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(Build usage)
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==Skill usage==
 
* {{ai|Cursed Touch|Amumu}} reduces [[magic resistance]] by up to 35. When going for the kill, make sure you get in at least one melee attack, as many [[champion]]s only have 30 base magic resistance.
 
* Refrain from spamming your skills early game, as it can lead to [[mana]] starvation.
 
* Maxing {{ai|Bandage Toss|Amumu}} last allows you to stack up damage with your other abilities early game. The length of the [[stun]] is the same at all levels of the skill.
 
*{{ai|Bandage Toss|Amumu}} can also be used through walls on neutral camps as an escape mechanism.
 
* The {{bi|Crest of the Ancient Golem|Ancient Golem}} buff allows {{ci|Amumu}}, due to its [[mana regeneration]], to keep {{ai|Despair|Amumu}} activated almost indefinitely.
 
** {{ai|Despair|Amumu}} is very effective against other tanks, so make sure you're in range of the opponent's highest [[health]] champions.
 
** {{ai|Despair|Amumu}} has a 0.01% scaling. In game the tooltip only shows despair doing more % health damage per every 100 [[ability power]]. For example 500 AP = 5% health every second + 2.7% base and 24 additional MD at level 5.
 
* {{ai|Tantrum|Amumu|Tantrum's}} passive makes {{ci|Amumu}} a very fast jungler.
 
* {{ci|Amumu}} is a great jungler with {{ai|Despair|Amumu}} and {{ai|Tantrum|Amumu}} allowing for an easy and strong jungle.
 
** {{ci|Amumu}}'s pre-level 6 ganks are fairly strong, provided the lane is pushed. A pushed lane, teamates with closers and good damage or teamates with 2 or more Crowd Control abilities can often result in a kill, even against enemies with Flash. They key is to hit {{ai|Bandage Toss|Amumu}} sucessfully for the stun, and pre-level 6, you will often only have 1 chance to do so. Bandaging from a bush straight to a target looks flashy, but often, teamates will not be able to fully maximize the damage they deal due to reaction time needed for your move. It can also be difficult to hit since enemies sometimes move in an unpredictable manner. A surer way of hitting {{ai|Bandage Toss|Amumu}} is to walk towards the enemy from the opposite direction of your teamates, preferably after your teamates have engaged the enemy, which places the enemy within striking range for your teamates. {{ai|Bandage Toss|Amumu}} is not cast until {{ci|Amumu}} is chasing the enemy unless the enemy and {{ci|Amumu}} 's teamates are still engaged in battle by the time they are within range. When {{ci|Amumu}} is directly behind a fleeing enemy, it is easier to predict their path.
 
   
* {{cai|Curse of the Sad Mummy|Amumu}}, is crucial in team fights and can often be the deciding factor. You should try to have it ready for when a team fight breaks out. Always try to use {{ai|Curse of the Sad Mummy|Amumu}} on as many enemies as possible while your team is in the vicinity.
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{{StrategyHeader}}
** {{cai|Curse of the Sad Mummy|Amumu}} is very effective when combined with many other champions' ultimates, particularly [[area of effect]] spells, such as {{ai|Glacial Storm|Anivia}}, {{ai|Bullet Time|Miss Fortune}}, {{ai|Absolute Zero|Nunu}}, {{ai|Crowstorm|Fiddlesticks}} and {{ai|Soul Shackles|Morgana}}. Try to coordinate abilities like these to rack up heavy damage at the start of a team fight.
 
* {{cai|Curse of the Sad Mummy|Amumu}} can be blocked by {{cai|Black Shield|Morgana}} and other [[crowd control]]-preventing items/abilities.
 
* Keep in mind that {{ai|Curse of the Sad Mummy|Amumu}} does not stop enemy channelled abilities such as {{cai|Death Lotus|Katarina}} or {{cai|Absolute Zero|Nunu}}.
 
* If you are running away from an enemy, you can {{ai|Bandage Toss|Amumu}} over a wall to a neutral minion camp to pull yourself over the wall. It's not advised to do this if you cannot survive the aggro from the minions.
 
* Using {{ai|Bandage Toss|Amumu}} slightly before being knocked back by abilities will first kick {{ci|Amumu}} back and then pull him to the target hit.
 
   
==Build usage==
 
* {{ci|Amumu}} can be built as a pure tank with [[health]] and situational [[magic resistance]] and/or [[armor]] defensive items.
 
** [[Health]] [[items]] that also give [[ability power]] are strong for this build, such as {{ii|Rod of Ages}} or {{ii|Rylai's Crystal Scepter}}. {{ii|Rylai's Crystal Scepter}} gives {{ci|Amumu|Amumu's}} abilities a [[movement speed]] slow, although at a reduced percentage because his two primary damage abilities are [[AoE]]. {{ai|Despair|Amumu}} will permanently slow nearby enemies as long as you have [[mana]] to cast it.
 
* [[Magic Penetration|Magic Resistance Reduction]] is a very useful stat on {{ci|Amumu}} as it helps him and his team to deal with [[magic resistance]] [[tank]]s. {{ii|Abyssal Scepter}} is a very good [[item]] on {{ci|Amumu}}, as it synergizes with {{ai|Cursed Touch|Amumu}}, increases the effective damage of {{ai|Despair|Amumu}} (and {{ii|Sunfire Cape}}), and helps in team fights.
 
** {{ii|Sunfire Cape}} can be effective against all [[physical damage]] teams and tends to synergize nicely with his other [[area of effect|AoE]] abilities, especially {{ai|Despair}}.
 
** {{ii|Abyssal Scepter}}'s MR Reduction also has the same range as {{ai|Curse of the Sad Mummy|Amumu}}, meaning that chaining it and other AoE Ultimates such as {{ai|Mega Inferno Bomb|Ziggs}} results in increased damage output.
 
* [[Cooldown Reduction]] on {{ci|Amumu}} is very strong, but it's often difficult to itemize for it. Grab the {{bi|Crest of the Ancient Golem}} buff and/or and {{ii|Elixir of Brilliance}} whenever possible to gain [[cooldown reduction]] without sacrificing stats.
 
**Alternatively {{ci|Amumu}} can also use {{ii|Frozen Heart}}, {{mi|Sorcery}} and {{mi|Enlightenment}}.
 
* {{ii|Frozen Heart}} and {{ii|Randuin's Omen}} are two great [[items]] to purchase - the former's [[mana]] and [[cooldown reduction]] works especially well on {{ci|Amumu}}, while the slows of the latter helps {{ci|Amumu}} keep the enemy close to him and wear them down with {{ai|Despair|Amumu}} and {{ai|Tantrum|Amumu}}. Consider whether or not the {{ii|Randuin's Omen}} [[attack speed]] slow is worth the cooldown {{ai|Tantrum}} receives upon being autoattacked.
 
* Some form of [[mana]] or [[mana regeneration]] is advised for {{ci|Amumu}} as his {{ai|Despair}} and {{ai|Curse of the Sad Mummy}} can quickly deplete his [[mana]] pool early in the game. Because it may be difficult for him to farm a {{ii|Tear of the Goddess}}, it may be better to invest in a {{ii|Chalice of Harmony}} which can be upgraded to {{ii|Athene's Unholy Grail}}.
 
* {{ii|Philosopher's Stone}} is a good [[item]] for {{ci|Amumu}} as it gives him [[Health Regeneration|health regeneration]], [[mana regeneration]] and [[gold per 10]].
 
* When jungling {{ci|Amumu}}, it is possible to start with a {{Item_icon|Regrowth Pendant}} and a {{Item_icon|Health Potion}}. It can be built into a fast {{Item_icon|Philosopher's Stone}}, and gives him enough [[health regeneration]] to stay in the jungle.
 
**However, you will need [[Armor]] Seals and Quints to be able to peform that without beein seriously harmed.
 
* A {{ii|Hextech Revolver}} can give {{ci|Amumu}} more sustain in the jungle as sustain is a significant problem for most [[magic damage]] junglers.
 
**However, most of {{ci|Amumu}}'s spells are AoE dmg, which makes it less effective. A simple {{ii|Philosopher's Stone}} helps more.
 
   
==Jungling==
 
* Starting items: {{ii|Cloth Armor}}, {{ii|Health Potion}} x5 OR {{ii|Regrowth Pendant}}, {{ii|Health Potion}} OR {{ii|Boots of Speed}}, {{ii|Health Potion}} x3
 
** When jungling as {{ci|Amumu}}, keep in mind that {{ai|Tantrum|Amumu}}'s passive [[damage modifier|damage reduction]] at rank one is as good as or better than the [[armor]] from {{ii|Cloth Armor}}. Because of this, you may find it more beneficial to start with {{ii|Boots of Speed}}. You can also put a point in {{mi|Wealth}} to start with x4 {{ii|Health Potion}} instead of x3.
 
