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The Loop (Games)
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Aphelios
Abilities
- Notes
- The level up for the bonus attack damage, attack speed, and armor penetration have hotkeys Q, W, E, respectively.
- Assigning points does not follow the same rules as conventional point expenditure. The quickest you can get an individual statistic to rank-6 is by assigning points at 1 / 2 / 3 / 5 / 7 / 9.
- An ammunition counter will appear to the right side of the screen at 10 or less Moonlight.
- Abilities can still be used with less than the required amount of Moonlight, consuming all remaining Moonlight in the process.
- does not consume additional Moonlight for his basic attacks.
- The icon for this ability changes based on the active skin and functions as Alune's portrait, similarly to Aphelios' portrait.
- Notes
- No additional details.
One for All differences edit
- Binding Eclipse expunges all enemies affected by Gravitum from any Aphelios.
- Notes
- outgoing basic attack can bypass and but cannot while returning.
- Triggered Marks apply on-hit effects, stack Energized and trigger , but no other on-attack effects.
- PENDING FOR TEST: .
- The mark will not be triggered by attacks.
- The increased basic attack range is drawn for Aphelios to differentiate it from his normal attack range.
- The empowered range for the mark will also be drawn as an indicator for Aphelios.
- bolts will use Calibrum's projectiles for Aphelios's attacks with Calibrum.

Quality of Life: A blue circle outlining the range in which he may perform basic attacks.

This glowing indicator will align directly behind each marked target.
- Notes
- Moonshot will cast from wherever Aphelios is at the end of the cast time.
- Moonshot's name is modified based on Aphelios' off-hand weapon:
- Notes
- bolts will use Severum's attack animation instead of firing projectiles for Aphelios' attacks with Severum.
- Notes
- Onslaught goes on cooldown after the effect ends.
- Severum's attacks are not
intercepted, but the attacks from the off-hand weapon are during Onslaught.
- Aphelios does not perform Onslaught if he is affected by
crowd control that inhibits attacking, such as
disarm.
- He will also not perform the ability while channeling .
- During Onslaught, Aphelios'
attack range is reduced by 140 and his attack commands instead issue movement commands to walk into the respective range of his target.
- Onslaught's name is modified based on Aphelios' off-hand weapon:
- Onslaught's attacks stack Energized, but do not apply any other
on-attack effects.
- PENDING FOR TEST: .
- will not deal damage if blocked by , but the stacks will still be gained.
- Cosmetically, the Moonlight cost is consumed through the duration.
- Notes
- Gravitum's debuff applies even if the target is immune to
slows (via
slow immunity or
cc-immunity).
- The target will be affected after losing their immunity.
- bolts will use Gravitum's projectiles when Aphelios attacks with Gravitum.
- Notes
- No compensations are made if Binding Eclipse is used to empower in-flight Gravitum projectiles that are
destroyed or parried, wasting the effect in the process.
- Binding Eclipse cannot expunge enemies affected by Gravitum that are
untargetable.
- Binding Eclipse cannot be cast without a marked target.
- Binding Eclipse expunges all enemies affected by Gravitum from any Aphelios.
- Notes
- The primary target can parry the firebolt, without however preventing its splitting.
- Additional targets cannot parry it.
- The bolts' attacks shoot 3 missiles, increased to 5 missiles when they
critically strike.
bolts will use Infernum's projectiles when Aphelios attacks with Infernum.
- The bolts' attacks shoot 3 missiles, increased to 5 missiles when they
- Notes
- The volley applies
area damage and the follow up attacks from the off-hand weapon deal
basic damage.
- Duskwave is always cast from the original casting position.
- The hitbox also includes a very small portion behind Aphelios's character model.
- Duskwave's name is modified based on Aphelios' off-hand weapon:
- Aphelios is locked out of declaring attacks until the volley of attacks have been resolved.
- The automatic attacks do not trigger any on-attack effects.
