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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Amumu OriginalCentered
Amumu
Amumu (Universe)Amumu (Universe)
Amumu (League of Legends)Amumu (League of Legends)
Amumu (Esports)Amumu (Esports)
Amumu (Teamfight Tactics)Amumu (Teamfight Tactics)
Amumu (Wild Rift)Amumu (Wild Rift)
Amumu (Development)Amumu (Development)
Amumu (Trivia)Amumu (Trivia)

Amumu is a champion in Wild Rift.[1]

Abilities[]

Cursed Touch

Amumu Cursed Touch WR

Innate: Amumu's basic attacks and Curse of the Sad Mummy Curse of the Sad Mummy apply Cursed Touch for 3 seconds, causing the target to take Skillshots dodged with Void Surge (Q) 10% bonus true damage from all incoming sources of Damage mitigated with Shifting Sands (E)magic damage. Subsequent applications of Cursed Touch refresh its duration.

Info
  • No additional details.

Bandage Toss

Passive: Amumu periodically stocks a Bandage Toss charge, up to a maximum of 2.

Amumu Bandage Toss WR

Active: Amumu tosses a bandage in a line in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit, Stun icon WR stunning them for 1 second, and Dash pulling himself to them.

Magic Damage:
70 / 105 / 140 / 175 Multiple champions hit with Between Worlds (R)(+ 70% AP)

Info
  • No additional details.

Despair

Amumu Despair WR

Toggle: Amumu begins crying, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies each second.

Magic Damage per Tick:
15 / 20 / 25 / 30 Champions killed with Comeuppance (R)(+ 1 / 1.2 / 1.4 / 1.6% Multiple champions hit with Between Worlds (R)(+ 0.75% per 100 AP) of the target's maximum health)

Info
  • No additional details.

Tantrum

Amumu Tantrum WR

Passive: Amumu reduces each instance of Champions killed from outside standard Attack rangephysical damage he takes.

Physical Damage Reduction:
4 / 6 / 8 / 10 Healing from Spirit of Dread (W)(+ 3% armor) Champions that have been made a Vessel by Test of Spirit (E)(+ 3% magic resistance)

Active: Amumu throws a tantrum, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Slow icon slowing them by 20% for 0.5 seconds.

Magic Damage:
90 / 120 / 150 / 180 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Tantrum's Cooldown icon cooldown is reduced by 0.5 seconds each time Amumu is hit by a basic attack.

Info
  • No additional details.

Curse of the Sad Mummy

Amumu Curse of the Sad Mummy WR

Active: Amumu releases his curse, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Stun icon WR stunning them for 1.5 seconds.

Magic Damage:
150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 80% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1b
  • Despair Despair
    • Base damage increased from 15 / 20 / 25 / 30 to 20 / 25 / 30 / 35.
    • Health ratio increased from Champions killed with Comeuppance (R)1 / 1.2 / 1.4 / 1.6% target's maximum health to inherit1.4 / 1.6 / 1.8 / 2%.
V4.4d
  • Bandage Toss Bandage Toss
    • Recharge time reduced from 14 / 13.5 / 13 / 12.5 seconds to 12 / 11.5 / 11 / 10.5.
  • Tantrum Tantrum
    • Base damage increased from 90 / 120 / 150 / 180 to 110 / 140 / 170 / 200.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.1a
  • Despair Despair
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)0.75% per 100 AP to inherit0.6%.
V3.3
V3.0a
V2.6a
  • Stats
    • Base health increased to 650 from 570.
    • Base armor increased to 35 from 30.
  • Bandage Toss Bandage Toss
    • Recharge time reduced from 17 / 16 / 15 / 14 seconds to 14 / 13.5 / 13 / 12.5.
    • Base damage increased from 60 / 95 / 130 / 165 to 70 / 105 / 140 / 175.
V2.6
  • Stats
    • Base health reduced from 650 to 570.
    • Base mana regeneration reduced from 21 to 15.
  • Bandage Toss Bandage Toss
    • New Effect: Can recharge up to two stacks with 17 / 16 / 15 / 14 seconds recharge time, affected by ability haste.
    • Mana cost reduced from 55 / 60 / 65 / 70 to 35 / 40 / 45 / 50.
    • Cooldown reduced from 14 / 12 / 10 / 8 seconds to 3 at all ranks.
    • Cooldown is no longer affected by ability haste.
    • Base damage reduced from 80 / 145 / 210 / 275 to 60 / 95 / 130 / 165.
  • Despair Despair
    • Base damage increased from 10 / 15 / 20 / 25 to 15 / 20 / 25 / 30.
    • Health ratio reduced from Champions killed with Comeuppance (R)1.1 / 1.4 / 1.7 / 2% target's maximum health to inherit1 / 1.2 / 1.4 / 1.6%.
  • Tantrum Tantrum
    • Slow reduced from 30% to 20%.
  • Curse of the Sad Mummy Curse of the Sad Mummy
    • Effect range reduced from 500 to 475.
    • Stun duration reduced from 1.5 / 1.75 / 2 seconds to 1.5 at all ranks.
V2.4
  • Tantrum Tantrum
    • Bug Fix: Passive now triggers multiple times against abilities with multiple damage instances, rather than triggering just once per such ability.
V2.3c
  • Stats
    • Base armor reduced from 35 to 30.
V2.2
  • Stats
    • Base armor reduced from 40 to 35.
    • Health growth reduced from 105 to 95.
  • Despair Despair
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)1% per 100 AP to inherit0.75%.
  • Curse of the Sad Mummy Curse of the Sad Mummy
    • Cooldown increased from 100 / 85 / 70 seconds to 110 / 95 / 80.
V1.1
  • Stats
    • Base mana regeneration reduced from 21 to 18.
  • Despair Despair
    • Mana cost per second increased from 10 at all ranks to 10 / 11 / 12 / 13.
    • Base damage reduced from 20 / 25 / 30 / 35 to 10 / 15 / 20 / 25.
  • Curse of the Sad Mummy Curse of the Sad Mummy
    • Mana cost reduced from 100 / 150 / 200 to 100 at all ranks.
    • Stun duration reduced from 2 seconds at all ranks to 1.5 / 1.75 / 2.
Regional Closed Beta
  • Released September 15, 2020 (00:01 UTC).

See also[]

References[]

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