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m (Housekeeping, replaced: ==Recommended Items== → == Recommended Items == (3)) |
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{{Section top}} |
{{Section top}} |
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+ | {{StrategyHeader}} |
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⚫ | |||
+ | |||
− | {{ri |
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+ | |||
+ | |||
⚫ | |||
+ | {{Recommended items |
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|map = Summoner's Rift |
|map = Summoner's Rift |
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|s1 = Doran's Ring |
|s1 = Doran's Ring |
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Line 10: | Line 14: | ||
|ea1 = Boots of Speed |
|ea1 = Boots of Speed |
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|ea2 = Lost Chapter |
|ea2 = Lost Chapter |
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+ | |ea3 = Blasting Wand |
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|e1 = Sorcerer's Shoes |
|e1 = Sorcerer's Shoes |
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− | |e2 = |
+ | |e2 = Spellbinder |
− | |e3 = |
+ | |e3 = Luden's Echo |
|st1 = Rabadon's Deathcap |
|st1 = Rabadon's Deathcap |
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|st2 = Void Staff |
|st2 = Void Staff |
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Line 18: | Line 23: | ||
|si1 = Rylai's Crystal Scepter |
|si1 = Rylai's Crystal Scepter |
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|si2 = Rod of Ages |
|si2 = Rod of Ages |
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− | |si3 = |
+ | |si3 = Banshee's Veil |
− | |c1 = |
+ | |c1 = Control Ward |
− | |c2 = |
+ | |c2 = Health Potion |
− | |c3 = Elixir of Sorcery |
+ | |c3 = Elixir of Sorcery |
+ | }} |
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− | |||
+ | {{Recommended items |
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− | {{ri |
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|map = Twisted Treeline |
|map = Twisted Treeline |
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|s1 = Doran's Ring |
|s1 = Doran's Ring |
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|s2 = Health Potion |
|s2 = Health Potion |
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|e1 = Sorcerer's Shoes |
|e1 = Sorcerer's Shoes |
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− | |e2 = |
+ | |e2 = Hextech GLP-800 |
− | |e3 = |
+ | |e3 = Spellbinder |
|o1 = Wooglet's Witchcap |
|o1 = Wooglet's Witchcap |
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− | |o2 = |
+ | |o2 = Morellonomicon |
− | |o3 = |
+ | |o3 = Void Staff |
− | |d1 = Abyssal |
+ | |d1 = Abyssal Mask |
|d2 = Rylai's Crystal Scepter |
|d2 = Rylai's Crystal Scepter |
||
− | |d3 = |
+ | |d3 = Banshee's Veil |
|c1 = Health Potion |
|c1 = Health Potion |
||
− | |c2 = Elixir of Sorcery |
+ | |c2 = Elixir of Sorcery |
+ | }} |
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− | |||
+ | {{Recommended items |
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− | {{ri |
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|map = Howling Abyss |
|map = Howling Abyss |
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+ | |s1 = Tear of the Goddess (Quick Charge) |
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− | |s1 = Guardian's Orb |
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|s2 = Boots of Speed |
|s2 = Boots of Speed |
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− | |s3 = |
+ | |s3 = Health Potion |
+ | |s3# = 5 |
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⚫ | |||
+ | |e1 = Archangel's Staff (Quick Charge) |
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− | |e2 = Luden's Echo |
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⚫ | |||
− | |e3 = Hextech Protobelt-01 |
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+ | |e3 = Rod of Ages (Quick Charge) |
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|o1 = Rabadon's Deathcap |
|o1 = Rabadon's Deathcap |
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|o2 = Void Staff |
|o2 = Void Staff |
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|d1 = Zhonya's Hourglass |
|d1 = Zhonya's Hourglass |
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|d2 = Rylai's Crystal Scepter |
|d2 = Rylai's Crystal Scepter |
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− | |d3 = |
+ | |d3 = Banshee's Veil |
|c1 = Oracle's Extract |
|c1 = Oracle's Extract |
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|c2 = Health Potion |
|c2 = Health Potion |
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|c3 = Elixir of Sorcery |
|c3 = Elixir of Sorcery |
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− | |c4 = Corrupting Potion |
+ | |c4 = Corrupting Potion |
+ | }} |
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− | ==Tips== |
+ | == Tips == |
;Playing As {{ci|Annie}} |
;Playing As {{ci|Annie}} |
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* Storing a {{ai|Pyromania|Annie|stun}} for use with her {{ai|Summon: Tibbers|Annie|ultimate}} can turn the tide of a team fight. |
* Storing a {{ai|Pyromania|Annie|stun}} for use with her {{ai|Summon: Tibbers|Annie|ultimate}} can turn the tide of a team fight. |
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;Playing Against {{ci|Annie}} |
;Playing Against {{ci|Annie}} |
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− | * Annie's summoned bear, {{ |
+ | * Annie's summoned bear, {{ui|Tibbers}}, burns opposing units around himself. Try to keep your distance from him after he's been summoned. |
− | * Summoner Spell {{si|Smite}} can be used to help take down {{ |
+ | * Summoner Spell {{si|Smite}} can be used to help take down {{ui|Tibbers}}. |
* Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her {{ai|Pyromania|Annie|stun}}. |
* Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her {{ai|Pyromania|Annie|stun}}. |
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− | ==Tricks== |
+ | == Tricks == |
;Ability Usage |
;Ability Usage |
||
− | *{{ai|Disintegrate|Annie}} is extremely useful in lane. Even at low ranks, its cooldown is extremely short if it kills its target. Along with the [[mana]] refund, this makes it an excellent farming tool. This also allows Annie to build up her {{ai|Pyromania|Annie|stun}} quickly and freely as long as every cast of {{ai|Disintegrate|Annie}} kills something. |
+ | * {{ai|Disintegrate|Annie}} is extremely useful in lane. Even at low ranks, its cooldown is extremely short if it kills its target. Along with the [[mana]] refund, this makes it an excellent farming tool. This also allows Annie to build up her {{ai|Pyromania|Annie|stun}} quickly and freely as long as every cast of {{ai|Disintegrate|Annie}} kills something. |
− | **{{ai|Disintegrate|Annie}} is a good choice to max first in a lot of situations. A higher-level |
+ | ** {{ai|Disintegrate|Annie}} is a good choice to max first in a lot of situations. A higher-level {{ai|Disintegrate|Annie}} means more reliable farming and increased damage on a targeted ability, while only increasing its [[mana]] cost by 5 per rank, which can be almost entirely negated by the [[mana]] refund on kill. |
− | *{{ai|Incinerate|Annie}} should be taken at first level instead of {{ai|Disintegrate|Annie}} if you need a stun at level 1 or if you're playing support. The main reason is that it can be cast without a target, meaning that Annie can build up her {{ai|Pyromania|Annie|stun}} in base to negate the [[mana]] cost. |
+ | * {{ai|Incinerate|Annie}} should be taken at first level instead of {{ai|Disintegrate|Annie}} if you need a stun at level 1 or if you're playing support. The main reason is that it can be cast without a target, meaning that Annie can build up her {{ai|Pyromania|Annie|stun}} in base to negate the [[mana]] cost. |
− | **While a maxed {{ai|Incinerate|Annie}} deals more damage than a maxed {{ai|Disintegrate|Annie}}, this comes with a higher [[mana]] cost and cooldown, as well as less reliable farming. However, against enemies who can block {{ai|Disintegrate|Annie}}, such as [[Yasuo]], {{ai|Incinerate|Annie}} can be maxed first for more poke, given that it bypasses [[Yasuo|Yasuo's]] {{ai|Wind Wall|Yasuo}}. |
+ | ** While a maxed {{ai|Incinerate|Annie}} deals more damage than a maxed {{ai|Disintegrate|Annie}}, this comes with a higher [[mana]] cost and cooldown, as well as less reliable farming. However, against enemies who can block {{ai|Disintegrate|Annie}}, such as [[Yasuo]], {{ai|Incinerate|Annie}} can be maxed first for more poke, given that it bypasses [[Yasuo|Yasuo's]] {{ai|Wind Wall|Yasuo}}. |
− | *{{ai|Molten Shield|Annie}} has two main uses. The first is to give Annie a decent defensive buff, which can help her to win trades in lane or survive teamfights long enough to dish out her burst. The second use is as a cheap charging tool for {{ai|Pyromania|Annie}}, thanks to its low mana cost. |
+ | * {{ai|Molten Shield|Annie}} has two main uses. The first is to give Annie a decent defensive buff, which can help her to win trades in lane or survive teamfights long enough to dish out her burst. The second use is as a cheap charging tool for {{ai|Pyromania|Annie}}, thanks to its low mana cost. |
− | **It is very rare to see {{ai|Molten Shield|Annie}} maxed first. While it is more viable than the old Molten Shield due to being a percent reduction of damage instead of a flat bonus to [[armor]] and [[Magic resistance|magic resist]], the benefits of maxing {{ai|Molten Shield|Annie}} are negligible in comparison to her other basic abilities. |
+ | ** It is very rare to see {{ai|Molten Shield|Annie}} maxed first. While it is more viable than the old Molten Shield due to being a percent reduction of damage instead of a flat bonus to [[armor]] and [[Magic resistance|magic resist]], the benefits of maxing {{ai|Molten Shield|Annie}} are negligible in comparison to her other basic abilities. |
