Release version[]
- Bonus AD ratio increased to 22% − 40% (based on level) bonus AD from 20% − 35% (based on level).
- Base damage increased to 50 − 140 (based on level) from 50 − 110 (based on level).
- Bonus AD ratio increased to 32% − 50% (based on level) bonus AD from 26% − 35% (based on level).
- Base damage increased to 35 − 125 (based on level) from 31 − 100 (based on level).
- Bonus AD ratio increased to 42% − 60% (based on level) bonus AD from 40% − 60% (based on level).
- V14.1 - January 12th Hotfix
- Stats
- Attack damage growth reduced to 2.3 from 3.
- General
- Bug Fix: Model no longer twitches unexpectedly during his weapon's idle animations.
- Bug Fix: Slow VFX now correctly rotates around the target.
- Slow duration reduced to 2.5 seconds from 3.5.
- Basic attacks heal reduced to 2% − 7.1% (based on level) from 2.5% − 9% (based on level).
- Abilities heal reduced to 5% − 17.75% (based on level) from 8.33% − 30% (based on level).
- Turret attack speed reduced to 0.64 from 0.8.
- Bonus attack damage reduced to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 5 / 10 / 15 / 20 / 25 / 30.
- Bonus attack speed increased to 9 / 18 / 27 / 36 / 45 / 54% from 7.5 / 15 / 22.5 / 30 / 37.5 / 45%.
- Bug Fix: Now is properly blocked by spell shields.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Bonus attack speed increased to 7.5 / 15 / 22.5 / 30 / 37.5 / 45% from 6 / 12 / 18 / 24 / 30 / 36%.
- Lethality increased to 5.5 / 11 / 16.5 / 22 / 27.5 / 33 from 4.5 / 9 / 13.5 / 18 / 22.5 / 27.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Basic attacks heal reduced to 2.5% − 9% (based on level) from 3% − 10% (based on level).
- Abilities heal reduced to 8.33% − 30% (based on level) from 9% − 30% (based on level).
- 250 / 350 / 450 (based on level) from 275 / 400 / 525 (based on level). heal reduced to
- Bug Fix: Cast SFX is no longer audible to enemies from the fog of war.
- V12.5 - March 9th Hotfix
- Stats
- Base armor reduced to 26 from 28.
- Base health reduced to 510 from 530.
- Bug Fix: Cast bar near the HUD now properly animates upon cast.
- General
- Bug Fix: Champion model no longer becomes stuck in a certain pose if he is killed shortly after performing a basic attack.
- Stats
- Base attack damage reduced to 55 from 57.
- Bonus attack damage increased to 5 / 10 / 15 / 20 / 25 / 30 from 4 / 8 / 12 / 16 / 20 / 24.
- Lethality increased to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 3.5 / 7 / 10.5 / 14 / 17.5 / 21.
- Bug Fix: Fixed a bug where he would heal from spells instead of basic attacks when using it with .
- Stats
- Base magic resistance increased to 30 from 26.
- Attack damage growth increased to 3 from 2.4.
- Healing from basic attacks reduced to 3% − 10% (based on level) from 3% − 20% (based on level).
- Healing from spells increased to 9% − 30% (based on level) from 3% − 20% (based on level).
- Attack speed ratio reduced to 2 per 100% bonus attack speed from 3.
- Base damage increased to 10 − 40 (based on level) from 10 − 30 (based on level).
- Bonus AD ratio changed to 20% − 35% (based on level) bonus AD from 21% − 30% (based on level).
- Bonus damage reduced to 0% − 160% (based on number of Chakrams) AD from 0% − 164% (based on number of Chakrams) AD.
- Base damage increased to 31 − 100 (based on level) from 25 − 85 (based on level).
- Bonus AD ratio increased to 40% − 60% (based on level) bonus AD) from 35% − 50% (based on level).
- V11.8 - April 14th Hotfix
- Bug Fix: Missile and splash missiles can once again critically strike on collision with enemy and miss against the primary target.
- Lethality increased to 3.5 / 7 / 10.5 / 14 / 17.5 / 21 from 3 / 6 / 9 / 12 / 15 / 18.
- 50 / 80 / 110 (based on level) from 40 / 70 / 100 (based on level). mark damage increased to
- 275 / 400 / 525 (based on level) from 250 / 375 / 500 (based on level). heal increased to
- empowered root duration increased to 1.35 seconds from 1.25.
- splash damage increased to 90% from 85%.