- PENDING FOR TEST:
- PENDING FOR TEST: Volley of attacks' interaction with parrying effects (
dodge,
block,
blind).
- Notes
- Accumulated Chakrams accompany Crescendum whenever Aphelios performs a basic attack. This is merely a visual representation of the increased damage, and the separate blades are not considered separate damage sources nor
projectiles.
- All Chakram stacks are lost if the Crescendum projectile is destroyed (i.e , ).
- Notes
- Sentry's name is modified based on Aphelios' off-hand weapon:
Heals Aphelios for any damage it deals.
- Attacks cannot be intercepted by and .
- The Sentry will stop upon colliding with . It will be deployed in front of the wall.
- PENDING FOR TEST: Sentry's attack's interactions with parrying effects (
dodge,
block,
blind).
- Notes
- Switching does not interrupt any commands Aphelios was issued before or during Phase.
- Notes
- The basic attacks always count as
projectiles unless is being used. The lunar beam, however, may always be intercepted regardless of which weapon is in play as the main weapon.
Spell shield blocks the Moonlight Vigil's initial detonation damage but does not prevent the attacks from locking-on.
- The basic attacks from Moonlight Vigil
critically strike independently from each other. Targets further away from the center of the blast are hit after a slightly longer delay. These attacks do not apply on-attack effects.
- Changing weapons while Moonlight Vigil is in flight does not change the effect it has when it hits.
- Moonlight Vigil is always cast from the original casting position.
- With , the extra damage from consuming the mark is a bonus damage on top of Calibrum's normal mark consumption damage.
- With
critical strikes). This does not occur if the initial damage of Moonlight Vigil kills the target.
, 14 fire bolts splash from each target hit (18 for - With , 1 spectral chakram is gained for every target hit by the blast, meaning it is possible to gain up to 9 spectral chakrams with one use of Moonlight Vigil if it hits 5 enemy champions.
- With , the extra flat heal is given only once, not per target. However, all damage done by Moonlight Vigil with it also heals him from Severum's own passive effect.
- PENDING FOR TEST: Locked-on attacks' interaction with parrying effects (
dodge,
block,
blind).
- Moonlight Vigil has different visual effects changed accordingly to each weapon. This may vary depending on the skin, this showcases the default:
Patch history
- See here for the complete patch history.
- Bug Fix: Now properly modifies damage dealt by Bring It Down.
- Bug Fix: No longer consumes charges of when he swaps his weapons.
- Bug Fix: turrets are no longer pushed towards their facing direction by .
- Lethality increased to 3 / 6 / 9 / 12 / 15 / 18 from 2 / 4 / 6 / 8 / 10 / 12.
- 40 / 70 / 100 (based on level) from 20 / 45 / 70 (based on level). mark damage increased to
- 250 / 375 / 500 (based on level) from 200 / 300 / 400 (based on level). heal increased to
- New Effect: Now increases root duration to 1.25 seconds if slowed while empowered by .
- splash damage increased to 85% from 75%.
- Bonus chakrams increased to 4 from 3.
- Stats
- Attack damage growth increased to 2.4 from 2.
- Turret attack range reduced to 500 units from 575.
- Turret arm time increased to 0.35 seconds from 0.25.
- Bug Fix: Now properly applies .
- Removed: bolts no longer damage enemies they pass through.
- Critical strike splash missiles reduced to 6 from 8.
- splash missiles reduced to 3 from 4.
- Critical strike splash missiles reduced to 5 from 8.
- New Effect: splash missile lengths are now reduced by 100 units.
- Bug Fix: No longer deals damage without going on cooldown if killed when casting.
- Bug Fix: Bonus critical strike damage increased to (20% + from ) AD(20% + . ) AD
- Stats
- Attack damage growth reduced to 2 from 2.2.
- Removed: Attacking epic monsters no longer refreshes spectral chakram duration.
- Turret range indicators no longer show in Spectator mode.
