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− | {{outdated}} |
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+ | {{Infobox unit |
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− | {{infobox minion |
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|name = Ancient Golem |
|name = Ancient Golem |
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− | |image = File: |
+ | |image = File:Ancient Golem profileicon.png |
+ | |render = AncientGolem.jpg |
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|attributes = Melee, Buff |
|attributes = Melee, Buff |
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− | |gold = |
+ | |gold = 60 (+? / level) |
− | |exp = |
+ | |exp = 260 |
− | |hp = 1500 (+ |
+ | |hp = 1500 (+? / level) |
− | | |
+ | |damage = 60 (+? / level) |
− | |damage = 65 (+1.825 per minute after spawn) |
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− | |range = Melee |
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|armor = 20 |
|armor = 20 |
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|magicresist = 0 |
|magicresist = 0 |
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⚫ | |||
− | |critical = 0% |
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|spawntime = 1:55 |
|spawntime = 1:55 |
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− | |respawntime = 5:00 |
+ | |respawntime = 5:00 |
+ | |location = Ancient Golem Location.png |
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⚫ | |||
+ | }} |
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− | The '''Ancient Golem''' |
+ | The '''Ancient Golem''' was a neutral [[monster]] in [[League of Legends]] described in game as "A tough monster that attacks with slow but punishing blows. Slaying this foe greatly increases mana regeneration and reduces cooldowns." It only appeared on [[Summoner's Rift]], where it spawned with two {{ui|Young Lizard|Young Lizards|file = Lizard Elder profileicon.png}}. The Ancient Golem is referred to by most players as the "'''blue buff'''", the color of the effect ring you get if you have the buff acquired by killing it. |
''Imbued by the power of the [[Nexus]], the planet itself rises up to bring forth a protector of its lands. The Stone Golems roam the forests of [[Summoner's Rift]], imbued with the strength of the Nexus and acting against any who disturb the peaceful wake of this isolated battleground.'' |
''Imbued by the power of the [[Nexus]], the planet itself rises up to bring forth a protector of its lands. The Stone Golems roam the forests of [[Summoner's Rift]], imbued with the strength of the Nexus and acting against any who disturb the peaceful wake of this isolated battleground.'' |
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When killed, the Ancient Golem grants the {{bi|Crest of the Ancient Golem}} buff to its killer, which increases his/her [[mana regeneration]]/[[energy]] and [[cooldown reduction]]. |
When killed, the Ancient Golem grants the {{bi|Crest of the Ancient Golem}} buff to its killer, which increases his/her [[mana regeneration]]/[[energy]] and [[cooldown reduction]]. |
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+ | == Notes == |
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+ | * Starting patch 3.14: |
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+ | ** Jungle monsters now have levels |
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+ | ** Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up) |
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+ | ** Jungle monster level determines their HP / Damage and XP / Gold value |
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== Strategy == |
== Strategy == |
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+ | * Killing the Golem and one of its little lizards grants enough experience to go from level 1 (with 0 experience) to level 2 (provided the experience is not shared with allies). |
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− | * Clearing the Ancient Golem camp at level 1 will grant a level up. |
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* Many [[jungling]] paths kill the Golem first due to the large boost in overall speed it gives. |
* Many [[jungling]] paths kill the Golem first due to the large boost in overall speed it gives. |
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− | ** A dedicated Jungle {{ci|Shaco}} can kill the Golem at level 1 without using {{si|Smite}}, provided he has at least three{{ai|Jack |
+ | ** A dedicated Jungle {{ci|Shaco}} can kill the Golem at level 1 without using {{si|Smite}}, provided he has at least three{{ai|Jack in the Box|Shaco|Jacks in the Boxes}} stacked before the buff spawns. By immediately heading to red buff and using {{si|Smite}}, a jungling {{ci|Shaco}} can acquire both buffs very early in the game, making him one of the most deadly early game gankers. |
** By saving smite as detailed above, Shaco can also head straight for the enemy red buff to attempt to steal it. Because of Shaco's ridiculously fast blue clear time, many times this results in success. |
** By saving smite as detailed above, Shaco can also head straight for the enemy red buff to attempt to steal it. Because of Shaco's ridiculously fast blue clear time, many times this results in success. |
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** Ganking at the Golem is common in mid-level or higher play if only the jungler is present. It's recommended to wait until the enemy team has arrived in their lane, or start somewhere else if you're unsure. |
** Ganking at the Golem is common in mid-level or higher play if only the jungler is present. It's recommended to wait until the enemy team has arrived in their lane, or start somewhere else if you're unsure. |
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* Controlling the Golem buffs can give your team an advantage in the match. Most junglers will attempt to control not only their own but also the opposing team's golem buff. |
* Controlling the Golem buffs can give your team an advantage in the match. Most junglers will attempt to control not only their own but also the opposing team's golem buff. |
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* The golem spawn is indicated by a gold marker on the minimap. If your team has vision when or after the golem is killed, the marker will reappear when the camp respawns. |
* The golem spawn is indicated by a gold marker on the minimap. If your team has vision when or after the golem is killed, the marker will reappear when the camp respawns. |
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− | * The golem respawns despite the buff still being around, so there can be more than two |
+ | * The golem respawns despite the buff still being around, so there can be more than two 'buffed' players active on the map at any given time. The same applies for the Lizard. |
* The golem buff's duration resets upon transfer to a new champion. |
* The golem buff's duration resets upon transfer to a new champion. |
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* The golem does not respawn if the little lizards are not killed. Use this knowledge to your advantage when determining whether or not to kill the little lizards in the enemy jungle. |
* The golem does not respawn if the little lizards are not killed. Use this knowledge to your advantage when determining whether or not to kill the little lizards in the enemy jungle. |
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== Patch History == |
== Patch History == |
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− | {{ |
+ | {{Scroll box|content= |
+ | ;[[V4.19]] - Removed |
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⚫ | |||
+ | * This monster has been removed from the game and has been replaced by {{ui|Blue Sentinel}}. |
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+ | |||
+ | ;[[V3.14]] |
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+ | * Health increased to 1500 from 1400 |
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+ | * Gold reduced to {{g|60}} from {{g|66}} |
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+ | * 'Blue Buff': Cooldown Reduction reduced to 10% (from 20%) |
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+ | |||
+ | ;[[V3.10]] |
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+ | * Base experience granted reduced to 260 from 340 |
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+ | * Base Health reduced to 1400 from 1500 |
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+ | |||
+ | ;[[V3.8]] |
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+ | * Base Experience granted increased to 340 from 220 |
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+ | * Now plays a particle effect to show who the buff transferred to |
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+ | |||
⚫ | |||
* Base health increased to 1500 from 1350. |
* Base health increased to 1500 from 1350. |
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− | + | ;[[V1.0.0.129]] |
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* Increased experience from 220 to 231. |
* Increased experience from 220 to 231. |
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− | + | ;[[V1.0.0.125]] |
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* {{si|Clairvoyance}} Now properly updates minimap icon |
* {{si|Clairvoyance}} Now properly updates minimap icon |
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− | + | ;[[V1.0.0.70]] |
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* Now spawns at 1:55 on the Summoner's Rift. |
* Now spawns at 1:55 on the Summoner's Rift. |
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− | + | ;[[V0.8.22.115]] |
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* Damage increased to 110 from 100. |
* Damage increased to 110 from 100. |
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− | + | ;[[V0.8.21.110]] |
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* Base health raised to 1400 from 1200. |
* Base health raised to 1400 from 1200. |
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* Health per level scaling increased to 175 per level from 125 per level, leading to a maximum health of 4200 instead of 3325. |
* Health per level scaling increased to 175 per level from 125 per level, leading to a maximum health of 4200 instead of 3325. |
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* Respawn time increased to 300 seconds from 240 seconds. |
* Respawn time increased to 300 seconds from 240 seconds. |
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− | + | ;[[July 10, 2009 Patch]] |
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* Now provides a {{bi|Crest of the Ancient Golem|sigil}} that provides 2% mana regeneration per second and maximum cooldown reduction. |
