League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
For the removed Twisted Treeline icon Twisted Treeline variant, see Timeworn Ancient Coin Timeworn Ancient Coin.
Ancient Coin (League of Legends)Ancient Coin (League of Legends)
Ancient Coin (Wild Rift)Ancient Coin (Wild Rift)
Oops Emote
"You belong in a museum!"

This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V9.23.

Ancient Coin was a starter item in League of Legends icon League of Legends. It was exclusive to Summoner's Rift icon Classic Summoner's Rift 5v5.

Builds Into

Cost Analysis

Gold Value

Gold efficiency

  • Ancient Coin's Ancient Coin's base stats were 48.33% gold efficient.
  • Ancient Coin Ancient Coin becomes gold efficient in about 8 gold coins.
  • Without Favor, Ancient Coin Ancient Coin becomes gold efficient in 17 minutes and 14 seconds.
  • The Quest goal of 500 Gold 500 can be reached:
    • By waiting 41 minutes 40 seconds.
    • By collecting 18 gold coins.

Similar items

Notes

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
  • If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
  • The coin drop rate starts at 0% and increases by 11.11% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by 33.33%. This value can go below 0%.[1]
    • Because of the way this is done, for every minion wave (with or without siege minion), the average coin drop rate is 2 coins per minion wave.
    • From this, we can determinate the average passive gold value of Favor: 9 9.33 per 10 seconds.

Strategy

  • Because the Favor passive does not benefit the player who gets the last hit, Ancient Coin Ancient Coin is best purchased on supports who plan on spending a lot of time in-lane.

Old icons

Trivia

Shurima Crest icon

Patch History

V9.23 - Removed
  • Removed from the game.
V9.3 - February 12th Hotfix
  • New Effect: Now only drops mana coins unless an ally champion is within 2000 units.
  • Favor gold coin increased to 28 Gold 28 from 25 Gold 25.
V8.15
  • Cost increased to 400 Gold 400 from 350 Gold 350.
V8.10
  • Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
V8.6
  • Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
V8.5 - March 8th Hotfix
V8.4
  • New Effect: Grants 5 bonus movement speed.
V8.2
  • Quest gold value reduced to 500 Gold 500 from 750 Gold 750. Still requires to upgrade to Nomad's Medallion Nomad's Medallion.
  • Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
  • New Effect: Quest reward now grants the active Warding with 3 wards in stock.
    • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
  • Removed from Twisted Treeline.
V7.23
  • Bug Fix: The Bandit mastery 2016 Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22
  • New Effect: Grants Bandit mastery 2016 Bandit.
  • New Effect: Bandit mastery 2016 Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to 750 Gold 750 from 650 Gold 650.
V7.20
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
V7.16
  • Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
V7.14
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
V7.13
  • Favor gold coin bonus increased to 25 Gold 25 from 20 Gold 20.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
V7.12
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.11
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
V7.10
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 25%.
  • Gold per 10 seconds increased to 2 Gold 2 from 0 Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 20 Gold 20 or restore 8% missing mana (minimum 15).
    • Coin pickup range scales moderately with champion attack range.
  • Removed: Unique Passive - Favor: Grants 4 Gold 4 and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn 650 Gold 650 using this item and upgrade to Nomad's Medallion Nomad's Medallion.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V7.8
V6.13
  • Cooldown reduction increased to 5% from 0%.
V5.22
  • Cost reduced to 350 Gold 350 from 365 Gold 365.
  • Gold generation removed.
  • Movement speed removed.
  • Bonus gold changed to 4 Gold 4 per nearby minion death from 3 Gold 3 per nearby minion death.
V5.10
  • Unique Passive – Favor:
    • Bonus gold changed to 3 Gold 3 per nearby minion death from 2 Gold 2 per nearby minion death.
    • Range increased to 1400 from 1100.
V4.20
  • Mana regeneration changed to 25% of base mana regeneration from 3 mana regeneration per 5 seconds.
V4.3
  • Health regeneration removed.
  • Unique Passive – Favor:
    • Now heals for 5 health per minion death.
V3.14 Added
  • +5 health regeneration
  • +3 mana regeneration
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants 2 Gold 2.
  • Unique Passive – Gold Income: You may only be in possession of 1 Gold Income item.


References

List of Items

Advertisement