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League of Legends Wiki
(V9.3)
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{{Outdated if new patch|V9.10}}
 
'''Ammunition''' (or '''Charge''') is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.
 
'''Ammunition''' (or '''Charge''') is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.
   
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=== Champion abilities ===
 
=== Champion abilities ===
:''(Updated up to [[V9.3]])''
 
 
{{Column|2|
 
{{Column|2|
 
* {{cai|Hawkshot|Ashe}}
 
* {{cai|Hawkshot|Ashe}}
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* {{cai|H-28G Evolution Turret|Heimerdinger}}
 
* {{cai|H-28G Evolution Turret|Heimerdinger}}
 
* {{cai|Brushmaker|Ivern}}
 
* {{cai|Brushmaker|Ivern}}
* {{cai|Captive Audience|Jhin}}
+
* {{cai|Captive Audience|Jhin}} and {{ai|Whisper|Jhin}}
* {{cai|Whisper|Jhin}}
 
 
* {{cai|Sentinel|Kalista}}
 
* {{cai|Sentinel|Kalista}}
 
* {{cai|Pocket Pistol|Kled}}
 
* {{cai|Pocket Pistol|Kled}}
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* {{cai|Void Rift|Vel'Koz}}
 
* {{cai|Void Rift|Vel'Koz}}
 
* {{cai|Excessive Force|Vi}}
 
* {{cai|Excessive Force|Vi}}
 
* {{cai|Zoomies|Yuumi}}
 
* {{cai|Rampant Growth|Zyra}}
 
* {{cai|Rampant Growth|Zyra}}
  +
* {{cai|The Hitman and the Seer|Aphelios}}
 
}}
 
}}
   
 
=== Items ===
 
=== Items ===
  +
==== Wards ====
* {{ii|Nomad's Eye}} / {{ii|Eye of Ascension}}
 
* {{ii|Celestial Eye}} / {{ii|Eye of the Aspect}}
+
* {{ii|Targon's Buckler}} / {{ii|Bulwark of the Mountain}}
* {{ii|Eye of Frost}} / {{ii|Eye of the Watchers}}
+
* {{ii|Runesteel Spaulders}} / {{ii|Pauldrons of Whiterock}}
* {{ii|Refillable Potion}} / {{ii|Corrupting Potion}} / {{ii|Hunter's Potion}}
+
* {{ii|Frostfang}} / {{ii|Shard of True Ice}}
* {{ii|Relic Shield}} / {{ii|Targon's Brace}} / {{ii|Remnant of the Aspect}}
+
* {{ii|Harrowing Crescent}} / {{ii|Black Mist Scythe}}
* {{ii|Timeworn Relic Shield}} / {{ii|Timeworn Targon's Brace}} / {{ii|Timeworn Face of the Mountain}}
 
* {{ii|Spellthief's Edge}} / {{ii|Frostfang}} / {{ii|Remnant of the Watchers}}
 
* {{ii|Timeworn Spellthief's Edge}} / {{ii|Timeworn Frostfang}} / {{ii|Timeworn Frost Queen's Claim}}
 
 
* {{ii|Warding Totem}}
 
* {{ii|Warding Totem}}
  +
  +
==== Others ====
  +
* {{ii|Refillable Potion}} / {{ii|Corrupting Potion}}
 
* {{ii|Relic Shield}} / {{ii|Targon's Buckler}}
  +
* {{ii|Steel Shoulderguards}} / {{ii|Runesteel Spaulders}}
   
 
=== Summoner Spells ===
 
=== Summoner Spells ===
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=== Champion abilities ===
 
=== Champion abilities ===
* {{cai|The Darkin Blade|Aatrox}}
 
 
* {{cai|Spirit Rush|Ahri}}
 
* {{cai|Spirit Rush|Ahri}}
 
* {{cai|Hate Spike 2|Evelynn|Hate Spike}}
 
* {{cai|Hate Spike 2|Evelynn|Hate Spike}}

Revision as of 03:39, 7 January 2020

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"Time doesn't heal all wounds."
This article is outdated. Please update this article to reflect recent events or newly available information.
This article was last edited by Onfealive on 07-Jan-2020 03:39.

Ammunition (or Charge) is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.

Stock

Effects that utilize a stock system enable activation so long as stock of it is available, which is replenished by a recharge timer. Cooldown icon Cooldown reduction usually affects the recharge timer rather than the recast timer.

Champion abilities

Items

Wards

Others

Summoner Spells

Barrage

An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost.

Champion abilities