pauline Motard
Editors
  • Roberto Fernandez
  • Lawrence Gan
  • Ernesto Matamoros-Cox
Assistant Editors
  • Jean Barrucand
  • Noemie Esteller
  • Melanie Moulin
Pipeline Supervisor

Charles Bouet

Lead Pipeline Developer

Melissa Goudjil

Pipeline Developers
  • Maxime Binetruy
  • Cyrill Calbac
  • Sebastien Courtois
  • Marion Debrick
  • Florent Godin
  • William Loew
  • Alexy Long
  • Bettina Migot
Lead Technical Director

Benoit Delaunay

Technical Directors
  • Julien Chastaing
  • Oceane Froment
  • Lucie Goiran
  • Manon Goliot
  • Arthur Marx
  • Remi Viette
Assets Supervisor

Michel Pecqueur

Modeling Supervisor

Edouard Cellura

Character Modeling Artists
  • Eloidie Dos Santos
  • Thomas Vuillier
  • Thibaut Granet
  • Ladislas Gueros
Prop Modeling Artists
  • Delphine Jobin
  • Alexis Dumortier
  • Tony Lebrun
  • Lea Rocton
Crowd Simulation Artists

Reynald Bayeux

Grooming Supervisors

Christophe Gigot

Grooming Artist
  • Flora Andrivon
  • Camille Canonne
  • Macha Nater
  • Juliete Dominguez
  • Gautier Froehly
Texturing Supervisor

Candice Theuillon

Texturing Artists
  • Benedicte Battesti
  • Yani Beldjaodene
  • Celine Giglio
  • Simon Goeneutte-Lefevre
  • Thibaut Granet
  • Julie Marguerie
  • Romain Mazevet
  • Sarah Musson
  • Thibaud D'Orlandi
  • Maena Paillet
  • Gilles Roman
  • Wenkai Wang
Rigging Supervisor

Michel Pecqueur

Riggers
  • Arthur Bodart
  • Juline Breton
  • Pascal Burtin
  • Edgard Cros
  • Olmo Riedinger
  • Sarah Vigneron
Blendshapes Supervisor

Alexandre Bourlet

Blendshapes Artists
  • Benoit Bernos
  • Solena Frehel
  • Gaetan Simonot
Layout Supervisor

Pauline Motard

Layout Artists
  • Antoine Collet
  • Theo Coriton
  • Benjamin Prive
  • Guillaume Robert
  • Florian Salivage
  • Quentin Sur
  • Benjamin Tussiot
  • Eline Zhang
Layout Intern

Whitney Atanley

CG Environment Supervisor

Claude Chabot

CG Environment Leads
  • Jennifer Archen
  • Simon Magnan
CG Environment Artists
  • Maxime Blin
  • Florence Charbonnel
  • Chams Chitou
  • Pierre Debras
  • Nazli Doale
  • Alexia Perry
  • Jessica Ferry
  • Pulkita Mathur
  • Florian Pasquier
  • William Rima
  • Maud Rolland
  • Aymeric Rondol
  • Florian Vernet
  • Magali Vidal
Matte Painting Supervisor

Julien Georgel

Matte Painting Leads
  • Kevin Le Moigne
  • Anne-Laure To
Matte Painters
  • Joy Afaryan
  • Martin Bailly
  • Fanny Branet
  • Romain Couderette
  • Guilhem Deckers
  • Alois Desoubries-Brinet
  • Faustine Dumontier
  • Robin Lhebrard
  • Celine Lorthiois
  • Oliver Mootoo
  • Tomas Muir
  • Charlotte O'Neill
  • Ivan Pozdnyakov
  • Annie Raffin
  • Oliver Ryan
  • Geoffroy Thoorens
  • Bastien Thuillot
  • Ermel Vialet
Animation Director

Barthelemy Maunoury

Lead Animators
  • Sebastein Asensio
  • Daniel Callaby
  • Jean-Charles Gonin
  • Alexandre Henri
  • Stephane Mangin
  • Caroline Renault
  • Claude Ricros
  • Remy Terreaux
  • Alexis Wanneroy
Animators
  • Martial Andre
  • Loic Baton
  • Pierre Bottai
  • Claire Broodelle
  • Fanny Brotot
  • Agathe Bulik
  • Lorenzo Buzzi
  • Boris Cailly
  • Carlos Carvajal
  • Yann Caussat
  • Erh Lei Chan
  • Remi Comtois
  • Claudia Coviello
  • Jean-Baptiste Cumont
  • Nicolas Debon
  • Leo Dediot
  • Eric de Fromont
  • Juliana de Lucca
  • Hugo Desmarchelier
  • Vincent Donaz
  • Thais Dubois
  • Moise Essame
  • Alexis Fernandez
  • Jeremy Fromentin
  • Benoit Gautier
  • Tom Gouill
  • Aline Hananel
  • Michael Hu
  • Julien Jamme
  • Yu-Ting Zhou
  • Cedric Jault
  • Louisa Kerrache
  • Olga Kolomitskaya
  • Oliver Lafay
  • Quentin Laville
  • Vincent Le Ster
  • Nicolas Lorente
  • Alexis Macia Ortuzar
  • Ugo Masutti
  • Sara Matta
  • Matheo Mercier
  • David Mourato
  • David Nasser
  • Jonathan Perez
  • Clement Pierre
  • Sophie Zourane
  • Kevin Phou
  • Vincent Plagniol
  • Jean-Michael Ponthieux
  • Daniel Quintero
  • Matthieu Razungles
  • Come Roy-Girard
  • Natacha Rollin-Abastado
  • Clarisse Rubini
  • Jean-Vincent Sales
  • Emilie Scaps
  • Jeremy Taburet
  • Yohan Thireau
  • David Thomas
  • Florian Titone
  • Maxime Voidey
Fix Animation Supervisors
  • Fanny Lhotellier
  • Maximilein Ly
Fix Animations
  • Ka-Leung Chan
  • Severine Cordier
  • Hugo Durand
  • Leo Pieri
  • Dimitri James
  • Morgane Lau
  • Estelle Parein
Crowd Simulation Artists
  • Reynald Bayeux
  • Williuam Bobant
Cloth Supervisor

Matthieu Gouget De Landres

Hair Supervisor

Christophe Gigot

CFX Artists
  • Clemence Barros
  • Antoine Beaumier
  • Clotilde Bonnotte
  • Sebastien Caenen
  • Sergio Cayuela
  • Frederic Din Ebongue
  • Lea Gagno
  • Laura Gimenez
  • Camille Poulian
  • Anthony Laggabe
  • Leire Perez
  • Loic Peze
  • Guillaume Poignant
3D Effects Supervisor

Herni Morain

3D Effects Artists
  • Charles Guerton
  • Chloe Gomez
  • Bertrand Piot
  • Laszlo Trachsel
2D Effects Supervisor

Guillaume Degroote

2D Effects Lead Animator

Aurelien Rassencourt

2D Effects Animators
  • Jerome Dupre
  • Stephane Chung
  • Martin Touze
  • Frederic Mace
  • Ines Scheiber
Lighting & Rendering Supervisor

Nicolas Millecamps

Lighting & Rendering Artists
  • Thomas Cailliez
  • Antoine Laroye
  • Philippe Lucini
  • David Musique
Confo Rendering Artist
  • Chloe Gomez
  • Guillaume Letourneur
Compositing Supervisors

Yann Leroy

Compositing Leads
  • Alexis Charles
  • Eva Virlouvet
Compositing Artists
  • Francois Barbut
  • Maimiti Chave
  • Quientin Collet
  • Mathilde Dourdy
  • Mickael Forrett
  • Carla Gharbi
  • Mathilde Girard
  • Marie-Alix Hoffmann
  • Marine Sailland
  • Benjamin Jean
  • Thibault Lebret
  • Maxime Temple
  • Agathe Trebosc
Final Compositing Artists
  • Julien Baret
  • Damien Gaillardon
Sound Supervision & Design
  • Brad Beaumont, MPSE
  • Eliot Connors, MPSE
Foley Artists
  • Dan O'Connell
  • John Cucci
Foley Mixers
  • Jack Cucci
  • Richard Duarte
  • Tavish Grade
Dialogue / ADR Editors
  • Brad Beaumont, MPSE
  • Borja Sau Razquin
  • Shannon Beaumont
Sound Editors
  • Brad Beaumont, MPSE
  • Eliot Connors, MPSE
  • Odin Benitez, MPSE
Foley Editor

Matthew Wilson

1st Assistant Sound Editor

Pernell Salinas

Assistant Dialogue Editor

Jeff Picarello

ADR Voice Casting

Terri Douglas

ADR Mixer

Michael Miller

Additional Voices
  • Terri Douglas
  • Robin Atkin Downes
  • Scott Menville
  • Arthur Ortiz
  • Marcella Lentz-Pope
  • Shane Sweet
  • Kari Wahlgren
Pre-Recording Mixers
  • Penny Harold
  • Andrew Garrett Lange
Pre-Recording Mix Tech

Nick Jimenez

Dialogue / ADR Recording Services

Formosa Group

Sound Re-Recording Services Provided by

Formosa Broadcast

Dialogue / ADR Recording Services

Liquid Violet

Lead Composer

Alexander Temple

Composer

Alex Seaver of Mako

Music Consultant

Ray Chen

Orchestrators
  • Michael Barry
  • Max Knoth
Conductors
  • Daniel Behrens
  • Anthony Parnther
Vocalists

Kelci Hahn

Featured Soloist

Ray Chen

Cellist

Cameron Stone

Copyist

Thanh Tran

Music Assistant

Andrew Kierszenbaum

Score Coordinator

Noah Gladstone

Musician Contractor

Hollywood Scoring - Los Angeles

Orchestra Contractor

Scoring Berlin

Score Performed by

Scoring Berlin - The Berlin Orchestra

Music Scoring Mixer

Adam Michalak

Recording Engineers
  • Tobias Lehmann
  • Tom Russbueldt
Pro Tools Editors
  • Milton Gutierrez
  • Keith Ukrisna
Assistant Engineers
  • Cornelius Durst
  • Sergej Marx
Recording Facility

Teldex Studio Berlin

Main Title Theme - "Enemy"
  • Enemy (from Arcane: Season 1 Original Soundtrack) - Imagine Dragons ft. JID, Arcane
  • Written by: Dan Reynolds, Wayne Sermon, Ben Mckee, Daniel Platzman, Robin Fredriksson, Mattias Larsson, Justin Tranter, Dustin Route p/k/a J.I.D
  • Published by; Imagine Dragons Publishing (BMI) / Universal/KIDinaKORNER, Wolf Cousins (STIM) / Warner Chappelli, Music SCAND (STIM), Justin's School for Girls (BMI) WARNER-TAMERLANE PUBLISHING CORP, Route Way LLC/Reservoir Media (BMI)
  • Imagine Dragons appears Courtesy of KIDinaKORNER/Interscope Records.
  • JID Appears Courtesy of Dreamville/Interscope Records
Original Soung - "Goodbye"
  • Goodbye (from Arcane: Season 1 Original Soundtrack) - Ramsey, Arcane
  • Written by: Alexander Seaver
  • Published by: Mako Music Publishing (ASCAP)
Music Supervisor

Andre Marsh

A&R
  • Andre Marsh
  • Bob Debelina
Soundtrack Project Manager

Kerianne Pinkstaff

A&R Coordinator

Daniel Gerber

Main Title Concept by

Elastic

Main Title Animation by

Fortiche Production

Titling by

Bond Creative Inc.

Supervising Producer

Chris Neuhahn

Co-Producers
  • Ash Brannon
  • David Dunne
  • Molly St. John
  • Ben St. John
  • Nick Luddington
  • Amanda Overton
Showrunner Consultant
  • Monica Macer
  • Brian Ryan
S&P Consultant

George Lentino

Fortiche Studio Team
  • Pascal Charrue
  • Jerome Combe
  • Arnaud Delord
Chef Financial Officer

Bruno Le Sassier

Production Administrator

Pethia Dahenane

Cost Controller

Emna Mezghani

Administrative Officers
  • Laurence Ferali
  • Loretta Holmeier
  • Claire Varin
Human Resources Officers
  • Emmanuelle Aubeau
  • Lionel Bechara
  • Jimena Cabrera
Satellites Consultant

Annelyse Vieilledent

Head of Operations

Helene Waniowski

Office Managers
  • Monique Mamo
  • Ophelie Senac
  • Aurelie Sylvain
  • Romain Zamet
Office Coordinators
  • Marion Berrube
  • Anna Carraud
  • Matthieu Ferrandez
  • Julien Nadiras
Daily Sunshine

Damares Lharidon

IT Managers
  • Yann Moriaud
  • Jean-Bernard Vassard
IT Administrators
  • David Bovorasmy
  • Christophe Peretti
IT Technician

Florian Moreau

IT Intern

Lucas Kieffer

IT Consultant

D-NS - Anthony Bousselier

Digital Intermediate Provided by Mikros
Digital Colorist

Nicolas Guibert

Digital Intermediate Producer

Fabrice Van Nieuwenhove

Head of Digital Intermediate

Mathiewu Leclerq

Digital Intermediate Coordinator

Anais Meuzeret

Digital Intermediate IO & QC
  • Karim Berkane
  • David Vertueux
  • Stephane Gestin
  • Mathieu Cavillon
Third Party Services
R&D On Guerrila Render Software

