No edit summary |
|||
Line 53: | Line 53: | ||
* {{cai|Transcendent Blades|Irelia}} |
* {{cai|Transcendent Blades|Irelia}} |
||
* {{cai|Curtain Call|Jhin}} |
* {{cai|Curtain Call|Jhin}} |
||
− | * {{cai|Jousting|Kled}} |
||
* {{cai|Snowball Barrage|Nunu}} |
* {{cai|Snowball Barrage|Nunu}} |
||
* {{cai|Broken Wings|Riven}} |
* {{cai|Broken Wings|Riven}} |
Revision as of 04:22, 12 October 2018
Ammunition (or Charge) is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.
Stock
Effects that utilize a stock system enable activation so long as stock of it is available, which is replenished by a recharge timer. Cooldown reduction usually affects the recharge timer rather than the recast timer.
Champion abilities
- (Updated up to V8.15)
Items
- /
- /
- /
- / /
- / /
- / /
- / /
- / /
Summoner Spells
Barrage
An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost.