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For the removed Twisted Treeline icon.png Twisted Treeline variant, see Timeworn Ancient Coin Timeworn Ancient Coin.
Oops Emote.png
"You belong in a museum!"

This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V9.23.

Ancient Coin was a starter item in League of Legends icon.png League of Legends. It was exclusive to Summoner's Rift.

Builds Into

Cost Analysis

Gold Value

Gold efficiency

  • Ancient Coin's Ancient Coin's base stats were 48.33% gold efficient.
  • Ancient Coin Ancient Coin becomes gold efficient in about 8 gold coins.
  • Without Favor, Ancient Coin Ancient Coin becomes gold efficient in 17 minutes and 14 seconds.
  • The Quest goal of 500 Gold 500 can be reached:
    • By waiting 41 minutes 40 seconds.
    • By collecting 18 gold coins.

Similar items

Notes

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
  • If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
  • The coin drop rate starts at 0% and increases by 11.11% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by 33.33%. This value can go below 0%.[1]
    • Because of the way this is done, for every minion wave (with or without siege minion), the average coin drop rate is 2 coins per minion wave.
    • From this, we can determinate the average passive gold value of Favor: 9.33 Gold 9.33 per 10 seconds.

Strategy

  • Because the Favor passive does not benefit the player who gets the last hit, Ancient Coin Ancient Coin is best purchased on supports who plan on spending a lot of time in-lane.

Old icons

Trivia

Shurima Crest icon.png

Patch History

V9.23 - Removed
  • Removed from the game.
V9.3 - February 12th Hotfix
  • New Effect: Now only drops mana coins unless an ally champion is within 2000 units.
  • Favor gold coin increased to 28 Gold 28 from 25 Gold 25.
V8.15
  • Cost increased to 400 Gold 400 from 350 Gold 350.
V8.10
  • Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
V8.6
  • Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
V8.5 - March 8th Hotfix
V8.4
  • New Effect: Grants 5 bonus movement speed.
V8.2
  • Quest gold value reduced to 500 Gold 500 from 750 Gold 750. Still requires to upgrade to Nomad's Medallion Nomad's Medallion.
  • Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
  • New Effect: Quest reward now grants the active Warding with 3 wards in stock.
    • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon.png Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
  • Removed from Twisted Treeline.
V7.23
  • Bug Fix: The Bandit mastery 2016.png Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22
  • New Effect: Grants Bandit mastery 2016.png Bandit.
  • New Effect: Bandit mastery 2016.png Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to 750 Gold 750 from 650 Gold 650.
V7.20
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
V7.16
  • Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
V7.14
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
V7.13
  • Favor gold coin bonus increased to 25 Gold 25 from 20 Gold 20.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
V7.12
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.11
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
V7.10
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 25%.
  • Gold per 10 seconds increased to 2 Gold 2 from 0 Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 20 Gold 20 or restore 8% missing mana (minimum 15).
    • Coin pickup range scales moderately with champion attack range.
  • Removed: Unique Passive - Favor: Grants 4 Gold 4 and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn 650 Gold 650 using this item and upgrade to Nomad's Medallion Nomad's Medallion.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V7.8
V6.13
  • Cooldown reduction increased to 5% from 0%.
V5.22
  • Cost reduced to 350 Gold 350 from 365 Gold 365.
  • Gold generation removed.
  • Movement speed removed.
  • Bonus gold changed to 4 Gold 4 per nearby minion death from 3 Gold 3 per nearby minion death.
V5.10
  • Unique Passive – Favor:
    • Bonus gold changed to 3 Gold 3 per nearby minion death from 2 Gold 2 per nearby minion death.
    • Range increased to 1400 from 1100.
V4.20
  • Mana regeneration changed to 25% of base mana regeneration from 3 mana regeneration per 5 seconds.
V4.3
  • Health regeneration removed.
  • Unique Passive – Favor:
    • Now heals for 5 health per minion death.
V3.14 Added
  • +5 health regeneration
  • +3 mana regeneration
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants 2 Gold 2.
  • Unique Passive – Gold Income: You may only be in possession of 1 Gold Income item.

References

List of Items

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