− | *Perhaps the most important feature of Annie's {{ai|Summon: Tibbers|Annie|ultimate}} is its larger stun range compared to {{ai|Disintegrate|Annie}} and {{ai|Incinerate|Annie}}. Because of this, {{ai|Summon: Tibbers|Annie}} should generally be used as Annie's engage tool. |
+ | * Perhaps the most important feature of Annie's {{ai|Summon: Tibbers|Annie|ultimate}} is its larger stun range compared to {{ai|Disintegrate|Annie}} and {{ai|Incinerate|Annie}}. Because of this, {{ai|Summon: Tibbers|Annie}} should generally be used as Annie's engage tool. |
− | **Partnering {{ai|Summon: Tibbers|Annie}} with {{si|Flash|Flash}} |
+ | ** Partnering {{ai|Summon: Tibbers|Annie}} with {{si|Flash|Flash}} leads to a near-instant stun with surprisingly long range. However, try not to be too obvious when preparing this combo, as a cautious enemy will probably back off if they anticipate an engage. |
− | *Don't feel like a fully-charged {{ai|Pyromania|Annie}} is too valuable to waste on farming. While most enemies won't come near you when you have your {{ai|Pyromania|Annie|stun}} ready, keeping it for too long might mean you miss out on farm because you don't want to use {{ai|Disintegrate|Annie}}. Given how quickly Annie can build up stuns when last-hitting with {{ai|Disintegrate|Annie}}, your stun won't be down long enough for the enemy to fully engage on you unless you're too far from your tower. |
+ | * Don't feel like a fully-charged {{ai|Pyromania|Annie}} is too valuable to waste on farming. While most enemies won't come near you when you have your {{ai|Pyromania|Annie|stun}} ready, keeping it for too long might mean you miss out on farm because you don't want to use {{ai|Disintegrate|Annie}}. Given how quickly Annie can build up stuns when last-hitting with {{ai|Disintegrate|Annie}}, your stun won't be down long enough for the enemy to fully engage on you unless you're too far from your tower. |
− | *Annie has two main burst combos, which are {{ai|Summon: Tibbers|Annie}}>{{ai|Disintegrate|Annie}}>{{ai|Incinerate|Annie}} and {{ai|Summon: Tibbers|Annie}}>{{ai|Incinerate|Annie}}>{{ai|Disintegrate|Annie}}. Which one should be used depends on the situation. The second is generally more reliable, given that {{ai|Incinerate|Annie}} will always hit, but it makes very little difference which one you use unless the enemy can cleanse your {{ai|Pyromania|Annie|stun}} and escape in the fraction of a second between your spell casts. |
+ | * Annie has two main burst combos, which are {{ai|Summon: Tibbers|Annie}} > {{ai|Disintegrate|Annie}} > {{ai|Incinerate|Annie}} and {{ai|Summon: Tibbers|Annie}} > {{ai|Incinerate|Annie}} > {{ai|Disintegrate|Annie}}. Which one should be used depends on the situation. The second is generally more reliable, given that {{ai|Incinerate|Annie}} will always hit, but it makes very little difference which one you use unless the enemy can cleanse your {{ai|Pyromania|Annie|stun}} and escape in the fraction of a second between your spell casts. |
− | ; |
+ | ;Rune Usage |
+ | * |
||
− | *Annie works best with keystones that either synergize with her bursty nature or provide extra damage. Therefore, she tends to favor the Cunning tree over Ferocity and Resolve. |
||
− | **{{mi6|Thunderlord's Decree}} is an excellent keystone for Annie, given that her damage comes in multi-spell, powerful bursts. Your main burst combo can proc the extra damage extremely quickly, and the [[ability power]] ratio on the keystone means that it will be dealing a lot of damage, given that Annie generally builds huge amounts of AP. |
||
− | **{{mi6|Stormraider's Surge}} can help you catch enemies who weren't killed by your combo, as you are almost guaranteed to deal the required amount of damage as long as your whole combo hits. It can also aid your escape if your aim was to burst down a squishy target and flee. |
||
− | **{{mi6|Deathfire Touch}} is a viable option for Annie given that she normally builds a lot of AP and might be able to stop an enemy escaping with a sliver of health, but {{mi6|Thunderlord's Decree}} is more useful overall due to its incredible synergy with Annie. |
||
− | **As a support, {{mi6|Bond of Stone}} can be used with {{ai|Molten Shield|Annie}} to allow you to soak up damage for your lane partner. With {{ai|Molten Shield|Annie}} at max rank, the total damage reduction is 44%, meaning that your effective health is nearly double your actual [[health]] even without any [[armor]] and [[Magic resistance|magic resist]]. |
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− | *There are several masteries which work really well on Annie, most of which involve damage amplification, [[mana]] sustain and [[cooldown reduction]]. Generally, masteries like {{mi6|Bounty Hunter}} and {{mi6|Dangerous Game}} are good picks. |
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− | *{{mi6|Merciless}} goes particularly well with {{ii|Morellonomicon}}. If a squishy or semi-squishy target takes the full brunt of Annie's burst, they are almost certain to be under 40% [[health]]. From there, {{mi6|Merciless}} helps Annie to finish them off while {{ii|Morellonomicon}} prevents them from being healed above the 40% threshold. |
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− | *{{mi6|Intelligence}} is also very good on Annie. The cooldown reduction helps her burst combo come back up faster, and more importantly, the cooldown on {{ai|Summon: Tibbers|Annie}} is actually lower than {{ci|Tibbers}}' maximum lifetime. |
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;Item Usage |
;Item Usage |
||
− | *Annie's [[item]]s for a solo lane are almost always focused on [[ability power]], [[mana]]/[[mana regeneration]], and [[health]]. Items that combine these, most notably {{ii|Rod of Ages}}, are usually a good idea to buy on Annie. |
+ | * Annie's [[item]]s for a solo lane are almost always focused on [[ability power]], [[mana]]/[[mana regeneration]], and [[health]]. Items that combine these, most notably {{ii|Rod of Ages}}, are usually a good idea to buy on Annie. |
− | *{{ii|Doran's Ring}} is a great starting [[item]] on Annie, as she can make effective use of all the stats it gives. The extra [[health]] especially is very useful during trades due to her short range, and the on-kill passive has fantastic synergy with the mana refund on {{ai|Disintegrate|Annie}}. |
+ | * {{ii|Doran's Ring}} is a great starting [[item]] on Annie, as she can make effective use of all the stats it gives. The extra [[health]] especially is very useful during trades due to her short range, and the on-kill passive has fantastic synergy with the mana refund on {{ai|Disintegrate|Annie}}. |
− | *{{ii|The Dark Seal}} is dangerous to start with, but it can pay off if you're able to keep yourself alive or if your teammates can protect you well. However, you should never start with this item if you aren't completely confident that you can win lane without dying once. |
+ | * {{ii|The Dark Seal}} is dangerous to start with, but it can pay off if you're able to keep yourself alive or if your teammates can protect you well. However, you should never start with this item if you aren't completely confident that you can win lane without dying once. |
− | *The advanced items you buy in lane can vary a lot, but there are several notable options that see a lot of use. |
+ | * The advanced items you buy in lane can vary a lot, but there are several notable options that see a lot of use. |
− | **{{ii|Catalyst of Aeons}} provides [[health]] and [[mana]], making it very useful if you find yourself running out of either during the laning phase. In addition, its passive has great synergy with Annie: her low range means she takes a lot of damage during trades, which will give her [[mana]] back with a {{ii|Catalyst of Aeons|Catalyst}}, and the refund on {{ai|Disintegrate|Annie}} means that you're effectively healed for free whenever you kill something with it. |
+ | ** {{ii|Catalyst of Aeons}} provides [[health]] and [[mana]], making it very useful if you find yourself running out of either during the laning phase. In addition, its passive has great synergy with Annie: her low range means she takes a lot of damage during trades, which will give her [[mana]] back with a {{ii|Catalyst of Aeons|Catalyst}}, and the refund on {{ai|Disintegrate|Annie}} means that you're effectively healed for free whenever you kill something with it. |
− | **{{ii|Lost Chapter}} provides more offense than {{ii|Catalyst of Aeons|Catalyst}} does as well as the same amount of [[mana]], though it lacks the [[health]] that {{ii|Catalyst of Aeons|Catalyst}} provides. If you're winning trades in lane, then the lack of [[health]] probably won't trouble you too much, while the [[ability power]] will let you press your advantage. The passive's [[mana regeneration]] is also a nice addition to your sustain. |
+ | ** {{ii|Lost Chapter}} provides more offense than {{ii|Catalyst of Aeons|Catalyst}} does as well as the same amount of [[mana]], though it lacks the [[health]] that {{ii|Catalyst of Aeons|Catalyst}} provides. If you're winning trades in lane, then the lack of [[health]] probably won't trouble you too much, while the [[ability power]] will let you press your advantage. The passive's [[mana regeneration]] is also a nice addition to your sustain. |
− | **{{ii|Blasting Wand}} and {{ii|Needlessly Large Rod}} are decent buys if you've killed your opponent or forced them to recall at least once. In these cases, you've probably got a fairly large advantage already, and the raw [[ability power]] given by these items can push you far enough ahead of your opponent that they will be unable to make any form of comeback in lane. However, you need to be very careful if you choose these items, as one well-timed enemy gank can easily kill you given your fragility and lack of sustain. |
