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+ | {{Outdated if new patch|V9.10}} |
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− | '''Ammunition''' |
+ | '''Ammunition''' (or '''Charge''') is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk. |
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Effects that utilize a stock system enable activation so long as stock of it is available, which is replenished by a ''recharge'' timer. {{stil|Cooldown reduction}} usually affects the recharge timer rather than the ''recast'' timer. |
Effects that utilize a stock system enable activation so long as stock of it is available, which is replenished by a ''recharge'' timer. {{stil|Cooldown reduction}} usually affects the recharge timer rather than the ''recast'' timer. |
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+ | === Champion abilities === |
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+ | {{Column|2| |
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− | :''Updated up to [[V8.15]].'' |
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− | * {{cai|Umbral Dash|Aatrox}} |
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* {{cai|Hawkshot|Ashe}} |
* {{cai|Hawkshot|Ashe}} |
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* {{cai|Arise!|Azir}} |
* {{cai|Arise!|Azir}} |
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* {{cai|H-28G Evolution Turret|Heimerdinger}} |
* {{cai|H-28G Evolution Turret|Heimerdinger}} |
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* {{cai|Brushmaker|Ivern}} |
* {{cai|Brushmaker|Ivern}} |
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− | * {{cai|Captive Audience|Jhin}} |
+ | * {{cai|Captive Audience|Jhin}} and {{ai|Whisper|Jhin}} |
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* {{cai|Sentinel|Kalista}} |
* {{cai|Sentinel|Kalista}} |
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* {{cai|Pocket Pistol|Kled}} |
* {{cai|Pocket Pistol|Kled}} |
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* {{cai|Void Rift|Vel'Koz}} |
* {{cai|Void Rift|Vel'Koz}} |
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* {{cai|Excessive Force|Vi}} |
* {{cai|Excessive Force|Vi}} |
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* {{cai|Rampant Growth|Zyra}} |
* {{cai|Rampant Growth|Zyra}} |
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+ | * {{cai|The Hitman and the Seer|Aphelios}} |
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+ | }} |
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=== Items === |
=== Items === |
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− | * {{ii| |
+ | * {{ii|Targon's Buckler}} / {{ii|Bulwark of the Mountain}} |
− | * {{ii| |
+ | * {{ii|Runesteel Spaulders}} / {{ii|Pauldrons of Whiterock}} |
− | * {{ii| |
+ | * {{ii|Frostfang}} / {{ii|Shard of True Ice}} |
− | * {{ii| |
+ | * {{ii|Harrowing Crescent}} / {{ii|Black Mist Scythe}} |
− | * {{ii|Timeworn Relic Shield}} / {{ii|Timeworn Targon's Brace}} / {{ii|Timeworn Face of the Mountain}} |
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− | * {{ii|Spellthief's Edge}} / {{ii|Frostfang}} / {{ii|Remnant of the Watchers}} |
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− | * {{ii|Timeworn Spellthief's Edge}} / {{ii|Timeworn Frostfang}} / {{ii|Timeworn Frost Queen's Claim}} |
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* {{ii|Warding Totem}} |
* {{ii|Warding Totem}} |
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+ | |||
+ | ==== Others ==== |
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+ | * {{ii|Refillable Potion}} / {{ii|Corrupting Potion}} |
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+ | * {{ii|Steel Shoulderguards}} / {{ii|Runesteel Spaulders}} |
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=== Summoner Spells === |
=== Summoner Spells === |
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* {{si|Chilling Smite}} |
* {{si|Chilling Smite}} |
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− | ==Barrage== |
+ | == Barrage == |
An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost. |
An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost. |
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− | === |
+ | === Champion abilities === |
− | * {{cai|The Darkin Blade|Aatrox}} |
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* {{cai|Spirit Rush|Ahri}} |
* {{cai|Spirit Rush|Ahri}} |
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* {{cai|Hate Spike 2|Evelynn|Hate Spike}} |
* {{cai|Hate Spike 2|Evelynn|Hate Spike}} |
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− | * {{cai|Transcendent Blades|Irelia}} |
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* {{cai|Curtain Call|Jhin}} |
* {{cai|Curtain Call|Jhin}} |
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− | * {{cai|Jousting|Kled}} |
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* {{cai|Snowball Barrage|Nunu}} |
* {{cai|Snowball Barrage|Nunu}} |
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* {{cai|Broken Wings|Riven}} |
* {{cai|Broken Wings|Riven}} |
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* {{cai|Rite of the Arcane|Xerath}} |
* {{cai|Rite of the Arcane|Xerath}} |
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− | * {{cai|Steel Tempest|Yasuo}} |
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[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Revision as of 03:39, 7 January 2020
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Ammunition (or Charge) is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.
Stock
Effects that utilize a stock system enable activation so long as stock of it is available, which is replenished by a recharge timer. Cooldown reduction usually affects the recharge timer rather than the recast timer.
Champion abilities
- and
Items
Wards
- /
- /
- /
- /
Others
- /
- /
- /
Summoner Spells
Barrage
An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost.