The Loop (Games)
For the removed
variant, see . Twisted Treeline
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
League of Legends
. It was exclusive to
* is 48. gold efficient without its passive.
33% becomes gold efficient in about 8 gold coins.
Without Favor, becomes gold efficient in 17 minutes and 14 seconds.
The Quest goal of can be reached:
500 By waiting 41 minutes 40 seconds.
By collecting 18 gold coins.
The quest reward can only be obtained after being out-of-combat for 5 seconds.
If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
The coin drop rate starts at 0% and increases by 11. 1% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by 33. 1 3%. This value can go below 0%. 3
Because of the way this is done, for every minion wave (with or without siege minion), the average coin drop rate is 2 coins per minion wave.
From this, we can determinate the average passive gold value of Favor: .
per 10 seconds 9. 33
Because the Favor passive does not benefit the player who gets the last hit, is best purchased on supports who plan on spending a lot of time in-lane.
The caption author's name references Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. This was added in response to negative feedback that renaming was an attack on Shurelia's legacy.
 , , and are a set of items available since Season Four that were designed for . They were themed after locations from Support Runeterra that all incidentally involve a form of physical transcendence.
V9.23 - Removed
V9.3 - February 12th Hotfix
New Effect: Now only drops mana coins unless an ally champion is within 2000 units.
Favor gold coin increased to from 28 .
Cost increased to from 400 .
Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
V8.5 - March 8th Hotfix
New Effect: Grants 5 bonus movement speed.
Quest gold value reduced to from 500 . 750 Still requires to upgrade to
. Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
New Effect: Quest reward now grants the active Warding with 3 wards in stock.
Unique Active - Warding: Consumes a charge to place a at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
Stealth Ward Removed from Twisted Treeline.
Bug Fix: The passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
New Effect: Grants .
Bandit New Effect: counts toward the quest goal.
Bandit Quest gold required to upgrade increased to from 750 .
Favor mana coin restoration reduced to 6% of from missing mana 10%.
Favor minimum mana restored from mana coin reduced to 10 from 15.
Favor mana coin restoration reduced to 10% of from missing mana 15% of .
Removed: Quest rewarding you with an Elixir of Skill.
New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
Favor gold coin bonus increased to from 25 .
20 Favor mana coin restoration increased to 15% of from missing mana 8% of .
New Effect: Champions no longer pick up mana coins if they're at full mana.
New Effect: Coins now have visual indicators when they're about to expire.
Quest progression VFX displays every third of the way from every fifth of the way toward completion.
Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
New Effect: Cannon minions now always drop coins.
New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
Undocumented: Base mana regeneration reduced to 0% from 25%.
Gold per 10 seconds increased to from 2 .
0 Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either or restore 20 8% (minimum 15).
Coin pickup range scales moderately with champion attack range.
Removed: Unique Passive - Favor: Grants and restores 4 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
New Effect: Quest.
Quest: Earn using this item and upgrade to .
650 Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either or restore 30 8% (minimum 15). Champion takedowns grant both the gold and mana.
Cooldown reduction increased to 5% from 0%.
Cost reduced to from 350 .
365 Gold generation removed.
Movement speed removed.
Bonus gold changed to per nearby minion death from 4 per nearby minion death.
Unique Passive –
Bonus gold changed to per nearby minion death from 3 per nearby minion death.
2 Range increased to 1400 from 1100.
Mana regeneration changed to 25% of base mana regeneration from 3 mana regeneration per 5 seconds.
Health regeneration removed.
Unique Passive –
Now heals for 5 health per minion death.
+5 health regeneration
+3 mana regeneration
Unique Passive – Favor: Being near a minion death without granting the killing blow grants .
2 Unique Passive – Gold Income: You may only be in possession of 1 Gold Income item.
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