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Release version[]

V14.14
  • Onslaught Onslaught
    • Bonus AD ratio increased to 22% − 40% (based on level) bonus AD from 20% − 35% (based on level).
  • Binding Eclipse Binding Eclipse
    • Base damage increased to 50 − 140 (based on level) from 50 − 110 (based on level).
    • Bonus AD ratio increased to 32% − 50% (based on level) bonus AD from 26% − 35% (based on level).
  • Sentry Sentry
    • Base damage increased to 35 − 125 (based on level) from 31 − 100 (based on level).
    • Bonus AD ratio increased to 42% − 60% (based on level) bonus AD from 40% − 60% (based on level).
V14.1 - January 12th Hotfix
  • Stats
    • Attack damage growth reduced to 2.3 from 3.
V13.18
  • General
    • Bug Fix: Model no longer twitches unexpectedly during his weapon's idle animations.
V13.14
  • Gravitum Gravitum
    • Bug Fix: Slow VFX now correctly rotates around the target.
V13.13
  • Gravitum Gravitum
    • Slow duration reduced to 2.5 seconds from 3.5.
  • Severum Severum
    • Basic attacks heal reduced to 2% − 7.1% (based on level) from 2.5% − 9% (based on level).
    • Abilities heal reduced to 5% − 17.75% (based on level) from 8.33% − 30% (based on level).
  • Sentry Sentry
    • Turret attack speed reduced to 0.64 from 0.8.
V13.11
  • The Hitman and the Seer The Hitman and the Seer
    • Bonus attack damage reduced to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 5 / 10 / 15 / 20 / 25 / 30.
V13.4
  • The Hitman and the Seer The Hitman and the Seer
    • Bonus attack speed increased to 9 / 18 / 27 / 36 / 45 / 54% from 7.5 / 15 / 22.5 / 30 / 37.5 / 45%.
V12.16
V12.14
  • General
    • Bug Fix: Knocked up/stunned animation is now correctly played.
V12.11
  • The Hitman and the Seer The Hitman and the Seer
    • Bonus attack speed increased to 7.5 / 15 / 22.5 / 30 / 37.5 / 45% from 6 / 12 / 18 / 24 / 30 / 36%.
    • Lethality increased to 5.5 / 11 / 16.5 / 22 / 27.5 / 33 from 4.5 / 9 / 13.5 / 18 / 22.5 / 27.
V12.10
  • Stats
    • Base health increased to 580 from 510.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Severum Severum
    • Basic attacks heal reduced to 2.5% − 9% (based on level) from 3% − 10% (based on level).
    • Abilities heal reduced to 8.33% − 30% (based on level) from 9% − 30% (based on level).
  • Moonlight Vigil Moonlight Vigil
    • Severum Severum heal reduced to 250 / 350 / 450 (based on level) from 275 / 400 / 525 (based on level).
V12.9
  • Phase Phase
    • Bug Fix: Cast SFX is no longer audible to enemies from the fog of war.
V12.5 - March 9th Hotfix
  • Stats
    • Base armor reduced to 26 from 28.
    • Base health reduced to 510 from 530.
V12.4
  • Phase Phase
    • Bug Fix: Cast bar near the HUD now properly animates upon cast.
V11.24
  • General
    • Bug Fix: Champion model no longer becomes stuck in a certain pose if he is killed shortly after performing a basic attack.
V11.18
  • Stats
    • Base attack damage reduced to 55 from 57.
V11.13
  • The Hitman and the Seer The Hitman and the Seer
    • Bonus attack damage increased to 5 / 10 / 15 / 20 / 25 / 30 from 4 / 8 / 12 / 16 / 20 / 24.
    • Lethality increased to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 3.5 / 7 / 10.5 / 14 / 17.5 / 21.
  • Moonlight Vigil Moonlight Vigil
    • Bug Fix: Fixed a bug where he would heal from spells instead of basic attacks when using it with Severum Severum.
V11.12
  • Stats
    • Base magic resistance increased to 30 from 26.
    • Attack damage growth increased to 3 from 2.4.
  • Severum Severum
    • Healing from basic attacks reduced to 3% − 10% (based on level) from 3% − 20% (based on level).
    • Healing from spells increased to 9% − 30% (based on level) from 3% − 20% (based on level).
  • Onslaught Onslaught
    • Attack speed ratio reduced to 2 per 100% bonus attack speed from 3.
    • Base damage increased to 10 − 40 (based on level) from 10 − 30 (based on level).
