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Skill usage

  • Annie's Annie's strength as a mage comes from her decent laning phase with Disintegrate Disintegrate allowing her to last-hit without mana problems, and her exceptional AoE damage potential from Incinerate Incinerate and Summon: Tibbers Summon: Tibbers. Her Pyromania Pyromania allows her to lock up multiple targets in an area for a decent amount of time with her Molten Shield Molten Shield giving her both a convenient way to charge it and a good defensive boost.
    • Annie's Annie's weaknesses include her short spellcasting range, which makes it difficult and risky to land a combo on the key targets in a fight. Pyromania Pyromania is Annie's Annie's only form of crowd control, and while it is charging up she is very vulnerable to getting initiated upon.
  • During the laning phase, try to find a good balance between storing your stun for use on the enemy champions, and continuing to use your spells to maintain a strong creepkill count.
  • If you expect a level 1 teamfight, a good tactic is to use Incinerate Incinerate 4 times to get a stun ready before you leave the fountain. This can help turn the tide of an enemy invade or supplement your own to get you first blood.
  • Whenever you respawn or Recall Recall to the fountain, use Incinerate Incinerate and Molten Shield Molten Shield to gain charges on Pyromania Pyromania.
  • Sometimes it is smarter to approach an enemy with 3 Pyromania Pyromania charges instead of 4 to appear vulnerable. You can then quickly charge the stun with Molten Shield Molten Shield. It can also allow you to break Banshee's Veil Banshee's Veil with a weaker spell before using a spell (especially Summon: Tibbers Summon: Tibbers) that stuns them.
    • This can also be an effective strategy to lure enemies into a false sense of security.
  • During the laning phase, use Disintegrate Disintegrate to last hit minions since it refunds its mana cost and halves its cooldown when it kills a unit. Use this to quickly stack Pyromania Pyromania.
  • Disintegrate Disintegrate can be used once Pyromania Pyromania is available to lock down a single target, as it is a targeted ability, saving more powerful abilities for follow up.
    • It is often better to use Incinerate Incinerate to stun as its effect is almost instant, compared to Disintegrate Disintegrate which has travel time and a disjointable projectile. On the other hand, it can be easier to miss if you misjudge the range.
  • While Incinerate Incinerate can take down groups of low health minions early game, positioning the cone so that it also routinely damages the enemy champion can be very useful. Dropping their health like this can be followed up with a big Summon: Tibbers Summon: Tibbers+Pyromania Pyromania burst for the kill.
  • Don't rely solely on Molten Shield Molten Shield to keep you alive. Its damage isn't great for countering AD carries with life steal, and early game its defensive properties are minimal at best. It is mainly used to charge up a stun.
  • When you have 3 Pyromania Pyromania charges you can cast Molten Shield Molten Shield while Disintegrate Disintegrate is in mid-flight to prime the stun and land it when your Q hits.
  • Annie's Annie's Summon: Tibbers Summon: Tibbers can be controlled, like most pet units, by holding Alt or activating the ability again before moving.
  • Summon: Tibbers Summon: Tibbers or Incinerate Incinerate used in combination with Pyromania Pyromania results in Annie Annie having an AoE stun effect.
    • Incinerate Incinerate can be used as an AoE stun in replacement of Summon: Tibbers Summon: Tibbers, guaranteeing Tibbers to land and damage all the intended targets.

Build usage

  • As a mage, Annie Annie benefits greatly from ability power, cooldown reduction, and mana-pool and regeneration bonuses. But because her abilities are relatively short ranged, she may also want to build some defensive stats - health, armor and magic resistance.
  • Disintegrate Disintegrate can quickly build up mana in items like Tear of the Goddess Tear of the Goddess or Archangel's Staff Archangel's Staff.
  • Rylai's Crystal Scepter Rylai's Crystal Scepter is a great item for Annie Annie, as the health and area of effect slow allows Tibbers' AoE damage aura to constantly apply the slow debuff, making Tibbers excellent for chasing and kiting.
    • Combined with this, Liandry's Torment Liandry's Torment can help in extended fights as Tibbers' Tibbers' aura does constantly apply the health burn.
  • Rabadon's Deathcap Rabadon's Deathcap works well for Annie Annie as a purely offensive item because of her high AP ratios.
  • Abyssal Scepter Abyssal Scepter is a good option for Annie Annie when the enemy team has lots of magic damage. It provides magic resistance, but still contributes to her burst potential with AP and a magic resistance reduction aura and since none of her abilities exceed the 700 range, she can capitalize the aura to its full potential. 
  • As Annie's Annie's ranges are very short compared to other mages, Boots of Mobility Boots of Mobility can be an excellent choice for roaming to other lanes or closing the distance on key targets.
  • Rod of Ages Rod of Ages can be a good choice in giving Annie Annie a bit of extra durability to accommodate her abilities forcing her to be relatively close to the action.
  • Aether Wisp Aether Wisp and its build paths, Lich Bane Lich Bane and Twin Shadows Twin Shadows can be viable options for providing a slight increase in mobility and an extra burst on autos or chasing potential respectively.
    • Note that Annie Annie has a very long basic attack range, which coupled with her low spell range means Lich Bane Lich Bane is particularly easy to use.
  • Distortion Distortion can supplement the Flash Flash and Summon: Tibbers Summon: Tibbers initiation combo that Annie Annie is feared for by decreasing the cooldown on the spell and providing a small boost in mobility.
  • Because Annie Annie's Molten Shield Molten Shield reflects back auto attacks as magic damage in addition to armor and magic resistance boost, a Thornmail Thornmail works relatively well on her (especially against a basic attack or attack damage heavy team).