*** Taking {{mi|Wealth}} isn't really good because this costs you {{mi|Juggernaut}} which does overally more than {{mi|Wealth}} could do. Also, if you want to start with either {{ii|Boots of Speed}} or {{ii|Regrowth Pendant}}, it would be wise to pick up [[armor]] seals and quintessences. They help you to keep relative high [[health]] in the jungle.
 
* Skill progression: {{ai|Despair|Amumu}} → {{ai|Tantrum|Amumu}} → {{ai|Tantrum|Amumu}} → {{ai|Bandage Toss|Amumu}} OR {{ai|Tantrum}} - {{ai|Despair}} - {{ai|Tantrum}} - {{ai|Bandage Toss}}
 
* Jungling order: Wolves → Blue Golem (Smite) → Wraiths → Golems → Red Lizard (Smite) → Wraiths → Wolves → Shop → Gank!
 
   
==Recommended builds==
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== Recommended Items ==
{|
+
{{Recommended items
|{{ri|Classic|Doran's Shield|Boots of Swiftness|Aegis of the Legion|Sunfire Cape|Frozen Heart|Soul Shroud}}
+
|map= Summoner's Rift
|{{ri|Dominion|Ruby Crystal|Mercury's Treads|Odyn's Veil|Randuin's Omen|Sunfire Cape|Frozen Heart}}
+
|s1 = Doran's Shield
|{{ri|Proving grounds|Catalyst the Protector|Mercury's Treads|Rod of Ages|Rylai's Crystal Scepter|Sunfire Cape|Abyssal Scepter}}
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|s2 = Health Potion
|}
+
|s2#= 2
  +
|s3 = Warding Totem
  +
|ea1= Boots of Speed
  +
|ea2= Bami's Cinder
  +
|ea3= Chain Vest
  +
|e1 = Mercury's Treads
  +
|e2 = Sunfire Cape
  +
|e3 = Frozen Heart
  +
|d1 = Randuin's Omen
  +
|d2 = Locket of the Iron Solari
  +
|d3 = Thornmail
  +
|si1= Righteous Glory
  +
|si2= Liandry's Torment
  +
|si3= Abyssal Mask
  +
|c1 = Health Potion
  +
|c2 = Control Ward
  +
|c3 = Elixir of Iron
  +
}}
  +
  +
{{Recommended items
  +
|map= Summoner's Rift (Jungler)
  +
|s1 = Hunter's Talisman
  +
|s2 = Refillable Potion
  +
|s3 = Warding Totem
  +
|ea1= Boots of Speed
  +
|ea2= Stalker's Blade
  +
|ea3= Bami's Cinder
  +
|e1 = Ninja Tabi
  +
|e2 = Stalker's Blade (Cinderhulk)
  +
|e3 = Abyssal Mask
  +
|d1 = Gargoyle Stoneplate
  +
|d2 = Thornmail
  +
|d3 = Frozen Heart
  +
|si1= Rylai's Crystal Scepter
  +
|si2= Liandry's Torment
  +
|si3= Randuin's Omen
  +
|c1 = Health Potion
  +
|c2 = Control Ward
  +
|c3 = Elixir of Iron}}
  +
  +
{{Recommended items
  +
|map= Twisted Treeline
  +
|s1 = Boots of Speed
  +
|s2 = Doran's Ring
  +
|s3 = Health Potion
  +
|s3#= 2
  +
|e1 = Doran's Ring
  +
|e2 = Sunfire Cape
  +
|e3 = Mercury's Treads
  +
|o1 = Rylai's Crystal Scepter
  +
|o2 = Wooglet's Witchcap
  +
|o3 = Moonflair Spellblade
  +
|d1 = Abyssal Mask
  +
|d2 = Frozen Heart
  +
|d3 = Righteous Glory
  +
|c1 = Health Potion
  +
|c2 = Elixir of Iron}}
  +
  +
{{Recommended items
  +
|map= Twisted Treeline (Jungler)
  +
|s1 = Hunter's Talisman
  +
|s2 = Hunter's Machete
  +
|s3 = Refillable Potion
  +
|e1 = Hunter's Potion
  +
|e2 = Stalker's Blade (Cinderhulk)
  +
|e3 = Boots of Mobility
  +
|o1 = Rylai's Crystal Scepter
  +
|o2 = Wooglet's Witchcap
  +
|o3 = Moonflair Spellblade
  +
|d1 = Abyssal Mask
  +
|d2 = Frozen Heart
  +
|d3 = Righteous Glory
  +
|c1 = Health Potion
  +
|c2 = Elixir of Iron}}
  +
  +
{{Recommended items
  +
|map= Howling Abyss
  +
|s1 = Guardian's Horn
  +
|s2 = Boots of Speed
  +
|s3 = Health Potion
  +
|e1 = Mercury's Treads
  +
|e2 = Sunfire Cape
  +
|e3 = Abyssal Mask
  +
|o1 = Rylai's Crystal Scepter
  +
|o2 = Liandry's Torment
  +
|o3 = Hextech Protobelt-01
  +
|d1 = Frozen Heart
  +
|d2 = Randuin's Omen
  +
|d3 = Locket of the Iron Solari
  +
|c1 = Oracle's Extract
  +
|c2 = Health Potion
  +
|c3 = Elixir of Iron
  +
|c4 = Corrupting Potion|s3# = 3}}
  +
  +
== Tips ==
  +
  +
;Playing As {{ci|Amumu}}
  +
* Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
  +
* Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the {{bi|Crest of Insight}} whenever possible to gain Cooldown Reduction without sacrificing stats.
  +
* {{ai|Despair|Amumu}} is very effective against other tanks, so make sure you're in range of opponents with the highest Health.
  +
  +
;Playing Against {{ci|Amumu}}
  +