    • Bonus AD ratio changed to 20% − 35% (based on level) bonus AD from 21% − 30% (based on level).
  • Crescendum Crescendum
    • Bonus damage reduced to 0% − 160% (based on number of Chakrams) AD from 0% − 164% (based on number of Chakrams) AD.
  • Sentry Sentry
    • Base damage increased to 31 − 100 (based on level) from 25 − 85 (based on level).
    • Bonus AD ratio increased to 40% − 60% (based on level) bonus AD) from 35% − 50% (based on level).
V11.8 - April 14th Hotfix
V11.8
  • The Hitman and the Seer The Hitman and the Seer
    • Lethality increased to 3.5 / 7 / 10.5 / 14 / 17.5 / 21 from 3 / 6 / 9 / 12 / 15 / 18.
  • Moonlight Vigil Moonlight Vigil
    • Calibrum Calibrum mark damage increased to 50 / 80 / 110 (based on level) from 40 / 70 / 100 (based on level).
    • Severum Severum heal increased to 275 / 400 / 525 (based on level) from 250 / 375 / 500 (based on level).
    • Gravitum Gravitum empowered root duration increased to 1.35 seconds from 1.25.
    • Infernum Infernum splash damage increased to 90% from 85%.
    • Crescendum Crescendum bonus chakrams increased to 5 from 4.
      • Total chakrams generated increased to 6 from 5.
V11.6
V11.2
V11.1
V10.22
V10.21
  • The Hitman and the Seer The Hitman and the Seer
    • Lethality increased to 3 / 6 / 9 / 12 / 15 / 18 from 2 / 4 / 6 / 8 / 10 / 12.
  • Moonlight Vigil Moonlight Vigil
    • Calibrum Calibrum mark damage increased to 40 / 70 / 100 (based on level) from 20 / 45 / 70 (based on level).
    • Severum Severum heal increased to 250 / 375 / 500 (based on level) from 200 / 300 / 400 (based on level).
    • New Effect: Now increases Binding Eclipse's Binding Eclipse's root duration to 1.25 seconds if slowed while empowered by Gravitum Gravitum.
    • Infernum Infernum splash damage increased to 85% from 75%.
    • Bonus Crescendum Crescendum chakrams increased to 4 from 3.
V10.19
  • Stats
    • Attack damage growth increased to 2.4 from 2.
V10.15
  • Sentry Sentry
    • Turret attack range reduced to 500 units from 575.
    • Turret arm time increased to 0.35 seconds from 0.25.
    • Bug Fix: Now properly applies Manaflow Band Manaflow Band.
  • Infernum Infernum
  • Moonlight Vigil Moonlight Vigil
    • Bug Fix: No longer deals damage without going on cooldown if killed when casting.
V10.14
V10.13
  • Stats
    • Attack damage growth reduced to 2 from 2.2.
  • Crescendum Crescendum
    • Removed: Attacking epic monsters no longer refreshes spectral chakram duration.
  • Sentry Sentry
    • Turret range indicators no longer show in Spectator mode.
  • Moonlight Vigil Moonlight Vigil
    • Bonus critical strike damage reduced to (20% + 18 18.75%) AD from (50% + 18 18.75%) AD.
V10.11
  • Stats
    • Base health increased to 530 from 500.
    • Health growth increased to 88 from 86.
V10.8
  • The Hitman and the Seer The Hitman and the Seer
    • Removed: No longer grants 3 / 6 / 9 / 12 / 15 / 18% bonus-armor penetration.
    • New Effect: Now grants 2 / 4 / 6 / 8 / 10 / 12 lethality.
  • Moonshot Moonshot
    • Base damage reduced to 60 − 160 (based on level) from 60 / 85 / 110 / 135 / 160 (based on level).
    • Cooldown increased to 10 − 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level).
    • Bonus AD ratio reduced to 42% − 60% (based on level) bonus AD from 60% at all levels.
  • Onslaught Onslaught
    • Base damage reduced to 10 − 30 (based on level) from 10 / 15 / 20 / 25 / 30 (based on level).
    • Cooldown increased to 10 − 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level).
    • Bonus AD ratio reduced to 21% − 30% (based on level) bonus AD from 30% at all levels.
  • Binding Eclipse Binding Eclipse
    • Base damage reduced to 50 − 110 (based on level) from 50 / 65 / 80 / 95 / 110 (based on level).
    • Cooldown increased to 12 − 10 (based on level) seconds from 12 / 11.5 / 11 / 10.5 / 10 (based on level).
    • Bonus AD ratio reduced to 26% − 35% (based on level) bonus AD from 35% at all levels.
  • Duskwave Duskwave
    • Base damage reduced to 25 − 65 (based on level) from 25 / 35 / 45 / 55 / 65 (based on level).
    • Cooldown increased to 9 − 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
    • Bonus AD ratio reduced to 56% − 80% (based on level) bonus AD from 80% at all levels.
  • Sentry Sentry
    • Base damage reduced to 25 − 85 (based on level) from 25 / 40 / 55 / 70 / 85 (based on level).
    • Cooldown increased to 9 − 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
    • Bonus AD ratio reduced to 35% − 50% (based on level) bonus AD from 50% at all levels.
V10.6
  • Severum Severum
    • Healing reduced to 3% − 20% (based on level) from 8% − 25% (based on level).
  • Infernum Infernum
    • Secondary damage to minions reduced to 23 / 30% (based on level) AD from 34 / 45% (based on level) AD.
  • Crescendum Crescendum
    • Bonus damage reduced to 0% − 164% (based on number of Chakrams) AD from 0% − 173% (based on number of Chakrams) AD.
V10.4
  • Weapons of the Faithful Weapons of the Faithful
    • New Effect: Players can now see both guns he is holding next to his health bar.
  • Calibrum Calibrum
    • Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
  • Sentry Sentry
    • Range indicator is now red for enemies when inactive.
    • Base attack speed reduced to 0.8 from 1.
    • Turret damage taken from ranged attacks increased to 3 from 2.
    • Turret damage taken from AoE abilities increased to 4 from 2.
    • Bug Fix: No longer occasionally dies upon being activated.
  • Moonlight Vigil Moonlight Vigil
    • Visual effects adjusted to be clearer in game.
    • Target range reduced to 1300 units from 1600.
V10.3
  • Calibrum Calibrum
    • New Effect: Marks now have a maximum range of 1800 units, instead of a global range.
V10.2
  • Calibrum Calibrum
    • Mark base damage reduced to 15 at all levels from 20 / 25 / 30 / 35 / 40 (based on level).
    • Mark bonus AD ratio reduced to 20% bonus AD from 30%.
  • Moonshot Moonshot
    • Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
  • Onslaught Onslaught
    • Bonus AD ratio reduced to 30% bonus AD from 35%.
  • Crescendum Crescendum
    • Bonus damage reduced to 0% − 173% (based on number of Chakrams) AD from 0% − 224.25% (based on number of Chakrams) AD.
V10.1 - January 8th Hotfix
  • Duskwave Duskwave
    • Bug Fix: Splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level.
V10.1
  • Stats
    • Movement speed reduced to 325 from 330.
    • Base health reduced to 500 from 530.
  • Moonlight Vigil Moonlight Vigil
    • Infernum Infernum splash damage reduced to 75% from 100%.
V9.24 - December 17th Hotfix
  • Calibrum Calibrum
    • Bug Fix: Attacks that consume Calibrum marks no longer apply on-hit effects an additional time.
    • Mark AD ratio reduced to 30% bonus AD from 40% bonus AD.
  • Moonshot Moonshot
    • Bug Fix: No longer applies on-hit effects.
  • Moonlight Vigil Moonlight Vigil
    • Infernum Infernum AD ratio reduced to 25% bonus AD from 40% bonus AD.
    • Infernum Infernum splash radius reduced to 400 units from 500.
V9.24 - Added
  • The Hitman and the Seer The Hitman and the Seer (Innate)
    • Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
    • Aphelios begins the game with Calibrum Calibrum as his main weapon and Severum Severum in his off-hand, with Gravitum Gravitum, Infernum Infernum, and Crescendum Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.
    • Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his abilities abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
    • Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with Phase Phase and gains access to abilities abilities at level 2. He gains access to Moonlight Vigil Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
      • Bonus Attack Damage: 4 / 8 / 12 / 16 / 20 / 24.
      • Bonus Attack Speed: 6 / 12 / 18 / 24 / 30 / 36%.
      • Armor Penetration: 3 / 6 / 9 / 12 / 15 / 18%.
  • Weapons of the Faithful Weapons of the Faithful (Q)
    • The active effect of Aphelios' Q ability varies based on his current main hand weapon.
    • The individual actives do not share a cooldown.
  • Calibrum Calibrum (R1)
    • Innate: Aphelios gains Range icon 100 bonus range while Calibrum is his main weapon.
    • Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, Sight icon revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains Range icon global range.
    • This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (based on level) (+ 40% bonus AD) Attack damage bonus physical damage per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
    • Cost: 1 Moonlight per attack.
  • Moonshot Moonshot (Q1)
    • Calibrum Calibrum - Active: Aphelios fires a bolt of energy in a line, dealing 60 / 85 / 110 / 135 / 160 (based on level) (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
  • Severum Severum (R2)
    • Basic attacks with Severum don't use Projectile projectiles.
    • Resurgent: Severum's attacks Heal power icon heal him for 8% − 25% (based on level) of damage dealt.
    • Healing from Severum in excess of Aphelios' maximum health is converted into a Hybrid resistances icon shield for an amount of up to 10 − 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
    • Cost: 1 Moonlight per attack.
  • Onslaught Onslaught (Q2)
    • Severum Severum - Active: For 1.75 seconds, Aphelios gains 20% (+ 10% per 100 AP) Movement speed icon bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy Champion icon champions.
    • Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) (+ 35% bonus AD) physical damage, 25% on-hit damage and can Critical strike icon critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 10 / 9 / 8 (based on level) seconds.
  • Gravitum Gravitum (R3)
    • Innate - Binding: Gravitum applies a 30% Slow icon slow that decays over 3.5 seconds.
    • Cost: 1 Moonlight per attack.
  • Binding Eclipse Binding Eclipse (Q3)
    • Gravitum Gravitum - Active: Aphelios expunges all enemies affected by Gravitum's Slow icon slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) (+ 35% bonus AD) (+ 70% AP) Magic damage magic damage and Root icon rooting them for 1 second.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 12 / 11.5 / 11 / 10.5 / 10 (based on level) seconds.
    • Effect Radius: Global.
  • Infernum Infernum (R4)
    • Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against Minion icon minions.
    • Critical strike icon Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage.
    • Cost: 1 Moonlight per attack.
  • Duskwave Duskwave (Q4)
    • Infernum Infernum - Active: Aphelios unleashes a wave of energy in a cone, dealing 25 / 35 / 45 / 55 / 65 (based on level) (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 9 / 8 / 7 / 6 (based on level) seconds.
  • Crescendum Crescendum (R5)
    • Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is Disarm icon disarmed until he retrieves Crescendum, but the attack timer is reset once caught.
    • Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against Champion icon champions and epic Monster icon monsters will refresh the lifespan on Chakrams.
    • Basic attacks with Crescendum deal 30 / X% AD (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can Critical strike icon critically strike.
    • Cost: 1 Moonlight per attack.
    • Speed: 600 (+ 75 per 10% bonus attack speed).
  • Sentry Sentry (Q5)
    • Crescendum Crescendum - Active: Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 6 health, enemies can attack the sentry with basic attacks, dealing 2 damage per hit.
    • The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can Critical strike icon critically strike and benefits from Aphelios' Attack speed icon attack speed and Critical strike chance icon critical strike chance.
    • Cost: 10 Moonlight + 60 mana.
    • Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
  • Phase Phase (W)
    • Active: Aphelios switches between his main weapon and off-hand weapon.
    • Static Cooldown: 0.8 seconds.
  • Weapon Queue System Weapon Queue System (E)
    • The icon of this ability reflects the next weapon that is in reserve.
    • Active: Alune verbally notifies which weapon she will create next.
  • Moonlight Vigil Moonlight Vigil (R)
    • Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.
    • After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can Critical strike icon critically strike for (50% + 18 18.75%) AD bonus physical damage. There is no range limit for locked-on targets.
      • Calibrum Calibrum: Applies an empowered mark that deals 20 / 45 / 70 (based on level) additional physical damage per mark.
      • Severum Severum: If at least one enemy is hit, Aphelios Heal power icon heals for 200 / 300 / 400 (based on level) health.
      • Gravitum Gravitum: Enemies are Slow icon slowed by 99% for the same duration.
      • Infernum Infernum: The initial blast deals an additional 50 / 100 / 150 (based on level) (+ 40% bonus AD) physical damage. Attacks Umbra Blades splash in a circle instead of a cone. Enemies will take damage from overlapping areas.
      • Crescendum Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.
    • Mana Cost: 100 mana.
    • Cooldown: 120 / 110 / 100 (based on level) seconds.

See also[]

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