- Bonus critical strike damage reduced to (20% + from ) AD(50% + . ) AD
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 88 from 86.
- Removed: No longer grants 3 / 6 / 9 / 12 / 15 / 18% bonus-armor penetration.
- New Effect: Now grants 2 / 4 / 6 / 8 / 10 / 12 lethality.
- Base damage reduced to 60 − 160 (based on level) from 60 / 85 / 110 / 135 / 160 (based on level).
- Cooldown increased to 10 − 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level).
- Bonus AD ratio reduced to 42% − 60% (based on level) bonus AD from 60% at all levels.
- Base damage reduced to 10 − 30 (based on level) from 10 / 15 / 20 / 25 / 30 (based on level).
- Cooldown increased to 10 − 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level).
- Bonus AD ratio reduced to 21% − 30% (based on level) bonus AD from 30% at all levels.
- Base damage reduced to 50 − 110 (based on level) from 50 / 65 / 80 / 95 / 110 (based on level).
- Cooldown increased to 12 − 10 (based on level) seconds from 12 / 11.5 / 11 / 10.5 / 10 (based on level).
- Bonus AD ratio reduced to 26% − 35% (based on level) bonus AD from 35% at all levels.
- Base damage reduced to 25 − 65 (based on level) from 25 / 35 / 45 / 55 / 65 (based on level).
- Cooldown increased to 9 − 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 56% − 80% (based on level) bonus AD from 80% at all levels.
- Base damage reduced to 25 − 85 (based on level) from 25 / 40 / 55 / 70 / 85 (based on level).
- Cooldown increased to 9 − 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 35% − 50% (based on level) bonus AD from 50% at all levels.
- Healing reduced to 3% − 20% (based on level) from 8% − 25% (based on level).
- Secondary damage to minions reduced to 23 / 30% (based on level) AD from 34 / 45% (based on level) AD.
- Bonus damage reduced to 0% − 164% (based on number of Chakrams) AD from 0% − 173% (based on number of Chakrams) AD.
- New Effect: Players can now see both guns he is holding next to his health bar.
- Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
- Range indicator is now red for enemies when inactive.
- Base attack speed reduced to 0.8 from 1.
- Turret damage taken from ranged attacks increased to 3 from 2.
- Turret damage taken from AoE abilities increased to 4 from 2.
- Bug Fix: No longer occasionally dies upon being activated.
- Visual effects adjusted to be clearer in game.
- Target range reduced to 1300 units from 1600.
- New Effect: Marks now have a maximum range of 1800 units, instead of a global range.
- Mark base damage reduced to 15 at all levels from 20 / 25 / 30 / 35 / 40 (based on level).
- Mark bonus AD ratio reduced to 20% bonus AD from 30%.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 30% bonus AD from 35%.
- Bonus damage reduced to 0% − 173% (based on number of Chakrams) AD from 0% − 224.25% (based on number of Chakrams) AD.
- V10.1 - January 8th Hotfix
- Bug Fix: Splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level.
- Stats
- Movement speed reduced to 325 from 330.
- Base health reduced to 500 from 530.
- splash damage reduced to 75% from 100%.
- V9.24 - December 17th Hotfix
- Bug Fix: Attacks that consume Calibrum marks no longer apply on-hit effects an additional time.
- Mark AD ratio reduced to 30% bonus AD from 40% bonus AD.
- Bug Fix: No longer applies on-hit effects.
- 25% bonus AD from 40% bonus AD. AD ratio reduced to
- splash radius reduced to 400 units from 500.
- V9.24 - Added
- Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
- Aphelios begins the game with main weapon and in his off-hand, with , , and queued in reserve. The queue order can be rearranged based on weapon usage. as his
- Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his
abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
- Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with and gains access to
abilities at level 2. He gains access to at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
- Bonus Attack Damage: 4 / 8 / 12 / 16 / 20 / 24.