* Avoid bunching up with other allies when Amumu has his {{ai|Curse of the Sad Mummy|Amumu|ultimate}} available.
  +
* Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with {{ai|Bandage Toss|Amumu}}.
  +
* Amumu's {{ai|Despair|Amumu}} makes purchasing primarily Health items a risky proposition.
  +
  +
== Tricks ==
  +
  +
;Ability Usage
  +
* {{ai|Cursed Touch|Amumu}} debuffs an enemy's magic resistance which makes Amumu and his allies do more magic damage to affected targets.
  +
* {{ai|Bandage Toss|Amumu}} is Amumu's main initiation skill. He can use this as a gank/teamfight opener to get him into the fray or to provide mobility by dashing to minions/monsters to escape or simply to navigate over terrain.
  +
** During the time when an enemy champion is {{tip|stun|stunned}} from {{ai|Bandage Toss|Amumu}}, Amumu can basic attack first to apply Cursed Touch so that his and his allies' followup skills deal more damage.
  +
* {{ai|Despair|Amumu}} can be used to clear minion waves or jungle camps. Its % health damage allows Amumu to deal significant damage to all kinds of enemies even without any damage items.
  +
** {{ai|Despair|Amumu}} retains the same flat mana cost and cooldown no matter the skill's level. A high mana pool can allow him keep it on for extended periods of time.
  +
* {{ai|Tantrum|Amumu}} deals AoE damage around Amumu and passively provides a bit of physical damage reduction. Its cooldown is also decreased whenever he is basic attacked.
  +
** This is the Sad Mummy's bread and butter for clearing camps and dealing damage. Since he also takes reduced damage, he can easily tank monster and minion attacks. This in turn lowers the ability's cooldown, which allows it to be spammed.
  +
* {{ai|Curse of the Sad Mummy|Amumu}} is a great peeling and/or lockdown tool as it can affect multiple enemies in a very large radius.
  +
** Optimally, it should be used right after {{ai|Bandage Toss|Amumu}} to give enemies as little time as possible to react. It should also be used if multiple champions can be hit rather than just a single one.
  +
** Using the previously mentioned tactic, after the whole ensemble, {{ai|Curse of the Sad Mummy|Amumu}} can be added as a finisher or somewhere among the process to freeze targets with ease.
  +
  +
;Rune Usage
  +
*
  +
  +
;Item Usage
  +
* Amumu's skills become more potent with high ability power, yet his tankiness can let him stand in a fight long enough to finish off opponents. Fortify with armor and magic resistance items and ability power for offence.
  +
* For boots, either use defence, {{ii|Mercury's Treads}} or {{ii|Ionian Boots of Lucidity}} or swiftness with {{ii|Boots of Swiftness}}.
  +
* For Smite uses, purchase {{ii|Stalker's Blade}} as the Chilling smite helps slowing enemies. Complete with either {{ii|Cinderhulk}} and {{ii|Runic Echoes}}.
  +
* {{ii|Sunfire Cape}} combines with {{ai|Despair|Amumu}} for extra damage over time.
  +
* Think defense items with {{ii|Frozen Heart}}, {{ii|Randuin's Omen}} and {{ii|Abyssal Mask}}.
  +
** {{ii|Liandry's Torment}} works well even when stunned.
  +
  +
;Countering
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* Amumu can play well solo against all odds with high defenses, ability power and mana to consume.
  +
* Ensure there is plenty of coverage near brushes or behind walls with wards or other vision techniques to avoid potential ganks.
  +
* {{ai|Bandage Toss|Amumu}} can cause major trouble so be on the move to avoid it.
  +
* Avoid standing too close to Amumu whilst {{ai|Despair|Amumu}} is active as it cuts health by the second. Peel him off or excel his speed to escape.
  +
* In teamfights, Amumu will always aim the squishiest with {{ai|Bandage Toss|Amumu}} followed by {{ai|Curse of the Sad Mummy|Amumu}} and all other skills which can cause major damage to all victims.
  +
* Try and build {{ii|Mercury's Treads|Tenacity}} and magic resistance when facing him to ensure lesser stun and ability damage.
  +
* In the jungle, Amumu can engage half attacked neutral monsters to finish them off so pull them away from the camp.
  +
  +
{{Section bot}}
   