- Total chakrams generated increased to 6 from 5.
bonus chakrams increased to 5 from 4.
- Undocumented: On-hit damage (including ) now properly reduced on hits with or .
- Bug Fix: Now properly modifies damage dealt by Bring It Down.
- Bug Fix: No longer consumes charges of when he swaps his weapons.
- Bug Fix: turrets are no longer pushed towards their facing direction by .
- Lethality increased to 3 / 6 / 9 / 12 / 15 / 18 from 2 / 4 / 6 / 8 / 10 / 12.
- 40 / 70 / 100 (based on level) from 20 / 45 / 70 (based on level). mark damage increased to
- 250 / 375 / 500 (based on level) from 200 / 300 / 400 (based on level). heal increased to
- New Effect: Now increases root duration to 1.25 seconds if slowed while empowered by .
- splash damage increased to 85% from 75%.
- Bonus chakrams increased to 4 from 3.
- Stats
- Attack damage growth increased to 2.4 from 2.
- Turret attack range reduced to 500 units from 575.
- Turret arm time increased to 0.35 seconds from 0.25.
- Bug Fix: Now properly applies .
- Removed: bolts no longer damage enemies they pass through.
- Critical strike splash missiles reduced to 6 from 8.
- splash missiles reduced to 3 from 4.
- Critical strike splash missiles reduced to 5 from 8.
- New Effect: splash missile lengths are now reduced by 100 units.
- Bug Fix: No longer deals damage without going on cooldown if killed when casting.
- Bug Fix: Bonus critical strike damage increased to (20% + from ) AD(20% + . ) AD
- Stats
- Attack damage growth reduced to 2 from 2.2.
- Removed: Attacking epic monsters no longer refreshes spectral chakram duration.
- Turret range indicators no longer show in Spectator mode.
- Bonus critical strike damage reduced to (20% + from ) AD(50% + . ) AD
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 88 from 86.
- Removed: No longer grants 3 / 6 / 9 / 12 / 15 / 18% bonus-armor penetration.
- New Effect: Now grants 2 / 4 / 6 / 8 / 10 / 12 lethality.
- Base damage reduced to 60 − 160 (based on level) from 60 / 85 / 110 / 135 / 160 (based on level).
- Cooldown increased to 10 − 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level).
- Bonus AD ratio reduced to 42% − 60% (based on level) bonus AD from 60% at all levels.
- Base damage reduced to 10 − 30 (based on level) from 10 / 15 / 20 / 25 / 30 (based on level).
- Cooldown increased to 10 − 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level).
- Bonus AD ratio reduced to 21% − 30% (based on level) bonus AD from 30% at all levels.
- Base damage reduced to 50 − 110 (based on level) from 50 / 65 / 80 / 95 / 110 (based on level).
- Cooldown increased to 12 − 10 (based on level) seconds from 12 / 11.5 / 11 / 10.5 / 10 (based on level).
- Bonus AD ratio reduced to 26% − 35% (based on level) bonus AD from 35% at all levels.
- Base damage reduced to 25 − 65 (based on level) from 25 / 35 / 45 / 55 / 65 (based on level).
- Cooldown increased to 9 − 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 56% − 80% (based on level) bonus AD from 80% at all levels.
- Base damage reduced to 25 − 85 (based on level) from 25 / 40 / 55 / 70 / 85 (based on level).
- Cooldown increased to 9 − 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 35% − 50% (based on level) bonus AD from 50% at all levels.
- Healing reduced to 3% − 20% (based on level) from 8% − 25% (based on level).
- Secondary damage to minions reduced to 23 / 30% (based on level) AD from 34 / 45% (based on level) AD.
- Bonus damage reduced to 0% − 164% (based on number of Chakrams) AD from 0% − 173% (based on number of Chakrams) AD.
- New Effect: Players can now see both guns he is holding next to his health bar.
- Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
- Range indicator is now red for enemies when inactive.
- Base attack speed reduced to 0.8 from 1.
- Turret damage taken from ranged attacks increased to 3 from 2.
- Turret damage taken from AoE abilities increased to 4 from 2.
- Bug Fix: No longer occasionally dies upon being activated.
- Visual effects adjusted to be clearer in game.
- Target range reduced to 1300 units from 1600.
- New Effect: Marks now have a maximum range of 1800 units, instead of a global range.
- Mark base damage reduced to 15 at all levels from 20 / 25 / 30 / 35 / 40 (based on level).