Supporting

  • While Annie Annie has been traditionally played as a solo lane champion, she can also excel as an aggressive support alongside a marksman in a duo lane. The combination of a long duration AoE Template:Cctip from Pyromania Pyromania, instant casting or targeted damage spells, and her high basic attack range makes Annie Annie a great threat even without gold and items.
    • However, Annie Annie provides no sustain. Poke-based champions such as Caitlyn Caitlyn, Ezreal Ezreal, Sona Sona, and Karma Karma can chip away at Annie and her laning partner's health from outside her range.
  • Since you will not be taking last-hits, charging Pyromania Pyromania is not as simple in the support role. With its low manacost and disposable nature, Molten Shield Molten Shield should be used to make sure Pyromania Pyromania is ready as much as possible.
  • Spellthief's Edge Spellthief's Edge and its upgrades serve Annie well, since she can easily proc the gold bonuses with her long range basic attacks. Frost Queen's Claim Frost Queen's Claim's active is a great way for Annie Annie to get close to targets for her combo, or simply buy time til she can charge Pyromania Pyromania for more crowd control.

Recommended builds

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Countering

  • All of Annie's Annie's spells deal magic damage, therefore any form of magic resistance will mitigate her damage significantly.
    • Banshee's Veil Banshee's Veil offers a spell shield to negate 1 spell from Annie Annie. Its magic resistance and health will help tremendously in surviving Annie's Annie's burst, while possibly blocking Annie's Annie's initiation. As such, it is a recommended buy if going against Annie.
    • Quicksilver Sash Quicksilver Sash is a cheaper alternative that allows you to cleanse her stun specifically instead of just one ability; however, it does not prevent the damage.
  • Do not underestimate the damaging aura from Annie's Annie's Summon: Tibbers Summon: Tibbers. The longer the fight lasts, the more damage you will take from it.
    • Avoid focusing her Tibbers Tibbers when attacking Annie Annie. Tibbers Tibbers has a lot of health and damage, and killing Annie Annie kills Tibbers Tibbers as well. Focusing Tibbers Tibbers allows Annie Annie to finish you off with her spells if she is ignored.
      • Do not disregard Tibbers Tibbers completely, however. Its attack damage and damaging aura can easily put a tense fight against Annie Annie in her favor if left to attack you.
    • Alternatively, use ranged attacks and abilities to kill Tibbers Tibbers while keeping out of range of Annie's Annie's spells, the advantage to this being that Tibbers Tibbers will most likely be easier to kill.
    • Tibbers Tibbers is considered a minion therefore Smite Smite and champion abilities that work on minions and monsters only (such as Syndra's Syndra's Force of Will Force of Will and Nunu's Nunu's Consume Consume), will work on him as well.
  • At lower levels, a Cho'Gath Cho'Gath that uses Smite Smite and Feast Feast can kill Tibbers Tibbers immediately, and gain a stack of health.
  • Be alert for the visual effect that appears when the stun from Pyromania Pyromania is ready.
    • Because Disintegrate Disintegrate refunds mana when used to last hit minions, be cautious around an Annie Annie using autoattacks on minions. She is likely to have 3 stacks on Pyromania Pyromania and is waiting for someone to engage her. She will cast Molten Shield Molten Shield, allowing her to stun on her next spell.
  • Molten Shield Molten Shield acts similarly to Thornmail Thornmail. Be careful when engaging her if you are using a champion that relies on auto-attacks.
  • Despite Annie Annie's long basic attack range, powerful stun, and powerful burst in spells, Annie's spells are short-ranged. As such, long range mages such as Lux Lux, Morgana Morgana, Ziggs Ziggs, and Xerath Xerath, and long range marksmen like Caitlyn Caitlyn, Kog'Maw Kog'Maw or Tristana Tristana can easily zone Annie out and prevent her from using her spells effectively.
  • If there is an Annie on the enemy team, avoid being clumped thogether with your team. Some Annie Annie players are known for making unexpected Flashes Flashes when they have their stun ready, casting Summon Tibbers Summon Tibbers and stunning your entire team. This can be potentially game-breaking, especially if the stun affects your allied carries.
  • Don't be deceived by Annie's lack of Pyromania Pyromania stacks, she may have three of them and she is just baiting you on thinking that she does not have enough stacks to stun you. This may lead to unexpected kills.

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