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Amumu
Amumu is a champion in League of Legends.[1]
Abilities[]
- If the triggering basic attack from Amumu applies magic damage on-hit, Curse will be applied before the magic damage.
- The Curse application from magic damage is dealt by it, therefore amplifying the damage only if the target was also already marked before the hit. happens after the
- Neutral units / enemies affected by the Curse can receive bonus damage from the opposing team of Amumu / neutral units, but the damage will be credited to Amumu.
- The application of Curse on spell shield. is negated if the ability is blocked by a
- Amumu will track the target if they change locations.
- He will dash to the target's previous location if the target is 2000 or more units away or moves beyond 2000 units.
- Bandage Toss will always be directed towards the target's location even if Amumu moves while it is in flight.
- Immobilizing effects will not prevent Amumu from commencing the dash.
- Bandage Toss does not fizzle on Amumu's death, and can still stun and damage enemies.
- Amumu is still able to dash even if Bandage Toss is blocked by spell shield.
- Amumu will be ordered to basic attack the target upon completion of the dash.
- This ability will cast from wherever the caster is at the end of the cast time.
- Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- Despite the rounding in Despair's tooltip, it will deal increased damage for every point of ability power.
- A basic attack's basic damage and each on-hit effect are all separate damage instances, and may be reduced each if they deal physical damage.
- Tantrum's cooldown reduction will trigger multiple times for effects such as and Phantom Hit.
- This ability will cast from wherever the caster is at the end of the cast time.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Amumu (Collection).
Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.
Cristina Milizia
Unknown artist
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Attack damage increased to 57 from 53.
- Base armor increased to 33 from 30.
- Base damage per tick reduced to 7 from 10.
- Base damage per tick changed to 10 at all ranks from 6 / 8 / 10 / 12 / 14.
- Health ratio per tick increased to 0.5 / 0.625 / 0.75 / 0.875 / 1% of target's maximum health from 0.5 / 0.575 / 0.65 / 0.725 / 0.8%.
- Stats
- Health growth reduced to 94 from 100.
- Armor growth reduced to 4 from 4.2.
- Health ratio per tick reduced to 0.5 / 0.575 / 0.65 / 0.725 / 0.8% of target's maximum health from 0.5 / 0.625 / 0.75 / 0.875 / 1%.
- Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
- Base damage changed to 65 / 100 / 135 / 170 / 205 from 80 / 110 / 140 / 170 / 200.
- Bug Fix: Now properly displays in the death recap the amount the cooldown is reduced by from enemy basic attacks.
- Stats
- Health growth increased to 100 from 89.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50.
- Health ratio per tick increased to 0.5 / 0.625 / 0.75 / 0.875 / 1% maximum health from 0.5 / 0.575 / 0.65 / 0.725 / 0.8%.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 85 / 110 / 135 / 160 / 185.
- V12.22 - November 17th Hotfix
- Base damage increased to 85 / 110 / 135 / 160 / 185 from 75 / 100 / 125 / 150 / 175.
- Cooldown reduction from attacks increased to 0.75 seconds from 0.5.
- Stats
- Base mana regeneration increased to 7.4 from 7.38.
- Mana regeneration growth increased to 0.55 from 0.53.
- General
- Adjusted splash artwork for .
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 70 at all ranks.
- Base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
- Stats
- Base health increased to 685 from 615.
- Health growth increased to 89 from 75.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base damage reduction increased to 5 / 7 / 9 / 11 / 13 from 2 / 4 / 6 / 8 / 10.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- Stats
- Armor growth reduced to 3 from 3.5.
- New Effect: Damage reduction is now capped at 50% of the damage instance.
- Base damage reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
- Mana cost increased to 70 at all ranks from 30 / 35 / 40 / 45 / 50.
- Stats
- Health growth reduced to 75 from 80.
- Armor growth reduced to 3.5 from 3.8.
- New Effect: Now uses a 2 charge system with a recharge time of 16 / 15.5 / 15 / 14.5 / 14 seconds, affected by ability haste.
- Cooldown reduced to 3 seconds between casts at all ranks, from 10 / 9.5 / 9 / 8.5 / 8.
- Cooldown between casts is unaffected by ability haste.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 130 / 180 / 230 / 280.
- AP ratio increased to 85% AP from 70% AP.
- Base damage per tick increased to 6 / 8 / 10 / 12 / 14 from 4 / 6 / 8 / 10 / 12.
- Health ratio per tick reduced to 0.5 / 0.575 / 0.65 / 0.725 / 0.8% of target's maximum health from 0.5 / 0.625 / 0.75 / 0.875 / 1%.
- Stun duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Stats
- Base health increased to 615 from 613.
- Base damage increased to 75 / 100 / 125 / 150 / 175 from 75 / 95 / 115 / 135 / 155.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage reduced to 53 from 53.38.