Khepris

Aquarium Software Development

Fatfish

Stock Footage Provided by

Mitch Martinez

Translation

Passport English Language Services

Accounting by

Emargence

Auditing by

Hermesiane

Insurance

Risk Media Assurances

Bank

BNP Paribas

Mastered in Dolby Vision
Special Thanks
  • Ari Arad
  • Ivan Bilancio
  • Skip Brittenham
  • Bruce Daitch
  • Jonathan Eirich
  • Eric Heisserer
  • David Heyman
  • Jack Hsu
  • Michael Laus
  • Roy Lee
  • Dan Lin
  • Jamie Moss
  • Sue Naegle
  • Mac Reynolds
  • Terry Rossio
  • Eric Scott
  • Terran Seifert
  • Greg Silverman
  • Jocelyn Stamat
  • Riot Audio
  • Riot China IP Team
  • Riot Franchise Dev Team
  • Riot Games Music
  • Riot Legal Team
  • Riot Narrative Team
  • Riot Worldbuilding Team
Thanks to All Past & Present League of Legends Players
Animation Produced by Fortiche Productions
Co-President by
  • Mark Ren
  • Steven Ma
  • Thirty Sun
from TENCENT
This Series has benefited from the French Tax Rebate for International Production
Copyright 2021 Riot Games, Inc.


Trivia[]

  • When discussing how to stabilize the Hex crystal, Jayce Jayce suggest to Viktor Viktor "to crank it", which he approves of. This choice of words is a possible foreshadowing for the name of Viktor's future invention, Blitzcrank Blitzcrank.
  • During Powder's Powder's meltdown, she throws a bag on the floor. In it there are several things:
    • A plush toy named "Bunny" with Vi's Vi's name of "Violet" on it.
    • A drawing of Vander Vander and the kids with hearts around them.
    • A drawing of Fishbones Fishbones.
    • A drawing of wings that reference the Star Guardian Jinx Star Guardian Jinx skin.
    • Three Hex crystals which Powder later on puts inside and on a wind up monkey toy during the rescue.
      • During the attack on the docks, all three Hex crystals successfully damage something:
        • One ignites the shimmer supplies and singed Singed Singed in his lab.
        • One destroys the ceiling of the room killing Claggor Claggor and Mylo Mylo, and injuring Vander and Vi.
        • One kills and injures several of Silco's Silco's henchmen.
  • As Vander Vander is dragged into the torture room at the hands of one of Silco's henchmen, a fast-paced version of Warwick Base Skin Warwick Base Skin Blood Hunt Blood Hunt is played to sound.
    • During Vander's Shimmer transformation he growls and howls in a similar fashion to Warwick Warwick.
  • As Vi faces off with Silco's Silco's thugs, one of them, Lock Lock, makes a reference to the Warriors cinematic when Urgot Urgot is knocked down by Vi's Vi's uppercut.
  • The scene where Vander Vander chokes Silco Silco parallels a later scene where Vi Vi grabs and holds Powder's Powder's face.
  • During the lab experiment, similar runes and geometric patterns like those performed by the hooded mage appear around the hex crystal.
    • With the successful experiment Jayce Jayce proclaims the beginning of the era of Hextech. In the original lore, Piltover Crest icon Piltover has made and used hextech devices in the past (though in small amounts and by the select few). Camille Camille of the Ferros Clan Crest icon Ferros Clan even used a hex crystal to augment her body, decades before Jayce's inventions.
  • The ending shot of Powder is a direct reference to the second Arcane poster, but in that one Vi was holding her instead of Silco and Powder appears wide-eyed instead of angry.
    • It may also be a reference to the 'Fallen Angel' by Alexandre Cabanel.
    • In that shot Powder's eyes appear purple instead of blue due to the surrounding flames. This represents her eventual full transformation into Jinx Jinx.

Media[]

'Goodbye' Lyrics

Goodbye
I can hear the sound of a heartbeat before it goes out
Won’t ever leave my memory of bloodshed all around
I can see a tear on my father’s face before it falls out
Oh my enemy, how could I have ever let you down, oh
When all these trees saw us grow, cut our teeth, and make our bones right here
We’d play with shields made of stone, share our dreams and sit our thrones

Be still, ’cause I see smoke up ahead and I got steel in my hands
We will return like warriors I swear that we’ll find glory up ahead

Tell me, where is my home? I don’t recognize the faces anymore, no
Where is my friend? The one I’ve known since I was only just a kid

I think it's time to say goodbye
Goodbye, Goodbye
Goodbye, Goodbye, woh
It's time to say Goodbye
Goodbye, Goodbye
Goodbye, Goodbye, woh

It's time to say goodbye
Goodbye, Goodbye
Goodbye, Goodbye, woh
It's time to say Goodbye
Goodbye, Goodbye
Goodbye, Goodbye, woh

Is it time to say goodbye?
Goodbye, Goodbye
Goodbye, Goodbye, woh
It's time to say Goodbye
Goodbye, Goodbye
Goodbye, Goodbye, woh

It's time to say goodbye
Goodbye, Goodbye
Goodbye, Goodbye, woh
It's time to say Goodbye
Goodbye, Goodbye
Goodbye, Goodbye, woh


References

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