- Mark bonus AD ratio reduced to 20% bonus AD from 30%.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 30% bonus AD from 35%.
- Bonus damage reduced to 0% − 173% (based on number of Chakrams) AD from 0% − 224.25% (based on number of Chakrams) AD.
- V10.1 - January 8th Hotfix
- Bug Fix: Splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level.
- Stats
- Movement speed reduced to 325 from 330.
- Base health reduced to 500 from 530.
- splash damage reduced to 75% from 100%.
- V9.24 - December 17th Hotfix
- Bug Fix: Attacks that consume Calibrum marks no longer apply on-hit effects an additional time.
- Mark AD ratio reduced to 30% bonus AD from 40% bonus AD.
- Bug Fix: No longer applies on-hit effects.
- 25% bonus AD from 40% bonus AD. AD ratio reduced to
- splash radius reduced to 400 units from 500.
- V9.24 - Added
- Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
- Aphelios begins the game with main weapon and in his off-hand, with , , and queued in reserve. The queue order can be rearranged based on weapon usage. as his
- Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
- Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with and gains access to abilities at level 2. He gains access to at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
- Bonus Attack Damage: 4 / 8 / 12 / 16 / 20 / 24.
- Bonus Attack Speed: 6 / 12 / 18 / 24 / 30 / 36%.
- Armor Penetration: 3 / 6 / 9 / 12 / 15 / 18%.
(Innate)
- The active effect of Aphelios' ability varies based on his current main hand weapon.
- The individual actives do not share a cooldown.
(Q)
- Innate: Aphelios gains 100 bonus range while Calibrum is his main weapon.
- Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains global range.
- This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (based on level) (+ 40% bonus AD) bonus physical damage per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
- Cost: 1 Moonlight per attack.
(R1)
- Aphelios fires a bolt of energy in a line, dealing - Active:60 / 85 / 110 / 135 / 160 (based on level) (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
(Q1)
- Basic attacks with Severum don't use projectiles.
- Resurgent: Severum's attacks heal him for 8% − 25% (based on level) of damage dealt.
- Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 − 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
- Cost: 1 Moonlight per attack.
(R2)
- For 1.75 seconds, Aphelios gains 20% - Active:(+ 10% per 100 AP) bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy champions.
- Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) (+ 35% bonus AD) physical damage, 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 10 / 9 / 8 (based on level) seconds.
(Q2)
- Innate - Binding: Gravitum applies a 30% slow that decays over 3.5 seconds.
- Cost: 1 Moonlight per attack.
(R3)
- Aphelios expunges all enemies affected by Gravitum's - Active: slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) (+ 35% bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 (based on level) seconds.
- Effect Radius: Global.
(Q3)
- Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against minions.
- Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage.
- Cost: 1 Moonlight per attack.
(R4)
- Aphelios unleashes a wave of energy in a cone, dealing - Active:25 / 35 / 45 / 55 / 65 (based on level) (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8 / 7 / 6 (based on level) seconds.
(Q4)
- Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is disarmed until he retrieves Crescendum, but the attack timer is reset once caught.
- Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against champions and epic monsters will refresh the lifespan on Chakrams.
- Basic attacks with Crescendum deal 30 / X% AD (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can critically strike.
- Cost: 1 Moonlight per attack.
- Speed: 600 (+ 75 per 10% bonus attack speed).
(R5)
- Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has - Active:6 health, enemies can attack the sentry with basic attacks, dealing 2 damage per hit.
- The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
(Q5)
- Active: Aphelios switches between his main weapon and off-hand weapon.
- Static Cooldown: 0.8 seconds.
(W)
- The icon of this ability reflects the next weapon that is in reserve.
- Active: Alune verbally notifies which weapon she will create next.
(E)
- Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.
- After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for (50% + ) ADbonus physical damage. There is no range limit for locked-on targets.
- Applies an empowered mark that deals :20 / 45 / 70 (based on level) additional physical damage per mark.
- If at least one enemy is hit, Aphelios : heals for 200 / 300 / 400 (based on level) health.
- Enemies are : slowed by 99% for the same duration.
- The initial blast deals an additional :50 / 100 / 150 (based on level) (+ 40% bonus AD) physical damage. Attacks splash in a circle instead of a cone. Enemies will take damage from overlapping areas.
- 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit. :
- Mana Cost: 100 mana.
- Cooldown: 120 / 110 / 100 (based on level) seconds.
(R)