+ | ** {{ii|Blasting Wand}} and {{ii|Needlessly Large Rod}} are decent buys if you've killed your opponent or forced them to recall at least once. In these cases, you've probably got a fairly large advantage already, and the raw [[ability power]] given by these items can push you far enough ahead of your opponent that they will be unable to make any form of comeback in lane. However, you need to be very careful if you choose these items, as one well-timed enemy gank can easily kill you given your fragility and lack of sustain. |
− | **Finally, {{ii|Fiendish Codex}} is similar to the above two items in that it provides a decent amount of raw [[ability power]] and can be used to close out your lane. However, while the cooldown reduction is a useful bonus and can make you even more oppressive towards your opponent, you have to be very careful to watch your mana to make sure it doesn't run out at the wrong time. |
+ | ** Finally, {{ii|Fiendish Codex}} is similar to the above two items in that it provides a decent amount of raw [[ability power]] and can be used to close out your lane. However, while the cooldown reduction is a useful bonus and can make you even more oppressive towards your opponent, you have to be very careful to watch your mana to make sure it doesn't run out at the wrong time. |
− | *Your first complete item will obviously depend on how your lane went and what you've already bought, but you should always consider building {{ii|Morellonomicon}} first. The [[ability power]], [[mana]], [[cooldown reduction]] and [[mana]] restore on kills and assists make it a fantastic item for Annie, and the passive's {{ |
+ | * Your first complete item will obviously depend on how your lane went and what you've already bought, but you should always consider building {{ii|Morellonomicon}} first. The [[ability power]], [[mana]], [[cooldown reduction]] and [[mana]] restore on kills and assists make it a fantastic item for Annie, and the passive's {{tip|Grievous Wounds}} essentially makes it impossible for your target to be saved by any form of healing or lifesteal. |
− | *Unless you've got a large advantage in gold and levels over your enemies, {{ii|Rabadon's Deathcap}} is not an ideal item to rush first. While it does provide a huge amount of [[ability power]], it has nothing to back up that power with. You'll often be better off going for [[cooldown reduction]] or sustain on your first item. |
+ | * Unless you've got a large advantage in gold and levels over your enemies, {{ii|Rabadon's Deathcap}} is not an ideal item to rush first. While it does provide a huge amount of [[ability power]], it has nothing to back up that power with. You'll often be better off going for [[cooldown reduction]] or sustain on your first item. |
− | *If you find yourself being focused, buying a {{ii|Rod of Ages}} or {{ii|Rylai's Crystal Scepter}} can help to prevent you being bursted down before you can do anything. Both items provide a fair amount of health, while the former provides a lot of mana to keep you alive and able to cast spells and the latter will {{ |
+ | * If you find yourself being focused, buying a {{ii|Rod of Ages}} or {{ii|Rylai's Crystal Scepter}} can help to prevent you being bursted down before you can do anything. Both items provide a fair amount of health, while the former provides a lot of mana to keep you alive and able to cast spells and the latter will {{tip|slow}} enemies that try to chase you, which is also useful for catching your own targets. |
− | **{{ii|Rylai's Crystal Scepter}} in particular slows enemies whenever you damage them with any of your spells. This includes {{ |
+ | ** {{ii|Rylai's Crystal Scepter}} in particular slows enemies whenever you damage them with any of your spells. This includes {{ais|Molten Shield|Annie}} on-being-hit damage, the aura emitted by {{ui|Tibbers}}, and all of {{ui|Tibbers}} basic attacks. |
− | *While it is listed as an essential item, {{ii|Luden's Echo}} doesn't need to be bought first, second or even third. Like {{ii|Rabadon's Deathcap}}, it gives a lot of burst and very little else, though the [[movement speed]] might help you get away or catch enemies. |
+ | * While it is listed as an essential item, {{ii|Luden's Echo}} doesn't need to be bought first, second or even third. Like {{ii|Rabadon's Deathcap}}, it gives a lot of burst and very little else, though the [[movement speed]] might help you get away or catch enemies. |
− | **Like {{ii|Rylai's Crystal Scepter|Rylai's}}, the passive of {{ii|Luden's Echo}} triggers on dealing damage in any way with any of Annie's spells. Be careful that you don't waste it on a minion wave because {{ |
+ | ** Like {{ii|Rylai's Crystal Scepter|Rylai's}}, the passive of {{ii|Luden's Echo}} triggers on dealing damage in any way with any of Annie's spells. Be careful that you don't waste it on a minion wave because {{ui|Tibbers}} walked up to it or you were taking minion aggro with {{ai|Molten Shield|Annie}} active. |
− | *{{ii|Sorcerer's Shoes}} and {{ii|Ionian Boots of Lucidity}} are both good buys on Annie. A full damage build will likely appreciate {{ii|Sorcerer's Shoes}} a bit more to improve its burst even further, while a tankier Annie might want {{ii|Ionian Boots of Lucidity}} to make up for not having that much [[cooldown reduction]]. |
+ | * {{ii|Sorcerer's Shoes}} and {{ii|Ionian Boots of Lucidity}} are both good buys on Annie. A full damage build will likely appreciate {{ii|Sorcerer's Shoes}} a bit more to improve its burst even further, while a tankier Annie might want {{ii|Ionian Boots of Lucidity}} to make up for not having that much [[cooldown reduction]]. |
− | *Because of Annie's short range, {{ii|Abyssal |
+ | * Because of Annie's short range, {{ii|Abyssal Mask}} can be a good buy, especially against another mage. However, a {{ii|Void Staff}} might be preferable if you want straight damage. |
− | *{{ii|Zhonya's Hourglass}} is good on Annie, especially against champions with massive burst and/or high amounts of |
+ | * {{ii|Zhonya's Hourglass}} is good on Annie, especially against champions with massive burst and/or high amounts of physical damage. Notably, if {{ui|Tibbers}} becomes enraged less than half a second before you go invulnerable, his rage can last for your whole invulnerability period, allowing you to inflict significant damage while in stasis. In addition, {{ui|Tibbers}} can still be commanded during this time. |
;Countering |
;Countering |
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** {{ii|Banshee's Veil}} offers a spell shield to negate 1 spell from {{ci|Annie}}. Its magic resistance and health will help tremendously in surviving {{cis|Annie}} burst, while possibly blocking {{cis|Annie}} initiation. As such, it is a recommended buy if going against Annie. |
** {{ii|Banshee's Veil}} offers a spell shield to negate 1 spell from {{ci|Annie}}. Its magic resistance and health will help tremendously in surviving {{cis|Annie}} burst, while possibly blocking {{cis|Annie}} initiation. As such, it is a recommended buy if going against Annie. |
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** {{ii|Quicksilver Sash}} is a cheaper alternative that allows you to cleanse her stun specifically instead of just one ability; however, it does not prevent the damage. |
** {{ii|Quicksilver Sash}} is a cheaper alternative that allows you to cleanse her stun specifically instead of just one ability; however, it does not prevent the damage. |
||
+ | ** If you're a support trying to protect your carries from being stunned, consider {{ii|Mikael's Crucible}} to help debuff. |
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* Do not underestimate the damaging aura from {{cai|Summon: Tibbers|Annie}}. The longer the fight lasts, the more damage you will take from it. |
* Do not underestimate the damaging aura from {{cai|Summon: Tibbers|Annie}}. The longer the fight lasts, the more damage you will take from it. |
||
− | * Avoid focusing |
+ | * Avoid focusing {{ui|Tibbers}} when attacking {{ci|Annie}}, as {{ui|Tibbers}} has a lot of health and a decent amount of damage. Focusing {{ui|Tibbers}} allows {{ci|Annie}} to finish you off with her spells if she is ignored. |
− | ** Do not disregard {{ |
+ | ** Do not disregard {{ui|Tibbers}} completely, however. Its attack damage and damaging aura can easily put a tense fight against {{ci|Annie}} in her favor if left to attack you. Furthermore, an enraged Tibbers becomes very dangerous when you are {{ai|Pyromania|Annie|stunned}}. |
− | ** Alternatively, use ranged attacks and abilities to kill {{ |
+ | ** Alternatively, use ranged attacks and abilities to kill {{ui|Tibbers}} while keeping out of range of {{cis|Annie}} spells, the advantage to this being that {{ui|Tibbers}} will most likely be easier to kill. |
− | ** {{ |
+ | ** {{ui|Tibbers}} is considered a minion therefore {{si|Smite}} and champion abilities that work on minions and monsters only (such as {{cai|Force of Will|Syndra}} and {{cai|Consume|Nunu}}), will work on him as well. At lower levels, a {{ci|Cho'Gath}} that uses {{si|Smite}} and {{ai|Feast|Cho'Gath}} can kill {{ui|Tibbers}} immediately, and gain a stack of health. |
− | ** Ideally, {{ |
+ | ** Ideally, {{ui|Tibbers}} should be taken out while Annie is under [[crowd control]]. That way, he won't become enraged due to Annie's death, and Annie can't deal damage to you while you kill him. |
− | * Despite {{ |
+ | * Despite {{cis|Annie}} powerful stun and burst in spells, Annie's spells are short-ranged. As such, long range mages such as {{ci|Lux}}, {{ci|Morgana}}, {{ci|Ziggs}}, and {{ci|Xerath}}, and long range marksmen like {{ci|Caitlyn}}, {{ci|Kog'Maw}} or {{ci|Tristana}} can easily zone Annie out and prevent her from using her spells effectively. |
− | * If there is an Annie on the enemy team, avoid being clumped thogether with your team. Some {{ci|Annie}} players are known for making unexpected {{si|Flash|Flashes}} when they have their stun ready, casting {{ai|Summon Tibbers|Annie}} and stunning your entire team. This can be potentially game-breaking, especially if the stun affects your allied carries. |
