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== Notes ==
 
== Notes ==
* Because the {{nie|Favor}} passive does not benefit the player who gets the [[Farming|last hit]], {{ii|Ancient Coin}} is best purchased on {{cctip|controller|supports}} who plan on spending a lot of time [[lanes|in-lane]].
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* Because the {{nie|Favor}} passive does not benefit the player who gets the [[Farming|last hit]], {{ii|Ancient Coin}} is best purchased on {{tip|controller|supports}} who plan on spending a lot of time [[lanes|in-lane]].
   
 
== Trivia ==
 
== Trivia ==

Revision as of 08:00, 19 October 2017

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Ancient CoinAncient Coin was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Ancient Coin OriginalSquare.png|20xpx|border|link=Template:Item data Ancient Coin/LoL|Template:Item data Ancient Coin]] [[Template:Item data Ancient Coin/LoL|Template:Item data Ancient Coin]].

Recipe

Template:Item data Ancient Coin

Cost Analysis

Template:Gold value math

Gold efficiency

  • Ancient Coin Ancient Coin is 33.33% gold efficient without its passive.
  • Ancient Coin Ancient Coin becomes gold efficient in about 9 gold coin.
  • Without Favor, Ancient Coin Ancient Coin becomes gold efficient in 18 minutes and 4 seconds.


Template:Builds into section

Similar Items

Notes

  • Because the Favor passive does not benefit the player who gets the last hit, Ancient Coin Ancient Coin is best purchased on Controller icon supports who plan on spending a lot of time in-lane.

Trivia

Patch History

V7.20
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
V7.16
  • Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
V7.14
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
V7.13
  • Favor gold coin bonus increased to 25 Gold 25 from 20 Gold 20.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
V7.12
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.11
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
V7.10
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 25%.
  • Gold per 10 seconds increased to 2 Gold 2 from 0 Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 20 Gold 20 or restore 8% missing mana (minimum 15).
    • Coin pickup range scales moderately with champion attack range.
  • Removed: Unique Passive - Favor: Grants 4 Gold 4 and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn 650 Gold 650 using this item and upgrade to Nomad's Medallion Nomad's Medallion.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V7.8
V6.13
  • Cooldown reduction increased to 5% from 0%.
V5.22
  • Cost reduced to 350 Gold 350 from 365 Gold 365.
  • Gold generation removed.
  • Movement speed removed.
  • Bonus gold changed to 4 Gold 4 per nearby minion death from 3 Gold 3 per nearby minion death.
V5.10
  • Unique Passive – Favor:
    • Bonus gold changed to 3 Gold 3 per nearby minion death from 2 Gold 2 per nearby minion death.
    • Range increased to 1400 from 1100.
V4.20
  • Mana regeneration changed to 25% of base mana regeneration from 3 mana regeneration per 5 seconds.
V4.3
  • Health regeneration removed.
  • Unique Passive – Favor:
    • Now heals for 5 health per minion death.
V3.14 Added
  • +5 health regeneration
  • +3 mana regeneration
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants 2 Gold 2.
  • Unique Passive – Gold Income: You may only be in possession of 1 Gold Income item.

References

List of Items