* Now provides a {{bi|Crest of the Ancient Golem|sigil}} that provides 2% mana regeneration per second and maximum cooldown reduction. |
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− | + | ;[[May 15, 2009 Patch]] |
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* Added a hit effect. |
* Added a hit effect. |
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− | + | ;[[April 11, 2009 Patch]] |
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− | * Gold reward increased to 110 from 90. |
+ | * Gold reward increased to {{g|110}} from {{g|90}}. |
}} |
}} |
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+ | {{Units}} |
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+ | |||
+ | [[cs:Ancient Golem]] |
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− | == In-game Screenshots == |
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+ | [[de:Uralter Golem]] |
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− | [[File:AncientGolem.jpg|thumb|right|The Ancient Golem camp]] |
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+ | [[es:Ancient Golem]] |
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− | [[File:582px-AncientGolemLocation.png|thumb|left|Ancient Golem camp location in Summoner's Rift]] |
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+ | [[pl:Pradawny Golem]] |
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⚫ | |||
− | [[ |
+ | [[pt-br:Golem Ancião]] |
− | [[ |
+ | [[zh:Ancient Golem]] |
+ | [[Category:Removed monsters]] |
Latest revision as of 10:18, 17 October 2020
The Ancient Golem was a neutral monster in League of Legends described in game as "A tough monster that attacks with slow but punishing blows. Slaying this foe greatly increases mana regeneration and reduces cooldowns." It only appeared on Summoner's Rift, where it spawned with two . The Ancient Golem is referred to by most players as the "blue buff", the color of the effect ring you get if you have the buff acquired by killing it.
Imbued by the power of the Nexus, the planet itself rises up to bring forth a protector of its lands. The Stone Golems roam the forests of Summoner's Rift, imbued with the strength of the Nexus and acting against any who disturb the peaceful wake of this isolated battleground.
When killed, the Ancient Golem grants the mana regeneration/energy and cooldown reduction.
buff to its killer, which increases his/herNotes
- Starting patch 3.14:
- Jungle monsters now have levels
- Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up)
- Jungle monster level determines their HP / Damage and XP / Gold value
Strategy
- Killing the Golem and one of its little lizards grants enough experience to go from level 1 (with 0 experience) to level 2 (provided the experience is not shared with allies).
- Many jungling paths kill the Golem first due to the large boost in overall speed it gives.
- A dedicated Jungle can kill the Golem at level 1 without using , provided he has at least three stacked before the buff spawns. By immediately heading to red buff and using , a jungling can acquire both buffs very early in the game, making him one of the most deadly early game gankers.
- By saving smite as detailed above, Shaco can also head straight for the enemy red buff to attempt to steal it. Because of Shaco's ridiculously fast blue clear time, many times this results in success.
- Ganking at the Golem is common in mid-level or higher play if only the jungler is present. It's recommended to wait until the enemy team has arrived in their lane, or start somewhere else if you're unsure.
- Controlling the Golem buffs can give your team an advantage in the match. Most junglers will attempt to control not only their own but also the opposing team's golem buff.
- The golem spawn is indicated by a gold marker on the minimap. If your team has vision when or after the golem is killed, the marker will reappear when the camp respawns.
- The golem respawns despite the buff still being around, so there can be more than two 'buffed' players active on the map at any given time. The same applies for the Lizard.
- The golem buff's duration resets upon transfer to a new champion.
- The golem does not respawn if the little lizards are not killed. Use this knowledge to your advantage when determining whether or not to kill the little lizards in the enemy jungle.
Patch History
- V4.19 - Removed
- This monster has been removed from the game and has been replaced by .
- Health increased to 1500 from 1400
- Gold reduced to 60 from 66
- 'Blue Buff': Cooldown Reduction reduced to 10% (from 20%)
- Base experience granted reduced to 260 from 340
- Base Health reduced to 1400 from 1500
- Base Experience granted increased to 340 from 220
- Now plays a particle effect to show who the buff transferred to
- Base health increased to 1500 from 1350.
- Increased experience from 220 to 231.
- Now properly updates minimap icon
- Now spawns at 1:55 on the Summoner's Rift.
- Damage increased to 110 from 100.
- Base health raised to 1400 from 1200.
- Health per level scaling increased to 175 per level from 125 per level, leading to a maximum health of 4200 instead of 3325.
- Respawn time increased to 300 seconds from 240 seconds.
- Now provides a that provides 2% mana regeneration per second and maximum cooldown reduction.
- Added a hit effect.