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Ammunition (or Charge) is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.

Stock

Effects that utilize a stock system enable activation so long as stock of it is available, which is often replenished by a recharge timer. Cooldown reduction icon Cooldown reduction usually affects the recharge timer rather than the recast timer.

Champion abilities

Items

Wards

Others

Summoner Spells

Barrage

An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost.

Champion abilities

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