Release version[]
- Stats
- Attack damage increased to 57 from 53.
- Base armor increased to 33 from 30.
- Base damage per tick reduced to 7 from 10.
- Base damage per tick changed to 10 at all ranks from 6 / 8 / 10 / 12 / 14.
- Health ratio per tick increased to 0.5 / 0.625 / 0.75 / 0.875 / 1% of target's maximum health from 0.5 / 0.575 / 0.65 / 0.725 / 0.8%.
- Stats
- Health growth reduced to 94 from 100.
- Armor growth reduced to 4 from 4.2.
- Health ratio per tick reduced to 0.5 / 0.575 / 0.65 / 0.725 / 0.8% of target's maximum health from 0.5 / 0.625 / 0.75 / 0.875 / 1%.
- Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
- Base damage changed to 65 / 100 / 135 / 170 / 205 from 80 / 110 / 140 / 170 / 200.
- Bug Fix: Now properly displays in the death recap the amount the cooldown is reduced by from enemy basic attacks.
- Stats
- Health growth increased to 100 from 89.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50.
- Health ratio per tick increased to 0.5 / 0.625 / 0.75 / 0.875 / 1% maximum health from 0.5 / 0.575 / 0.65 / 0.725 / 0.8%.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 85 / 110 / 135 / 160 / 185.
- V12.22 - November 17th Hotfix
- Base damage increased to 85 / 110 / 135 / 160 / 185 from 75 / 100 / 125 / 150 / 175.
- Cooldown reduction from attacks increased to 0.75 seconds from 0.5.
- Stats
- Base mana regeneration increased to 7.4 from 7.38.
- Mana regeneration growth increased to 0.55 from 0.53.
- General
- Adjusted splash artwork for .
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 70 at all ranks.
- Base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
- Stats
- Base health increased to 685 from 615.
- Health growth increased to 89 from 75.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base damage reduction increased to 5 / 7 / 9 / 11 / 13 from 2 / 4 / 6 / 8 / 10.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- Stats
- Armor growth reduced to 3 from 3.5.
- New Effect: Damage reduction is now capped at 50% of the damage instance.
- Base damage reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
- Mana cost increased to 70 at all ranks from 30 / 35 / 40 / 45 / 50.
- Stats
- Health growth reduced to 75 from 80.
- Armor growth reduced to 3.5 from 3.8.
- New Effect: Now uses a 2 charge system with a recharge time of 16 / 15.5 / 15 / 14.5 / 14 seconds, affected by ability haste.
- Cooldown reduced to 3 seconds between casts at all ranks, from 10 / 9.5 / 9 / 8.5 / 8.
- Cooldown between casts is unaffected by ability haste.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 130 / 180 / 230 / 280.
- AP ratio increased to 85% AP from 70% AP.
- Base damage per tick increased to 6 / 8 / 10 / 12 / 14 from 4 / 6 / 8 / 10 / 12.
- Health ratio per tick reduced to 0.5 / 0.575 / 0.65 / 0.725 / 0.8% of target's maximum health from 0.5 / 0.625 / 0.75 / 0.875 / 1%.
- Stun duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Stats
- Base health increased to 615 from 613.
- Base damage increased to 75 / 100 / 125 / 150 / 175 from 75 / 95 / 115 / 135 / 155.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage reduced to 53 from 53.38.
- Base health reduced to 613 from 615.
- V10.24 - November 25th Hotfix
- Stats
- Mana growth reduced to 40 from 60.
- Base damage reduced to 75 / 95 / 115 / 135 / 155 from 75 / 100 / 125 / 150 / 175.
- Stun duration reduced to 1.5 / 1.75 / 2 seconds from 2 at all ranks.
- Base damage per tick reduced to 4 / 6 / 8 / 10 / 12 from 5 / 7.5 / 10 / 12.5 / 15.
- AP ratio per tick reduced to 0.25% per 100 AP from 0.5% per 100 AP.
- Bug Fix: Damage no longer occasionally fires at a slightly increased pace.
