(V7.9) Tag: sourceedit |
(V9.23) |
||
(48 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
+ | : ''For the removed {{tip|Twisted Treeline}} variant, see {{ii|Timeworn Ancient Coin}}.'' |
||
+ | {{clr}} |
||
{{Item header|Ancient Coin}} |
{{Item header|Ancient Coin}} |
||
Line 6: | Line 8: | ||
{{gold efficiency}} |
{{gold efficiency}} |
||
− | * {{ii|Ancient Coin}} is {{gec|Ancient Coin| |
+ | * {{ii|Ancient Coin}} is {{gec|Ancient Coin|193.33}} gold efficient without its passive. |
− | * {{ii|Ancient Coin}} becomes gold efficient in about {{tt| |
+ | * {{ii|Ancient Coin}} becomes gold efficient in about {{tt|8 gold coins|206.67 gold / 28 gold per gold coin}}. |
− | * Without {{nie|Favor}}, {{ii|Ancient Coin}} becomes gold efficient in {{tt| |
+ | * Without {{nie|Favor}}, {{ii|Ancient Coin}} becomes gold efficient in {{tt|17 minutes and 14 seconds|206.67 gold / 0.2 gold per second}}. |
+ | * The {{sbc|Quest}} goal of {{g|500}} can be reached: |
||
+ | ** By waiting {{tt|41 minutes 40 seconds|500g / 0.2 gold per second}}. |
||
+ | ** By collecting {{tt|18 gold coins|500g / 28 gold per gold coin}}. |
||
}} |
}} |
||
Line 20: | Line 25: | ||
== Notes == |
== Notes == |
||
+ | * The quest reward can only be obtained after being out-of-combat for 5 seconds. |
||
⚫ | |||
+ | * If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin. |
||
+ | * The coin drop rate starts at 0% and increases by {{fd|11.1{{Recurring|1}}}}% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by {{fd|33.3{{Recurring|3}}}}%. This value can go below 0%.<ref>[https://imgur.com/a/5Ck1xNK Riot Support Darth Sero very cool answer about coin drop rate]</ref> |
||
+ | ** Because of the way this is done, for every minion wave (with or without siege minion), the average coin drop rate is '''2 coins per minion wave'''. |
||
+ | ** From this, we can determinate the average passive gold value of {{sbc|Favor}}: {{tt|{{g|9.33}} per 10 seconds|2 coins per wave so 1 gold coin per wave. (1{{times}}28g) / 3{{equals}}9.33 gold per 10}}. |
||
+ | |||
+ | == Strategy == |
||
⚫ | |||
== Trivia == |
== Trivia == |
||
⚫ | * The caption author's name references [[Miyuki 'Shurelia' Mitsuhashi]], a former Associate Game Designer at [[Riot Games Inc.]] This was added in response to negative feedback that renaming {{ii|Talisman of Ascension|Shurelya's Reverie}} was an attack on Shurelia's legacy.<ref>[http://forums.na.leagueoflegends.com/board/showthread.php?p=42941112#post42941112 Xelnath on renaming Shurelya's Reverie]</ref> |
||
− | * {{ii|Ancient Coin}}, {{ii|Nomad's Medallion}}, and {{ii|Talisman of Ascension}} are all tied to [[Shurima]]. |
||
+ | * {{ii|Relic Shield}}, {{ii|Spellthief's Edge}}, and {{ii|Ancient Coin}} are a set of items available since [[Season Four]] that were designed for {{tip|Support}}. They were themed after locations from [[Runeterra]] that all incidentally involve a form of physical transcendence. |
||
⚫ | |||
+ | |||
+ | [[File:Shurima Crest icon.png|link=Shurima#Trivia|100px|center]] |
||
== Patch History == |
== Patch History == |
||
{{scroll box|content= |
{{scroll box|content= |
||
+ | ;[[V9.23]] - Removed |
||
+ | * Removed from the game. |
||
+ | |||
+ | ;[[V9.3#February 12th Hotfix|V9.3]] - February 12th Hotfix |
||
+ | * {{sbc|New Effect:}} Now only drops mana coins unless an ally champion is within 2000 units. |
||
+ | * Favor gold coin increased to {{g|28}} from {{g|25}}. |
||
+ | |||
+ | ;[[V8.15]] |
||
+ | * Cost increased to {{g|400}} from {{g|350}}. |
||
+ | |||
+ | ;[[V8.10]] |
||
+ | * Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item). |
||
+ | |||
+ | ;[[V8.6]] |
||
+ | * {{sbc|Bug Fix:}} Pinging the item now displays the correct amount of gold needed to finish its quest. |
||
+ | |||
+ | ;[[V8.5#March 8th Hotfix|V8.5]] - March 8th Hotfix |
||
+ | * {{sbc|Removed:}} Granting {{tip|Bandit}}. |
||
+ | |||
+ | ;[[V8.4]] |
||
+ | * {{sbc|New Effect:}} Grants 5 '''bonus''' movement speed. |
||
+ | |||
+ | ;[[V8.2]] |
||
+ | * Quest gold value reduced to {{g|500}} from {{g|750}}. ''Still requires to upgrade to {{ii|Nomad's Medallion}}.'' |
||
+ | * {{sbc|Removed Quest Reward:}} '''Favor''' is upgraded to '''Emperor's Favor''' making champion takedowns grant both the gold and mana. You also grant 8% '''bonus''' movement speed to nearby allied champions moving toward you (1250 range). |
||
+ | * {{sbc|New Effect:}} Quest reward now grants the active {{sbc|Warding}} with 3 wards in stock. |
||
+ | ** {{sbc|Unique Active - Warding:}} Consumes a charge to place a {{tip|Stealth Ward}} at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. |
||
+ | * Removed from [[Twisted Treeline]]. |
||
+ | |||
+ | ;[[V7.23]] |
||
+ | * {{sbc|Bug Fix:}} The {{tip|Bandit}} passive no longer incorrectly grants gold for nearby minion deaths while you're dead. |
||
+ | |||
+ | ;[[V7.22]] |
||
+ | * {{sbc|New Effect:}} Grants {{tip|Bandit}}. |
||
+ | * {{sbc|New Effect:}} {{tip|Bandit}} counts toward the quest goal. |
||
+ | * Quest gold required to upgrade increased to {{g|750}} from {{g|650}}. |
||
+ | |||
+ | ;[[V7.20]] |
||
+ | * Favor mana coin restoration reduced to {{as|6% of '''missing''' mana}} from {{as|10%|mana}}. |
||
+ | * Favor minimum mana restored from mana coin reduced to 10 from 15. |
||
+ | |||
+ | ;[[V7.16]] |
||
+ | * Favor mana coin restoration reduced to {{as|10% of '''missing''' mana}} from {{as|15% of '''missing''' mana}}. |
||
+ | |||
+ | ;[[V7.14]] |
||
+ | * {{sbc|Removed:}} Quest rewarding you with an {{as|Elixir of Skill|buzzword2}}. |
||
+ | * {{sbc|New Reward:}} Quest granting your allied champions, moving toward you, gain 8% '''bonus''' movement speed. |
||
+ | |||
+ | ;[[V7.13]] |
||
+ | * Favor gold coin bonus increased to {{g|25}} from {{g|20}}. |
||
+ | * Favor mana coin restoration increased to {{as|15% of '''missing''' mana}} from {{as|8% of '''missing''' mana}}. |
||
+ | |||
+ | ;[[V7.12]] |
||
+ | * {{sbc|New Effect:}} Champions no longer pick up mana coins if they're at full mana. |
||
+ | * {{sbc|New Effect:}} Coins now have visual indicators when they're about to expire. |
||
+ | * Quest progression VFX displays every third of the way from every fifth of the way toward completion. |
||
+ | |||
+ | ;[[V7.11]] |
||
+ | * {{sbc|Bug Fix:}} Mana coins no longer restore other types of resources (e.g. Ferocity, Fury). |
||
+ | |||
+ | ;[[V7.10]] |
||
+ | * {{sbc|New Effect:}} Cannon minions now always drop coins. |
||
+ | * {{sbc|New Effect:}} The bonus skill point you get from the {{as|Elixir of Skill|buzzword2}} now behaves as if you're one level higher than you actually are. |
||
+ | |||
;[[V7.9]] |
;[[V7.9]] |
||
* {{sbc|Undocumented:}} Base mana regeneration reduced to 0% from 25%. |
* {{sbc|Undocumented:}} Base mana regeneration reduced to 0% from 25%. |
||
Line 36: | Line 114: | ||
* {{sbc|New Effect:}} Quest. |
* {{sbc|New Effect:}} Quest. |
||
** {{sbc|Quest:}} Earn {{g|650}} using this item and upgrade to {{ii|Nomad's Medallion}}. |
** {{sbc|Quest:}} Earn {{g|650}} using this item and upgrade to {{ii|Nomad's Medallion}}. |
||
− | ** {{sbc|Reward:}} Favor is upgraded to '''Emperor's Favor''' and you |
+ | ** {{sbc|Reward:}} Favor is upgraded to '''Emperor's Favor''' and you receive an {{as|Elixir of Skill|buzzword2}} that instantly grants a skill point when consumed (max 18 skills). |
*** {{sbc|Emperor's Favor:}} Enemy minions killed by your allies sometimes drop coins that give either {{g|30}} or restore {{as|8% '''missing''' mana}} (minimum 15). Champion takedowns grant both the gold and mana. |
*** {{sbc|Emperor's Favor:}} Enemy minions killed by your allies sometimes drop coins that give either {{g|30}} or restore {{as|8% '''missing''' mana}} (minimum 15). Champion takedowns grant both the gold and mana. |
||
Line 73: | Line 151: | ||
== References == |
== References == |
||
{{Reflist}} |
{{Reflist}} |
||
− | |||
{{Items}} |