+ | * If there is an Annie on the enemy team, avoid being clumped thogether with your team. Some {{ci|Annie}} players are known for making unexpected {{si|Flash|Flashes}} when they have their stun ready, casting {{ai|Summon: Tibbers|Annie}} and stunning your entire team. This can be potentially game-breaking, especially if the stun affects your allied carries. |
* {{ai|Molten Shield|Annie}} acts similarly to {{ii|Thornmail}}. Be careful when engaging her if you are using a champion that relies on auto-attacks. |
* {{ai|Molten Shield|Annie}} acts similarly to {{ii|Thornmail}}. Be careful when engaging her if you are using a champion that relies on auto-attacks. |
||
− | *Forcing Annie to use her burst combo on a frontline tank will stop her from immediately taking out squishy targets. In particular, champions like {{ci|Alistar}} who can survive her burst and then lock her down will make Annie far easier to deal with. |
+ | * Forcing Annie to use her burst combo on a frontline tank will stop her from immediately taking out squishy targets. In particular, champions like {{ci|Alistar}} who can survive her burst and then lock her down will make Annie far easier to deal with. |
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[[Category:Champion strategies]] |
[[Category:Champion strategies]] |
Latest revision as of 10:15, 17 May 2020
Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.
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Recommended Items
Tips
- Playing As
- Storing a for use with her can turn the tide of a team fight.
- Striking killing blows on minions with enables Annie to farm extremely well early in the game.
- is a good spell to cast to work up to Annie's , so sometimes it's beneficial to grab 1 rank in it early.
- Playing Against
- Annie's summoned bear, , burns opposing units around himself. Try to keep your distance from him after he's been summoned.
- Summoner Spell can be used to help take down .
- Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her .
Tricks
- Ability Usage
- mana refund, this makes it an excellent farming tool. This also allows Annie to build up her quickly and freely as long as every cast of kills something. is extremely useful in lane. Even at low ranks, its cooldown is extremely short if it kills its target. Along with the
- mana cost. should be taken at first level instead of if you need a stun at level 1 or if you're playing support. The main reason is that it can be cast without a target, meaning that Annie can build up her in base to negate the
- It is very rare to see armor and magic resist, the benefits of maxing are negligible in comparison to her other basic abilities. maxed first. While it is more viable than the old Molten Shield due to being a percent reduction of damage instead of a flat bonus to
has two main uses. The first is to give Annie a decent defensive buff, which can help her to win trades in lane or survive teamfights long enough to dish out her burst. The second use is as a cheap charging tool for , thanks to its low mana cost.
- Perhaps the most important feature of Annie's
- Partnering with leads to a near-instant stun with surprisingly long range. However, try not to be too obvious when preparing this combo, as a cautious enemy will probably back off if they anticipate an engage.
is its larger stun range compared to and . Because of this, should generally be used as Annie's engage tool.
- Don't feel like a fully-charged is too valuable to waste on farming. While most enemies won't come near you when you have your ready, keeping it for too long might mean you miss out on farm because you don't want to use . Given how quickly Annie can build up stuns when last-hitting with , your stun won't be down long enough for the enemy to fully engage on you unless you're too far from your tower.
- Annie has two main burst combos, which are > > and > > . Which one should be used depends on the situation. The second is generally more reliable, given that will always hit, but it makes very little difference which one you use unless the enemy can cleanse your and escape in the fraction of a second between your spell casts.
- Rune Usage
- Item Usage
- Annie's items for a solo lane are almost always focused on ability power, mana/mana regeneration, and health. Items that combine these, most notably , are usually a good idea to buy on Annie.
- item on Annie, as she can make effective use of all the stats it gives. The extra health especially is very useful during trades due to her short range, and the on-kill passive has fantastic synergy with the mana refund on . is a great starting
- is dangerous to start with, but it can pay off if you're able to keep yourself alive or if your teammates can protect you well. However, you should never start with this item if you aren't completely confident that you can win lane without dying once.
- The advanced items you buy in lane can vary a lot, but there are several notable options that see a lot of use.