- Bonus Attack Speed: 6 / 12 / 18 / 24 / 30 / 36%.
- Armor Penetration: 3 / 6 / 9 / 12 / 15 / 18%.
(Innate)
- The active effect of Aphelios'
ability varies based on his current main hand weapon.
- The individual actives do not share a cooldown.
(Q)
- The active effect of Aphelios'
- Innate: Aphelios gains
100 bonus range while Calibrum is his main weapon.
- Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds,
revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains
global range.
- This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (based on level) (+ 40% bonus AD)
bonus physical damage per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
- Cost: 1 Moonlight per attack.
(R1)
- Innate: Aphelios gains
- Aphelios fires a bolt of energy in a line, dealing - Active:60 / 85 / 110 / 135 / 160 (based on level) (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
(Q1)
- Basic attacks with Severum don't use
projectiles.
- Resurgent: Severum's attacks
heal him for 8% − 25% (based on level) of damage dealt.
- Healing from Severum in excess of Aphelios' maximum health is converted into a
shield for an amount of up to 10 − 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
- Cost: 1 Moonlight per attack.
(R2)
- Basic attacks with Severum don't use
- For 1.75 seconds, Aphelios gains 20% - Active:(+ 10% per 100 AP)
bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy
champions.
- Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) (+ 35% bonus AD) physical damage, 25% on-hit damage and can
critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 10 / 9 / 8 (based on level) seconds.
(Q2)
- For 1.75 seconds, Aphelios gains 20% - Active:(+ 10% per 100 AP)
- Innate - Binding: Gravitum applies a 30%
slow that decays over 3.5 seconds.
- Cost: 1 Moonlight per attack.
(R3)
- Innate - Binding: Gravitum applies a 30%
- Aphelios expunges all enemies affected by Gravitum's - Active:
slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) (+ 35% bonus AD) (+ 70% AP)
magic damage and
rooting them for 1 second.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 (based on level) seconds.
- Effect Radius: Global.
(Q3)
- Aphelios expunges all enemies affected by Gravitum's - Active:
- Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against
minions.
Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage.
- Cost: 1 Moonlight per attack.
(R4)
- Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against
- Aphelios unleashes a wave of energy in a cone, dealing - Active:25 / 35 / 45 / 55 / 65 (based on level) (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8 / 7 / 6 (based on level) seconds.
(Q4)
- Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is
disarmed until he retrieves Crescendum, but the attack timer is reset once caught.
- Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against
champions and epic
monsters will refresh the lifespan on Chakrams.
- Basic attacks with Crescendum deal 30 / X% AD (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can
critically strike.
- Cost: 1 Moonlight per attack.
- Speed: 600 (+ 75 per 10% bonus attack speed).
(R5)
- Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is
- Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has - Active:6 health, enemies can attack the sentry with basic attacks, dealing 2 damage per hit.
- The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can
critically strike and benefits from Aphelios'
attack speed and
critical strike chance.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
(Q5)
- Active: Aphelios switches between his main weapon and off-hand weapon.
- Static Cooldown: 0.8 seconds.
(W)
- The icon of this ability reflects the next weapon that is in reserve.
- Active: Alune verbally notifies which weapon she will create next.
(E)
- Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.
- After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can
critically strike for (50% + ) ADbonus physical damage. There is no range limit for locked-on targets.
- Applies an empowered mark that deals :20 / 45 / 70 (based on level) additional physical damage per mark.
- If at least one enemy is hit, Aphelios :
heals for 200 / 300 / 400 (based on level) health.
- Enemies are :
slowed by 99% for the same duration.
- The initial blast deals an additional :50 / 100 / 150 (based on level) (+ 40% bonus AD) physical damage. Attacks
splash in a circle instead of a cone. Enemies will take damage from overlapping areas.
- 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit. :
- Mana Cost: 100 mana.
- Cooldown: 120 / 110 / 100 (based on level) seconds.
(R)
See also
Cancelled Champions |
---|
References
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