- For the removed Twisted Treeline variant, see .
This article or section may contain obsolete information, but exists here for historical purposes.
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Ancient Coin was a starter item in League of Legends. It was exclusive to Classic Summoner's Rift 5v5.
Builds Into
Cost Analysis
Gold Value
- 5 movement speed = 60
- 5% cooldown reduction = 133.33
- Total Gold Value = 193.33
Gold efficiency
- 48.33% gold efficient. base stats were
- 8 gold coins. becomes gold efficient in about
- Without Favor, becomes gold efficient in 17 minutes and 14 seconds.
- The Quest goal of 500 can be reached:
- By waiting 41 minutes 40 seconds.
- By collecting 18 gold coins.
Similar items
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
- The coin drop rate starts at 0% and increases by 11.11% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by 33.33%. This value can go below 0%.[1]
Strategy
- Because the Favor passive does not benefit the player who gets the last hit, is best purchased on supports who plan on spending a lot of time in-lane.
Old icons
Trivia
- The caption author's name references Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. This was added in response to negative feedback that renaming was an attack on Shurelia's legacy.[2]
- Season Four that were designed for Support. They were themed after locations from Runeterra that all incidentally involve a form of physical transcendence. , , and are a set of items available since
Patch History
- V9.23 - Removed
- Removed from the game.
- V9.3 - February 12th Hotfix
- New Effect: Now only drops mana coins unless an ally champion is within 2000 units.
- Favor gold coin increased to 28 from 25.
- Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- V8.5 - March 8th Hotfix
- Removed: Granting Bandit.
- New Effect: Grants 5 bonus movement speed.
- Quest gold value reduced to 500 from 750. Still requires to upgrade to .
- Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Removed from Twisted Treeline.
- Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- Favor mana coin restoration reduced to 6% of missing mana from 10%.
- Favor minimum mana restored from mana coin reduced to 10 from 15.
- Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
- Removed: Quest rewarding you with an Elixir of Skill.
- New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
- Favor gold coin bonus increased to 25 from 20.
- Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
- New Effect: Champions no longer pick up mana coins if they're at full mana.
- New Effect: Coins now have visual indicators when they're about to expire.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
- New Effect: Cannon minions now always drop coins.
- New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
- Undocumented: Base mana regeneration reduced to 0% from 25%.
- Gold per 10 seconds increased to 2 from 0.
- Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 20 or restore 8% missing mana (minimum 15).
- Coin pickup range scales moderately with champion attack range.
- Removed: Unique Passive - Favor: Grants 4 and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- New Effect: Quest.
- Removed from Howling Abyss.
- Cooldown reduction increased to 5% from 0%.
- Cost reduced to 350 from 365.
- Gold generation removed.
- Movement speed removed.
- Bonus gold changed to 4 per nearby minion death from 3 per nearby minion death.
- Unique Passive – Favor:
- Mana regeneration changed to 25% of base mana regeneration from 3 mana regeneration per 5 seconds.
- Health regeneration removed.
- Unique Passive – Favor:
- Now heals for 5 health per minion death.
- V3.14 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items