==Countering==
 
* Keep your team spread out while engaging {{ci|Amumu}} to avoid his strong [[area of effect]] damage and disruptive effect of his {{ai|Curse of the Sad Mummy|Amumu}}.
 
** Attempt to disengage from {{ci|Amumu}} as cleanly as possible after he uses {{ai|Curse of the Sad Mummy|Amumu}}, heal up, and attack his team again. It is a major source of his power, and if it doesn't lead to a large victory for his team that the enemy can't recover from while it is cooling down, {{ci|Amumu}}, and his team, are much more vulnerable.
 
*Use your [[minion]]s as a shield against initiation with {{ai|Bandage Toss|Amumu}}, but be aware that if he grabs a minion near you he can still initiate on you with his {{ai|Curse of the Sad Mummy|Amumu}}.
 
*While {{ci|Amumu}} has very good sustained damage, it requires him to be fairly close to the enemy and he has no inherent methods to stick onto enemies. After he uses his {{ai|Bandage Toss|Amumu}}, he can be kited.
 
*Favor [[magic resistance]] over stacking [[health]] to mitigate damage from {{ai|Despair|Amumu}} and {{ai|Cursed Touch|Amumu}}.
 
*Amumu lacks an [[innate]] ability to [[heal]] himself and is most vulnerable to [[harassment]] as he cannot sustain himself.
 
*Having {{ii|Banshee's Veil}} is an effective way to prevent from getting snared from {{ai|Curse of the Sad Mummy|Amumu}}. Another cheaper choice would be {{ii|Quicksilver Sash}}.
 
*If {{ci|Amumu}} is [[jungling]], pick up {{ii|Sight Ward}}s in your lane to help prevent a potentially deadly fight. If you don't have wards, another great hint that he's ganking is if the opposing team in your lane suddenly turns aggressive, especially in a situation that would put them in a bad position.
 
**{{ci|Amumu}} is a champion that especially synergizes well with teammates - as a result, he is fairly weak alone, and he is fairly lacking in the regard of escaping. Many popular junglers are easily able to beat {{ci|Amumu}} in a one-on-one fight - gain control of the river and jungle with [[wards]] can allow your jungler to locate and kill him.
 
{{C-bot}}
 
 
[[Category:Champion strategies]]
 
[[Category:Champion strategies]]
  +
[[Category:Amumu]]
  +
  +
[[de:Amumu#tab-Strategie]]
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[[es:Amumu/Estrategia]]

Latest revision as of 10:13, May 17, 2020



Recommended Items Edit

Summoner's Rift
Starting Doran's Shield item Health Potion item2 Warding Totem item
Early Boots of Speed item Bami's Cinder item Chain Vest item
Essential Mercury's Treads item Sunfire Cape item Frozen Heart item
Defensive Randuin's Omen item Locket of the Iron Solari item Thornmail item
Situational Righteous Glory item Liandry's Torment item Abyssal Mask item
Consumables Health Potion item Control Ward item Elixir of Iron item
Summoner's Rift (Jungler)
Starting Hunter's Talisman item Refillable Potion item Warding Totem item
Early Boots of Speed item Stalker's Blade item Bami's Cinder item
Essential Ninja Tabi item Stalker's Blade (Cinderhulk) item Abyssal Mask item
Defensive Gargoyle Stoneplate item Thornmail item Frozen Heart item
Situational Rylai's Crystal Scepter item Liandry's Torment item Randuin's Omen item
Consumables Health Potion item Control Ward item Elixir of Iron item
Twisted Treeline
Starting Boots of Speed item Doran's Ring item Health Potion item2
Essential Doran's Ring item Sunfire Cape item Mercury's Treads item
Offensive Rylai's Crystal Scepter item Wooglet's Witchcap item Moonflair Spellblade item
Defensive Abyssal Mask item Frozen Heart item Righteous Glory item
Consumables Health Potion item Elixir of Iron item
Twisted Treeline (Jungler)
Starting Hunter's Talisman item Hunter's Machete item Refillable Potion item
Essential Hunter's Potion item Stalker's Blade (Cinderhulk) item Boots of Mobility item
Offensive Rylai's Crystal Scepter item Wooglet's Witchcap item Moonflair Spellblade item
Defensive Abyssal Mask item Frozen Heart item Righteous Glory item
Consumables Health Potion item Elixir of Iron item
Howling Abyss
Starting Guardian's Horn item Boots of Speed item Health Potion item3
Essential Mercury's Treads item Sunfire Cape item Abyssal Mask item
Offensive Rylai's Crystal Scepter item Liandry's Torment item Hextech Protobelt-01 item
Defensive Frozen Heart item Randuin's Omen item Locket of the Iron Solari item
Consumables Oracle's Extract item Health Potion item Elixir of Iron item Corrupting Potion item

Tips Edit

Playing As Amumu OriginalSquare Amumu
  • Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
  • Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Crest of Insight buff Crest of Insight whenever possible to gain Cooldown Reduction without sacrificing stats.
  • Despair Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.
Playing Against Amumu OriginalSquare Amumu
  • Avoid bunching up with other allies when Amumu has his Curse of the Sad Mummy ultimate available.
  • Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss Bandage Toss.
  • Amumu's Despair Despair makes purchasing primarily Health items a risky proposition.

Tricks Edit

Ability Usage
  • Cursed Touch Cursed Touch debuffs an enemy's magic resistance which makes Amumu and his allies do more magic damage to affected targets.
  • Bandage Toss Bandage Toss is Amumu's main initiation skill. He can use this as a gank/teamfight opener to get him into the fray or to provide mobility by dashing to minions/monsters to escape or simply to navigate over terrain.
    • During the time when an enemy champion is Stun icon stunned from Bandage Toss Bandage Toss, Amumu can basic attack first to apply Cursed Touch so that his and his allies' followup skills deal more damage.
  • Despair Despair can be used to clear minion waves or jungle camps. Its % health damage allows Amumu to deal significant damage to all kinds of enemies even without any damage items.
    • Despair Despair retains the same flat mana cost and cooldown no matter the skill's level. A high mana pool can allow him keep it on for extended periods of time.
  • Tantrum Tantrum deals AoE damage around Amumu and passively provides a bit of physical damage reduction. Its cooldown is also decreased whenever he is basic attacked.
    • This is the Sad Mummy's bread and butter for clearing camps and dealing damage. Since he also takes reduced damage, he can easily tank monster and minion attacks. This in turn lowers the ability's cooldown, which allows it to be spammed.
  • Curse of the Sad Mummy Curse of the Sad Mummy is a great peeling and/or lockdown tool as it can affect multiple enemies in a very large radius.
    • Optimally, it should be used right after Bandage Toss Bandage Toss to give enemies as little time as possible to react. It should also be used if multiple champions can be hit rather than just a single one.
    • Using the previously mentioned tactic, after the whole ensemble, Curse of the Sad Mummy Curse of the Sad Mummy can be added as a finisher or somewhere among the process to freeze targets with ease.
Rune Usage
Item Usage
Countering
  • Amumu can play well solo against all odds with high defenses, ability power and mana to consume.
  • Ensure there is plenty of coverage near brushes or behind walls with wards or other vision techniques to avoid potential ganks.
  • Bandage Toss Bandage Toss can cause major trouble so be on the move to avoid it.
  • Avoid standing too close to Amumu whilst Despair Despair is active as it cuts health by the second. Peel him off or excel his speed to escape.
  • In teamfights, Amumu will always aim the squishiest with Bandage Toss Bandage Toss followed by Curse of the Sad Mummy Curse of the Sad Mummy and all other skills which can cause major damage to all victims.
  • Try and build Mercury's Treads item Tenacity and magic resistance when facing him to ensure lesser stun and ability damage.
  • In the jungle, Amumu can engage half attacked neutral monsters to finish them off so pull them away from the camp.

ReferencesEdit

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