- Stats
- Base health increased to 615 from 613.12.
- Health growth reduced to 80 from 84.
- Base armor reduced 30 from 33.
- Base mana reduced to 285 from 287.2.
- Mana growth increased to 60 from 40.
- Bug Fix: Fixed a bug where it would not apply through AoE damage abilities.
- Bug Fix: Now properly grants a stack of and and two stacks of from the basic attack following after.
- Cooldown increased to 150 / 125 / 100 seconds from 130 / 115 / 100.
- Dash speed increased to 1800 from 1350.
- Cooldown reduced to 130 / 115 / 100 seconds from 150 / 130 / 110.
- New Effect: Now stops enemies in the middle of their dashes.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- General
- New visual effects.
- New basic attack hit effects.
- All skins cleaned up to match the new effects on the base skin.
- Cleaned up existing effects.
- Added a subtle effect to show the width of his missile and brightened the tip of it.
- Now displays a reflection and has a better representation of the hitbox.
- New, more condensed impact effect.
- New AoE, now with sand, and a better representation of the hitbox.
- More sand and actual Shuriman runes.
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- New, robot-y effects across all his abilities.
- Bonus true damage reduced to 10% from 13%.
- Bonus true damage increased to 13% from 10%.
- Cooldown to reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- New Effect: Now follows his target for up to 2000 units from where he cast Bandage Toss, in case targets get out of the stun before he arrives.
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- Bug Fix: Ruby Chroma's head flame VFX are now much more visible on all graphics settings.
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- Bug Fix: Particles no longer separate and clip through elevated terrain.
- New Effect: Reduced physical damage now scales with 3% bonus armor and 3% bonus magic resistance.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80 / 90 / 100 / 110 / 120.
- Bug Fix: Now correctly deactivates when he runs out of mana.
- Stats
- Base health regeneration increased to 9 from 8.878.
- General
- New ability icons.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 33 from 23.544.
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- Bug Fix: Can no longer be heard in Fog of War.
- Changed several interactions where it overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: VFX no longer appear in the wrong place if he flashes during its cast time.
- Bug Fix: VFX no longer stay on the map forever if he dies while casting it.
- Bonus true damage reduced to 10% from 15%.
- New Effect: Bonus true damage is no longer reduced by magic resistance.
- Health ratio per tick reduced to 0.5 / 0.625 / 0.75 / 0.875 / 1% of target's maximum health from 0.5 / 0.75 / 1 / 1.25 / 1.5%.
- Removed: Basic attacks reduces target's magic resistance by 15 / 20 / 25 (based on level) for 3 seconds.
- New Effect: Basic attacks apply Curse on target for 3 seconds. Cursed target receive 15% bonus true damage from all incoming magic damage.
- Base damage per second increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24.
- New Effect: Damage now applies every half second instead of every second.
- New Effect: Now refreshes Curse on targets.
- New Effect: Now applies Curse on targets.
- Bug Fix: Sad Robot Amumu's Despair puddle no longer spins around as Amumu changes which way he's facing.
- Bug Fix: Emumu's bandage particles during Curse of the Sad Mummy are once again appropriately emo.
- General
- Splash artwork for , , and updated to the Chinese art.
- Stats
- Armor growth increased to 3.8 from 3.3
- Fixed a bug where Despair would not toggle off when Amumu ran out of mana.
- General
- Base armor reduced to 23.544 from 27.544
- Damage changed to 1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health from 1.5 / 1.8 / 2.1 / 2.4 / 2.7% of enemies' maximum health.
- General
- New lore
- Stats
- Base armor increased to 22 from 18.
- Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320.
- Radius reduced to 550 from 600.
- Magic resistance reduction reduced to 15 / 20 / 25 from 15 / 25 / 35.
- Stats
- Movement speed increased to 335 from 310.
- Debuff duration reduced to 3 seconds from 4.
- Mana cost reduced to 35 from 50.
- AP ratio reduced to 70% AP from 100% AP.
- AP ratio reduced to 80% AP from 100% AP.
- Now displays a range indicator when hovered over.
- General
- Splash artwork for and updated to the Chinese art.
- Fixed a bug that caused players to hear 's voice across the map.
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Cooldown reduced to 150 / 130 / 110 seconds from 170 / 150 / 120.
- Fixed a bug where it was gaining less damage from ability power than intended.
- Stats
- Range increased to 125 from 100.
- Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion.
- Stats
- Base attack damage increased to 47 from 45.
- Base armor increased to 18 from 15.
- Passive physical damage reduction increased to 2 / 4 / 6 / 8 / 10 from 1 / 2 / 3 / 4 / 5.
- Mana cost per second reduced to 8 from 10 at all ranks.
- Now has a new particle to match the area of effect.
- Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- Damage is now dealt immediately instead of over time.
- It is now consistent with other similar skills ( , ) and will deal damage to .
- Fixed a bug where it was disabling enemies for too long.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Duration reduced to 2 seconds from 2.5
- Debuff duration reduced to 4 seconds from 5.
- Magic resistance reduction reduced to 15 / 25 / 35 from 20 / 30 / 40.
- Can no longer be cast while rooted.
- Tooltip corrected to state that enemies are rooted and cannot attack or move.
- General
- Fixed an issue where Amumu's attack timing was too slow.
- Updated the tooltip to include the duration of the magic resistance debuff.
- Stats
- Health per level increased to 84 from 76.
- Base damage increased to 45 from 40.
- Damage per level decreased to 3.6 from 3.8.
- Mana regen per level increased to 0.065 from 0.06.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 21 / 18 / 15 / 12 / 9.
- Cooldown reduction upon being hit reduced to 0.5 seconds from 1.
- Increased the aura range to 350 at all ranks from 250 / 275 / 300 / 325 / 350.
- Added a base damage of 8 / 12 / 16 / 20 / 24 to the damage dealt based on the target's maximum health.
- Enemy health scaling decreased to 1.5 / 1.8 / 2.1 / 2.4 / 2.7% from 2.3 / 2.6 / 2.9 / 3.2 / 3.5%.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Mana cost reduced to 90 / 100 / 110 / 120 / 130 from 130 at all ranks.
- New animation.
- Cooldown reduced to 170 / 150 / 130 seconds from 180 / 160 / 140.
- Fixed a bug where damage was incorrectly being calculated from Amumu's health instead of each nearby enemy's.
- Fixed an inconsistency in damage where the first tick was dealing a different amount than subsequent ticks.
- Fixed a bug which caused it to deal too much damage.
- Base damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180.
- Damage changed to 100 / 120 / 140 / 160 / 180 from 115 / 130 / 145 / 160 / 175.
- Duration reduced to 2.5 seconds from 3.
- Mana cost increased to 50 at all ranks from 50 / 45 / 40 / 35 / 30.
- Base damage changed to 115 / 130 / 145 / 160 / 175 from 155 at all ranks.
- Stats
- Base armor reduced to 18 from 21.
- Base damage reduced to 80 / 140 / 200 / 260 / 320 from 75 / 140 / 205 / 275 / 350.
- Cooldown changed to 21 / 18 / 15 / 12 / 9 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown reduction on being hit reduced to 1 second from 2.
- Improved skillshot speed and ease of use.
- Health drain increased to 2.3 / 2.6 / 2.9 / 3.2 / 3.5 from 2 / 2.25 / 2.5 / 2.75 / 3.
- Base damage increased to 75 / 140 / 205 / 275 / 350 from 50 / 125 / 200 / 275 / 350.
- Now properly shows up as a debuff.
- Added
- I
- Amumu's physical attacks reduce his target's magic resistance.
- - Q
- Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
- - W
- Toggle: Enemies within a short range of Amumu lose x% of their life each second.
- - E
- Passive: Permanently reduces physical damage dealt to Amumu.
- Active: Upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
- - R
- Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
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- I