- health and mana, making it very useful if you find yourself running out of either during the laning phase. In addition, its passive has great synergy with Annie: her low range means she takes a lot of damage during trades, which will give her mana back with a , and the refund on means that you're effectively healed for free whenever you kill something with it. provides
- mana, though it lacks the health that provides. If you're winning trades in lane, then the lack of health probably won't trouble you too much, while the ability power will let you press your advantage. The passive's mana regeneration is also a nice addition to your sustain. provides more offense than does as well as the same amount of
- ability power given by these items can push you far enough ahead of your opponent that they will be unable to make any form of comeback in lane. However, you need to be very careful if you choose these items, as one well-timed enemy gank can easily kill you given your fragility and lack of sustain. and are decent buys if you've killed your opponent or forced them to recall at least once. In these cases, you've probably got a fairly large advantage already, and the raw
- Finally, ability power and can be used to close out your lane. However, while the cooldown reduction is a useful bonus and can make you even more oppressive towards your opponent, you have to be very careful to watch your mana to make sure it doesn't run out at the wrong time. is similar to the above two items in that it provides a decent amount of raw
- Your first complete item will obviously depend on how your lane went and what you've already bought, but you should always consider building ability power, mana, cooldown reduction and mana restore on kills and assists make it a fantastic item for Annie, and the passive's Grievous Wounds essentially makes it impossible for your target to be saved by any form of healing or lifesteal. first. The
- Unless you've got a large advantage in gold and levels over your enemies, ability power, it has nothing to back up that power with. You'll often be better off going for cooldown reduction or sustain on your first item. is not an ideal item to rush first. While it does provide a huge amount of
- If you find yourself being focused, buying a slow enemies that try to chase you, which is also useful for catching your own targets.
- in particular slows enemies whenever you damage them with any of your spells. This includes on-being-hit damage, the aura emitted by , and all of basic attacks.
or can help to prevent you being bursted down before you can do anything. Both items provide a fair amount of health, while the former provides a lot of mana to keep you alive and able to cast spells and the latter will - While it is listed as an essential item, movement speed might help you get away or catch enemies.
- Like , the passive of triggers on dealing damage in any way with any of Annie's spells. Be careful that you don't waste it on a minion wave because walked up to it or you were taking minion aggro with active.
doesn't need to be bought first, second or even third. Like , it gives a lot of burst and very little else, though the - cooldown reduction. and are both good buys on Annie. A full damage build will likely appreciate a bit more to improve its burst even further, while a tankier Annie might want to make up for not having that much
- Because of Annie's short range, can be a good buy, especially against another mage. However, a might be preferable if you want straight damage.
- is good on Annie, especially against champions with massive burst and/or high amounts of physical damage. Notably, if becomes enraged less than half a second before you go invulnerable, his rage can last for your whole invulnerability period, allowing you to inflict significant damage while in stasis. In addition, can still be commanded during this time.
- Countering
- All of magic resistance will mitigate her damage significantly.
- offers a spell shield to negate 1 spell from . Its magic resistance and health will help tremendously in surviving burst, while possibly blocking initiation. As such, it is a recommended buy if going against Annie.
- is a cheaper alternative that allows you to cleanse her stun specifically instead of just one ability; however, it does not prevent the damage.
- If you're a support trying to protect your carries from being stunned, consider to help debuff.
spells deal magic damage, therefore any form of - Do not underestimate the damaging aura from . The longer the fight lasts, the more damage you will take from it.
- Avoid focusing
- Do not disregard completely, however. Its attack damage and damaging aura can easily put a tense fight against in her favor if left to attack you. Furthermore, an enraged Tibbers becomes very dangerous when you are .
- Alternatively, use ranged attacks and abilities to kill while keeping out of range of spells, the advantage to this being that will most likely be easier to kill.
- is considered a minion therefore and champion abilities that work on minions and monsters only (such as and ), will work on him as well. At lower levels, a that uses and can kill immediately, and gain a stack of health.
- Ideally, crowd control. That way, he won't become enraged due to Annie's death, and Annie can't deal damage to you while you kill him. should be taken out while Annie is under
when attacking , as has a lot of health and a decent amount of damage. Focusing allows to finish you off with her spells if she is ignored.
- Despite powerful stun and burst in spells, Annie's spells are short-ranged. As such, long range mages such as , , , and , and long range marksmen like , or can easily zone Annie out and prevent her from using her spells effectively.
- If there is an Annie on the enemy team, avoid being clumped thogether with your team. Some players are known for making unexpected when they have their stun ready, casting and stunning your entire team. This can be potentially game-breaking, especially if the stun affects your allied carries.
- acts similarly to . Be careful when engaging her if you are using a champion that relies on auto-attacks.
- Forcing Annie to use her burst combo on a frontline tank will stop her from immediately taking out squishy targets. In particular, champions like who can survive her burst and then lock her down will make Annie far easier to deal with.