- Base health reduced to 613 from 615.
- V10.24 - November 25th Hotfix
- Stats
- Mana growth reduced to 40 from 60.
- Base damage reduced to 75 / 95 / 115 / 135 / 155 from 75 / 100 / 125 / 150 / 175.
- Stun duration reduced to 1.5 / 1.75 / 2 seconds from 2 at all ranks.
- Base damage per tick reduced to 4 / 6 / 8 / 10 / 12 from 5 / 7.5 / 10 / 12.5 / 15.
- AP ratio per tick reduced to 0.25% per 100 AP from 0.5% per 100 AP.
- Bug Fix: Damage no longer occasionally fires at a slightly increased pace.
- Stats
- Base health increased to 615 from 613.12.
- Health growth reduced to 80 from 84.
- Base armor reduced 30 from 33.
- Base mana reduced to 285 from 287.2.
- Mana growth increased to 60 from 40.
- Bug Fix: Fixed a bug where it would not apply through AoE damage abilities.
- Bug Fix: Now properly grants a stack of and and two stacks of from the basic attack following after.
- Cooldown increased to 150 / 125 / 100 seconds from 130 / 115 / 100.
- Dash speed increased to 1800 from 1350.
- Cooldown reduced to 130 / 115 / 100 seconds from 150 / 130 / 110.
- New Effect: Now stops enemies in the middle of their dashes.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- General
- New visual effects.
- New basic attack hit effects.
- All skins cleaned up to match the new effects on the base skin.
- Cleaned up existing effects.
- Added a subtle effect to show the width of his missile and brightened the tip of it.
- Now displays a reflection and has a better representation of the hitbox.
- New, more condensed impact effect.
- New AoE, now with sand, and a better representation of the hitbox.
- More sand and actual Shuriman runes.
-
- New, robot-y effects across all his abilities.
- Bonus true damage reduced to 10% from 13%.
- Bonus true damage increased to 13% from 10%.
- Cooldown to reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- New Effect: Now follows his target for up to 2000 units from where he cast Bandage Toss, in case targets get out of the stun before he arrives.
-
- Bug Fix: Ruby Chroma's head flame VFX are now much more visible on all graphics settings.
-
- Bug Fix: Particles no longer separate and clip through elevated terrain.
- New Effect: Reduced physical damage now scales with 3% bonus armor and 3% bonus magic resistance.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80 / 90 / 100 / 110 / 120.
- Bug Fix: Now correctly deactivates when he runs out of mana.
- Stats
- Base health regeneration increased to 9 from 8.878.
- General
- New ability icons.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 33 from 23.544.
-
- Bug Fix: Can no longer be heard in Fog of War.
- Changed several interactions where it overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: VFX no longer appear in the wrong place if he flashes during its cast time.
- Bug Fix: VFX no longer stay on the map forever if he dies while casting it.
- Bonus true damage reduced to 10% from 15%.
- New Effect: Bonus true damage is no longer reduced by magic resistance.
- Health ratio per tick reduced to 0.5 / 0.625 / 0.75 / 0.875 / 1% of target's maximum health from 0.5 / 0.75 / 1 / 1.25 / 1.5%.
- Removed: Basic attacks reduces target's magic resistance by 15 / 20 / 25 (based on level) for 3 seconds.
- New Effect: Basic attacks apply Curse on target for 3 seconds. Cursed target receive 15% bonus true damage from all incoming magic damage.
- Base damage per second increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24.
- New Effect: Damage now applies every half second instead of every second.
- New Effect: Now refreshes Curse on targets.
- New Effect: Now applies Curse on targets.
- Bug Fix: Sad Robot Amumu's Despair puddle no longer spins around as Amumu changes which way he's facing.
- Bug Fix: Emumu's bandage particles during Curse of the Sad Mummy are once again appropriately emo.
- General
- Splash artwork for , , and updated to the Chinese art.
- Stats
- Armor growth increased to 3.8 from 3.3
- Fixed a bug where Despair would not toggle off when Amumu ran out of mana.
- General
- Base armor reduced to 23.544 from 27.544
- Damage changed to 1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health from 1.5 / 1.8 / 2.1 / 2.4 / 2.7% of enemies' maximum health.
- General
- New lore
- Stats
- Base armor increased to 22 from 18.
- Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320.
- Radius reduced to 550 from 600.
- Magic resistance reduction reduced to 15 / 20 / 25 from 15 / 25 / 35.
- Stats
- Movement speed increased to 335 from 310.
- Debuff duration reduced to 3 seconds from 4.
- Mana cost reduced to 35 from 50.
- AP ratio reduced to 70% AP from 100% AP.
- AP ratio reduced to 80% AP from 100% AP.
- Now displays a range indicator when hovered over.
- General
- Splash artwork for and updated to the Chinese art.
- Fixed a bug that caused players to hear 's voice across the map.
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Cooldown reduced to 150 / 130 / 110 seconds from 170 / 150 / 120.
- Fixed a bug where it was gaining less damage from ability power than intended.
- Stats
- Range increased to 125 from 100.
- Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion.
- Stats
- Base attack damage increased to 47 from 45.
- Base armor increased to 18 from 15.
- Passive physical damage reduction increased to 2 / 4 / 6 / 8 / 10 from 1 / 2 / 3 / 4 / 5.
- Mana cost per second reduced to 8 from 10 at all ranks.
- Now has a new particle to match the area of effect.
- Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- Damage is now dealt immediately instead of over time.
- It is now consistent with other similar skills ( , ) and will deal damage to .
- Fixed a bug where it was disabling enemies for too long.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Duration reduced to 2 seconds from 2.5
- Debuff duration reduced to 4 seconds from 5.
- Magic resistance reduction reduced to 15 / 25 / 35 from 20 / 30 / 40.
- Can no longer be cast while rooted.
- Tooltip corrected to state that enemies are rooted and cannot attack or move.
- General
- Fixed an issue where Amumu's attack timing was too slow.
- Updated the tooltip to include the duration of the magic resistance debuff.
- Stats
- Health per level increased to 84 from 76.
- Base damage increased to 45 from 40.
- Damage per level decreased to 3.6 from 3.8.
- Mana regen per level increased to 0.065 from 0.06.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 21 / 18 / 15 / 12 / 9.
- Cooldown reduction upon being hit reduced to 0.5 seconds from 1.
- Increased the aura range to 350 at all ranks from 250 / 275 / 300 / 325 / 350.
- Added a base damage of 8 / 12 / 16 / 20 / 24 to the damage dealt based on the target's maximum health.
- Enemy health scaling decreased to 1.5 / 1.8 / 2.1 / 2.4 / 2.7% from 2.3 / 2.6 / 2.9 / 3.2 / 3.5%.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Mana cost reduced to 90 / 100 / 110 / 120 / 130 from 130 at all ranks.
- New animation.
- Cooldown reduced to 170 / 150 / 130 seconds from 180 / 160 / 140.
- Fixed a bug where damage was incorrectly being calculated from Amumu's health instead of each nearby enemy's.
- Fixed an inconsistency in damage where the first tick was dealing a different amount than subsequent ticks.
- Fixed a bug which caused it to deal too much damage.
- Base damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180.
- Damage changed to 100 / 120 / 140 / 160 / 180 from 115 / 130 / 145 / 160 / 175.
- Duration reduced to 2.5 seconds from 3.
- Mana cost increased to 50 at all ranks from 50 / 45 / 40 / 35 / 30.
- Base damage changed to 115 / 130 / 145 / 160 / 175 from 155 at all ranks.
- Stats
- Base armor reduced to 18 from 21.
- Base damage reduced to 80 / 140 / 200 / 260 / 320 from 75 / 140 / 205 / 275 / 350.
- Cooldown changed to 21 / 18 / 15 / 12 / 9 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown reduction on being hit reduced to 1 second from 2.
- Improved skillshot speed and ease of use.
- Health drain increased to 2.3 / 2.6 / 2.9 / 3.2 / 3.5 from 2 / 2.25 / 2.5 / 2.75 / 3.
- Base damage increased to 75 / 140 / 205 / 275 / 350 from 50 / 125 / 200 / 275 / 350.
- Now properly shows up as a debuff.
- Added
- I
- Amumu's physical attacks reduce his target's magic resistance.
- - Q
- Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
- - W
- Toggle: Enemies within a short range of Amumu lose x% of their life each second.
- - E
- Passive: Permanently reduces physical damage dealt to Amumu.
- Active: Upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
- - R
- Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
-
- I
Trivia[]
- Amumu's original icon for Spider-Man's web shooting from Marvel Comics. shows him in a pose that references
- Amumu is seen on a caution sign in the game's Mac Version trailer.
- Amumu was the third champion to attain 7 skins.
- Amumu's dance references the Goth kids' dance in South Park.
- A side-by-side comparison can be seen here.
- Both are in turn parodying classic 'Peanut's Dance', a bizarre shuffling dance performed by the characters from the Peanuts comic and animated films.
- When Amumu dies, his pose is that of an Egyptian mummy with his arms crossed right over left.
- This is a nod to him being a Shuriman boy prince in life.
- Amumu's price range was lowered from 1350 to 450 in accordance with the release of his The Curse of the Sad Mummy music video.
- Amumu and planned to have skins, but both were cancelled for failing to meet Riot's quality standards.
- They may return in the future.
were - The ward skin Sad Mummy Ward references him.
- He has a base size of 50 which is considered medium.