{{Items}} |
||
Line 80: | Line 157: | ||
[[pl:Starożytna Moneta]] |
[[pl:Starożytna Moneta]] |
||
[[ru:Древняя монета]] |
[[ru:Древняя монета]] |
||
− | [[Category:Basic items]] |
||
− | [[Category:Gold income items]] |
||
− | [[Category:Mana regeneration items]] |
||
− | [[Category:Starter items]] |
||
− | [[Category:Cooldown reduction items]] |
Revision as of 21:04, 19 November 2019
- For the removed Twisted Treeline variant, see .
Template:Item data Ancient CoinAncient Coin was an advanced item in League of Legends for .
Recipe
Template:Item data Ancient Coin
Cost Analysis
Template:Gold value math
Gold efficiency
- 48.33% gold efficient without its passive. is
- 8 gold coins. becomes gold efficient in about
- Without Favor, becomes gold efficient in 17 minutes and 14 seconds.
- The Quest goal of 500 can be reached:
- By waiting 41 minutes 40 seconds.
- By collecting 18 gold coins.
Template:Builds into section
Similar Items
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
- The coin drop rate starts at 0% and increases by 11.11% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by 33.33%. This value can go below 0%.[1]
Strategy
- Because the Favor passive does not benefit the player who gets the last hit, is best purchased on supports who plan on spending a lot of time in-lane.
Trivia
- The caption author's name references Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. This was added in response to negative feedback that renaming was an attack on Shurelia's legacy.[2]
- Season Four that were designed for Support. They were themed after locations from Runeterra that all incidentally involve a form of physical transcendence. , , and are a set of items available since
Patch History
- V9.23 - Removed
- Removed from the game.
- V9.3 - February 12th Hotfix
- New Effect: Now only drops mana coins unless an ally champion is within 2000 units.
- Favor gold coin increased to 28 from 25.
- Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- V8.5 - March 8th Hotfix
- Removed: Granting Bandit.
- New Effect: Grants 5 bonus movement speed.
- Quest gold value reduced to 500 from 750. Still requires to upgrade to .
- Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Removed from Twisted Treeline.
- Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- Favor mana coin restoration reduced to 6% of missing mana from 10%.
- Favor minimum mana restored from mana coin reduced to 10 from 15.
- Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
- Removed: Quest rewarding you with an Elixir of Skill.
- New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
- Favor gold coin bonus increased to 25 from 20.
- Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
- New Effect: Champions no longer pick up mana coins if they're at full mana.
- New Effect: Coins now have visual indicators when they're about to expire.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
- New Effect: Cannon minions now always drop coins.
- New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
- Undocumented: Base mana regeneration reduced to 0% from 25%.
- Gold per 10 seconds increased to 2 from 0.
- Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 20 or restore 8% missing mana (minimum 15).
- Coin pickup range scales moderately with champion attack range.
- Removed: Unique Passive - Favor: Grants 4 and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- New Effect: Quest.
- Removed from Howling Abyss.
- Cooldown reduction increased to 5% from 0%.
- Cost reduced to 350 from 365.
- Gold generation removed.
- Movement speed removed.
- Bonus gold changed to 4 per nearby minion death from 3 per nearby minion death.
- Unique Passive – Favor:
- Mana regeneration changed to 25% of base mana regeneration from 3 mana regeneration per 5 seconds.
- Health regeneration removed.
- Unique Passive – Favor:
- Now heals for 5 health per minion death.
- V3.14 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items